1246 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1246 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
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|  *
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|  *Permission is hereby granted, free of charge, to any person obtaining
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|  * a copy of this software and associated documentation files (the
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|  *"Software"), to deal in the Software without restriction, including
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|  *without limitation the rights to use, copy, modify, merge, publish,
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|  *distribute, sublicense, and/or sell copies of the Software, and to
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|  *permit persons to whom the Software is furnished to do so, subject to
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|  *the following conditions:
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|  *
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|  *The above copyright notice and this permission notice shall be
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|  *included in all copies or substantial portions of the Software.
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|  *
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|  *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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|  *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|  *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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|  *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
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|  *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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|  *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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|  *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|  *
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|  *Except as contained in this notice, the name of the XFree86 Project
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|  *shall not be used in advertising or otherwise to promote the sale, use
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|  *or other dealings in this Software without prior written authorization
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|  *from the XFree86 Project.
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|  *
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|  * Authors:	Dakshinamurthy Karra
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|  *		Suhaib M Siddiqi
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|  *		Peter Busch
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|  *		Harold L Hunt II
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|  */
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| 
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| #ifdef HAVE_XWIN_CONFIG_H
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| #include <xwin-config.h>
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| #endif
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| #include "win.h"
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| 
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| /*
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|  * FIXME: Headers are broken, DEFINE_GUID doesn't work correctly,
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|  * so we have to redefine it here.
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|  */
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| #ifdef DEFINE_GUID
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| #undef DEFINE_GUID
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| #define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
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| #endif                          /* DEFINE_GUID */
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| 
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| /*
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|  * FIXME: Headers are broken, IID_IDirectDraw2 has to be defined
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|  * here manually.  Should be handled by ddraw.h
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|  */
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| #ifndef IID_IDirectDraw2
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| DEFINE_GUID(IID_IDirectDraw2, 0xB3A6F3E0, 0x2B43, 0x11CF, 0xA2, 0xDE, 0x00,
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|             0xAA, 0x00, 0xB9, 0x33, 0x56);
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| #endif                          /* IID_IDirectDraw2 */
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| 
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| /*
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|  * Local prototypes
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|  */
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| 
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| static Bool
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|  winAllocateFBShadowDD(ScreenPtr pScreen);
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| 
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| static void
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|  winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf);
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| 
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| static Bool
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|  winCloseScreenShadowDD(int nIndex, ScreenPtr pScreen);
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| 
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| static Bool
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|  winInitVisualsShadowDD(ScreenPtr pScreen);
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| 
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| static Bool
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|  winAdjustVideoModeShadowDD(ScreenPtr pScreen);
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| 
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| static Bool
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|  winBltExposedRegionsShadowDD(ScreenPtr pScreen);
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| 
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| static Bool
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|  winActivateAppShadowDD(ScreenPtr pScreen);
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| 
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| static Bool
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|  winRedrawScreenShadowDD(ScreenPtr pScreen);
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| 
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| static Bool
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|  winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen);
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| 
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| static Bool
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|  winInstallColormapShadowDD(ColormapPtr pColormap);
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| 
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| static Bool
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|  winStoreColorsShadowDD(ColormapPtr pmap, int ndef, xColorItem * pdefs);
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| 
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| static Bool
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|  winCreateColormapShadowDD(ColormapPtr pColormap);
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| 
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| static Bool
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|  winDestroyColormapShadowDD(ColormapPtr pColormap);
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| 
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| static Bool
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|  winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen);
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| 
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| static Bool
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|  winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen);
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| 
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| /*
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|  * Create the primary surface and attach the clipper.
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|  * Used for both the initial surface creation and during
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|  * WM_DISPLAYCHANGE messages.
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|  */
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| 
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| static Bool
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| winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen)
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| {
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|     winScreenPriv(pScreen);
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|     HRESULT ddrval = DD_OK;
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|     DDSURFACEDESC ddsd;
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| 
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|     /* Describe the primary surface */
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|     ZeroMemory(&ddsd, sizeof(ddsd));
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|     ddsd.dwSize = sizeof(ddsd);
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|     ddsd.dwFlags = DDSD_CAPS;
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|     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
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| 
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|     /* Create the primary surface */
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|     ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2,
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|                                         &ddsd, &pScreenPriv->pddsPrimary, NULL);
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|     if (FAILED(ddrval)) {
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|         ErrorF("winCreatePrimarySurfaceShadowDD - Could not create primary "
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|                "surface: %08x\n", (unsigned int) ddrval);
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|         return FALSE;
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|     }
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| 
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| #if CYGDEBUG
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|     winDebug("winCreatePrimarySurfaceShadowDD - Created primary surface\n");
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| #endif
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| 
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|     /*
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|      * Attach a clipper to the primary surface that will clip our blits to our
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|      * display window.
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|      */
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|     ddrval = IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary,
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|                                             pScreenPriv->pddcPrimary);
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|     if (FAILED(ddrval)) {
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|         ErrorF("winCreatePrimarySurfaceShadowDD - Primary attach clipper "
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|                "failed: %08x\n", (unsigned int) ddrval);
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|         return FALSE;
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|     }
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| 
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| #if CYGDEBUG
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|     winDebug("winCreatePrimarySurfaceShadowDD - Attached clipper to "
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|              "primary surface\n");
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| #endif
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| 
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|     /* Everything was correct */
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|     return TRUE;
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| }
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| 
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| /*
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|  * Detach the clipper and release the primary surface.
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|  * Called from WM_DISPLAYCHANGE.
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|  */
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| 
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| static Bool
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| winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen)
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| {
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|     winScreenPriv(pScreen);
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| 
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|     ErrorF("winReleasePrimarySurfaceShadowDD - Hello\n");
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| 
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|     /* Release the primary surface and clipper, if they exist */
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|     if (pScreenPriv->pddsPrimary) {
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|         /*
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|          * Detach the clipper from the primary surface.
