1642 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1642 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2009 Intel Corporation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the next
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|  * paragraph) shall be included in all copies or substantial portions of the
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|  * Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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|  * IN THE SOFTWARE.
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|  *
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|  * Authors:
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|  *    Eric Anholt <eric@anholt.net>
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|  *
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|  */
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| 
 | |
| /** @file glamor_render.c
 | |
|  *
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|  * Render acceleration implementation
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|  */
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| 
 | |
| #include "glamor_priv.h"
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| 
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| #ifdef RENDER
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| #include "mipict.h"
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| #include "fbpict.h"
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| 
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| struct shader_key {
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| 	enum shader_source source;
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| 	enum shader_mask mask;
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| 	enum shader_in in;
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| };
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| 
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| struct blendinfo {
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| 	Bool dest_alpha;
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| 	Bool source_alpha;
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| 	GLenum source_blend;
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| 	GLenum dest_blend;
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| };
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| 
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| static struct blendinfo composite_op_info[] = {
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| 	[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
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| 	[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
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| 	[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
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| 	[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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| 	[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
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| 	[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
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| 	[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
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| 	[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
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| 	[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
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| 	[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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| 	[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
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| 	[PictOpXor] =
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| 	    {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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| 	[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
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| };
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| 
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| static GLuint
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| glamor_create_composite_fs(glamor_gl_dispatch * dispatch,
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| 			   struct shader_key *key)
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| {
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| 	const char *source_solid_fetch =
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| 	    GLAMOR_DEFAULT_PRECISION
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| 	    "uniform vec4 source;\n"
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| 	    "vec4 get_source()\n" "{\n" "	return source;\n" "}\n";
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| 	const char *source_alpha_pixmap_fetch =
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| 	    GLAMOR_DEFAULT_PRECISION
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| 	    "varying vec2 source_texture;\n"
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| 	    "uniform sampler2D source_sampler;\n"
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| 	    "vec4 get_source()\n"
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| 	    "{\n" "	return texture2D(source_sampler, source_texture);\n"
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| 	    "}\n";
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| 	const char *source_pixmap_fetch =
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| 	    GLAMOR_DEFAULT_PRECISION "varying vec2 source_texture;\n"
 | |
| 	    "uniform sampler2D source_sampler;\n" "vec4 get_source()\n"
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| 	    "{\n"
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| 	    "       return vec4(texture2D(source_sampler, source_texture).rgb, 1);\n"
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| 	    "}\n";
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| 	const char *mask_solid_fetch =
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| 	    GLAMOR_DEFAULT_PRECISION "uniform vec4 mask;\n"
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| 	    "vec4 get_mask()\n" "{\n" "	return mask;\n" "}\n";
 | |
| 	const char *mask_alpha_pixmap_fetch =
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| 	    GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
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| 	    "uniform sampler2D mask_sampler;\n" "vec4 get_mask()\n" "{\n"
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| 	    "	return texture2D(mask_sampler, mask_texture);\n" "}\n";
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| 	const char *mask_pixmap_fetch =
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| 	    GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
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| 	    "uniform sampler2D mask_sampler;\n" "vec4 get_mask()\n" "{\n"
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| 	    "       return vec4(texture2D(mask_sampler, mask_texture).rgb, 1);\n"
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| 	    "}\n";
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| 	const char *in_source_only =
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| 	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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| 	    "	gl_FragColor = get_source();\n" "}\n";
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| 	const char *in_normal =
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| 	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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| 	    "	gl_FragColor = get_source() * get_mask().a;\n" "}\n";
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| 	const char *in_ca_source =
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| 	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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| 	    "	gl_FragColor = get_source() * get_mask();\n" "}\n";
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| 	const char *in_ca_alpha =
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| 	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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| 	    "	gl_FragColor = get_source().a * get_mask();\n" "}\n";
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| 	char *source;
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| 	const char *source_fetch;
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| 	const char *mask_fetch = "";
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| 	const char *in;
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| 	GLuint prog;
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| 
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| 	switch (key->source) {
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| 	case SHADER_SOURCE_SOLID:
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| 		source_fetch = source_solid_fetch;
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| 		break;
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| 	case SHADER_SOURCE_TEXTURE_ALPHA:
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| 		source_fetch = source_alpha_pixmap_fetch;
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| 		break;
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| 	case SHADER_SOURCE_TEXTURE:
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| 		source_fetch = source_pixmap_fetch;
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| 		break;
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| 	default:
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| 		FatalError("Bad composite shader source");
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| 	}
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| 
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| 	switch (key->mask) {
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| 	case SHADER_MASK_NONE:
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| 		break;
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| 	case SHADER_MASK_SOLID:
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| 		mask_fetch = mask_solid_fetch;
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| 		break;
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| 	case SHADER_MASK_TEXTURE_ALPHA:
