806 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			806 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
| 
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| /***********************************************************
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| 
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| Copyright 1987, 1998  The Open Group
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| 
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| Permission to use, copy, modify, distribute, and sell this software and its
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| documentation for any purpose is hereby granted without fee, provided that
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| the above copyright notice appear in all copies and that both that
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| copyright notice and this permission notice appear in supporting
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| documentation.
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| 
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| The above copyright notice and this permission notice shall be included in
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| all copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
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| OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 
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| Except as contained in this notice, the name of The Open Group shall not be
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| used in advertising or otherwise to promote the sale, use or other dealings
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| in this Software without prior written authorization from The Open Group.
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| 
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| Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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| 
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|                         All Rights Reserved
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| 
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| Permission to use, copy, modify, and distribute this software and its
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| documentation for any purpose and without fee is hereby granted,
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| provided that the above copyright notice appear in all copies and that
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| both that copyright notice and this permission notice appear in
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| supporting documentation, and that the name of Digital not be
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| used in advertising or publicity pertaining to distribution of the
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| software without specific, written prior permission.
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| 
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| DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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| ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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| DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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| ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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| WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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| ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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| SOFTWARE.
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| 
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| ******************************************************************/
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| #include <dix-config.h>
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| 
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| #include <X11/X.h>
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| #include <X11/extensions/shapeconst.h>
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| 
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| #include "dix/cursor_priv.h"
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| #include "dix/dix_priv.h"
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| #include "dix/input_priv.h"
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| #include "mi/mi_priv.h"
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| 
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| #include "regionstr.h"
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| #include "region.h"
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| #include "windowstr.h"
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| #include "scrnintstr.h"
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| #include "pixmapstr.h"
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| #include "mivalidate.h"
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| #include "inputstr.h"
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| 
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| void
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| miClearToBackground(WindowPtr pWin,
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|                     int x, int y, int w, int h, Bool generateExposures)
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| {
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|     BoxRec box;
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|     RegionRec reg;
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|     BoxPtr extents;
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|     int x1, y1, x2, y2;
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| 
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|     /* compute everything using ints to avoid overflow */
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| 
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|     x1 = pWin->drawable.x + x;
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|     y1 = pWin->drawable.y + y;
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|     if (w)
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|         x2 = x1 + (int) w;
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|     else
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|         x2 = x1 + (int) pWin->drawable.width - (int) x;
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|     if (h)
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|         y2 = y1 + h;
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|     else
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|         y2 = y1 + (int) pWin->drawable.height - (int) y;
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| 
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|     extents = &pWin->clipList.extents;
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| 
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|     /* clip the resulting rectangle to the window clipList extents.  This
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|      * makes sure that the result will fit in a box, given that the
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|      * screen is < 32768 on a side.
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|      */
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| 
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|     if (x1 < extents->x1)
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|         x1 = extents->x1;
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|     if (x2 > extents->x2)
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|         x2 = extents->x2;
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|     if (y1 < extents->y1)
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|         y1 = extents->y1;
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|     if (y2 > extents->y2)
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|         y2 = extents->y2;
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| 
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|     if (x2 <= x1 || y2 <= y1) {
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|         x2 = x1 = 0;
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|         y2 = y1 = 0;
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|     }
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| 
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|     box.x1 = x1;
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|     box.x2 = x2;
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|     box.y1 = y1;
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|     box.y2 = y2;
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| 
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|     RegionInit(®, &box, 1);
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| 
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|     RegionIntersect(®, ®, &pWin->clipList);
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|     if (generateExposures)
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|         (*pWin->drawable.pScreen->WindowExposures) (pWin, ®);
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|     else if (pWin->backgroundState != None)
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|         pWin->drawable.pScreen->PaintWindow(pWin, ®, PW_BACKGROUND);
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|     RegionUninit(®);
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| }
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| 
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| void
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| miMarkWindow(WindowPtr pWin)
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| {
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|     ValidatePtr val;
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| 
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|     if (pWin->valdata)
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|         return;
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|     val = (ValidatePtr) XNFalloc(sizeof(ValidateRec));
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|     val->before.oldAbsCorner.x = pWin->drawable.x;
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|     val->before.oldAbsCorner.y = pWin->drawable.y;
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|     val->before.borderVisible = NullRegion;
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|     val->before.resized = FALSE;
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|     pWin->valdata = val;
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| }
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| 
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| Bool
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| miMarkOverlappedWindows(WindowPtr pWin, WindowPtr pFirst, WindowPtr *ppLayerWin)
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| {
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|     BoxPtr box;
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|     WindowPtr pChild, pLast;
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|     Bool anyMarked = FALSE;
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|     MarkWindowProcPtr MarkWindow = pWin->drawable.pScreen->MarkWindow;
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| 
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|     /* single layered systems are easy */
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|     if (ppLayerWin)
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|         *ppLayerWin = pWin;
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| 
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|     if (pWin == pFirst) {
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|         /* Blindly mark pWin and all of its inferiors.   This is a slight
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|          * overkill if there are mapped windows that outside pWin's border,
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|          * but it's better than wasting time on RectIn checks.