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|          * NOTE: We do this explicity for clarity.  The Clipper is not released.
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|          */
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|         IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary, NULL);
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| 
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|         ErrorF("winReleasePrimarySurfaceShadowDD - Detached clipper\n");
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| 
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|         /* Release the primary surface */
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|         IDirectDrawSurface2_Release(pScreenPriv->pddsPrimary);
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|         pScreenPriv->pddsPrimary = NULL;
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|     }
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| 
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|     ErrorF("winReleasePrimarySurfaceShadowDD - Released primary surface\n");
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| 
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|     return TRUE;
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| }
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| 
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| /*
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|  * Create a DirectDraw surface for the shadow framebuffer; also create
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|  * a primary surface object so we can blit to the display.
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|  * 
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|  * Install a DirectDraw clipper on our primary surface object
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|  * that clips our blits to the unobscured client area of our display window.
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|  */
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| 
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| static Bool
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| winAllocateFBShadowDD(ScreenPtr pScreen)
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| {
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|     winScreenPriv(pScreen);
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|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
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|     HRESULT ddrval = DD_OK;
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|     DDSURFACEDESC ddsd;
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|     DDSURFACEDESC *pddsdShadow = NULL;
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| 
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| #if CYGDEBUG
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|     winDebug("winAllocateFBShadowDD\n");
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| #endif
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| 
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|     /* Create a clipper */
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|     ddrval = (*g_fpDirectDrawCreateClipper) (0,
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|                                              &pScreenPriv->pddcPrimary, NULL);
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|     if (FAILED(ddrval)) {
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|         ErrorF("winAllocateFBShadowDD - Could not create clipper: %08x\n",
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|                (unsigned int) ddrval);
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|         return FALSE;
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|     }
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| 
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| #if CYGDEBUG
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|     winDebug("winAllocateFBShadowDD - Created a clipper\n");
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| #endif
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| 
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|     /* Attach the clipper to our display window */
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|     ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary,
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|                                         0, pScreenPriv->hwndScreen);
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|     if (FAILED(ddrval)) {
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|         ErrorF("winAllocateFBShadowDD - Clipper not attached to "
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|                "window: %08x\n", (unsigned int) ddrval);
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|         return FALSE;
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|     }
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| 
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| #if CYGDEBUG
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|     winDebug("winAllocateFBShadowDD - Attached clipper to window\n");
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| #endif
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| 
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|     /* Create a DirectDraw object, store the address at lpdd */
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|     ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL);
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|     if (FAILED(ddrval)) {
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|         ErrorF("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n",
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|                (unsigned int) ddrval);
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|         return FALSE;
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|     }
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| 
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| #if CYGDEBUG
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|     winDebug("winAllocateFBShadowDD () - Created and initialized DD\n");
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| #endif
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| 
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|     /* Get a DirectDraw2 interface pointer */
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|     ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd,
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|                                         &IID_IDirectDraw2,
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|                                         (LPVOID *) & pScreenPriv->pdd2);
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|     if (FAILED(ddrval)) {
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|         ErrorF("winAllocateFBShadowDD - Failed DD2 query: %08x\n",
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|                (unsigned int) ddrval);
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|         return FALSE;
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|     }
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| 
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|     /* Are we full screen? */
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|     if (pScreenInfo->fFullScreen) {
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|         DDSURFACEDESC ddsdCurrent;
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|         DWORD dwRefreshRateCurrent = 0;
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|         HDC hdc = NULL;
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| 
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|         /* Set the cooperative level to full screen */
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|         ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2,
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|                                                   pScreenPriv->hwndScreen,
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|                                                   DDSCL_EXCLUSIVE
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|                                                   | DDSCL_FULLSCREEN);
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|         if (FAILED(ddrval)) {
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|             ErrorF("winAllocateFBShadowDD - Could not set "
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|                    "cooperative level: %08x\n", (unsigned int) ddrval);
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|             return FALSE;
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|         }
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| 
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|         /*
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|          * We only need to get the current refresh rate for comparison
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|          * if a refresh rate has been passed on the command line.
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|          */
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|         if (pScreenInfo->dwRefreshRate != 0) {
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|             ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent));
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|             ddsdCurrent.dwSize = sizeof(ddsdCurrent);
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| 
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|             /* Get information about current display settings */
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|             ddrval = IDirectDraw2_GetDisplayMode(pScreenPriv->pdd2,
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|                                                  &ddsdCurrent);
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|             if (FAILED(ddrval)) {
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|                 ErrorF("winAllocateFBShadowDD - Could not get current "
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|                        "refresh rate: %08x.  Continuing.\n",
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|                        (unsigned int) ddrval);
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|                 dwRefreshRateCurrent = 0;
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|             }
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|             else {
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|                 /* Grab the current refresh rate */
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|                 dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
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|             }
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|         }
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| 
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|         /* Clean up the refresh rate */
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|         if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) {
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|             /*
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|              * Refresh rate is non-specified or equal to current.
