564 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			564 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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| ** License Applicability. Except to the extent portions of this file are
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| ** made subject to an alternative license as permitted in the SGI Free
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| ** Software License B, Version 1.1 (the "License"), the contents of this
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| ** file are subject only to the provisions of the License. You may not use
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| ** this file except in compliance with the License. You may obtain a copy
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| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| ** 
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| ** http://oss.sgi.com/projects/FreeB
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| ** 
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| ** Note that, as provided in the License, the Software is distributed on an
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| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| ** 
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| ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| ** Copyright in any portions created by third parties is as indicated
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| ** elsewhere herein. All Rights Reserved.
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| ** 
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| ** Additional Notice Provisions: The application programming interfaces
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| ** established by SGI in conjunction with the Original Code are The
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| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| ** published by SGI, but has not been independently verified as being
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| ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| **
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| */
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| 
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| #include <GL/gl.h>
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| 
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| GLint __glFogiv_size(GLenum pname)
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| {
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|     switch (pname) {
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|       case GL_FOG_COLOR:	return 4;
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|       case GL_FOG_DENSITY:	return 1;
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|       case GL_FOG_END:		return 1;
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|       case GL_FOG_MODE:		return 1;
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|       case GL_FOG_INDEX:	return 1;
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|       case GL_FOG_START:	return 1;
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|       default:
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| 	return 0;
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|     }
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| }
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| 
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| GLint __glFogfv_size(GLenum pname)
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| {
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|     return __glFogiv_size(pname);
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| }
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| 
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| GLint __glCallLists_size(GLsizei n, GLenum type)
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| {
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|     GLint size;
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| 
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|     if (n < 0) return 0;
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|     switch (type) {
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|       case GL_BYTE:		size = 1; break;
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|       case GL_UNSIGNED_BYTE:	size = 1; break;
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|       case GL_SHORT:		size = 2; break;
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|       case GL_UNSIGNED_SHORT:	size = 2; break;
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|       case GL_INT:		size = 4; break;
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|       case GL_UNSIGNED_INT:	size = 4; break;
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|       case GL_FLOAT:		size = 4; break;
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|       case GL_2_BYTES:		size = 2; break;
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|       case GL_3_BYTES:		size = 3; break;
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|       case GL_4_BYTES:		size = 4; break;
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|       default:
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| 	return 0;
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|     }
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|     return n * size;
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| }
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| 
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| GLint __glDrawPixels_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
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| {
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|     GLint elements, esize;
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|     
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|     switch (format) {
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|       case GL_COLOR_INDEX:
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|       case GL_STENCIL_INDEX:
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|       case GL_DEPTH_COMPONENT:
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| 	elements = 1;
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| 	break;
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|       case GL_RED:
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|       case GL_GREEN:
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|       case GL_BLUE:
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|       case GL_ALPHA:
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|       case GL_LUMINANCE:
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| 	elements = 1;
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| 	break;
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|       case GL_LUMINANCE_ALPHA:
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| 	elements = 2;
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| 	break;
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|       case GL_RGB:
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| 	elements = 3;
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| 	break;
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|       case GL_RGBA:
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|       case GL_ABGR_EXT:
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| 	elements = 4;
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| 	break;
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|       default:
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| 	return 0;
