236 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			236 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2014 Keith Packard
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|  *
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|  * Permission to use, copy, modify, distribute, and sell this software and its
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|  * documentation for any purpose is hereby granted without fee, provided that
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|  * the above copyright notice appear in all copies and that both that copyright
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|  * notice and this permission notice appear in supporting documentation, and
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|  * that the name of the copyright holders not be used in advertising or
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|  * publicity pertaining to distribution of the software without specific,
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|  * written prior permission.  The copyright holders make no representations
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|  * about the suitability of this software for any purpose.  It is provided "as
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|  * is" without express or implied warranty.
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|  *
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|  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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|  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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|  * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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|  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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|  * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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|  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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|  * OF THIS SOFTWARE.
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|  */
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| 
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| #include <dix-config.h>
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| 
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| #include <stddef.h>
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| #include <X11/fonts/fontstruct.h> // libxfont2.h missed to include that
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| #include <X11/fonts/libxfont2.h>
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| 
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| #include "glamor_priv.h"
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| #include "glamor_font.h"
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| #include <dixfontstr.h>
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| 
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| static int glamor_font_generation;
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| static int glamor_font_private_index;
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| static int glamor_font_screen_count;
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| 
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| glamor_font_t *
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| glamor_font_get(ScreenPtr screen, FontPtr font)
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| {
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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| 
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|     glamor_font_t       *privates;
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|     glamor_font_t       *glamor_font;
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|     int                 overall_width, overall_height;
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|     int                 num_rows;
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|     int                 num_cols;
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|     int                 glyph_width_pixels;
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|     int                 glyph_width_bytes;
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|     int                 glyph_height;
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|     int                 row, col;
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|     unsigned char       c[2];
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|     CharInfoPtr         glyph;
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|     unsigned long       count;
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| 
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|     if (!glamor_glsl_has_ints(glamor_priv))
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|         return NULL;
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| 
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|     privates = FontGetPrivate(font, glamor_font_private_index);
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|     if (!privates) {
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|         privates = calloc(glamor_font_screen_count, sizeof (glamor_font_t));
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|         if (!privates)
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|             return NULL;
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|         xfont2_font_set_private(font, glamor_font_private_index, privates);
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|     }
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| 
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|     glamor_font = &privates[screen->myNum];
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| 
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|     if (glamor_font->realized)
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|         return glamor_font;
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| 
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|     /* Figure out how many glyphs are in the font */
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|     num_cols = font->info.lastCol - font->info.firstCol + 1;
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|     num_rows = font->info.lastRow - font->info.firstRow + 1;
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| 
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|     /* Figure out the size of each glyph */
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|     glyph_width_pixels = font->info.maxbounds.rightSideBearing - font->info.minbounds.leftSideBearing;
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|     glyph_height = font->info.maxbounds.ascent + font->info.maxbounds.descent;
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| 
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|     glyph_width_bytes = (glyph_width_pixels + 7) >> 3;
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| 
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|     glamor_font->glyph_width_pixels = glyph_width_pixels;
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|     glamor_font->glyph_width_bytes = glyph_width_bytes;
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|     glamor_font->glyph_height = glyph_height;
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| 
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|     /*
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|      * Layout the font two blocks of columns wide.
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|      * This avoids a problem with some fonts that are too high to fit.