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|          */
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|         pChild = pWin;
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|         while (1) {
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|             if (pChild->viewable) {
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|                 if (RegionBroken(&pChild->winSize))
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|                     SetWinSize(pChild);
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|                 if (RegionBroken(&pChild->borderSize))
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|                     SetBorderSize(pChild);
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|                 (*MarkWindow) (pChild);
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|                 if (pChild->firstChild) {
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|                     pChild = pChild->firstChild;
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|                     continue;
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|                 }
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|             }
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|             while (!pChild->nextSib && (pChild != pWin))
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|                 pChild = pChild->parent;
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|             if (pChild == pWin)
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|                 break;
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|             pChild = pChild->nextSib;
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|         }
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|         anyMarked = TRUE;
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|         pFirst = pFirst->nextSib;
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|     }
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|     if ((pChild = pFirst)) {
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|         box = RegionExtents(&pWin->borderSize);
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|         pLast = pChild->parent->lastChild;
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|         while (1) {
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|             if (pChild->viewable) {
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|                 if (RegionBroken(&pChild->winSize))
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|                     SetWinSize(pChild);
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|                 if (RegionBroken(&pChild->borderSize))
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|                     SetBorderSize(pChild);
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|                 if (RegionContainsRect(&pChild->borderSize, box)) {
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|                     (*MarkWindow) (pChild);
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|                     anyMarked = TRUE;
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|                     if (pChild->firstChild) {
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|                         pChild = pChild->firstChild;
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|                         continue;
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|                     }
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|                 }
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|             }
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|             while (!pChild->nextSib && (pChild != pLast))
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|                 pChild = pChild->parent;
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|             if (pChild == pLast)
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|                 break;
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|             pChild = pChild->nextSib;
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|         }
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|     }
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|     if (anyMarked)
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|         (*MarkWindow) (pWin->parent);
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|     return anyMarked;
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| }
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| 
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| /*****
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|  *  miHandleValidateExposures(pWin)
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|  *    starting at pWin, draw background in any windows that have exposure
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|  *    regions, translate the regions, restore any backing store,
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|  *    and then send any regions still exposed to the client
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|  *****/
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| void
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| miHandleValidateExposures(WindowPtr pWin)
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| {
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|     WindowPtr pChild;
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|     ValidatePtr val;
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|     WindowExposuresProcPtr WindowExposures;
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| 
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|     pChild = pWin;
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|     WindowExposures = pChild->drawable.pScreen->WindowExposures;
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|     while (1) {
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|         if ((val = pChild->valdata)) {
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|             if (RegionNotEmpty(&val->after.borderExposed))
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|                 pWin->drawable.pScreen->PaintWindow(pChild,
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|                                                     &val->after.borderExposed,
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|                                                     PW_BORDER);
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|             RegionUninit(&val->after.borderExposed);
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|             (*WindowExposures) (pChild, &val->after.exposed);
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|             RegionUninit(&val->after.exposed);
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|             free(val);
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|             pChild->valdata = NULL;
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|             if (pChild->firstChild) {
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|                 pChild = pChild->firstChild;
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|                 continue;
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|             }