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|     }
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|     switch (type) {
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|       case GL_BITMAP:
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| 	if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
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| 	    return (h * ((w+7)/8));
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| 	} else {
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| 	    return 0;
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| 	}
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|       case GL_BYTE:
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|       case GL_UNSIGNED_BYTE:
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| 	esize = 1;
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| 	break;
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|       case GL_UNSIGNED_BYTE_3_3_2:
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|       case GL_UNSIGNED_BYTE_2_3_3_REV:
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| 	esize = 1;
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| 	elements = 1;
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| 	break;
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|       case GL_SHORT:
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|       case GL_UNSIGNED_SHORT:
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| 	esize = 2;
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| 	break;
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|       case GL_UNSIGNED_SHORT_5_6_5:
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|       case GL_UNSIGNED_SHORT_5_6_5_REV:
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|       case GL_UNSIGNED_SHORT_4_4_4_4:
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|       case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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|       case GL_UNSIGNED_SHORT_5_5_5_1:
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|       case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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| 	esize = 2;
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| 	elements = 1;
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| 	break;
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|       case GL_INT:
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|       case GL_UNSIGNED_INT:
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|       case GL_FLOAT:
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| 	esize = 4;
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| 	break;
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|       case GL_UNSIGNED_INT_8_8_8_8:
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|       case GL_UNSIGNED_INT_8_8_8_8_REV:
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|       case GL_UNSIGNED_INT_10_10_10_2:
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|       case GL_UNSIGNED_INT_2_10_10_10_REV:
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| 	esize = 4;
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| 	elements = 1;
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| 	break;
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|       default:
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| 	return 0;
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|     }
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|     return (elements * esize * w * h);
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| }
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| 
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| GLint __glBitmap_size(GLsizei w, GLsizei h)
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| {
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|     return __glDrawPixels_size(GL_COLOR_INDEX, GL_BITMAP, w, h);
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| }
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| 
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| GLint __glTexGendv_size(GLenum e)
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| {
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|     switch (e) {
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|       case GL_TEXTURE_GEN_MODE:
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| 	return 1;
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|       case GL_OBJECT_PLANE:
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|       case GL_EYE_PLANE:
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| 	return 4;
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|       default:
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| 	return 0;
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|     }
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| }
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| 
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| GLint __glTexGenfv_size(GLenum e)
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| {
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|     return __glTexGendv_size(e);
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| }
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| 
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| GLint __glTexGeniv_size(GLenum e)
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| {
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|     return __glTexGendv_size(e);
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| }
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| 
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| GLint __glTexParameterfv_size(GLenum e)
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| {
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|     switch (e) {
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|       case GL_TEXTURE_WRAP_S:
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|       case GL_TEXTURE_WRAP_T:
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|       case GL_TEXTURE_WRAP_R:
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|       case GL_TEXTURE_MIN_FILTER:
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|       case GL_TEXTURE_MAG_FILTER:
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| 	return 1;
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|       case GL_TEXTURE_BORDER_COLOR:
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| 	return 4;
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|       case GL_TEXTURE_PRIORITY:
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| 	return 1;
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|       case GL_TEXTURE_MIN_LOD:
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|       case GL_TEXTURE_MAX_LOD:
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|       case GL_TEXTURE_BASE_LEVEL:
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|       case GL_TEXTURE_MAX_LEVEL:
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| 	return 1;
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|       default:
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| 	return 0;
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|     }
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| }
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| 
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| GLint __glTexParameteriv_size(GLenum e)
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| {
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|     return __glTexParameterfv_size(e);