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| 		mask_fetch = mask_alpha_pixmap_fetch;
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| 		break;
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| 	case SHADER_MASK_TEXTURE:
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| 		mask_fetch = mask_pixmap_fetch;
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| 		break;
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| 	default:
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| 		FatalError("Bad composite shader mask");
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| 	}
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| 
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| 	switch (key->in) {
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| 	case SHADER_IN_SOURCE_ONLY:
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| 		in = in_source_only;
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| 		break;
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| 	case SHADER_IN_NORMAL:
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| 		in = in_normal;
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| 		break;
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| 	case SHADER_IN_CA_SOURCE:
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| 		in = in_ca_source;
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| 		break;
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| 	case SHADER_IN_CA_ALPHA:
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| 		in = in_ca_alpha;
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| 		break;
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| 	default:
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| 		FatalError("Bad composite IN type");
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| 	}
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| 
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| 	XNFasprintf(&source, "%s%s%s", source_fetch, mask_fetch, in);
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| 
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| 
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| 	prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
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| 					source);
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| 	free(source);
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| 
 | |
| 	return prog;
 | |
| }
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| 
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| static GLuint
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| glamor_create_composite_vs(glamor_gl_dispatch * dispatch,
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| 			   struct shader_key *key)
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| {
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| 	const char *main_opening =
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| 	    "attribute vec4 v_position;\n"
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| 	    "attribute vec4 v_texcoord0;\n"
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| 	    "attribute vec4 v_texcoord1;\n"
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| 	    "varying vec2 source_texture;\n"
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| 	    "varying vec2 mask_texture;\n"
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| 	    "void main()\n" "{\n" "	gl_Position = v_position;\n";
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| 	const char *source_coords =
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| 	    "	source_texture = v_texcoord0.xy;\n";
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| 	const char *mask_coords = "	mask_texture = v_texcoord1.xy;\n";
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| 	const char *main_closing = "}\n";
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| 	const char *source_coords_setup = "";
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| 	const char *mask_coords_setup = "";
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| 	char *source;
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| 	GLuint prog;
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| 
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| 	if (key->source != SHADER_SOURCE_SOLID)
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| 		source_coords_setup = source_coords;
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| 
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| 	if (key->mask != SHADER_MASK_NONE
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| 	    && key->mask != SHADER_MASK_SOLID)
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| 		mask_coords_setup = mask_coords;
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| 
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| 	XNFasprintf(&source,
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| 		    "%s%s%s%s",
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| 		    main_opening,
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| 		    source_coords_setup, mask_coords_setup, main_closing);
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| 
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| 	prog =
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| 	    glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, source);
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| 	free(source);
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| 
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| 	return prog;
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| }
 | |
| 
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| static void
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| glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
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| 			       glamor_composite_shader * shader)
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| {
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| 	GLuint vs, fs, prog;
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| 	GLint source_sampler_uniform_location,
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| 	    mask_sampler_uniform_location;
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| 	glamor_screen_private *glamor = glamor_get_screen_private(screen);
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| 	glamor_gl_dispatch *dispatch = &glamor->dispatch;
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| 
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| 	vs = glamor_create_composite_vs(dispatch, key);
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| 	if (vs == 0)
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| 		return;
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| 	fs = glamor_create_composite_fs(dispatch, key);
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| 	if (fs == 0)
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| 		return;
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| 
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| 	prog = dispatch->glCreateProgram();
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| 	dispatch->glAttachShader(prog, vs);
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| 	dispatch->glAttachShader(prog, fs);
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| 
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| 	dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_POS,
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| 				       "v_position");
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| 	dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE,
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| 				       "v_texcoord0");
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| 	dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_MASK,
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| 				       "v_texcoord1");
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| 
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| 	glamor_link_glsl_prog(dispatch, prog);
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| 
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| 	shader->prog = prog;
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| 
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| 	dispatch->glUseProgram(prog);
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| 
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| 	if (key->source == SHADER_SOURCE_SOLID) {
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| 		shader->source_uniform_location =
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| 		    dispatch->glGetUniformLocation(prog, "source");
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| 	} else {
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| 		source_sampler_uniform_location =
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| 		    dispatch->glGetUniformLocation(prog, "source_sampler");
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| 		dispatch->glUniform1i(source_sampler_uniform_location, 0);
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| 	}
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| 
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| 	if (key->mask != SHADER_MASK_NONE) {
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| 		if (key->mask == SHADER_MASK_SOLID) {
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| 			shader->mask_uniform_location =
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| 			    dispatch->glGetUniformLocation(prog, "mask");
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| 		} else {
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| 			mask_sampler_uniform_location =
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| 			    dispatch->glGetUniformLocation(prog,
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| 							   "mask_sampler");
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| 			dispatch->glUniform1i
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| 			    (mask_sampler_uniform_location, 1);
 | |
| 		}
 | |
| 	}
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| }
 | |
| 
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| static glamor_composite_shader *
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| glamor_lookup_composite_shader(ScreenPtr screen, struct