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|         }
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|         while (!pChild->nextSib && (pChild != pWin))
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|             pChild = pChild->parent;
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|         if (pChild == pWin)
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|             break;
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|         pChild = pChild->nextSib;
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|     }
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| }
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| 
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| void
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| miMoveWindow(WindowPtr pWin, int x, int y, WindowPtr pNextSib, VTKind kind)
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| {
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|     WindowPtr pParent;
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|     Bool WasViewable = (Bool) (pWin->viewable);
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|     short bw;
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|     RegionPtr oldRegion = NULL;
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|     DDXPointRec oldpt;
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|     Bool anyMarked = FALSE;
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|     ScreenPtr pScreen;
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|     WindowPtr windowToValidate;
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|     WindowPtr pLayerWin;
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| 
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|     /* if this is a root window, can't be moved */
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|     if (!(pParent = pWin->parent))
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|         return;
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|     pScreen = pWin->drawable.pScreen;
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|     bw = wBorderWidth(pWin);
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| 
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|     oldpt.x = pWin->drawable.x;
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|     oldpt.y = pWin->drawable.y;
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|     if (WasViewable) {
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|         oldRegion = RegionCreate(NullBox, 1);
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|         RegionCopy(oldRegion, &pWin->borderClip);
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|         anyMarked = (*pScreen->MarkOverlappedWindows) (pWin, pWin, &pLayerWin);
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|     }
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|     pWin->origin.x = x + (int) bw;
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|     pWin->origin.y = y + (int) bw;
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|     x = pWin->drawable.x = pParent->drawable.x + x + (int) bw;
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|     y = pWin->drawable.y = pParent->drawable.y + y + (int) bw;
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| 
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|     SetWinSize(pWin);
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|     SetBorderSize(pWin);
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| 
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|     dixScreenRaiseWindowPosition(pWin, x, y);
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| 
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|     windowToValidate = MoveWindowInStack(pWin, pNextSib);
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| 
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|     ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0);
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| 
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|     if (WasViewable) {
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|         if (pLayerWin == pWin)
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|             anyMarked |= (*pScreen->MarkOverlappedWindows)
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|                 (pWin, windowToValidate, NULL);
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|         else
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|             anyMarked |= (*pScreen->MarkOverlappedWindows)
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|                 (pWin, pLayerWin, NULL);
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| 
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|         if (anyMarked) {
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|             (*pScreen->ValidateTree) (pLayerWin->parent, NullWindow, kind);
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|             (*pWin->drawable.pScreen->CopyWindow) (pWin, oldpt, oldRegion);
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|             RegionDestroy(oldRegion);
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|             /* XXX need to retile border if ParentRelative origin */
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|             (*pScreen->HandleExposures) (pLayerWin->parent);
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|             if (pScreen->PostValidateTree)
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|                 (*pScreen->PostValidateTree) (pLayerWin->parent, NULL, kind);
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|         }
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|     }
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|     if (pWin->realized)
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|         WindowsRestructured();
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| }
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| 
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| /*
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|  * pValid is a region of the screen which has been
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|  * successfully copied -- recomputed exposed regions for affected windows
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|  */
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| 
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| static int
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| miRecomputeExposures(WindowPtr pWin, void *value)
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| {                               /* must conform to VisitWindowProcPtr */
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|     RegionPtr pValid = (RegionPtr) value;
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| 
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|     if (pWin->valdata) {
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|         /*
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|          * Redirected windows are not affected by parent window
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|          * gravity manipulations, so don't recompute their
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|          * exposed areas here.