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| }
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| 
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| GLint __glTexEnvfv_size(GLenum e)
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| {
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|     switch (e) {
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|       case GL_TEXTURE_ENV_MODE:
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| 	return 1;
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|       case GL_TEXTURE_ENV_COLOR:
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| 	return 4;
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|       default:
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| 	return 0;
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|     }
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| }
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| 
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| GLint __glTexEnviv_size(GLenum e)
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| {
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|     return __glTexEnvfv_size(e);
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| }
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| 
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| GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w)
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| {
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|     GLint elements, esize;
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| 
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|     if (w < 0) return 0;
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|     switch (format) {
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|       case GL_COLOR_INDEX:
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| 	elements = 1;
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| 	break;
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|       case GL_RED:
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|       case GL_GREEN:
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|       case GL_BLUE:
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|       case GL_ALPHA:
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|       case GL_LUMINANCE:
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| 	elements = 1;
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| 	break;
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|       case GL_LUMINANCE_ALPHA:
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| 	elements = 2;
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| 	break;
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|       case GL_RGB:
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| 	elements = 3;
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| 	break;
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|       case GL_RGBA:
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|       case GL_ABGR_EXT:
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| 	elements = 4;
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| 	break;
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|       default:
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| 	return 0;
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|     }
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|     switch (type) {
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|       case GL_BITMAP:
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| 	if (format == GL_COLOR_INDEX) {
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| 	    return (w+7)/8;
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| 	} else {
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| 	    return 0;
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| 	}
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|       case GL_BYTE:
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|       case GL_UNSIGNED_BYTE:
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| 	esize = 1;
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| 	break;
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|       case GL_UNSIGNED_BYTE_3_3_2:
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|       case GL_UNSIGNED_BYTE_2_3_3_REV:
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| 	esize = 1;
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| 	elements = 1;
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| 	break;
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|       case GL_SHORT:
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|       case GL_UNSIGNED_SHORT:
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| 	esize = 2;
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| 	break;
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|       case GL_UNSIGNED_SHORT_5_6_5:
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|       case GL_UNSIGNED_SHORT_5_6_5_REV:
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|       case GL_UNSIGNED_SHORT_4_4_4_4:
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|       case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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|       case GL_UNSIGNED_SHORT_5_5_5_1:
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|       case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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| 	esize = 2;
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| 	elements = 1;
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| 	break;
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|       case GL_INT:
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|       case GL_UNSIGNED_INT:
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|       case GL_FLOAT:
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| 	esize = 4;
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| 	break;
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|       case GL_UNSIGNED_INT_8_8_8_8:
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|       case GL_UNSIGNED_INT_8_8_8_8_REV:
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|       case GL_UNSIGNED_INT_10_10_10_2:
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|       case GL_UNSIGNED_INT_2_10_10_10_REV:
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| 	esize = 4;
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| 	elements = 1;
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| 	break;
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|       default:
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| 	return 0;
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|     }
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|     return (elements * esize * w);
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| }
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| 
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| GLint __glTexImage2D_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
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| {
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|     GLint elements, esize;
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| 
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|     if (w < 0) return 0;
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|     if (h < 0) return 0;
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|     switch (format) {
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|       case GL_COLOR_INDEX:
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| 	elements = 1;
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| 	break;