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|              */
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|             pScreenInfo->dwRefreshRate = 0;
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|         }
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| 
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|         /* Grab a device context for the screen */
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|         hdc = GetDC(NULL);
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|         if (hdc == NULL) {
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|             ErrorF("winAllocateFBShadowDD - GetDC () failed\n");
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|             return FALSE;
 | |
|         }
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| 
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|         /* Only change the video mode when different than current mode */
 | |
|         if (!pScreenInfo->fMultipleMonitors
 | |
|             && (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN)
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|                 || pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN)
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|                 || pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL)
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|                 || pScreenInfo->dwRefreshRate != 0)) {
 | |
|             ErrorF("winAllocateFBShadowDD - Changing video mode\n");
 | |
| 
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|             /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
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|             ddrval = IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2,
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|                                                  pScreenInfo->dwWidth,
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|                                                  pScreenInfo->dwHeight,
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|                                                  pScreenInfo->dwBPP,
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|                                                  pScreenInfo->dwRefreshRate, 0);
 | |
|             if (FAILED(ddrval)) {
 | |
|                 ErrorF("winAllocateFBShadowDD - Could not set "
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|                        "full screen display mode: %08x\n",
 | |
|                        (unsigned int) ddrval);
 | |
|                 ErrorF
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|                     ("winAllocateFBShadowDD - Using default driver refresh rate\n");
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|                 ddrval =
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|                     IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2,
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|                                                 pScreenInfo->dwWidth,
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|                                                 pScreenInfo->dwHeight,
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|                                                 pScreenInfo->dwBPP, 0, 0);
 | |
|                 if (FAILED(ddrval)) {
 | |
|                     ErrorF
 | |
|                         ("winAllocateFBShadowDD - Could not set default refresh rate "
 | |
|                          "full screen display mode: %08x\n",
 | |
|                          (unsigned int) ddrval);
 | |
|                     return FALSE;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             ErrorF("winAllocateFBShadowDD - Not changing video mode\n");
 | |
|         }
 | |
| 
 | |
|         /* Release our DC */
 | |
|         ReleaseDC(NULL, hdc);
 | |
|         hdc = NULL;
 | |
|     }
 | |
|     else {
 | |
|         /* Set the cooperative level for windowed mode */
 | |
|         ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2,
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|                                                   pScreenPriv->hwndScreen,
 | |
|                                                   DDSCL_NORMAL);
 | |
|         if (FAILED(ddrval)) {
 | |
|             ErrorF("winAllocateFBShadowDD - Could not set "
 | |
|                    "cooperative level: %08x\n", (unsigned int) ddrval);
 | |
|             return FALSE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Create the primary surface */
 | |
|     if (!winCreatePrimarySurfaceShadowDD(pScreen)) {
 | |
|         ErrorF("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD "
 | |
|                "failed\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Describe the shadow surface to be created */
 | |
|     /* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
 | |
|      * as drawing, locking, and unlocking take forever
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|      * with video memory surfaces.  In addition,
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|      * video memory is a somewhat scarce resource,
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|      * so you shouldn't be allocating video memory when
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|      * you have the option of using system memory instead.
 | |
|      */
 | |
|     ZeroMemory(&ddsd, sizeof(ddsd));
 | |
|     ddsd.dwSize = sizeof(ddsd);
 | |
|     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
 | |
|     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
 | |
|     ddsd.dwHeight = pScreenInfo->dwHeight;
 | |
|     ddsd.dwWidth = pScreenInfo->dwWidth;
 | |
| 
 | |
|     /* Create the shadow surface */
 | |
|     ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2,
 | |
|                                         &ddsd, &pScreenPriv->pddsShadow, NULL);
 | |
|     if (FAILED(ddrval)) {
 | |
|         ErrorF("winAllocateFBShadowDD - Could not create shadow "
 | |
|                "surface: %08x\n", (unsigned int) ddrval);
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
| #if CYGDEBUG
 | |
|     winDebug("winAllocateFBShadowDD - Created shadow\n");
 | |
| #endif
 | |
| 
 | |
|     /* Allocate a DD surface description for our screen privates */
 | |
|     pddsdShadow = pScreenPriv->pddsdShadow = malloc(sizeof(DDSURFACEDESC));
 | |
|     if (pddsdShadow == NULL) {
 | |
|         ErrorF("winAllocateFBShadowDD - Could not allocate surface "
 | |
|                "description memory\n");
 | |
|         return FALSE;
 | |
|     }
 | |
|     ZeroMemory(pddsdShadow, sizeof(*pddsdShadow));
 | |
|     pddsdShadow->dwSize = sizeof(*pddsdShadow);
 | |
| 
 | |
| #if CYGDEBUG
 | |
|     winDebug("winAllocateFBShadowDD - Locking shadow\n");
 | |
| #endif
 | |
| 
 | |
|     /* Lock the shadow surface */
 | |
|     ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
 | |
|                                       NULL, pddsdShadow, DDLOCK_WAIT, NULL);
 | |
|     if (FAILED(ddrval) || pddsdShadow->lpSurface == NULL) {
 | |
|         ErrorF("winAllocateFBShadowDD - Could not lock shadow "
 | |
|                "surface: %08x\n", (unsigned int) ddrval);
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
| #if CYGDEBUG
 | |
|     winDebug("winAllocateFBShadowDD - Locked shadow\n");
 | |
| #endif
 | |
| 
 | |
|     /* We don't know how to deal with anything other than RGB */
 | |
|     if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB)) {
 | |
|         ErrorF("winAllocateFBShadowDD - Color format other than RGB\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Grab the pitch from the surface desc */
 | |
|     pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8)
 | |
|         / pScreenInfo->dwBPP;
 | |
| 
 | |
|     /* Save the pointer to our surface memory */
 | |
|     pScreenInfo->pfb = pddsdShadow->lpSurface;
 | |
| 
 | |
|     /* Grab the color depth and masks from the surface description */
 | |
|     pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask;
 | |
|     pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask;
 | |
|     pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask;
 | |
| 
 | |
| #if CYGDEBUG
 | |
|     winDebug("winAllocateFBShadowDD - Returning\n");
 | |
| #endif
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| static void
 | |
| winFreeFBShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
| 
 | |
|     /* Free the shadow surface, if there is one */
 | |
|     if (pScreenPriv->pddsShadow) {
 | |
|         IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
 | |
|         IDirectDrawSurface2_Release(pScreenPriv->pddsShadow);
 | |
|         pScreenPriv->pddsShadow = NULL;
 | |
|     }
 | |
| 
 | |
|     /* Detach the clipper from the primary surface and release the primary surface, if there is one */
 | |
|     winReleasePrimarySurfaceShadowDD(pScreen);
 | |
| 
 | |
|     /* Release the clipper object */
 | |
|     if (pScreenPriv->pddcPrimary) {
 | |
|         IDirectDrawClipper_Release(pScreenPriv->pddcPrimary);
 | |
|         pScreenPriv->pddcPrimary = NULL;
 | |
|     }
 | |
| 
 | |
|     /* Free the DirectDraw2 object, if there is one */
 | |
|     if (pScreenPriv->pdd2) {
 | |
|         IDirectDraw2_RestoreDisplayMode(pScreenPriv->pdd2);
 | |
|         IDirectDraw2_Release(pScreenPriv->pdd2);
 | |
|         pScreenPriv->pdd2 = NULL;
 | |
|     }
 | |
| 
 | |
|     /* Free the DirectDraw object, if there is one */
 | |
|     if (pScreenPriv->pdd) {
 | |
|         IDirectDraw_Release(pScreenPriv->pdd);
 | |
|         pScreenPriv->pdd = NULL;
 | |
|     }
 | |
| 
 | |
|     /* Invalidate the ScreenInfo's fb pointer */
 | |
|     pScreenInfo->pfb = NULL;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Transfer the damaged regions of the shadow framebuffer to the display.