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| 			       shader_key
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| 			       *key)
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| {
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| 	glamor_screen_private *glamor_priv =
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| 	    glamor_get_screen_private(screen);
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| 	glamor_composite_shader *shader;
 | |
| 
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| 	shader =
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| 	    &glamor_priv->composite_shader[key->source][key->
 | |
| 							mask][key->in];
 | |
| 	if (shader->prog == 0)
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| 		glamor_create_composite_shader(screen, key, shader);
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| 
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| 	return shader;
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| }
 | |
| 
 | |
| #define GLAMOR_COMPOSITE_VBO_SIZE 8192
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| 
 | |
| static void
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| glamor_reset_composite_vbo(ScreenPtr screen)
 | |
| {
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| 	glamor_screen_private *glamor_priv =
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| 	    glamor_get_screen_private(screen);
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| 	glamor_priv->vbo_offset = 0;
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| 	glamor_priv->vbo_size = GLAMOR_COMPOSITE_VBO_SIZE;
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| 	glamor_priv->render_nr_verts = 0;
 | |
| }
 | |
| 
 | |
| 
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| void
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| glamor_init_composite_shaders(ScreenPtr screen)
 | |
| {
 | |
| 	glamor_screen_private *glamor_priv =
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| 	    glamor_get_screen_private(screen);
 | |
| 	glamor_priv->vb = malloc(GLAMOR_COMPOSITE_VBO_SIZE);
 | |
| 	assert(glamor_priv->vb != NULL);
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| 	glamor_reset_composite_vbo(screen);
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| glamor_set_composite_op(ScreenPtr screen,
 | |
| 			CARD8 op, PicturePtr dest, PicturePtr mask)
 | |
| {
 | |
| 	GLenum source_blend, dest_blend;
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| 	struct blendinfo *op_info;
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| 	glamor_screen_private *glamor_priv =
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| 	    glamor_get_screen_private(screen);
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| 	glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
 | |
| 
 | |
| 	if (op >= ARRAY_SIZE(composite_op_info)) {
 | |
| 		glamor_fallback("unsupported render op %d \n", op);
 | |
| 		return GL_FALSE;
 | |
| 	}
 | |
| 	op_info = &composite_op_info[op];
 | |
| 
 | |
| 	source_blend = op_info->source_blend;
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| 	dest_blend = op_info->dest_blend;
 | |
| 
 | |
| 	/* If there's no dst alpha channel, adjust the blend op so that we'll treat
 | |
| 	 * it as always 1.
 | |
| 	 */
 | |
| 	if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
 | |
| 		if (source_blend == GL_DST_ALPHA)
 | |
| 			source_blend = GL_ONE;
 | |
| 		else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
 | |
| 			source_blend = GL_ZERO;
 | |
| 	}
 | |
| 
 | |
| 	/* Set up the source alpha value for blending in component alpha mode. */
 | |
| 	if (mask && mask->componentAlpha
 | |
| 	    && PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha)
 | |
| 	{
 | |
| 		if (source_blend != GL_ZERO) {
 | |
| 			glamor_fallback
 | |
| 			    ("Dual-source composite blending not supported\n");
 | |
| 			return GL_FALSE;
 | |
| 		}
 | |
| 		if (dest_blend == GL_SRC_ALPHA)
 | |
| 			dest_blend = GL_SRC_COLOR;
 | |
| 		else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
 | |
| 			dest_blend = GL_ONE_MINUS_SRC_COLOR;
 | |
| 	}
 | |
| 
 | |
| 	if (source_blend == GL_ONE && dest_blend == GL_ZERO) {
 | |
| 		dispatch->glDisable(GL_BLEND);
 | |
| 	} else {
 | |
| 		dispatch->glEnable(GL_BLEND);
 | |
| 		dispatch->glBlendFunc(source_blend, dest_blend);
 | |
| 	}
 | |
| 	return TRUE;
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_set_composite_texture(ScreenPtr screen, int unit,
 | |
| 			     PicturePtr picture,
 | |
| 			     glamor_pixmap_private * pixmap_priv)
 | |
| {
 | |
| 	unsigned int no_alpha, no_revert, format, type;
 | |
| 	glamor_screen_private *glamor_priv =
 | |
| 	    glamor_get_screen_private(screen);
 | |
| 	glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
 | |
| 	dispatch->glActiveTexture(GL_TEXTURE0 + unit);
 | |
| 	dispatch->glBindTexture(GL_TEXTURE_2D, pixmap_priv->tex);
 | |
| 	switch (picture->repeatType) {
 | |
| 	case RepeatNone:
 | |
| #ifndef GLAMOR_GLES2
 | |
| 		/* XXX  GLES2 doesn't support GL_CLAMP_TO_BORDER. */
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | |
| 					  GL_CLAMP_TO_BORDER);
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | |
| 					  GL_CLAMP_TO_BORDER);
 | |
| #endif
 | |
| 		break;
 | |
| 	case RepeatNormal:
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | |
| 					  GL_REPEAT);
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | |
| 					  GL_REPEAT);
 | |
| 		break;
 | |
| 	case RepeatPad:
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | |
| 					  GL_CLAMP_TO_EDGE);
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | |
| 					  GL_CLAMP_TO_EDGE);
 | |
| 		break;
 | |
| 	case RepeatReflect:
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | |
| 					  GL_MIRRORED_REPEAT);
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | |
| 					  GL_MIRRORED_REPEAT);
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	switch (picture->filter) {
 | |
| 	case PictFilterNearest:
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | |
| 					  GL_TEXTURE_MIN_FILTER,
 | |
| 					  GL_NEAREST);
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | |
| 					  GL_TEXTURE_MAG_FILTER,
 | |
| 					  GL_NEAREST);
 | |
| 		break;
 | |
| 	case PictFilterBilinear:
 | |
| 	default:
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | |
| 					  GL_TEXTURE_MIN_FILTER,
 | |
| 					  GL_LINEAR);
 | |
| 		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | |
| 					  GL_TEXTURE_MAG_FILTER,
 | |
| 					  GL_LINEAR);
 | |
| 		break;
 | |
| 	}
 | |
| #ifndef GLAMOR_GLES2
 | |
| 	dispatch->glEnable(GL_TEXTURE_2D);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_set_composite_solid(glamor_gl_dispatch * dispatch, float *color,
 | |
| 			   GLint uniform_location)
 | |
| {
 | |
| 	dispatch->glUniform4fv(uniform_location, 1, color);
 | |
| }
 | |
| 
 | |
| static int
 | |
| compatible_formats(CARD8 op, PicturePtr dst, PicturePtr src)
 | |
| {
 | |
| 	if (op == PictOpSrc) {
 | |
| 		if (src->format == dst->format)
 | |
| 			return 1;
 | |
| 
 | |
| 		if (src->format == PICT_a8r8g8b8
 | |
| 		    && dst->format == PICT_x8r8g8b8)
 | |
| 			return 1;
 | |
| 
 | |
| 		if (src->format == PICT_a8b8g8r8
 | |
| 		    && dst->format == PICT_x8b8g8r8)
 | |
| 			return 1;
 | |
| 	} else if (op == PictOpOver) {
 | |
| 		if (src->alphaMap || dst->alphaMap)
 | |
| 			return 0;
 | |
| 
 | |
| 		if (src->format != dst->format)
 | |
| 			return 0;
 | |
| 
 | |
| 		if (src->format == PICT_x8r8g8b8
 | |
| 		    || src->format == PICT_x8b8g8r8)
 | |
| 			return 1;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static char
 | |
| glamor_get_picture_location(PicturePtr picture)
 | |
| {
 | |
| 	if (picture == NULL)
 | |
| 		return ' ';
 | |
| 
 | |
| 	if (picture->pDrawable == NULL) {
 | |
| 		switch (picture->pSourcePict->type) {
 | |
| 		case SourcePictTypeSolidFill:
 | |
| 			return 'c';
 | |
| 		case SourcePictTypeLinear:
 | |
| 			return 'l';
 | |
| 		case SourcePictTypeRadial:
 | |
| 			return 'r';
 | |
| 		default:
 | |
| 			return '?';
 | |
| 		}
 | |
| 	}
 | |
| 	return glamor_get_drawable_location(picture->pDrawable);
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| glamor_composite_with_copy(CARD8 op,
 | |
| 			   PicturePtr source,
 | |
| 			   PicturePtr dest,
 | |
| 			   INT16 x_source,
 | |
| 			   INT16 y_source,
 | |
| 			   INT16 x_dest,
 | |
| 			   INT16 y_dest, CARD16 width, CARD16 height)
 | |
| {
 | |
| 	RegionRec region;
 | |
| 	int ret;
 | |
| 
 | |
| 	if (!source->pDrawable)
 | |
| 		return FALSE;
 | |
| 
 | |
| 	if (!compatible_formats(op, dest, source))
 | |
| 		return FALSE;
 | |
| 
 | |
| 	if (source->repeat || source->transform)
 | |
| 		return FALSE;
 | |
| 
 | |
| 	x_dest += dest->pDrawable->x;
 | |
| 	y_dest += dest->pDrawable->y;
 | |
| 	x_source += source->pDrawable->x;
 | |
| 	y_source += source->pDrawable->y;
 | |
| 	if (!miComputeCompositeRegion(®ion,
 | |
| 				      source, NULL, dest,
 | |
| 				      x_source, y_source,
 | |
| 				      0, 0, x_dest, y_dest, width, height))
 | |
| 		return TRUE;
 | |
| 	ret = TRUE;
 | |
| 	if (!glamor_copy_n_to_n_nf(source->pDrawable,
 | |
| 			dest->pDrawable, NULL,
 | |
| 	                REGION_RECTS(®ion),
 | |
| 		        REGION_NUM_RECTS(®ion),
 | |
| 			x_source - x_dest, y_source - y_dest,
 | |
| 			FALSE, FALSE, 0, NULL))
 | |
| 		ret = FALSE;
 | |
| 	REGION_UNINIT(dest->pDrawable->pScreen, ®ion);
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_setup_composite_vbo(ScreenPtr screen)
 | |
| {
 | |
| 	glamor_screen_private *glamor_priv =
 | |
| 	    glamor_get_screen_private(screen);
 | |
| 	glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
 | |
| 
 | |
| 	glamor_priv->vb_stride = 2 * sizeof(float);
 | |
| 	if (glamor_priv->has_source_coords)
 | |
| 		glamor_priv->vb_stride += 2 * sizeof(float);
 | |
| 	if (glamor_priv->has_mask_coords)
 | |
| 		glamor_priv->vb_stride += 2 * sizeof(float);
 | |
| 
 | |
| 	dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
 | |
| 
 | |
| 	dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
 | |
| 					GL_FALSE, glamor_priv->vb_stride,
 | |
| 					(void *) ((long)
 | |
| 						  glamor_priv->vbo_offset));
 | |
| 	dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
 | |
| 
 | |
| 	if (glamor_priv->has_source_coords) {
 | |
| 		dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
 | |
| 						GL_FLOAT, GL_FALSE,
 | |
| 						glamor_priv->vb_stride,