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|       case GL_RED:
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|       case GL_GREEN:
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|       case GL_BLUE:
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|       case GL_ALPHA:
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|       case GL_LUMINANCE:
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| 	elements = 1;
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| 	break;
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|       case GL_LUMINANCE_ALPHA:
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| 	elements = 2;
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| 	break;
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|       case GL_RGB:
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| 	elements = 3;
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| 	break;
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|       case GL_RGBA:
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|       case GL_ABGR_EXT:
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| 	elements = 4;
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| 	break;
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|       default:
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| 	return 0;
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|     }
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|     switch (type) {
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|       case GL_BITMAP:
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| 	if (format == GL_COLOR_INDEX) {
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| 	    return (h * ((w+7)/8));
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| 	} else {
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| 	    return 0;
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| 	}
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|       case GL_BYTE:
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|       case GL_UNSIGNED_BYTE:
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| 	esize = 1;
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| 	break;
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|       case GL_UNSIGNED_BYTE_3_3_2:
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|       case GL_UNSIGNED_BYTE_2_3_3_REV:
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| 	esize = 1;
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| 	elements = 1;
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| 	break;
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|       case GL_SHORT:
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|       case GL_UNSIGNED_SHORT:
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| 	esize = 2;
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| 	break;
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|       case GL_UNSIGNED_SHORT_5_6_5:
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|       case GL_UNSIGNED_SHORT_5_6_5_REV:
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|       case GL_UNSIGNED_SHORT_4_4_4_4:
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|       case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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|       case GL_UNSIGNED_SHORT_5_5_5_1:
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|       case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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| 	esize = 2;
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| 	elements = 1;
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| 	break;
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|       case GL_INT:
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|       case GL_UNSIGNED_INT:
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|       case GL_FLOAT:
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| 	esize = 4;
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| 	break;
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|       case GL_UNSIGNED_INT_8_8_8_8:
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|       case GL_UNSIGNED_INT_8_8_8_8_REV:
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|       case GL_UNSIGNED_INT_10_10_10_2:
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|       case GL_UNSIGNED_INT_2_10_10_10_REV:
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| 	esize = 4;
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| 	elements = 1;
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| 	break;
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|       default:
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| 	return 0;
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|     }
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|     return (elements * esize * w * h);
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| }
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| 
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| GLint __glTexImage3D_size(GLenum format, GLenum type, GLsizei w, GLsizei h,
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| 			  GLsizei d)
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| {
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|     GLint elements, esize;
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| 
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|     if (w < 0) return 0;
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|     if (h < 0) return 0;
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|     if (d < 0) return 0;
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|     switch (format) {
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|       case GL_COLOR_INDEX:
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| 	elements = 1;
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| 	break;
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|       case GL_RED:
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|       case GL_GREEN:
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|       case GL_BLUE:
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|       case GL_ALPHA:
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|       case GL_LUMINANCE:
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| 	elements = 1;
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| 	break;
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|       case GL_LUMINANCE_ALPHA:
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| 	elements = 2;
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| 	break;
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|       case GL_RGB:
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| 	elements = 3;
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| 	break;
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|       case GL_RGBA:
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|       case GL_ABGR_EXT:
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| 	elements = 4;
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| 	break;
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|       default:
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| 	return 0;
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|     }
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|     switch (type) {
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|       case GL_BITMAP:
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| 	if (format == GL_COLOR_INDEX) {
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| 	    return (d * (h * ((w+7)/8)));
