99 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2014 Keith Packard
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|  *
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|  * Permission to use, copy, modify, distribute, and sell this software and its
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|  * documentation for any purpose is hereby granted without fee, provided that
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|  * the above copyright notice appear in all copies and that both that copyright
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|  * notice and this permission notice appear in supporting documentation, and
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|  * that the name of the copyright holders not be used in advertising or
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|  * publicity pertaining to distribution of the software without specific,
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|  * written prior permission.  The copyright holders make no representations
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|  * about the suitability of this software for any purpose.  It is provided "as
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|  * is" without express or implied warranty.
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|  *
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|  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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|  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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|  * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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|  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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|  * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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|  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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|  * OF THIS SOFTWARE.
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|  */
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| 
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| #ifndef _GLAMOR_TRANSFORM_H_
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| #define _GLAMOR_TRANSFORM_H_
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| 
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| void
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| glamor_set_destination_drawable(DrawablePtr     drawable,
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|                                 int             box_index,
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|                                 Bool            do_drawable_translate,
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|                                 Bool            center_offset,
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|                                 GLint           matrix_uniform_location,
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|                                 int             *p_off_x,
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|                                 int             *p_off_y);
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| 
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| void
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| glamor_set_color_depth(ScreenPtr      pScreen,
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|                        int            depth,
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|                        CARD32         pixel,
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|                        GLint          uniform);
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| 
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| static inline void
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| glamor_set_color(PixmapPtr      pixmap,
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|                  CARD32         pixel,
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|                  GLint          uniform)
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| {
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|     glamor_set_color_depth(pixmap->drawable.pScreen,
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|                            pixmap->drawable.depth, pixel, uniform);
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| }
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| 
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| Bool
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| glamor_set_texture_pixmap(PixmapPtr    texture);
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| 
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| Bool
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| glamor_set_texture(PixmapPtr    texture,
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|                    int          off_x,
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|                    int          off_y,
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|                    GLint        offset_uniform,
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|                    GLint        size_uniform);
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| 
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| Bool
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| glamor_set_solid(PixmapPtr      pixmap,
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|                  GCPtr          gc,
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|                  Bool           use_alu,
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|                  GLint          uniform);
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| 
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| Bool
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| glamor_set_tiled(PixmapPtr      pixmap,
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|                  GCPtr          gc,
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|                  GLint          offset_uniform,
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|                  GLint          size_uniform);
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| 
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| Bool
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| glamor_set_stippled(PixmapPtr      pixmap,
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|                     GCPtr          gc,
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|                     GLint          fg_uniform,
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|                     GLint          offset_uniform,
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|                     GLint          size_uniform);
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| 
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| /*
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|  * Vertex shader bits that transform X coordinates to pixmap
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|  * coordinates using the matrix computed above
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|  */
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| 
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| #define GLAMOR_DECLARE_MATRIX   "uniform vec4 v_matrix;\n"
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| #define GLAMOR_X_POS(x) #x " *v_matrix.x + v_matrix.y"
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| #define GLAMOR_Y_POS(y) #y " *v_matrix.z + v_matrix.w"
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| #if 0
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| #define GLAMOR_POS(dst,src) \
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|     "       " #dst ".x = " #src ".x * v_matrix.x + v_matrix.y;\n" \
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|     "       " #dst ".y = " #src ".y * v_matrix.z + v_matrix.w;\n" \
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|     "       " #dst ".z = 0.0;\n" \
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|     "       " #dst ".w = 1.0;\n"
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| #endif
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| #define GLAMOR_POS(dst,src) \
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|     "       " #dst ".xy = " #src ".xy * v_matrix.xz + v_matrix.yw;\n" \
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|     "       " #dst ".zw = vec2(0.0,1.0);\n"
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| 
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| #endif /* _GLAMOR_TRANSFORM_H_ */
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