 | |
|  */
 | |
| 
 | |
| static void
 | |
| winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
|     RegionPtr damage = shadowDamage(pBuf);
 | |
|     HRESULT ddrval = DD_OK;
 | |
|     RECT rcDest, rcSrc;
 | |
|     POINT ptOrigin;
 | |
|     DWORD dwBox = RegionNumRects(damage);
 | |
|     BoxPtr pBox = RegionRects(damage);
 | |
|     HRGN hrgnTemp = NULL, hrgnCombined = NULL;
 | |
| 
 | |
|     /*
 | |
|      * Return immediately if the app is not active
 | |
|      * and we are fullscreen, or if we have a bad display depth
 | |
|      */
 | |
|     if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
 | |
|         || pScreenPriv->fBadDepth)
 | |
|         return;
 | |
| 
 | |
|     /* Return immediately if we didn't get needed surfaces */
 | |
|     if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow)
 | |
|         return;
 | |
| 
 | |
|     /* Get the origin of the window in the screen coords */
 | |
|     ptOrigin.x = pScreenInfo->dwXOffset;
 | |
|     ptOrigin.y = pScreenInfo->dwYOffset;
 | |
|     MapWindowPoints(pScreenPriv->hwndScreen,
 | |
|                     HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
 | |
| 
 | |
|     /* Unlock the shadow surface, so we can blit */
 | |
|     ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
 | |
|     if (FAILED(ddrval)) {
 | |
|         ErrorF("winShadowUpdateDD - Unlock failed\n");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     /*
 | |
|      * Handle small regions with multiple blits,
 | |
|      * handle large regions by creating a clipping region and 
 | |
|      * doing a single blit constrained to that clipping region.
 | |
|      */
 | |
|     if (pScreenInfo->dwClipUpdatesNBoxes == 0
 | |
|         || dwBox < pScreenInfo->dwClipUpdatesNBoxes) {
 | |
|         /* Loop through all boxes in the damaged region */
 | |
|         while (dwBox--) {
 | |
|             /* Assign damage box to source rectangle */
 | |
|             rcSrc.left = pBox->x1;
 | |
|             rcSrc.top = pBox->y1;
 | |
|             rcSrc.right = pBox->x2;
 | |
|             rcSrc.bottom = pBox->y2;
 | |
| 
 | |
|             /* Calculate destination rectange */
 | |
|             rcDest.left = ptOrigin.x + rcSrc.left;
 | |
|             rcDest.top = ptOrigin.y + rcSrc.top;
 | |
|             rcDest.right = ptOrigin.x + rcSrc.right;
 | |
|             rcDest.bottom = ptOrigin.y + rcSrc.bottom;
 | |
| 
 | |
|             /* Blit the damaged areas */
 | |
|             ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
 | |
|                                              &rcDest,
 | |
|                                              pScreenPriv->pddsShadow,
 | |
|                                              &rcSrc, DDBLT_WAIT, NULL);
 | |
| 
 | |
|             /* Get a pointer to the next box */
 | |
|             ++pBox;
 | |
|         }
 | |
|     }
 | |
|     else {
 | |
|         BoxPtr pBoxExtents = RegionExtents(damage);
 | |
| 
 | |
|         /* Compute a GDI region from the damaged region */
 | |
|         hrgnCombined = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
 | |
|         dwBox--;
 | |
|         pBox++;
 | |
|         while (dwBox--) {
 | |
|             hrgnTemp = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
 | |
|             CombineRgn(hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
 | |
|             DeleteObject(hrgnTemp);
 | |
|             pBox++;
 | |
|         }
 | |
| 
 | |
|         /* Install the GDI region as a clipping region */
 | |
|         SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined);
 | |
|         DeleteObject(hrgnCombined);
 | |
|         hrgnCombined = NULL;
 | |
| 
 | |
|         /* Calculating a bounding box for the source is easy */
 | |
|         rcSrc.left = pBoxExtents->x1;
 | |
|         rcSrc.top = pBoxExtents->y1;
 | |
|         rcSrc.right = pBoxExtents->x2;
 | |
|         rcSrc.bottom = pBoxExtents->y2;
 | |
| 
 | |
|         /* Calculating a bounding box for the destination is trickier */
 | |
|         rcDest.left = ptOrigin.x + rcSrc.left;
 | |
|         rcDest.top = ptOrigin.y + rcSrc.top;
 | |
|         rcDest.right = ptOrigin.x + rcSrc.right;
 | |
|         rcDest.bottom = ptOrigin.y + rcSrc.bottom;
 | |
| 
 | |
|         /* Our Blt should be clipped to the invalidated region */
 | |
|         ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
 | |
|                                          &rcDest,
 | |
|                                          pScreenPriv->pddsShadow,
 | |
|                                          &rcSrc, DDBLT_WAIT, NULL);
 | |
| 
 | |
|         /* Reset the clip region */
 | |
|         SelectClipRgn(pScreenPriv->hdcScreen, NULL);
 | |
|     }
 | |
| 
 | |
|     /* Relock the shadow surface */
 | |
|     ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
 | |
|                                       NULL,
 | |
|                                       pScreenPriv->pddsdShadow,
 | |
|                                       DDLOCK_WAIT, NULL);
 | |
|     if (FAILED(ddrval)) {
 | |
|         ErrorF("winShadowUpdateDD - Lock failed\n");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     /* Has our memory pointer changed? */
 | |
|     if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) {
 | |
|         ErrorF("winShadowUpdateDD - Memory location of the shadow "
 | |
|                "surface has changed, trying to update the root window "
 | |
|                "pixmap header to point to the new address.  If you get "
 | |
|                "this message and " PROJECT_NAME " freezes or crashes "
 | |
|                "after this message then send a problem report and your "
 | |
|                "%s file to " BUILDERADDR "\n", g_pszLogFile);
 | |
| 
 | |
|         /* Location of shadow framebuffer has changed */
 | |
|         winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| winInitScreenShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
| 
 | |
|     /* Get a device context for the screen  */
 | |
|     pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen);
 | |
| 
 | |
|     return winAllocateFBShadowDD(pScreen);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Call the wrapped CloseScreen function.