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|          */
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|         if (pWin->redirectDraw != RedirectDrawNone)
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|             return WT_DONTWALKCHILDREN;
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|         /*
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|          * compute exposed regions of this window
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|          */
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|         RegionSubtract(&pWin->valdata->after.exposed, &pWin->clipList, pValid);
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|         /*
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|          * compute exposed regions of the border
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|          */
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|         RegionSubtract(&pWin->valdata->after.borderExposed,
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|                        &pWin->borderClip, &pWin->winSize);
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|         RegionSubtract(&pWin->valdata->after.borderExposed,
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|                        &pWin->valdata->after.borderExposed, pValid);
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|         return WT_WALKCHILDREN;
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|     }
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|     return WT_NOMATCH;
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| }
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| 
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| void
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| miResizeWindow(WindowPtr pWin, int x, int y, unsigned int w, unsigned int h,
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|                WindowPtr pSib)
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| {
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|     WindowPtr pParent;
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|     Bool WasViewable = (Bool) (pWin->viewable);
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|     unsigned short width = pWin->drawable.width, height = pWin->drawable.height;
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|     short oldx = pWin->drawable.x, oldy = pWin->drawable.y;
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|     int bw = wBorderWidth(pWin);
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|     short dw, dh;
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|     DDXPointRec oldpt;
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|     RegionPtr oldRegion = NULL;
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|     Bool anyMarked = FALSE;
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|     ScreenPtr pScreen;
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|     WindowPtr pFirstChange;
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|     WindowPtr pChild;
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|     RegionPtr gravitate[StaticGravity + 1];
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|     unsigned g;
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|     int nx, ny;                 /* destination x,y */
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|     int newx, newy;             /* new inner window position */
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|     RegionPtr pRegion = NULL;
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|     RegionPtr destClip;         /* portions of destination already written */
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|     RegionPtr oldWinClip = NULL;        /* old clip list for window */
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|     RegionPtr borderVisible = NullRegion;       /* visible area of the border */
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|     Bool shrunk = FALSE;        /* shrunk in an inner dimension */
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|     Bool moved = FALSE;         /* window position changed */
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|     WindowPtr pLayerWin;
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| 
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|     /* if this is a root window, can't be resized */
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|     if (!(pParent = pWin->parent))
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|         return;
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| 
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|     pScreen = pWin->drawable.pScreen;
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|     newx = pParent->drawable.x + x + bw;
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|     newy = pParent->drawable.y + y + bw;
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|     if (WasViewable) {
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|         anyMarked = FALSE;
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|         /*
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|          * save the visible region of the window
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|          */
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|         oldRegion = RegionCreate(NullBox, 1);
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|         RegionCopy(oldRegion, &pWin->winSize);
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| 
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|         /*
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|          * categorize child windows into regions to be moved
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|          */
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|         for (g = 0; g <= StaticGravity; g++)
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|             gravitate[g] = (RegionPtr) NULL;
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|         for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) {
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|             g = pChild->winGravity;
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|             if (g != UnmapGravity) {
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|                 if (!gravitate[g])
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|                     gravitate[g] = RegionCreate(NullBox, 1);
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|                 RegionUnion(gravitate[g], gravitate[g], &pChild->borderClip);
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|             }
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|             else {
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|                 UnmapWindow(pChild, TRUE);
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|                 anyMarked = TRUE;
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|             }
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|         }
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|         anyMarked |= (*pScreen->MarkOverlappedWindows) (pWin, pWin, &pLayerWin);
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| 
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|         oldWinClip = NULL;
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|         if (pWin->bitGravity != ForgetGravity) {
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|             oldWinClip = RegionCreate(NullBox, 1);
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|             RegionCopy(oldWinClip, &pWin->clipList);
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|         }
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|         /*
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|          * if the window is changing size, borderExposed
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|          * can't be computed correctly without some help.