 | |
| 						(void *) ((long)
 | |
| 							  glamor_priv->vbo_offset
 | |
| 							  +
 | |
| 							  2 *
 | |
| 							  sizeof(float)));
 | |
| 		dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | |
| 	}
 | |
| 
 | |
| 	if (glamor_priv->has_mask_coords) {
 | |
| 		dispatch->glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2,
 | |
| 						GL_FLOAT, GL_FALSE,
 | |
| 						glamor_priv->vb_stride,
 | |
| 						(void *) ((long)
 | |
| 							  glamor_priv->vbo_offset
 | |
| 							  +
 | |
| 							  (glamor_priv->has_source_coords
 | |
| 							   ? 4 : 2) *
 | |
| 							  sizeof(float)));
 | |
| 		dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_emit_composite_vert(ScreenPtr screen,
 | |
| 			   const float *src_coords,
 | |
| 			   const float *mask_coords,
 | |
| 			   const float *dst_coords, int i)
 | |
| {
 | |
| 	glamor_screen_private *glamor_priv =
 | |
| 	    glamor_get_screen_private(screen);
 | |
| 	float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
 | |
| 	int j = 0;
 | |
| 
 | |
| 	vb[j++] = dst_coords[i * 2 + 0];
 | |
| 	vb[j++] = dst_coords[i * 2 + 1];
 | |
| 	if (glamor_priv->has_source_coords) {
 | |
| 		vb[j++] = src_coords[i * 2 + 0];
 | |
| 		vb[j++] = src_coords[i * 2 + 1];
 | |
| 	}
 | |
| 	if (glamor_priv->has_mask_coords) {
 | |
| 		vb[j++] = mask_coords[i * 2 + 0];
 | |
| 		vb[j++] = mask_coords[i * 2 + 1];
 | |
| 	}
 | |
| 
 | |
| 	glamor_priv->render_nr_verts++;
 | |
| 	glamor_priv->vbo_offset += glamor_priv->vb_stride;
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_flush_composite_rects(ScreenPtr screen)
 | |
| {
 | |
| 	glamor_screen_private *glamor_priv =
 | |
| 	    glamor_get_screen_private(screen);
 | |
| 	glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
 | |
| 	if (!glamor_priv->render_nr_verts)
 | |
| 		return;
 | |
| 	dispatch->glBufferData(GL_ARRAY_BUFFER, glamor_priv->vbo_offset,
 | |
| 			       glamor_priv->vb, GL_STREAM_DRAW);
 | |
| 
 | |
| 	dispatch->glDrawArrays(GL_TRIANGLES, 0,
 | |
| 			       glamor_priv->render_nr_verts);
 | |
| 	glamor_reset_composite_vbo(screen);
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_emit_composite_rect(ScreenPtr screen,
 | |
| 			   const float *src_coords,
 | |
| 			   const float *mask_coords,
 | |
| 			   const float *dst_coords)
 | |
| {
 | |
| 	glamor_screen_private *glamor_priv =
 | |
| 	    glamor_get_screen_private(screen);
 | |
| 	glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
 | |
| 
 | |
| 	if (glamor_priv->vbo_offset + 6 * glamor_priv->vb_stride >
 | |
| 	    glamor_priv->vbo_size) {
 | |
| 		glamor_flush_composite_rects(screen);
 | |
| 	}
 | |
| 
 | |
| 	if (glamor_priv->vbo_offset == 0) {
 | |
| 		if (glamor_priv->vbo == 0)
 | |
| 			dispatch->glGenBuffers(1, &glamor_priv->vbo);
 | |
| 
 | |
| 		glamor_setup_composite_vbo(screen);
 | |
| 	}
 | |
| 
 | |
| 	glamor_emit_composite_vert(screen, src_coords, mask_coords,
 | |
| 				   dst_coords, 0);
 | |
| 	glamor_emit_composite_vert(screen, src_coords, mask_coords,
 | |
| 				   dst_coords, 1);
 | |
| 	glamor_emit_composite_vert(screen, src_coords, mask_coords,
 | |
| 				   dst_coords, 2);
 | |
| 	glamor_emit_composite_vert(screen, src_coords, mask_coords,
 | |
| 				   dst_coords, 0);
 | |
| 	glamor_emit_composite_vert(screen, src_coords, mask_coords,
 | |
| 				   dst_coords, 2);
 | |
| 	glamor_emit_composite_vert(screen, src_coords, mask_coords,
 | |
| 				   dst_coords, 3);
 | |
| }
 | |
| 
 | |
| 
 | |
| int pict_format_combine_tab[][3] = {
 | |
| 	{PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
 | |
| 	{PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
 | |
| };
 | |
| 
 | |
| static Bool
 | |
| combine_pict_format(PictFormatShort * des, const PictFormatShort src,
 | |
| 		    const PictFormatShort mask, enum shader_in in_ca)
 | |
| {
 | |
| 	PictFormatShort new_vis;
 | |
| 	int src_type, mask_type, src_bpp, mask_bpp;
 | |
| 	int i;
 | |
| 	if (src == mask) {
 | |
| 		*des = src;
 | |
| 		return TRUE;
 | |
| 	}
 | |
| 	src_bpp = PICT_FORMAT_BPP(src);
 | |
| 	mask_bpp = PICT_FORMAT_BPP(mask);
 | |
| 
 | |
| 	assert(src_bpp == mask_bpp);
 | |
| 
 | |
| 	new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
 | |
| 
 | |
| 	switch (in_ca) {
 | |
| 	case SHADER_IN_SOURCE_ONLY:
 | |
| 		return TRUE;
 | |
| 	case SHADER_IN_NORMAL:
 | |
| 		src_type = PICT_FORMAT_TYPE(src);
 | |
| 		mask_type = PICT_TYPE_A;
 | |
| 		break;
 | |
| 	case SHADER_IN_CA_SOURCE:
 | |
| 		src_type = PICT_FORMAT_TYPE(src);
 | |
| 		mask_type = PICT_FORMAT_TYPE(mask);
 | |
| 		break;
 | |
| 	case SHADER_IN_CA_ALPHA:
 | |
| 		src_type = PICT_TYPE_A;
 | |
| 		mask_type = PICT_FORMAT_TYPE(mask);
 | |
| 		break;
 | |
| 	default:
 | |
| 		return FALSE;
 | |
| 	}
 | |
| 
 | |
| 	if (src_type == mask_type) {
 | |
| 		*des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
 | |
| 		return TRUE;
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0;
 | |
| 	     i <
 | |
| 	     sizeof(pict_format_combine_tab) /
 | |
| 	     sizeof(pict_format_combine_tab[0]); i++) {
 | |
| 		if ((src_type == pict_format_combine_tab[i][0]
 | |
| 		     && mask_type == pict_format_combine_tab[i][1])
 | |
| 		    || (src_type == pict_format_combine_tab[i][1]
 | |
| 			&& mask_type == pict_format_combine_tab[i][0])) {
 | |
| 			*des = PICT_VISFORMAT(src_bpp,
 | |
| 					      pict_format_combine_tab[i]
 | |
| 					      [2], new_vis);
 | |
| 			return TRUE;
 | |
| 		}
 | |
| 	}
 | |
| 	return FALSE;
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| glamor_composite_with_shader(CARD8 op,
 | |
| 			     PicturePtr source,
 | |
| 			     PicturePtr mask,
 | |
| 			     PicturePtr dest,
 | |
| 			     int nrect, glamor_composite_rect_t * rects)
 | |
| {
 | |
| 	ScreenPtr screen = dest->pDrawable->pScreen;
 | |
| 	glamor_screen_private *glamor_priv =
 | |
| 	    glamor_get_screen_private(screen);
 | |
| 	glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
 | |
| 	PixmapPtr dest_pixmap =
 | |
| 	    glamor_get_drawable_pixmap(dest->pDrawable);
 | |
| 	PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
 | |
| 	glamor_pixmap_private *source_pixmap_priv = NULL;
 | |
| 	glamor_pixmap_private *mask_pixmap_priv = NULL;
 | |
| 	glamor_pixmap_private *dest_pixmap_priv = NULL;
 | |
| 	GLfloat dst_xscale, dst_yscale;
 | |
| 	GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale =
 | |
| 	    1, src_yscale = 1;
 | |
| 	struct shader_key key;
 | |
| 	glamor_composite_shader *shader;
 | |
| 	RegionRec region;
 | |
| 	float vertices[8], source_texcoords[8], mask_texcoords[8];
 | |
| 	int i;
 | |
| 	BoxPtr box;
 | |
| 	int dest_x_off, dest_y_off;
 | |
| 	int source_x_off, source_y_off;
 | |
| 	int mask_x_off, mask_y_off;
 | |
| 	enum glamor_pixmap_status source_status = GLAMOR_NONE;
 | |
| 	enum glamor_pixmap_status mask_status = GLAMOR_NONE;
 | |
| 	PictFormatShort saved_source_format = 0;
 | |
| 	float src_matrix[9], mask_matrix[9];
 | |
| 	GLfloat source_solid_color[4], mask_solid_color[4];
 | |
| 	dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
 | |
| 
 | |
| 	if (!dest_pixmap_priv || !GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
 | |
| 		glamor_fallback("dest has no fbo.\n");
 | |
| 		goto fail;
 | |
| 	}
 | |
| 	memset(&key, 0, sizeof(key));
 | |
| 	if (!source->pDrawable) {
 | |
| 		if (source->pSourcePict->type == SourcePictTypeSolidFill) {
 | |
| 			key.source = SHADER_SOURCE_SOLID;
 | |
| 			glamor_get_rgba_from_pixel(source->
 | |
| 						   pSourcePict->solidFill.
 | |
| 						   color,
 | |
| 						   &source_solid_color[0],
 | |
| 						   &source_solid_color[1],
 | |
| 						   &source_solid_color[2],
 | |
| 						   &source_solid_color[3],
 | |
| 						   PICT_a8r8g8b8);
 | |
| 		} else {
 | |
| 			glamor_fallback("gradient source\n");
 | |
| 			goto fail;
 | |
| 		}
 | |
| 	} else {
 | |
| 		key.source = SHADER_SOURCE_TEXTURE_ALPHA;
 | |
| 	}
 | |
| 	if (mask) {
 | |
| 		if (!mask->pDrawable) {
 | |
| 			if (mask->pSourcePict->type ==
 | |
| 			    SourcePictTypeSolidFill) {
 | |
| 				key.mask = SHADER_MASK_SOLID;
 | |
| 				glamor_get_rgba_from_pixel
 | |
| 				    (mask->pSourcePict->solidFill.color,
 | |
| 				     &mask_solid_color[0],
 | |
| 				     &mask_solid_color[1],
 | |
| 				     &mask_solid_color[2],
 | |
| 				     &mask_solid_color[3], PICT_a8r8g8b8);
 | |
| 			} else {
 | |
| 				glamor_fallback("gradient mask\n");
 | |
| 				goto fail;
 | |
| 			}
 | |
| 		} else {
 | |
| 			key.mask = SHADER_MASK_TEXTURE_ALPHA;
 | |
| 		}
 | |
| 
 | |
| 		if (!mask->componentAlpha) {
 | |
| 			key.in = SHADER_IN_NORMAL;
 | |
| 		} else {
 | |
| 			/* We only handle two CA modes. */
 | |
| 			if (op == PictOpAdd)
 | |
| 				key.in = SHADER_IN_CA_SOURCE;
 | |
| 			else if (op == PictOpOutReverse) {
 | |
| 				key.in = SHADER_IN_CA_ALPHA;
 | |
| 			} else {
 | |
| 				glamor_fallback
 | |
| 				    ("Unsupported component alpha op: %d\n",
 | |
| 				     op);
 | |
| 				goto fail;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		key.mask = SHADER_MASK_NONE;
 | |
| 		key.in = SHADER_IN_SOURCE_ONLY;
 | |
| 	}
 | |
| 
 | |
| 	if (source->alphaMap) {
 | |
| 		glamor_fallback("source alphaMap\n");
 | |
| 		goto fail;
 | |
| 	}
 | |
| 	if (mask && mask->alphaMap) {
 | |
| 		glamor_fallback("mask alphaMap\n");
 | |
| 		goto fail;
 | |
| 	}
 | |
| 	if (key.source == SHADER_SOURCE_TEXTURE ||
 | |
| 	    key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
 | |
| 		source_pixmap =
 | |
| 		    glamor_get_drawable_pixmap(source->pDrawable);
 | |
| 		source_pixmap_priv =
 | |
| 		    glamor_get_pixmap_private(source_pixmap);
 | |
| 		if (source_pixmap == dest_pixmap) {
 | |
| 			glamor_fallback("source == dest\n");
 | |
| 			goto fail;
 | |
| 		}
 | |
| 		if (!source_pixmap_priv || source_pixmap_priv->gl_fbo == 0) {
 | |
| 			/* XXX in Xephyr, we may have gl_fbo equal to 1 but gl_tex 
 | |
| 			 * equal to zero when the pixmap is screen pixmap. Then we may
 | |
| 			 * refer the tex zero directly latter in the composition. 
 | |
| 			 * It seems that it works fine, but it may have potential problem*/
 | |
| #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | |
| 			source_status = GLAMOR_UPLOAD_PENDING;
 | |
| #else
 | |
| 			glamor_fallback("no texture in source\n");
 | |
| 			goto fail;
 | |
| #endif
 | |
| 		} else if (source_pixmap_priv->pending_op.type ==
 | |
| 			   GLAMOR_PENDING_FILL) {
 | |
| 			key.source = SHADER_SOURCE_SOLID;
 | |
| 			memcpy(source_solid_color,
 | |
| 			       source_pixmap_priv->pending_op.