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|      */
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|     glamor_font->row_width = glyph_width_bytes * num_cols;
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| 
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|     if (num_rows > 1) {
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|        overall_width = glamor_font->row_width * 2;
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|        overall_height = glyph_height * ((num_rows + 1) / 2);
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|     } else {
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|        overall_width = glamor_font->row_width;
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|        overall_height = glyph_height;
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|     }
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| 
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|     if (overall_width > glamor_priv->max_fbo_size ||
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|         overall_height > glamor_priv->max_fbo_size) {
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|         /* fallback if we don't fit inside a texture */
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|         return NULL;
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|     }
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|     char *bits = calloc(overall_width, overall_height);
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|     if (!bits)
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|         return NULL;
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| 
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|     /* Check whether the font has a default character */
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|     c[0] = font->info.lastRow + 1;
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|     c[1] = font->info.lastCol + 1;
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|     (*font->get_glyphs)(font, 1, c, TwoD16Bit, &count, &glyph);
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| 
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|     glamor_font->default_char = count ? glyph : NULL;
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|     glamor_font->default_row = font->info.defaultCh >> 8;
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|     glamor_font->default_col = font->info.defaultCh;
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| 
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|     glamor_priv = glamor_get_screen_private(screen);
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|     glamor_make_current(glamor_priv);
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| 
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|     glGenTextures(1, &glamor_font->texture_id);
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|     glActiveTexture(GL_TEXTURE0);
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|     glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
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| 
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|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 
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|     /* Paint all of the glyphs */
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|     for (row = 0; row < num_rows; row++) {
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|         for (col = 0; col < num_cols; col++) {
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|             c[0] = row + font->info.firstRow;
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|             c[1] = col + font->info.firstCol;
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| 
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|             (*font->get_glyphs)(font, 1, c, TwoD16Bit, &count, &glyph);
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| 
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|             if (count) {
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|                 char *dst;
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|                 char *src = glyph->bits;
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|                 unsigned y;
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| 
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|                 dst = bits;
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|                 /* get offset of start of first row */
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|                 dst += (row / 2) * glyph_height * overall_width;
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|                 /* add offset into second row */
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|                 dst += (row & 1) ? glamor_font->row_width : 0;
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| 
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|                 dst += col * glyph_width_bytes;
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|                 for (y = 0; y < GLYPHHEIGHTPIXELS(glyph); y++) {
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|                     memcpy(dst, src, GLYPHWIDTHBYTES(glyph));
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|                     dst += overall_width;
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|                     src += GLYPHWIDTHBYTESPADDED(glyph);
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|                 }
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|             }
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|         }
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|     }
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| 
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|     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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| 
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|     glamor_priv->suppress_gl_out_of_memory_logging = true;
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|     glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, overall_width, overall_height,
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|                  0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, bits);
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|     glamor_priv->suppress_gl_out_of_memory_logging = false;
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|     if (glGetError() == GL_OUT_OF_MEMORY)
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|         return NULL;
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| 
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|     free(bits);
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| 
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|     glamor_font->realized = TRUE;
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| 
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|     return glamor_font;
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| }
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| 
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| static Bool
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| glamor_realize_font(ScreenPtr screen, FontPtr font)
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| {
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|     return TRUE;
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| }
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| 
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| static Bool
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| glamor_unrealize_font(ScreenPtr screen, FontPtr font)
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| {
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|     glamor_screen_private       *glamor_priv;
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|     glamor_font_t               *privates = FontGetPrivate(font, glamor_font_private_index);
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|     glamor_font_t               *glamor_font;
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|     int                         s;
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| 
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|     if (!privates)
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|         return TRUE;
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| 
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|     glamor_font = &privates[screen->myNum];
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| 
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|     if (!glamor_font->realized)
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|         return TRUE;
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| 
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|     /* Unrealize the font, freeing the allocated texture */
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|     glamor_font->realized = FALSE;
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| 
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|     glamor_priv = glamor_get_screen_private(screen);
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|     glamor_make_current(glamor_priv);
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|     glDeleteTextures(1, &glamor_font->texture_id);
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| 
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|     /* Check to see if all of the screens are  done with this font
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|      * and free the private when that happens
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|      */
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|     for (s = 0; s < glamor_font_screen_count; s++)
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|         if (privates[s].realized)
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|             return TRUE;
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| 
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|     free(privates);
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|     xfont2_font_set_private(font, glamor_font_private_index, NULL);
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|     return TRUE;
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| }
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| 
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| Bool
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| glamor_font_init(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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| 
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|     if (!glamor_glsl_has_ints(glamor_priv))
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|         return TRUE;
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| 
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|     if (glamor_font_generation != serverGeneration) {
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|         glamor_font_private_index = xfont2_allocate_font_private_index();
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|         if (glamor_font_private_index == -1)
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|             return FALSE;
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|         glamor_font_screen_count = 0;
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|         glamor_font_generation = serverGeneration;
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|     }
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| 
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|     if (screen->myNum >= glamor_font_screen_count)
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|         glamor_font_screen_count = screen->myNum + 1;
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| 
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|     screen->RealizeFont = glamor_realize_font;
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|     screen->UnrealizeFont = glamor_unrealize_font;
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|     return TRUE;
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| }
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