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|          */
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|         if (pWin->drawable.height > h || pWin->drawable.width > w)
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|             shrunk = TRUE;
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| 
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|         if (newx != oldx || newy != oldy)
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|             moved = TRUE;
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| 
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|         if ((pWin->drawable.height != h || pWin->drawable.width != w) &&
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|             HasBorder(pWin)) {
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|             borderVisible = RegionCreate(NullBox, 1);
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|             /* for tiled borders, we punt and draw the whole thing */
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|             if (pWin->borderIsPixel || !moved) {
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|                 if (shrunk || moved)
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|                     RegionSubtract(borderVisible,
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|                                    &pWin->borderClip, &pWin->winSize);
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|                 else
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|                     RegionCopy(borderVisible, &pWin->borderClip);
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|             }
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|         }
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|     }
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|     pWin->origin.x = x + bw;
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|     pWin->origin.y = y + bw;
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|     pWin->drawable.height = h;
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|     pWin->drawable.width = w;
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| 
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|     x = pWin->drawable.x = newx;
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|     y = pWin->drawable.y = newy;
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| 
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|     SetWinSize(pWin);
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|     SetBorderSize(pWin);
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| 
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|     dw = (int) w - (int) width;
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|     dh = (int) h - (int) height;
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|     ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh);
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| 
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|     /* let the hardware adjust background and border pixmaps, if any */
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|     dixScreenRaiseWindowPosition(pWin, x, y);
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| 
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|     pFirstChange = MoveWindowInStack(pWin, pSib);
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| 
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|     if (WasViewable) {
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|         pRegion = RegionCreate(NullBox, 1);
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| 
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|         if (pLayerWin == pWin)
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|             anyMarked |= (*pScreen->MarkOverlappedWindows) (pWin, pFirstChange,
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|                                                             NULL);
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|         else
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|             anyMarked |= (*pScreen->MarkOverlappedWindows) (pWin, pLayerWin,
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|                                                             NULL);
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| 
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|         if (pWin->valdata) {
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|             pWin->valdata->before.resized = TRUE;
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|             pWin->valdata->before.borderVisible = borderVisible;
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|         }
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| 
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|         if (anyMarked)
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|             (*pScreen->ValidateTree) (pLayerWin->parent, pFirstChange, VTOther);
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|         /*
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|          * the entire window is trashed unless bitGravity
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|          * recovers portions of it
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|          */
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|         RegionCopy(&pWin->valdata->after.exposed, &pWin->clipList);
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|     }
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| 
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|     GravityTranslate(x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny);
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| 
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|     if (WasViewable) {
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|         /* avoid the border */
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|         if (HasBorder(pWin)) {
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|             int offx, offy, dx, dy;
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| 
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|             /* kruft to avoid double translates for each gravity */
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|             offx = 0;
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|             offy = 0;
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|             for (g = 0; g <= StaticGravity; g++) {
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|                 if (!gravitate[g])
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|                     continue;
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| 
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|                 /* align winSize to gravitate[g].
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|                  * winSize is in new coordinates,
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|                  * gravitate[g] is still in old coordinates */
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|                 GravityTranslate(x, y, oldx, oldy, dw, dh, g, &nx, &ny);
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| 
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|                 dx = (oldx - nx) - offx;
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|                 dy = (oldy - ny) - offy;
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|                 if (dx || dy) {
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|                     RegionTranslate(&pWin->winSize, dx, dy);
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|                     offx += dx;
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|                     offy += dy;
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|                 }
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|                 RegionIntersect(gravitate[g], gravitate[g], &pWin->winSize);
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|             }
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|             /* get winSize back where it belongs */
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|             if (offx || offy)
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|                 RegionTranslate(&pWin->winSize, -offx, -offy);
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|         }
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|         /*
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|          * add screen bits to the appropriate bucket
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|          */
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| 
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|         if (oldWinClip) {
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|             /*
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|              * clip to new clipList
 | |
|              */
 | |
|             RegionCopy(pRegion, oldWinClip);
 | |
|             RegionTranslate(pRegion, nx - oldx, ny - oldy);
 | |
|             RegionIntersect(oldWinClip, pRegion, &pWin->clipList);
 | |
|             /*
 | |
|              * don't step on any gravity bits which will be copied after this
 | |
|              * region.  Note -- this assumes that the regions will be copied
 | |
|              * in gravity order.