 | |
|  * 
 | |
|  * Free our resources and private structures.
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winCloseScreenShadowDD(int nIndex, ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
|     Bool fReturn;
 | |
| 
 | |
| #if CYGDEBUG
 | |
|     winDebug("winCloseScreenShadowDD - Freeing screen resources\n");
 | |
| #endif
 | |
| 
 | |
|     /* Flag that the screen is closed */
 | |
|     pScreenPriv->fClosed = TRUE;
 | |
|     pScreenPriv->fActive = FALSE;
 | |
| 
 | |
|     /* Call the wrapped CloseScreen procedure */
 | |
|     WIN_UNWRAP(CloseScreen);
 | |
|     if (pScreen->CloseScreen)
 | |
|         fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
 | |
| 
 | |
|     winFreeFBShadowDD(pScreen);
 | |
| 
 | |
|     /* Free the screen DC */
 | |
|     ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
 | |
| 
 | |
|     /* Delete the window property */
 | |
|     RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
 | |
| 
 | |
|     /* Delete tray icon, if we have one */
 | |
|     if (!pScreenInfo->fNoTrayIcon)
 | |
|         winDeleteNotifyIcon(pScreenPriv);
 | |
| 
 | |
|     /* Free the exit confirmation dialog box, if it exists */
 | |
|     if (g_hDlgExit != NULL) {
 | |
|         DestroyWindow(g_hDlgExit);
 | |
|         g_hDlgExit = NULL;
 | |
|     }
 | |
| 
 | |
|     /* Kill our window */
 | |
|     if (pScreenPriv->hwndScreen) {
 | |
|         DestroyWindow(pScreenPriv->hwndScreen);
 | |
|         pScreenPriv->hwndScreen = NULL;
 | |
|     }
 | |
| 
 | |
| #if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
 | |
|     /* Destroy the thread startup mutex */
 | |
|     pthread_mutex_destroy(&pScreenPriv->pmServerStarted);
 | |
| #endif
 | |
| 
 | |
|     /* Kill our screeninfo's pointer to the screen */
 | |
|     pScreenInfo->pScreen = NULL;
 | |
| 
 | |
|     /* Free the screen privates for this screen */
 | |
|     free((pointer) pScreenPriv);
 | |
| 
 | |
|     return fReturn;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Tell mi what sort of visuals we need.
 | |
|  * 
 | |
|  * Generally we only need one visual, as our screen can only
 | |
|  * handle one format at a time, I believe.  You may want
 | |
|  * to verify that last sentence.
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winInitVisualsShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
|     DWORD dwRedBits, dwGreenBits, dwBlueBits;
 | |
| 
 | |
|     /* Count the number of ones in each color mask */
 | |
|     dwRedBits = winCountBits(pScreenPriv->dwRedMask);
 | |
|     dwGreenBits = winCountBits(pScreenPriv->dwGreenMask);
 | |
|     dwBlueBits = winCountBits(pScreenPriv->dwBlueMask);
 | |
| 
 | |
|     /* Store the maximum number of ones in a color mask as the bitsPerRGB */
 | |
|     if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
 | |
|         pScreenPriv->dwBitsPerRGB = 8;
 | |
|     else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
 | |
|         pScreenPriv->dwBitsPerRGB = dwRedBits;
 | |
|     else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
 | |
|         pScreenPriv->dwBitsPerRGB = dwGreenBits;
 | |
|     else
 | |
|         pScreenPriv->dwBitsPerRGB = dwBlueBits;
 | |
| 
 | |
|     ErrorF("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d "
 | |
|            "bpp %d\n",
 | |
|            (unsigned int) pScreenPriv->dwRedMask,
 | |
|            (unsigned int) pScreenPriv->dwGreenMask,
 | |
|            (unsigned int) pScreenPriv->dwBlueMask,
 | |
|            (int) pScreenPriv->dwBitsPerRGB,
 | |
|            (int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP);
 | |
| 
 | |
|     /* Create a single visual according to the Windows screen depth */
 | |
|     switch (pScreenInfo->dwDepth) {
 | |
|     case 24:
 | |
|     case 16:
 | |
|     case 15:
 | |
|         /* Create the real visual */
 | |
|         if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
 | |
|                                       TrueColorMask,
 | |
|                                       pScreenPriv->dwBitsPerRGB,
 | |
|                                       TrueColor,
 | |
|                                       pScreenPriv->dwRedMask,
 | |
|                                       pScreenPriv->dwGreenMask,
 | |
|                                       pScreenPriv->dwBlueMask)) {
 | |
|             ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
 | |
|                    "failed for TrueColor\n");
 | |
|             return FALSE;
 | |
|         }
 | |
| 
 | |
| #ifdef XWIN_EMULATEPSEUDO
 | |
|         if (!pScreenInfo->fEmulatePseudo)
 | |
|             break;
 | |
| 
 | |
|         /* Setup a pseudocolor visual */
 | |
|         if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) {
 | |
|             ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
 | |
|                    "failed for PseudoColor\n");
 | |
|             return FALSE;
 | |
|         }
 | |
| #endif
 | |
|         break;
 | |
| 
 | |
|     case 8:
 | |
|         if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
 | |
|                                       pScreenInfo->fFullScreen
 | |
|                                       ? PseudoColorMask : StaticColorMask,
 | |
|                                       pScreenPriv->dwBitsPerRGB,
 | |
|                                       pScreenInfo->fFullScreen
 | |
|                                       ? PseudoColor : StaticColor,
 | |
|                                       pScreenPriv->dwRedMask,
 | |
|                                       pScreenPriv->dwGreenMask,
 | |
|                                       pScreenPriv->dwBlueMask)) {
 | |