 | |
| 			       fill.color4fv, 4 * sizeof(float));
 | |
| 		}
 | |
| 	}
 | |
| 	if (key.mask == SHADER_MASK_TEXTURE ||
 | |
| 	    key.mask == SHADER_MASK_TEXTURE_ALPHA) {
 | |
| 		mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
 | |
| 		mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
 | |
| 		if (mask_pixmap == dest_pixmap) {
 | |
| 			glamor_fallback("mask == dest\n");
 | |
| 			goto fail;
 | |
| 		}
 | |
| 		if (!mask_pixmap_priv || mask_pixmap_priv->gl_fbo == 0) {
 | |
| #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | |
| 			mask_status = GLAMOR_UPLOAD_PENDING;
 | |
| #else
 | |
| 			glamor_fallback("no texture in mask\n");
 | |
| 			goto fail;
 | |
| #endif
 | |
| 		} else if (mask_pixmap_priv->pending_op.type ==
 | |
| 			   GLAMOR_PENDING_FILL) {
 | |
| 			key.mask = SHADER_MASK_SOLID;
 | |
| 			memcpy(mask_solid_color,
 | |
| 			       mask_pixmap_priv->pending_op.fill.color4fv,
 | |
| 			       4 * sizeof(float));
 | |
| 		}
 | |
| 	}
 | |
| #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | |
| 	if (source_status == GLAMOR_UPLOAD_PENDING
 | |
| 	    && mask_status == GLAMOR_UPLOAD_PENDING
 | |
| 	    && source_pixmap == mask_pixmap) {
 | |
| 
 | |
| 		if (source->format != mask->format) {
 | |
| 			saved_source_format = source->format;
 | |
| 
 | |
| 			if (!combine_pict_format
 | |
| 			    (&source->format, source->format,
 | |
| 			     mask->format, key.in)) {
 | |
| 				glamor_fallback
 | |
| 				    ("combine source %x mask %x failed.\n",
 | |
| 				     source->format, mask->format);
 | |
| 				goto fail;
 | |
| 			}
 | |
| 
 | |
| 			if (source->format != saved_source_format) {
 | |
| 				glamor_picture_format_fixup(source,
 | |
| 							    source_pixmap_priv);
 | |
| 			}
 | |
| 			/* XXX  
 | |
| 			 * By default, glamor_upload_picture_to_texture will wire alpha to 1
 | |
| 			 * if one picture doesn't have alpha. So we don't do that again in 
 | |
| 			 * rendering function. But here is a special case, as source and
 | |
| 			 * mask share the same texture but may have different formats. For 
 | |
| 			 * example, source doesn't have alpha, but mask has alpha. Then the
 | |
| 			 * texture will have the alpha value for the mask. And will not wire
 | |
| 			 * to 1 for the source. In this case, we have to use different shader
 | |
| 			 * to wire the source's alpha to 1.
 | |
| 			 *
 | |
| 			 * But this may cause a potential problem if the source's repeat mode 
 | |
| 			 * is REPEAT_NONE, and if the source is smaller than the dest, then
 | |
| 			 * for the region not covered by the source may be painted incorrectly.
 | |
| 			 * because we wire the alpha to 1.
 | |
| 			 *
 | |
| 			 **/
 | |
| 			if (!PICT_FORMAT_A(saved_source_format)
 | |
| 			    && PICT_FORMAT_A(mask->format))
 | |
| 				key.source = SHADER_SOURCE_TEXTURE;
 | |
| 
 | |
| 			if (!PICT_FORMAT_A(mask->format)
 | |
| 			    && PICT_FORMAT_A(saved_source_format))
 | |
| 				key.mask = SHADER_MASK_TEXTURE;
 | |
| 
 | |
| 			mask_status = GLAMOR_NONE;
 | |
| 		}
 | |
| 		source_status = glamor_upload_picture_to_texture(source);
 | |
| 
 | |
| 		if (source_status != GLAMOR_UPLOAD_DONE) {
 | |
| 			glamor_fallback
 | |
| 			    ("Failed to upload source texture.\n");
 | |
| 			goto fail;
 | |
| 		}
 | |
| 	} else {
 | |
| 
 | |
| 		if (source_status == GLAMOR_UPLOAD_PENDING) {
 | |
| 			source_status =
 | |
| 			    glamor_upload_picture_to_texture(source);
 | |
| 			if (source_status != GLAMOR_UPLOAD_DONE) {
 | |
| 				glamor_fallback
 | |
| 				    ("Failed to upload source texture.\n");
 | |
| 				goto fail;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (mask_status == GLAMOR_UPLOAD_PENDING) {
 | |
| 			mask_status =
 | |
| 			    glamor_upload_picture_to_texture(mask);
 | |
| 
 | |
| 			if (mask_status != GLAMOR_UPLOAD_DONE) {
 | |
| 				glamor_fallback
 | |
| 				    ("Failed to upload mask texture.\n");
 | |
| 				goto fail;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 	glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
 | |
| 	glamor_validate_pixmap(dest_pixmap);
 | |
| 	if (!glamor_set_composite_op(screen, op, dest, mask)) {
 | |
| 		goto fail;
 | |
| 	}
 | |
| 
 | |
| 	shader = glamor_lookup_composite_shader(screen, &key);
 | |
| 	if (shader->prog == 0) {
 | |
| 		glamor_fallback
 | |
| 		    ("no shader program for this render acccel mode\n");
 | |
| 		goto fail;
 | |
| 	}
 | |
| 
 | |
| 	dispatch->glUseProgram(shader->prog);
 | |
| 
 | |
| 
 | |
| 	if (key.source == SHADER_SOURCE_SOLID) {
 | |
| 		glamor_set_composite_solid(dispatch, source_solid_color,
 | |
| 					   shader->source_uniform_location);
 | |
| 	} else {
 | |
| 		glamor_set_composite_texture(screen, 0, source,
 | |
| 					     source_pixmap_priv);
 | |
| 	}
 | |
| 	if (key.mask != SHADER_MASK_NONE) {
 | |
| 		if (key.mask == SHADER_MASK_SOLID) {
 | |
| 			glamor_set_composite_solid(dispatch,
 | |
| 						   mask_solid_color,
 | |
| 						   shader->mask_uniform_location);
 | |
| 		} else {
 | |
| 			glamor_set_composite_texture(screen, 1, mask,
 | |
| 						     mask_pixmap_priv);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
 | |
| 	glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
 | |
| 					key.mask != SHADER_MASK_SOLID);
 | |
| 
 | |
| 	glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
 | |
| 				   &dest_x_off, &dest_y_off);
 | |
| 	pixmap_priv_get_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
 | |
| 
 | |
| 	if (glamor_priv->has_source_coords) {
 | |
| 		glamor_get_drawable_deltas(source->pDrawable,
 | |
| 					   source_pixmap, &source_x_off,
 | |
| 					   &source_y_off);
 | |
| 		pixmap_priv_get_scale(source_pixmap_priv, &src_xscale,
 | |
| 				      &src_yscale);
 | |
| 		glamor_picture_get_matrixf(source, src_matrix);
 | |
| 	}
 | |
| 
 | |
| 	if (glamor_priv->has_mask_coords) {
 | |
| 		glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
 | |
| 					   &mask_x_off, &mask_y_off);
 | |
| 		pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale,
 | |
| 				      &mask_yscale);
 | |
| 		glamor_picture_get_matrixf(mask, mask_matrix);
 | |
| 	}
 | |
| 
 | |
| 	while (nrect--) {
 | |
| 		INT16 x_source;
 | |
| 		INT16 y_source;
 | |
| 		INT16 x_mask;
 | |
| 		INT16 y_mask;
 | |
| 		INT16 x_dest;
 | |
| 		INT16 y_dest;
 | |
| 		CARD16 width;
 | |
| 		CARD16 height;
 | |
| 
 | |
| 		x_dest = rects->x_dst;
 | |
| 		y_dest = rects->y_dst;
 | |
| 		x_source = rects->x_src;
 | |
| 		y_source = rects->y_src;
 | |
| 		x_mask = rects->x_mask;
 | |
| 		y_mask = rects->y_mask;
 | |
| 		width = rects->width;
 | |
| 		height = rects->height;
 | |
| 
 | |
| 		x_dest += dest->pDrawable->x;
 | |
| 		y_dest += dest->pDrawable->y;
 | |
| 		if (source->pDrawable) {
 | |
| 			x_source += source->pDrawable->x;
 | |
| 			y_source += source->pDrawable->y;
 | |
| 		}
 | |
| 		if (mask && mask->pDrawable) {
 | |
| 			x_mask += mask->pDrawable->x;
 | |
| 			y_mask += mask->pDrawable->y;
 | |
| 		}
 | |
| 
 | |
| 		if (!miComputeCompositeRegion(®ion,
 | |
| 					      source, mask, dest,
 | |
| 					      x_source, y_source,
 | |
| 					      x_mask, y_mask,
 | |
| 					      x_dest, y_dest, width,
 | |
| 					      height))
 | |
| 			continue;