 | |
|              */
 | |
|             for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) {
 | |
|                 if (gravitate[g])
 | |
|                     RegionSubtract(oldWinClip, oldWinClip, gravitate[g]);
 | |
|             }
 | |
|             RegionTranslate(oldWinClip, oldx - nx, oldy - ny);
 | |
|             g = pWin->bitGravity;
 | |
|             if (!gravitate[g])
 | |
|                 gravitate[g] = oldWinClip;
 | |
|             else {
 | |
|                 RegionUnion(gravitate[g], gravitate[g], oldWinClip);
 | |
|                 RegionDestroy(oldWinClip);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /*
 | |
|          * move the bits on the screen
 | |
|          */
 | |
| 
 | |
|         destClip = NULL;
 | |
| 
 | |
|         for (g = 0; g <= StaticGravity; g++) {
 | |
|             if (!gravitate[g])
 | |
|                 continue;
 | |
| 
 | |
|             GravityTranslate(x, y, oldx, oldy, dw, dh, g, &nx, &ny);
 | |
| 
 | |
|             oldpt.x = oldx + (x - nx);
 | |
|             oldpt.y = oldy + (y - ny);
 | |
| 
 | |
|             /* Note that gravitate[g] is *translated* by CopyWindow */
 | |
| 
 | |
|             /* only copy the remaining useful bits */
 | |
| 
 | |
|             RegionIntersect(gravitate[g], gravitate[g], oldRegion);
 | |
| 
 | |
|             /* clip to not overwrite already copied areas */
 | |
| 
 | |
|             if (destClip) {
 | |
|                 RegionTranslate(destClip, oldpt.x - x, oldpt.y - y);
 | |
|                 RegionSubtract(gravitate[g], gravitate[g], destClip);
 | |
|                 RegionTranslate(destClip, x - oldpt.x, y - oldpt.y);
 | |
|             }
 | |
| 
 | |
|             /* and move those bits */
 | |
| 
 | |
|             if (oldpt.x != x || oldpt.y != y || pWin->redirectDraw) {
 | |
|                 (*pWin->drawable.pScreen->CopyWindow) (pWin, oldpt,
 | |
|                                                        gravitate[g]);
 | |
|             }
 | |
| 
 | |
|             /* remove any overwritten bits from the remaining useful bits */
 | |
| 
 | |
|             RegionSubtract(oldRegion, oldRegion, gravitate[g]);
 | |
| 
 | |
|             /*
 | |
|              * recompute exposed regions of child windows
 | |
|              */
 | |
| 
 | |
|             for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) {
 | |
|                 if (pChild->winGravity != g)
 | |
|                     continue;
 | |
|                 RegionIntersect(pRegion, &pChild->borderClip, gravitate[g]);
 | |
|                 TraverseTree(pChild, miRecomputeExposures, (void *) pRegion);
 | |
|             }
 | |
| 
 | |
|             /*
 | |
|              * remove the successfully copied regions of the
 | |
|              * window from its exposed region
 | |
|              */
 | |
| 
 | |
|             if (g == pWin->bitGravity)
 | |
|                 RegionSubtract(&pWin->valdata->after.exposed,
 | |
|                                &pWin->valdata->after.exposed, gravitate[g]);
 | |
|             if (!destClip)
 | |
|                 destClip = gravitate[g];
 | |
|             else {
 | |
|                 RegionUnion(destClip, destClip, gravitate[g]);
 | |
|                 RegionDestroy(gravitate[g]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         RegionDestroy(oldRegion);
 | |
|         RegionDestroy(pRegion);
 | |
|         if (destClip)
 | |
|             RegionDestroy(destClip);
 | |
|         if (anyMarked) {
 | |
|             (*pScreen->HandleExposures) (pLayerWin->parent);
 | |
|             if (pScreen->PostValidateTree)
 | |