|             ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
 | |
|                    "failed\n");
 | |
|             return FALSE;
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|     default:
 | |
|         ErrorF("winInitVisualsShadowDD - Unknown screen depth\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
| #if CYGDEBUG
 | |
|     winDebug("winInitVisualsShadowDD - Returning\n");
 | |
| #endif
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Adjust the user proposed video mode
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winAdjustVideoModeShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
|     HDC hdc = NULL;
 | |
|     DWORD dwBPP;
 | |
| 
 | |
|     /* We're in serious trouble if we can't get a DC */
 | |
|     hdc = GetDC(NULL);
 | |
|     if (hdc == NULL) {
 | |
|         ErrorF("winAdjustVideoModeShadowDD - GetDC () failed\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Query GDI for current display depth */
 | |
|     dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
 | |
| 
 | |
|     /* DirectDraw can only change the depth in fullscreen mode */
 | |
|     if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) {
 | |
|         /* Otherwise, We'll use GDI's depth */
 | |
|         pScreenInfo->dwBPP = dwBPP;
 | |
|     }
 | |
| 
 | |
|     /* Release our DC */
 | |
|     ReleaseDC(NULL, hdc);
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Blt exposed regions to the screen
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winBltExposedRegionsShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
|     RECT rcSrc, rcDest;
 | |
|     POINT ptOrigin;
 | |
|     HDC hdcUpdate = NULL;
 | |
|     PAINTSTRUCT ps;
 | |
|     HRESULT ddrval = DD_OK;
 | |
|     Bool fReturn = TRUE;
 | |
|     Bool fLocked = TRUE;
 | |
|     int i;
 | |
| 
 | |
|     /* BeginPaint gives us an hdc that clips to the invalidated region */
 | |
|     hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps);
 | |
|     if (hdcUpdate == NULL) {
 | |
|         ErrorF("winBltExposedRegionsShadowDD - BeginPaint () returned "
 | |
|                "a NULL device context handle.  Aborting blit attempt.\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Unlock the shadow surface, so we can blit */
 | |
|     ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
 | |
|     if (FAILED(ddrval)) {
 | |
|         fReturn = FALSE;
 | |
|         goto winBltExposedRegionsShadowDD_Exit;
 | |
|     }
 | |
|     else {
 | |
|         /* Flag that we have unlocked the shadow surface */
 | |
|         fLocked = FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Get the origin of the window in the screen coords */
 | |
|     ptOrigin.x = pScreenInfo->dwXOffset;
 | |
|     ptOrigin.y = pScreenInfo->dwYOffset;
 | |
| 
 | |
|     MapWindowPoints(pScreenPriv->hwndScreen,
 | |
|                     HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
 | |
|     rcDest.left = ptOrigin.x;
 | |
|     rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
 | |
|     rcDest.top = ptOrigin.y;
 | |
|     rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
 | |
| 
 | |
|     /* Source can be enter shadow surface, as Blt should clip */
 | |
|     rcSrc.left = 0;
 | |
|     rcSrc.top = 0;
 | |
|     rcSrc.right = pScreenInfo->dwWidth;
 | |
|     rcSrc.bottom = pScreenInfo->dwHeight;
 | |
| 
 | |
|     /* Try to regain the primary surface and blit again if we've lost it */
 | |
|     for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) {
 | |
|         /* Our Blt should be clipped to the invalidated region */
 | |
|         ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
 | |
|                                          &rcDest,
 | |
|                                          pScreenPriv->pddsShadow,
 | |
|                                          &rcSrc, DDBLT_WAIT, NULL);
 | |
|         if (ddrval == DDERR_SURFACELOST) {
 | |
|             /* Surface was lost */
 | |
|             ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
 | |
|                    "reported that the primary surface was lost, "
 | |
|                    "trying to restore, retry: %d\n", i + 1);
 | |
| 
 | |
|             /* Try to restore the surface, once */
 | |
|             ddrval = IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary);
 | |
|             ErrorF("winBltExposedRegionsShadowDD - "
 | |
|                    "IDirectDrawSurface2_Restore returned: ");
 | |
|             if (ddrval == DD_OK)
 | |
|                 ErrorF("DD_OK\n");
 | |
|             else if (ddrval == DDERR_WRONGMODE)
 | |
|                 ErrorF("DDERR_WRONGMODE\n");
 | |
|             else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
 | |
|                 ErrorF("DDERR_INCOMPATIBLEPRIMARY\n");
 | |
|             else if (ddrval == DDERR_UNSUPPORTED)
 | |
|                 ErrorF("DDERR_UNSUPPORTED\n");
 | |
|             else if (ddrval == DDERR_INVALIDPARAMS)
 | |
|                 ErrorF("DDERR_INVALIDPARAMS\n");
 | |
|             else if (ddrval == DDERR_INVALIDOBJECT)
 | |
|                 ErrorF("DDERR_INVALIDOBJECT\n");
 | |
|             else
 | |
|                 ErrorF("unknown error: %08x\n", (unsigned int) ddrval);
 | |
| 
 | |
|             /* Loop around to try the blit one more time */
 | |
|             continue;
 | |
|         }
 | |
|         else if (FAILED(ddrval)) {
 | |
|             fReturn = FALSE;
 | |
|             ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
 | |
|                    "failed, but surface not lost: %08x %d\n",
 | |
|                    (unsigned int) ddrval, (int) ddrval);
 | |