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| 	} else {
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| 	    return 0;
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| 	}
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|       case GL_BYTE:
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|       case GL_UNSIGNED_BYTE:
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| 	esize = 1;
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| 	break;
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|       case GL_UNSIGNED_BYTE_3_3_2:
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|       case GL_UNSIGNED_BYTE_2_3_3_REV:
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| 	esize = 1;
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| 	elements = 1;
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| 	break;
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|       case GL_SHORT:
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|       case GL_UNSIGNED_SHORT:
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| 	esize = 2;
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| 	break;
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|       case GL_UNSIGNED_SHORT_5_6_5:
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|       case GL_UNSIGNED_SHORT_5_6_5_REV:
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|       case GL_UNSIGNED_SHORT_4_4_4_4:
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|       case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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|       case GL_UNSIGNED_SHORT_5_5_5_1:
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|       case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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| 	esize = 2;
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| 	elements = 1;
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| 	break;
 | |
|       case GL_INT:
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|       case GL_UNSIGNED_INT:
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|       case GL_FLOAT:
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| 	esize = 4;
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| 	break;
 | |
|       case GL_UNSIGNED_INT_8_8_8_8:
 | |
|       case GL_UNSIGNED_INT_8_8_8_8_REV:
 | |
|       case GL_UNSIGNED_INT_10_10_10_2:
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|       case GL_UNSIGNED_INT_2_10_10_10_REV:
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| 	esize = 4;
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| 	elements = 1;
 | |
| 	break;
 | |
|       default:
 | |
| 	return 0;
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|     }
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|     return (elements * esize * w * h * d);
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| }
 | |
| 
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| GLint __glLightfv_size(GLenum pname)
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| {
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|     switch (pname) {
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|       case GL_SPOT_EXPONENT:		return 1;
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|       case GL_SPOT_CUTOFF:		return 1;
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|       case GL_AMBIENT:			return 4;
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|       case GL_DIFFUSE:			return 4;
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|       case GL_SPECULAR:			return 4;
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|       case GL_POSITION:			return 4;
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|       case GL_SPOT_DIRECTION:		return 3;
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|       case GL_CONSTANT_ATTENUATION:	return 1;
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|       case GL_LINEAR_ATTENUATION:	return 1;
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|       case GL_QUADRATIC_ATTENUATION:	return 1;
 | |
|       default:
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| 	return 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| GLint __glLightiv_size(GLenum pname)
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| {
 | |
|     return __glLightfv_size(pname);
 | |
| }
 | |
| 
 | |
| GLint __glLightModelfv_size(GLenum pname)
 | |
| {
 | |
|     switch (pname) {
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|       case GL_LIGHT_MODEL_AMBIENT:		return 4;
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|       case GL_LIGHT_MODEL_LOCAL_VIEWER:		return 1;
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|       case GL_LIGHT_MODEL_TWO_SIDE:		return 1;
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|       case GL_LIGHT_MODEL_COLOR_CONTROL:	return 1;
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|       default:
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| 	return 0;
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|     }
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| }
 | |
| 
 | |
| GLint __glLightModeliv_size(GLenum pname)
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| {
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|     return __glLightModelfv_size(pname);
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| }
 | |
| 
 | |
| GLint __glMaterialfv_size(GLenum pname)
 | |
| {
 | |
|     switch (pname) {
 | |
|       case GL_SHININESS:		return 1;
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|       case GL_EMISSION:			return 4;
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|       case GL_AMBIENT:			return 4;
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|       case GL_DIFFUSE:			return 4;
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|       case GL_SPECULAR:			return 4;
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|       case GL_AMBIENT_AND_DIFFUSE:	return 4;
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|       case GL_COLOR_INDEXES:		return 3;
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|       default:
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| 	return 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| GLint __glMaterialiv_size(GLenum pname)
 | |
| {
 | |
|     return __glMaterialfv_size(pname);
 | |
| }
 | |
| 
 | |
| GLint __glColorTableParameterfv_size(GLenum pname)
 | |
| {
 | |
|     switch (pname) {
 | |
|       case GL_COLOR_TABLE_FORMAT:
 | |
|       case GL_COLOR_TABLE_WIDTH:
 | |
|       case GL_COLOR_TABLE_RED_SIZE:
 | |
|       case GL_COLOR_TABLE_GREEN_SIZE:
 | |
|       case GL_COLOR_TABLE_BLUE_SIZE:
 | |
|       case GL_COLOR_TABLE_ALPHA_SIZE:
 | |
|       case GL_COLOR_TABLE_LUMINANCE_SIZE:
 | |
|       case GL_COLOR_TABLE_INTENSITY_SIZE:
 | |
| 	return 1;
 | |
|       case GL_COLOR_TABLE_SCALE:
 | |
|       case GL_COLOR_TABLE_BIAS:
 | |
| 	return 4;
 | |
|       default:
 | |
| 	return -1;
 | |
|     }
 | |
| }
 | |
| 
 | |
| GLint __glColorTableParameteriv_size(GLenum pname)
 | |
| {
 | |
|     return __glColorTableParameterfv_size(pname);
 | |
| }
 | |
| 
 | |
| GLint __glConvolutionParameterfv_size(GLenum pname)
 | |
| {
 | |
|     switch(pname) {
 | |
|       case GL_CONVOLUTION_BORDER_MODE:
 | |
| 	return 1;
 | |
|       case GL_CONVOLUTION_BORDER_COLOR:
 | |
|       case GL_CONVOLUTION_FILTER_SCALE:
 | |
|       case GL_CONVOLUTION_FILTER_BIAS:
 | |
| 	return 4;
 | |
|       default: /* error: bad enum value */
 | |
| 	return -1;
 | |
|     }
 | |
| }
 | |
| 
 | |
| GLint __glConvolutionParameteriv_size(GLenum pname)
 | |
| {
 | |
|     return __glConvolutionParameterfv_size(pname);
 | |
| }
 |