|                 (*pScreen->PostValidateTree) (pLayerWin->parent, pFirstChange,
 | |
|                                               VTOther);
 | |
|         }
 | |
|     }
 | |
|     if (pWin->realized)
 | |
|         WindowsRestructured();
 | |
| }
 | |
| 
 | |
| WindowPtr
 | |
| miGetLayerWindow(WindowPtr pWin)
 | |
| {
 | |
|     return pWin->firstChild;
 | |
| }
 | |
| 
 | |
| /******
 | |
|  *
 | |
|  * miSetShape
 | |
|  *    The border/window shape has changed.  Recompute winSize/borderSize
 | |
|  *    and send appropriate exposure events
 | |
|  */
 | |
| 
 | |
| void
 | |
| miSetShape(WindowPtr pWin, int kind)
 | |
| {
 | |
|     Bool WasViewable = (Bool) (pWin->viewable);
 | |
|     ScreenPtr pScreen = pWin->drawable.pScreen;
 | |
|     Bool anyMarked = FALSE;
 | |
|     WindowPtr pLayerWin;
 | |
| 
 | |
|     if (kind != ShapeInput) {
 | |
|         if (WasViewable) {
 | |
|             anyMarked = (*pScreen->MarkOverlappedWindows) (pWin, pWin,
 | |
|                                                            &pLayerWin);
 | |
|             if (pWin->valdata) {
 | |
|                 if (HasBorder(pWin)) {
 | |
|                     RegionPtr borderVisible;
 | |
| 
 | |
|                     borderVisible = RegionCreate(NullBox, 1);
 | |
|                     RegionSubtract(borderVisible,
 | |
|                                    &pWin->borderClip, &pWin->winSize);
 | |
|                     pWin->valdata->before.borderVisible = borderVisible;
 | |
|                 }
 | |
|                 pWin->valdata->before.resized = TRUE;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         SetWinSize(pWin);
 | |
|         SetBorderSize(pWin);
 | |
| 
 | |
|         ResizeChildrenWinSize(pWin, 0, 0, 0, 0);
 | |
| 
 | |
|         if (WasViewable) {
 | |
|             anyMarked |= (*pScreen->MarkOverlappedWindows) (pWin, pWin, NULL);
 | |
| 
 | |
|             if (anyMarked) {
 | |
|                 (*pScreen->ValidateTree) (pLayerWin->parent, NullWindow,
 | |
|                                           VTOther);
 | |
|                 (*pScreen->HandleExposures) (pLayerWin->parent);
 | |
|                 if (pScreen->PostValidateTree)
 | |
|                     (*pScreen->PostValidateTree) (pLayerWin->parent, NULL,
 | |
|                                                   VTOther);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     if (pWin->realized)
 | |
|         WindowsRestructured();
 | |
|     CheckCursorConfinement(pWin);
 | |
| }
 | |
| 
 | |
| /* Keeps the same inside(!) origin */
 | |
| 
 | |
| void
 | |
| miChangeBorderWidth(WindowPtr pWin, unsigned int width)
 | |
| {
 | |
|     int oldwidth;
 | |
|     Bool anyMarked = FALSE;
 | |
|     ScreenPtr pScreen;
 | |
|     Bool WasViewable = (Bool) (pWin->viewable);
 | |
|     Bool HadBorder;
 | |
|     WindowPtr pLayerWin;
 | |
| 
 | |
|     oldwidth = wBorderWidth(pWin);
 | |
|     if (oldwidth == width)
 | |
|         return;
 | |
|     HadBorder = HasBorder(pWin);
 | |
|     pScreen = pWin->drawable.pScreen;
 | |
|     if (WasViewable && width < oldwidth)
 | |
|         anyMarked = (*pScreen->MarkOverlappedWindows) (pWin, pWin, &pLayerWin);
 | |
| 
 | |
|     pWin->borderWidth = width;
 | |
|     SetBorderSize(pWin);
 | |
| 
 | |
|     if (WasViewable) {
 | |
|         if (width > oldwidth) {
 | |
|             anyMarked = (*pScreen->MarkOverlappedWindows) (pWin, pWin,
 | |
|                                                            &pLayerWin);
 | |
|             /*
 | |
|              * save the old border visible region to correctly compute
 | |
|              * borderExposed.