 | |
| 
 | |
| 		x_source += source_x_off;
 | |
| 		y_source += source_y_off;
 | |
| 		x_mask += mask_x_off;
 | |
| 		y_mask += mask_y_off;
 | |
| 
 | |
| 		box = REGION_RECTS(®ion);
 | |
| 		for (i = 0; i < REGION_NUM_RECTS(®ion); i++) {
 | |
| 			int vx1 = box[i].x1 + dest_x_off;
 | |
| 			int vx2 = box[i].x2 + dest_x_off;
 | |
| 			int vy1 = box[i].y1 + dest_y_off;
 | |
| 			int vy2 = box[i].y2 + dest_y_off;
 | |
| 			glamor_set_normalize_vcoords(dst_xscale,
 | |
| 						     dst_yscale, vx1,
 | |
| 						     vy1, vx2, vy2,
 | |
| 						     glamor_priv->yInverted,
 | |
| 						     vertices);
 | |
| 
 | |
| 			if (key.source != SHADER_SOURCE_SOLID) {
 | |
| 				int tx1 = box[i].x1 + x_source - x_dest;
 | |
| 				int ty1 = box[i].y1 + y_source - y_dest;
 | |
| 				int tx2 = box[i].x2 + x_source - x_dest;
 | |
| 				int ty2 = box[i].y2 + y_source - y_dest;
 | |
| 				if (source->transform)
 | |
| 					glamor_set_transformed_normalize_tcoords
 | |
| 					    (src_matrix, src_xscale,
 | |
| 					     src_yscale, tx1, ty1,
 | |
| 					     tx2, ty2,
 | |
| 					     glamor_priv->yInverted,
 | |
| 					     source_texcoords);
 | |
| 				else
 | |
| 					glamor_set_normalize_tcoords
 | |
| 					    (src_xscale, src_yscale,
 | |
| 					     tx1, ty1, tx2, ty2,
 | |
| 					     glamor_priv->yInverted,
 | |
| 					     source_texcoords);
 | |
| 			}
 | |
| 
 | |
| 			if (key.mask != SHADER_MASK_NONE
 | |
| 			    && key.mask != SHADER_MASK_SOLID) {
 | |
| 				float tx1 = box[i].x1 + x_mask - x_dest;
 | |
| 				float ty1 = box[i].y1 + y_mask - y_dest;
 | |
| 				float tx2 = box[i].x2 + x_mask - x_dest;
 | |
| 				float ty2 = box[i].y2 + y_mask - y_dest;
 | |
| 				if (mask->transform)
 | |
| 					glamor_set_transformed_normalize_tcoords
 | |
| 					    (mask_matrix,
 | |
| 					     mask_xscale,
 | |
| 					     mask_yscale, tx1, ty1,
 | |
| 					     tx2, ty2,
 | |
| 					     glamor_priv->yInverted,
 | |
| 					     mask_texcoords);
 | |
| 				else
 | |
| 					glamor_set_normalize_tcoords
 | |
| 					    (mask_xscale,
 | |
| 					     mask_yscale, tx1, ty1,
 | |
| 					     tx2, ty2,
 | |
| 					     glamor_priv->yInverted,
 | |
| 					     mask_texcoords);
 | |
| 			}
 | |
| 			glamor_emit_composite_rect(screen,
 | |
| 						   source_texcoords,
 | |
| 						   mask_texcoords,
 | |
| 						   vertices);
 | |
| 		}
 | |
| 		rects++;
 | |
| 	}
 | |
| 	glamor_flush_composite_rects(screen);
 | |
| 
 | |
| 	dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 	dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
 | |
| 	dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | |
| 	dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
 | |
| 	REGION_UNINIT(dst->pDrawable->pScreen, ®ion);
 | |
| 	dispatch->glDisable(GL_BLEND);
 | |
| #ifndef GLAMOR_GLES2
 | |
| 	dispatch->glActiveTexture(GL_TEXTURE0);
 | |
| 	dispatch->glDisable(GL_TEXTURE_2D);
 | |
| 	dispatch->glActiveTexture(GL_TEXTURE1);
 | |
| 	dispatch->glDisable(GL_TEXTURE_2D);
 | |
| #endif
 | |
| 	dispatch->glUseProgram(0);
 | |
| 	if (saved_source_format)
 | |
| 		source->format = saved_source_format;
 | |
| 	return TRUE;
 | |
| 
 | |
|       fail:
 | |
| 	if (saved_source_format)
 | |
| 		source->format = saved_source_format;
 | |
| 
 | |
| 	dispatch->glDisable(GL_BLEND);
 | |
| 	dispatch->glUseProgram(0);
 | |
| 	return FALSE;
 | |
| }
 | |
| 
 | |
| static PicturePtr
 | |
| glamor_convert_gradient_picture(ScreenPtr screen,
 | |
| 				PicturePtr source,
 | |
| 				int x_source,
 | |
| 				int y_source, int width, int height)
 | |
| {
 | |
| 	PixmapPtr pixmap;
 | |
| 	PicturePtr dst;
 | |
| 	int error;
 | |
| 	PictFormatShort format;
 | |
| 	if (!source->pDrawable)
 | |
| 		format = PICT_a8r8g8b8;
 | |
| 	else
 | |
| 		format = source->format;
 | |
| 
 | |
| 	pixmap = glamor_create_pixmap(screen,
 | |
| 				      width,
 | |
| 				      height,
 | |
| 				      PIXMAN_FORMAT_DEPTH(format),
 | |
| 				      GLAMOR_CREATE_PIXMAP_CPU);
 | |
| 
 | |
| 	if (!pixmap)
 | |
| 		return NULL;
 | |
| 
 | |
| 	dst = CreatePicture(0,
 | |
| 			    &pixmap->drawable,
 | |
| 			    PictureMatchFormat(screen,
 | |
| 					       PIXMAN_FORMAT_DEPTH(format),
 | |
| 					       format),
 | |
| 			    0, 0, serverClient, &error);
 | |
| 	glamor_destroy_pixmap(pixmap);
 | |
| 	if (!dst)
 | |
| 		return NULL;
 | |
| 
 | |
| 	ValidatePicture(dst);
 | |
| 
 | |
| 	fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
 | |
| 		    0, 0, 0, 0, width, height);
 | |
| 	return dst;
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| _glamor_composite(CARD8 op,
 | |
| 		  PicturePtr source,
 | |
| 		  PicturePtr mask,
 | |
| 		  PicturePtr dest,
 | |
| 		  INT16 x_source,
 | |
| 		  INT16 y_source,
 | |
| 		  INT16 x_mask,
 | |
| 		  INT16 y_mask,
 | |
| 		  INT16 x_dest, INT16 y_dest, 
 | |
| 		  CARD16 width, CARD16 height, Bool fallback)
 | |
| {
 | |
| 	ScreenPtr screen = dest->pDrawable->pScreen;
 | |
| 	glamor_pixmap_private *dest_pixmap_priv;
 | |
| 	glamor_pixmap_private *source_pixmap_priv =
 | |
| 	    NULL, *mask_pixmap_priv = NULL;
 | |
| 	PixmapPtr dest_pixmap =
 | |
| 	    glamor_get_drawable_pixmap(dest->pDrawable);
 | |
| 	PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
 | |
| 	PicturePtr temp_src = source, temp_mask = mask;
 | |
| 	int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
 | |
| 	glamor_composite_rect_t rect;
 | |
| 	glamor_screen_private *glamor_priv =
 | |
| 	    glamor_get_screen_private(screen);
 | |
| 	glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
 | |
| 	Bool ret = TRUE;
 | |
| 
 | |
| 	x_temp_src = x_source;
 | |
| 	y_temp_src = y_source;
 | |
| 	x_temp_mask = x_mask;
 | |
| 	y_temp_mask = y_mask;
 | |
| 
 | |
| 	dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
 | |
| 	/* Currently. Always fallback to cpu if destination is in CPU memory. */
 | |
| 	if (!dest_pixmap_priv || !GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
 | |
| 		goto fail;
 | |
| 	}
 | |
| 
 | |
| 	if (source->pDrawable) {
 | |
| 		source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
 | |
| 		source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
 | |
| 		if (!source_pixmap_priv) {
 | |
| 			glamor_set_pixmap_type(source_pixmap, GLAMOR_MEMORY);
 | |
| 			source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
 | |
| 		}
 | |
| 		if (source_pixmap_priv->type == GLAMOR_DRM_ONLY)
 | |
| 			goto fail;
 | |
| 	}
 | |
| 
 | |
| 	if (mask && mask->pDrawable) {
 | |
| 		mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
 | |
| 		mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
 | |
| 		if (!mask_pixmap_priv) {
 | |
| 			glamor_set_pixmap_type(mask_pixmap, GLAMOR_MEMORY);
 | |
| 			mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
 | |
| 		}
 | |
| 		if (mask_pixmap_priv->type == GLAMOR_DRM_ONLY)
 | |
| 			goto fail;
 | |
| 	}
 | |
| 	if ((!source->pDrawable
 | |
| 	     && (source->pSourcePict->type != SourcePictTypeSolidFill))
 | |
| 	    || (source->pDrawable
 | |
| 		&& !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
 | |
| 		&&
 | |
| 		((width * height * 4 <
 | |
| 		  (source_pixmap->drawable.width *
 | |
| 		   source_pixmap->drawable.height))
 | |
| 		 ||
 | |
