As we can't actually accelerate anything interesting here, just migrate out once and call fbSolidBoxClipped instead of taking a round trip via offscreen memory with exaSolidBoxClipped. Reuse pending damage region for extents and to prevent any actual migration of pixmap contents when we're overwriting the whole pending damage region. Remove superfluous manual damage tracking. |
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.. | ||
Makefile.am | ||
exa.c | ||
exa.h | ||
exa_accel.c | ||
exa_migration.c | ||
exa_offscreen.c | ||
exa_priv.h | ||
exa_render.c | ||
exa_unaccel.c |