 | |
|              */
 | |
|             if (pWin->valdata && HadBorder) {
 | |
|                 RegionPtr borderVisible;
 | |
| 
 | |
|                 borderVisible = RegionCreate(NULL, 1);
 | |
|                 RegionSubtract(borderVisible,
 | |
|                                &pWin->borderClip, &pWin->winSize);
 | |
|                 pWin->valdata->before.borderVisible = borderVisible;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (anyMarked) {
 | |
|             (*pScreen->ValidateTree) (pLayerWin->parent, pLayerWin, VTOther);
 | |
|             (*pScreen->HandleExposures) (pLayerWin->parent);
 | |
|             if (pScreen->PostValidateTree)
 | |
|                 (*pScreen->PostValidateTree) (pLayerWin->parent, pLayerWin,
 | |
|                                               VTOther);
 | |
|         }
 | |
|     }
 | |
|     if (pWin->realized)
 | |
|         WindowsRestructured();
 | |
| }
 | |
| 
 | |
| void
 | |
| miMarkUnrealizedWindow(WindowPtr pChild, WindowPtr pWin, Bool fromConfigure)
 | |
| {
 | |
|     if ((pChild != pWin) || fromConfigure) {
 | |
|         RegionEmpty(&pChild->clipList);
 | |
|         if (pChild->drawable.pScreen->ClipNotify)
 | |
|             (*pChild->drawable.pScreen->ClipNotify) (pChild, 0, 0);
 | |
|         RegionEmpty(&pChild->borderClip);
 | |
|     }
 | |
| }
 | |
| 
 | |
| WindowPtr
 | |
| miSpriteTrace(SpritePtr pSprite, int x, int y)
 | |
| {
 | |
|     WindowPtr pWin;
 | |
|     BoxRec box;
 | |
| 
 | |
|     pWin = DeepestSpriteWin(pSprite)->firstChild;
 | |
|     while (pWin) {
 | |
|         if ((pWin->mapped) &&
 | |
|             (x >= pWin->drawable.x - wBorderWidth(pWin)) &&
 | |
|             (x < pWin->drawable.x + (int) pWin->drawable.width +
 | |
|              wBorderWidth(pWin)) &&
 | |
|             (y >= pWin->drawable.y - wBorderWidth(pWin)) &&
 | |
|             (y < pWin->drawable.y + (int) pWin->drawable.height +
 | |
|              wBorderWidth(pWin))
 | |
|             /* When a window is shaped, a further check
 | |
|              * is made to see if the point is inside
 | |
|              * borderSize
 | |
|              */
 | |
|             && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y))
 | |
|             && (!wInputShape(pWin) ||
 | |
|                 RegionContainsPoint(wInputShape(pWin),
 | |
|                                     x - pWin->drawable.x,
 | |
|                                     y - pWin->drawable.y, &box))
 | |
|             /* In rootless mode windows may be offscreen, even when
 | |
|              * they're in X's stack. (E.g. if the native window system
 | |
|              * implements some form of virtual desktop system).
 | |
|              */
 | |
|             && !pWin->unhittable) {
 | |
|             if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) {
 | |
|                 pSprite->spriteTraceSize += 10;
 | |
|                 pSprite->spriteTrace = reallocarray(pSprite->spriteTrace,
 | |
|                                                     pSprite->spriteTraceSize,
 | |
|                                                     sizeof(WindowPtr));
 | |
|             }
 | |
|             pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin;
 | |
|             pWin = pWin->firstChild;
 | |
|         }
 | |
|         else
 | |
|             pWin = pWin->nextSib;
 | |
|     }
 | |
|     return DeepestSpriteWin(pSprite);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Traversed from the root window to the window at the position x/y. While
 | |
|  * traversing, it sets up the traversal history in the spriteTrace array.
 | |
|  * After completing, the spriteTrace history is set in the following way:
 | |
|  *   spriteTrace[0] ... root window
 | |
|  *   spriteTrace[1] ... top level window that encloses x/y
 | |
|  *       ...
 | |
|  *   spriteTrace[spriteTraceGood - 1] ... window at x/y
 | |
|  *
 | |
|  * @returns the window at the given coordinates.
 | |
|  */
 | |
| WindowPtr
 | |
| miXYToWindow(ScreenPtr pScreen, SpritePtr pSprite, int x, int y)
 | |
| {
 | |
|     pSprite->spriteTraceGood = 1;       /* root window still there */
 | |
|     return miSpriteTrace(pSprite, x, y);
 | |
| }
 |