| 		 !(glamor_check_fbo_size
 | |
| 		   (glamor_priv, source_pixmap->drawable.width,
 | |
| 		    source_pixmap->drawable.height))))) {
 | |
| 		temp_src =
 | |
| 		    glamor_convert_gradient_picture(screen, source,
 | |
| 						    x_source, y_source,
 | |
| 						    width, height);
 | |
| 		if (!temp_src) {
 | |
| 			temp_src = source;
 | |
| 			goto fail;
 | |
| 		}
 | |
| 		x_temp_src = y_temp_src = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (mask
 | |
| 	    &&
 | |
| 	    ((!mask->pDrawable
 | |
| 	      && (mask->pSourcePict->type != SourcePictTypeSolidFill))
 | |
| 	     || (mask->pDrawable
 | |
| 		 && (!GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv))
 | |
| 		 &&
 | |
| 		 ((width * height * 4 <
 | |
| 		   (mask_pixmap->drawable.width *
 | |
| 		    mask_pixmap->drawable.height))
 | |
| 		  ||
 | |
| 		  !(glamor_check_fbo_size
 | |
| 		    (glamor_priv, mask_pixmap->drawable.width,
 | |
| 		     mask_pixmap->drawable.height)))))) {
 | |
| 		/* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
 | |
| 		 * to do reduce one convertion. */
 | |
| 		temp_mask =
 | |
| 		    glamor_convert_gradient_picture(screen, mask,
 | |
| 						    x_mask, y_mask,
 | |
| 						    width, height);
 | |
| 		if (!temp_mask) {
 | |
| 			temp_mask = mask;
 | |
| 			goto fail;
 | |
| 		}
 | |
| 		x_temp_mask = y_temp_mask = 0;
 | |
| 	}
 | |
| 	/* Do two-pass PictOpOver componentAlpha, until we enable
 | |
| 	 * dual source color blending.
 | |
| 	 */
 | |
| 
 | |
| 	if (mask && mask->componentAlpha) {
 | |
| 		if (op == PictOpOver) {
 | |
| 			glamor_composite(PictOpOutReverse,
 | |
| 					 temp_src, temp_mask, dest,
 | |
| 					 x_temp_src, y_temp_src,
 | |
| 					 x_temp_mask, y_temp_mask,
 | |
| 					 x_dest, y_dest, width, height);
 | |
| 			glamor_composite(PictOpAdd,
 | |
| 					 temp_src, temp_mask, dest,
 | |
| 					 x_temp_src, y_temp_src,
 | |
| 					 x_temp_mask, y_temp_mask,
 | |
| 					 x_dest, y_dest, width, height);
 | |
| 			goto done;
 | |
| 
 | |
| 		} else if (op != PictOpAdd && op != PictOpOutReverse) {
 | |
| 			glamor_fallback
 | |
| 			    ("glamor_composite(): component alpha\n");
 | |
| 			goto fail;
 | |
| 		}
 | |
| 	}
 | |
| 	if (!mask) {
 | |
| 		if (glamor_composite_with_copy(op, temp_src, dest,
 | |
| 					       x_temp_src, y_temp_src,
 | |
| 					       x_dest, y_dest, width,
 | |
| 					       height))
 | |
| 			goto done;
 | |
| 	}
 | |
| 	rect.x_src = x_temp_src;
 | |
| 	rect.y_src = y_temp_src;
 | |
| 	rect.x_mask = x_temp_mask;
 | |
| 	rect.y_mask = y_temp_mask;
 | |
| 	rect.x_dst = x_dest;
 | |
| 	rect.y_dst = y_dest;
 | |
| 	rect.width = width;
 | |
| 	rect.height = height;
 | |
| 	if (glamor_composite_with_shader
 | |
| 	    (op, temp_src, temp_mask, dest, 1, &rect))
 | |
| 		goto done;
 | |
| 
 | |
|       fail:
 | |
| 
 | |
| 	dispatch->glUseProgram(0);
 | |
| 	dispatch->glDisable(GL_BLEND);
 | |
| 	if (!fallback
 | |
| 	    && glamor_ddx_fallback_check_pixmap(&dest_pixmap->drawable)
 | |
| 	    && (!source_pixmap 
 | |
| 		|| glamor_ddx_fallback_check_pixmap(&source_pixmap->drawable))
 | |
| 	    && (!mask_pixmap
 | |
| 		|| glamor_ddx_fallback_check_pixmap(&mask_pixmap->drawable))) {
 | |
| 		ret = FALSE;
 | |
| 		goto done;
 | |
| 	}
 | |
| 
 | |
| fallback:
 | |
| 	glamor_fallback
 | |
| 	    ("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c)  to pict %p:%p %dx%d (%c)\n",
 | |
| 	     source, source->pDrawable,
 | |
| 	     source->pDrawable ? source->pDrawable->width : 0,
 | |
| 	     source->pDrawable ? source->pDrawable->height : 0, mask,
 | |
| 	     (!mask) ? NULL : mask->pDrawable, (!mask
 | |
| 						|| !mask->pDrawable) ? 0 :
 | |
| 	     mask->pDrawable->width, (!mask
 | |
| 				      || !mask->
 | |
| 				      pDrawable) ? 0 : mask->pDrawable->
 | |
| 	     height, glamor_get_picture_location(source),
 | |
| 	     glamor_get_picture_location(mask), dest, dest->pDrawable,
 | |
| 	     dest->pDrawable->width, dest->pDrawable->height,
 | |
| 	     glamor_get_picture_location(dest));
 | |
| 
 | |
| 	if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW)) {
 | |
| 		if (glamor_prepare_access_picture
 | |
| 		    (source, GLAMOR_ACCESS_RO)) {
 | |
| 			if (!mask
 | |
| 			    || glamor_prepare_access_picture(mask,
 | |
| 							     GLAMOR_ACCESS_RO))
 | |
| 			{
 | |
| 				fbComposite(op,
 | |
| 					    source, mask, dest,
 | |
| 					    x_source, y_source,
 | |
| 					    x_mask, y_mask, x_dest,
 | |
| 					    y_dest, width, height);
 | |
| 				if (mask)
 | |
| 					glamor_finish_access_picture(mask, GLAMOR_ACCESS_RO);
 | |
| 			}
 | |
| 			glamor_finish_access_picture(source, GLAMOR_ACCESS_RO);
 | |
| 		}
 | |
| 		glamor_finish_access_picture(dest, GLAMOR_ACCESS_RW);
 | |
| 	}
 | |
|       done:
 | |
| 	if (temp_src != source)
 | |
| 		FreePicture(temp_src, 0);
 | |
| 	if (temp_mask != mask)
 | |
| 		FreePicture(temp_mask, 0);
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_composite(CARD8 op,
 | |
| 		 PicturePtr source,
 | |
| 		 PicturePtr mask,
 | |
| 		 PicturePtr dest,
 | |
| 		 INT16 x_source,
 | |
| 		 INT16 y_source,
 | |
| 		 INT16 x_mask,
 | |
| 		 INT16 y_mask,
 | |
| 		 INT16 x_dest, INT16 y_dest, 
 | |
| 		 CARD16 width, CARD16 height)
 | |
| {
 | |
| 	_glamor_composite(op, source, mask, dest, x_source, y_source, 
 | |
| 			  x_mask, y_mask, x_dest, y_dest, width, height,
 | |
| 			  TRUE);
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glamor_composite_nf(CARD8 op,
 | |
| 		    PicturePtr source,
 | |
| 		    PicturePtr mask,
 | |
| 		    PicturePtr dest,
 | |
| 		    INT16 x_source,
 | |
| 		    INT16 y_source,
 | |
| 		    INT16 x_mask,
 | |
| 		    INT16 y_mask,
 | |
| 		    INT16 x_dest, INT16 y_dest, 
 | |
| 		    CARD16 width, CARD16 height)
 | |
| {
 | |
| 	return _glamor_composite(op, source, mask, dest, x_source, y_source, 
 | |
| 				 x_mask, y_mask, x_dest, y_dest, width, height,
 | |
| 				 FALSE);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Creates an appropriate picture to upload our alpha mask into (which
 | |
|  * we calculated in system memory)
 | |
|  */
 | |
| static PicturePtr
 | |
| glamor_create_mask_picture(ScreenPtr screen,
 | |
| 			   PicturePtr dst,
 | |
| 			   PictFormatPtr pict_format,
 | |
| 			   CARD16 width, CARD16 height)
 | |
| {
 | |
| 	PixmapPtr pixmap;
 | |
| 	PicturePtr picture;
 | |
| 	int error;
 | |
| 
 | |
| 	if (!pict_format) {
 | |
| 		if (dst->polyEdge == PolyEdgeSharp)
 | |
| 			pict_format =
 | |
| 			    PictureMatchFormat(screen, 1, PICT_a1);
 | |
| 		else
 | |
| 			pict_format =
 | |
| 			    PictureMatchFormat(screen, 8, PICT_a8);
 | |
| 		if (!pict_format)
 | |
| 			return 0;
 | |
| 	}
 | |
| 
 | |
| 	pixmap = glamor_create_pixmap(screen, 0, 0,
 | |
| 				      pict_format->depth,
 | |
| 				      GLAMOR_CREATE_PIXMAP_CPU);
 | |
| 	if (!pixmap)
 | |
| 		return 0;
 | |
| 	picture = CreatePicture(0, &pixmap->drawable, pict_format,
 | |
| 				0, 0, serverClient, &error);
 | |
| 	screen->DestroyPixmap(pixmap);
 | |
| 	return picture;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * glamor_trapezoids is a copy of miTrapezoids that does all the trapezoid
 | |
|  * accumulation in system memory.