|             goto winBltExposedRegionsShadowDD_Exit;
 | |
|         }
 | |
|         else {
 | |
|             /* Success, stop looping */
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Relock the shadow surface */
 | |
|     ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
 | |
|                                       NULL,
 | |
|                                       pScreenPriv->pddsdShadow,
 | |
|                                       DDLOCK_WAIT, NULL);
 | |
|     if (FAILED(ddrval)) {
 | |
|         fReturn = FALSE;
 | |
|         ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock "
 | |
|                "failed\n");
 | |
|         goto winBltExposedRegionsShadowDD_Exit;
 | |
|     }
 | |
|     else {
 | |
|         /* Indicate that we have relocked the shadow surface */
 | |
|         fLocked = TRUE;
 | |
|     }
 | |
| 
 | |
|     /* Has our memory pointer changed? */
 | |
|     if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
 | |
|         winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
 | |
| 
 | |
|  winBltExposedRegionsShadowDD_Exit:
 | |
|     /* EndPaint frees the DC */
 | |
|     if (hdcUpdate != NULL)
 | |
|         EndPaint(pScreenPriv->hwndScreen, &ps);
 | |
| 
 | |
|     /*
 | |
|      * Relock the surface if it is not locked.  We don't care if locking fails,
 | |
|      * as it will cause the server to shutdown within a few more operations.
 | |
|      */
 | |
|     if (!fLocked) {
 | |
|         IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
 | |
|                                  NULL,
 | |
|                                  pScreenPriv->pddsdShadow, DDLOCK_WAIT, NULL);
 | |
| 
 | |
|         /* Has our memory pointer changed? */
 | |
|         if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
 | |
|             winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
 | |
| 
 | |
|         fLocked = TRUE;
 | |
|     }
 | |
|     return fReturn;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Do any engine-specific appliation-activation processing
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winActivateAppShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
| 
 | |
|     /*
 | |
|      * Do we have a surface?
 | |
|      * Are we active?
 | |
|      * Are we fullscreen?
 | |
|      */
 | |
|     if (pScreenPriv != NULL
 | |
|         && pScreenPriv->pddsPrimary != NULL && pScreenPriv->fActive) {
 | |
|         /* Primary surface was lost, restore it */
 | |
|         IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary);
 | |
|     }
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Reblit the shadow framebuffer to the screen.
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winRedrawScreenShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
|     HRESULT ddrval = DD_OK;
 | |
|     RECT rcSrc, rcDest;
 | |
|     POINT ptOrigin;
 | |
| 
 | |
|     /* Get the origin of the window in the screen coords */
 | |
|     ptOrigin.x = pScreenInfo->dwXOffset;
 | |
|     ptOrigin.y = pScreenInfo->dwYOffset;
 | |
|     MapWindowPoints(pScreenPriv->hwndScreen,
 | |
|                     HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
 | |
|     rcDest.left = ptOrigin.x;
 | |
|     rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
 | |
|     rcDest.top = ptOrigin.y;
 | |
|     rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
 | |
| 
 | |
|     /* Source can be entire shadow surface, as Blt should clip for us */
 | |
|     rcSrc.left = 0;
 | |
|     rcSrc.top = 0;
 | |
|     rcSrc.right = pScreenInfo->dwWidth;
 | |
|     rcSrc.bottom = pScreenInfo->dwHeight;
 | |
| 
 | |
|     /* Redraw the whole window, to take account for the new colors */
 | |
|     ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
 | |
|                                      &rcDest,
 | |
|                                      pScreenPriv->pddsShadow,
 | |
|                                      &rcSrc, DDBLT_WAIT, NULL);
 | |
|     if (FAILED(ddrval)) {
 | |
|         ErrorF("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () "
 | |
|                "failed: %08x\n", (unsigned int) ddrval);
 | |
|     }
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Realize the currently installed colormap
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Install the specified colormap
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winInstallColormapShadowDD(ColormapPtr pColormap)
 | |
| {
 | |
|     ScreenPtr pScreen = pColormap->pScreen;
 | |
| 
 | |
|     winScreenPriv(pScreen);
 | |
|     winCmapPriv(pColormap);
 | |
|     HRESULT ddrval = DD_OK;
 | |
| 
 | |
|     /* Install the DirectDraw palette on the primary surface */
 | |
|     ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary,
 | |
|                                             pCmapPriv->lpDDPalette);
 | |
|     if (FAILED(ddrval)) {
 | |
|         ErrorF("winInstallColormapShadowDD - Failed installing the "
 | |
|                "DirectDraw palette.\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Save a pointer to the newly installed colormap */
 | |
|     pScreenPriv->pcmapInstalled = pColormap;
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Store the specified colors in the specified colormap
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winStoreColorsShadowDD(ColormapPtr pColormap, int ndef, xColorItem * pdefs)
 | |
| {
 | |
|     ScreenPtr pScreen = pColormap->pScreen;
 | |
| 
 | |
|     winScreenPriv(pScreen);
 | |
|     winCmapPriv(pColormap);
 | |
|     ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
 | |
|     HRESULT ddrval = DD_OK;
 | |
| 
 | |
