RandR matrix computations lose too much precision in fixed point; computations using the inverted matrix can be as much as 10 pixels off. Convert them to double precision values and pass those around. These API changes are fairly heavyweight; the official Render interface remains fixed point, so the fixed point matrix comes along for the ride everywhere. |
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| .. | ||
| Makefile.am | ||
| mirandr.c | ||
| randr.c | ||
| randrstr.h | ||
| rrcrtc.c | ||
| rrdispatch.c | ||
| rrinfo.c | ||
| rrmode.c | ||
| rroutput.c | ||
| rrpointer.c | ||
| rrproperty.c | ||
| rrscreen.c | ||
| rrsdispatch.c | ||
| rrxinerama.c | ||