 | |
|  */
 | |
| static Bool 
 | |
| _glamor_trapezoids(CARD8 op,
 | |
| 		  PicturePtr src, PicturePtr dst,
 | |
| 		  PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
 | |
| 		  int ntrap, xTrapezoid * traps, Bool fallback)
 | |
| {
 | |
| 	ScreenPtr screen = dst->pDrawable->pScreen;
 | |
| 	BoxRec bounds;
 | |
| 	PicturePtr picture;
 | |
| 	INT16 x_dst, y_dst;
 | |
| 	INT16 x_rel, y_rel;
 | |
| 	int width, height, stride;
 | |
| 	PixmapPtr pixmap;
 | |
| 	pixman_image_t *image;
 | |
| 
 | |
| 	/* If a mask format wasn't provided, we get to choose, but behavior should
 | |
| 	 * be as if there was no temporary mask the traps were accumulated into.
 | |
| 	 */
 | |
| 	if (!mask_format) {
 | |
| 		if (dst->polyEdge == PolyEdgeSharp)
 | |
| 			mask_format =
 | |
| 			    PictureMatchFormat(screen, 1, PICT_a1);
 | |
| 		else
 | |
| 			mask_format =
 | |
| 			    PictureMatchFormat(screen, 8, PICT_a8);
 | |
| 		for (; ntrap; ntrap--, traps++)
 | |
| 			glamor_trapezoids(op, src, dst, mask_format, x_src,
 | |
| 					  y_src, 1, traps);
 | |
| 		return TRUE;
 | |
| 	}
 | |
| 
 | |
| 	miTrapezoidBounds(ntrap, traps, &bounds);
 | |
| 
 | |
| 	if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
 | |
| 		return TRUE;
 | |
| 
 | |
| 	x_dst = traps[0].left.p1.x >> 16;
 | |
| 	y_dst = traps[0].left.p1.y >> 16;
 | |
| 
 | |
| 	width = bounds.x2 - bounds.x1;
 | |
| 	height = bounds.y2 - bounds.y1;
 | |
| 	stride = PixmapBytePad(width, mask_format->depth);
 | |
| 	picture = glamor_create_mask_picture(screen, dst, mask_format,
 | |
| 					     width, height);
 | |
| 	if (!picture)
 | |
| 		return TRUE;
 | |
| 
 | |
| 	image = pixman_image_create_bits(picture->format,
 | |
| 					 width, height, NULL, stride);
 | |
| 	if (!image) {
 | |
| 		FreePicture(picture, 0);
 | |
| 		return TRUE;
 | |
| 	}
 | |
| 
 | |
| 	for (; ntrap; ntrap--, traps++)
 | |
| 		pixman_rasterize_trapezoid(image,
 | |
| 					   (pixman_trapezoid_t *) traps,
 | |
| 					   -bounds.x1, -bounds.y1);
 | |
| 
 | |
| 	pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
 | |
| 
 | |
| 	screen->ModifyPixmapHeader(pixmap, width, height,
 | |
| 				   mask_format->depth,
 | |
| 				   BitsPerPixel(mask_format->depth),
 | |
| 				   PixmapBytePad(width,
 | |
| 						 mask_format->depth),
 | |
| 				   pixman_image_get_data(image));
 | |
| 
 | |
| 	x_rel = bounds.x1 + x_src - x_dst;
 | |
| 	y_rel = bounds.y1 + y_src - y_dst;
 | |
| 	CompositePicture(op, src, picture, dst,
 | |
| 			 x_rel, y_rel,
 | |
| 			 0, 0,
 | |
| 			 bounds.x1, bounds.y1,
 | |
| 			 bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
 | |
| 
 | |
| 	pixman_image_unref(image);
 | |
| 
 | |
| 	FreePicture(picture, 0);
 | |
| 	return TRUE;
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_trapezoids(CARD8 op,
 | |
| 		  PicturePtr src, PicturePtr dst,
 | |
| 		  PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
 | |
| 		  int ntrap, xTrapezoid * traps)
 | |
| {
 | |
| 	_glamor_trapezoids(op, src, dst, mask_format, x_src, 
 | |
| 			   y_src, ntrap, traps, TRUE);
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glamor_trapezoids_nf(CARD8 op,
 | |
| 		     PicturePtr src, PicturePtr dst,
 | |
| 		     PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
 | |
| 		     int ntrap, xTrapezoid * traps)
 | |
| {
 | |
| 	return _glamor_trapezoids(op, src, dst, mask_format, x_src, 
 | |
| 				  y_src, ntrap, traps, FALSE);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void
 | |
| glamor_composite_glyph_rects(CARD8 op,
 | |
| 			     PicturePtr src, PicturePtr mask, PicturePtr dst,
 | |
| 			     int nrect, glamor_composite_rect_t * rects)
 | |
| {
 | |
| 	int n;
 | |
| 	glamor_composite_rect_t *r;
 | |
| 
 | |
| 	ValidatePicture(src);
 | |
| 	ValidatePicture(dst);
 | |
| 
 | |
| 	if (glamor_composite_with_shader(op, src, mask, dst, nrect, rects))
 | |
| 		return;
 | |
| 
 | |
| 	n = nrect;
 | |
| 	r = rects;
 | |
| 
 | |
| 	while (n--) {
 | |
| 		CompositePicture(op,
 | |
| 				 src,
 | |
| 				 mask,
 | |
| 				 dst,
 | |
| 				 r->x_src, r->y_src,
 | |
| 				 r->x_mask, r->y_mask,
 | |
| 				 r->x_dst, r->y_dst, r->width, r->height);
 | |
| 		r++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| _glamor_composite_rects (CARD8         op,
 | |
| 			      PicturePtr    pDst,
 | |
| 			      xRenderColor  *color,
 | |
| 			      int           nRect,
 | |
| 			      xRectangle    *rects,
 | |
| 			      Bool	    fallback)
 | |
| {
 | |
| 	miCompositeRects(op, pDst, color, nRect, rects);
 | |
| 	return TRUE;
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_composite_rects (CARD8         op,
 | |
| 			PicturePtr    pDst,
 | |
| 			xRenderColor  *color,
 | |
| 			int           nRect,
 | |
| 			xRectangle    *rects)
 | |
| {
 | |
| 	_glamor_composite_rects(op, pDst, color, nRect, rects, TRUE);
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glamor_composite_rects_nf (CARD8         op,
 | |
| 			   PicturePtr    pDst,
 | |
| 			   xRenderColor  *color,
 | |
| 			   int           nRect,
 | |
| 			   xRectangle    *rects)
 | |
| {
 | |
| 	return _glamor_composite_rects(op, pDst, color, nRect, rects, FALSE);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| #endif				/* RENDER */
 |