RandR matrix computations lose too much precision in fixed point; computations using the inverted matrix can be as much as 10 pixels off. Convert them to double precision values and pass those around. These API changes are fairly heavyweight; the official Render interface remains fixed point, so the fixed point matrix comes along for the ride everywhere. |
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| dmx | ||
| kdrive | ||
| vfb | ||
| xfree86 | ||
| xnest | ||
| xquartz | ||
| xwin | ||
| Makefile.am | ||