|     /* Put the X colormap entries into the Windows logical palette */
 | |
|     ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette,
 | |
|                                            0,
 | |
|                                            pdefs[0].pixel,
 | |
|                                            ndef,
 | |
|                                            pCmapPriv->peColors
 | |
|                                            + pdefs[0].pixel);
 | |
|     if (FAILED(ddrval)) {
 | |
|         ErrorF("winStoreColorsShadowDD - SetEntries () failed\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Don't install the DirectDraw palette if the colormap is not installed */
 | |
|     if (pColormap != curpmap) {
 | |
|         return TRUE;
 | |
|     }
 | |
| 
 | |
|     if (!winInstallColormapShadowDD(pColormap)) {
 | |
|         ErrorF("winStoreColorsShadowDD - Failed installing colormap\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Colormap initialization procedure
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winCreateColormapShadowDD(ColormapPtr pColormap)
 | |
| {
 | |
|     HRESULT ddrval = DD_OK;
 | |
|     ScreenPtr pScreen = pColormap->pScreen;
 | |
| 
 | |
|     winScreenPriv(pScreen);
 | |
|     winCmapPriv(pColormap);
 | |
| 
 | |
|     /* Create a DirectDraw palette */
 | |
|     ddrval = IDirectDraw2_CreatePalette(pScreenPriv->pdd,
 | |
|                                         DDPCAPS_8BIT | DDPCAPS_ALLOW256,
 | |
|                                         pCmapPriv->peColors,
 | |
|                                         &pCmapPriv->lpDDPalette, NULL);
 | |
|     if (FAILED(ddrval)) {
 | |
|         ErrorF("winCreateColormapShadowDD - CreatePalette failed\n");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Colormap destruction procedure
 | |
|  */
 | |
| 
 | |
| static Bool
 | |
| winDestroyColormapShadowDD(ColormapPtr pColormap)
 | |
| {
 | |
|     winScreenPriv(pColormap->pScreen);
 | |
|     winCmapPriv(pColormap);
 | |
|     HRESULT ddrval = DD_OK;
 | |
| 
 | |
|     /*
 | |
|      * Is colormap to be destroyed the default?
 | |
|      *
 | |
|      * Non-default colormaps should have had winUninstallColormap
 | |
|      * called on them before we get here.  The default colormap
 | |
|      * will not have had winUninstallColormap called on it.  Thus,
 | |
|      * we need to handle the default colormap in a special way.
 | |
|      */
 | |
|     if (pColormap->flags & IsDefault) {
 | |
| #if CYGDEBUG
 | |
|         winDebug("winDestroyColormapShadowDD - Destroying default "
 | |
|                  "colormap\n");
 | |
| #endif
 | |
| 
 | |
|         /*
 | |
|          * FIXME: Walk the list of all screens, popping the default
 | |
|          * palette out of each screen device context.
 | |
|          */
 | |
| 
 | |
|         /* Pop the palette out of the primary surface */
 | |
|         ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary, NULL);
 | |
|         if (FAILED(ddrval)) {
 | |
|             ErrorF("winDestroyColormapShadowDD - Failed freeing the "
 | |
|                    "default colormap DirectDraw palette.\n");
 | |
|             return FALSE;
 | |
|         }
 | |
| 
 | |
|         /* Clear our private installed colormap pointer */
 | |
|         pScreenPriv->pcmapInstalled = NULL;
 | |
|     }
 | |
| 
 | |
|     /* Release the palette */
 | |
|     IDirectDrawPalette_Release(pCmapPriv->lpDDPalette);
 | |
| 
 | |
|     /* Invalidate the colormap privates */
 | |
|     pCmapPriv->lpDDPalette = NULL;
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Set engine specific functions
 | |
|  */
 | |
| 
 | |
| Bool
 | |
| winSetEngineFunctionsShadowDD(ScreenPtr pScreen)
 | |
| {
 | |
|     winScreenPriv(pScreen);
 | |
|     winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
 | |
| 
 | |
|     /* Set our pointers */
 | |
|     pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD;
 | |
|     pScreenPriv->pwinFreeFB = winFreeFBShadowDD;
 | |
|     pScreenPriv->pwinShadowUpdate = winShadowUpdateDD;
 | |
|     pScreenPriv->pwinInitScreen = winInitScreenShadowDD;
 | |
|     pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD;
 | |
|     pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD;
 | |
|     pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD;
 | |
|     if (pScreenInfo->fFullScreen)
 | |
|         pScreenPriv->pwinCreateBoundingWindow =
 | |
|             winCreateBoundingWindowFullScreen;
 | |
|     else
 | |
|         pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
 | |
|     pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
 | |
|     pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD;
 | |
|     pScreenPriv->pwinActivateApp = winActivateAppShadowDD;
 | |
|     pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD;
 | |
|     pScreenPriv->pwinRealizeInstalledPalette
 | |
|         = winRealizeInstalledPaletteShadowDD;
 | |
|     pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD;
 | |
|     pScreenPriv->pwinStoreColors = winStoreColorsShadowDD;
 | |
|     pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD;
 | |
|     pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD;
 | |
|     pScreenPriv->pwinHotKeyAltTab =
 | |
|         (winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA;
 | |
|     pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD;
 | |
|     pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD;
 | |
| #ifdef XWIN_MULTIWINDOW
 | |
|     pScreenPriv->pwinFinishCreateWindowsWindow =
 | |
|         (winFinishCreateWindowsWindowProcPtr) (void (*)(void)) NoopDDA;
 | |
| #endif
 | |
| 
 | |
|     return TRUE;
 | |
| }
 |