1342 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1342 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
 | |
|  * GLX implementation that uses Apple's OpenGL.framework
 | |
|  * (Indirect rendering path)
 | |
|  */
 | |
| /*
 | |
|  * Copyright (c) 2002 Greg Parker. All Rights Reserved.
 | |
|  * Copyright (c) 2002 Apple Computer, Inc.
 | |
|  *
 | |
|  * Portions of this file are copied from xf86glx.c,
 | |
|  * which contains the following copyright:
 | |
|  *
 | |
|  * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
 | |
|  * All Rights Reserved.
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice shall be included in
 | |
|  * all copies or substantial portions of the Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 | |
|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | |
|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | |
|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | |
|  * DEALINGS IN THE SOFTWARE.
 | |
|  *
 | |
|  * Except as contained in this notice, the name(s) of the above copyright
 | |
|  * holders shall not be used in advertising or otherwise to promote the sale,
 | |
|  * use or other dealings in this Software without prior written authorization.
 | |
|  */
 | |
| /* $XFree86: xc/programs/Xserver/GL/apple/indirect.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */
 | |
| 
 | |
| #include "dri.h"
 | |
| #include "quartz.h"
 | |
| 
 | |
| #include <CoreGraphics/CoreGraphics.h>
 | |
| #include <OpenGL/OpenGL.h>
 | |
| #include <OpenGL/CGLContext.h>
 | |
| 
 | |
| // X11 and X11's glx
 | |
| #include <miscstruct.h>
 | |
| #include <windowstr.h>
 | |
| #include <resource.h>
 | |
| #include <GL/glxint.h>
 | |
| #include <GL/glxtokens.h>
 | |
| #include <scrnintstr.h>
 | |
| #include <glxserver.h>
 | |
| #include <glxscreens.h>
 | |
| #include <glxdrawable.h>
 | |
| #include <glxcontext.h>
 | |
| #include <glxext.h>
 | |
| #include <glxutil.h>
 | |
| #include <glxscreens.h>
 | |
| #include <GL/internal/glcore.h>
 | |
| #include "x-hash.h"
 | |
| #include "x-list.h"
 | |
| 
 | |
| // ggs: needed to call back to glx with visual configs
 | |
| extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
 | |
| 
 | |
| 
 | |
| // Write debugging output, or not
 | |
| #ifdef GLAQUA_DEBUG
 | |
| #define GLAQUA_DEBUG_MSG ErrorF
 | |
| #else
 | |
| #define GLAQUA_DEBUG_MSG(a, ...)
 | |
| #endif
 | |
| 
 | |
| // The following GL functions don't have an EXT suffix in OpenGL.framework.
 | |
| GLboolean glAreTexturesResidentEXT(GLsizei a, const GLuint *b, GLboolean *c) {
 | |
|     return glAreTexturesResident(a, b, c);
 | |
| }
 | |
| void glDeleteTexturesEXT(GLsizei d, const GLuint *e) {
 | |
|     glDeleteTextures(d, e);
 | |
| }
 | |
| void glGenTexturesEXT(GLsizei f, GLuint *g) {
 | |
|     glGenTextures(f, g);
 | |
| }
 | |
| GLboolean glIsTextureEXT(GLuint h) {
 | |
|     return glIsTexture(h);
 | |
| }
 | |
| 
 | |
| // some prototypes
 | |
| static Bool glAquaScreenProbe(int screen);
 | |
| static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
 | |
| 			      int *nvisualp, int *ndepthp,
 | |
| 			      int *rootDepthp, VisualID *defaultVisp,
 | |
| 			      unsigned long sizes, int bitsPerRGB);
 | |
| static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
 | |
| 				   void **privates);
 | |
| static __GLinterface *glAquaCreateContext(__GLimports *imports,
 | |
| 					  __GLcontextModes *mode,
 | |
| 					  __GLinterface *shareGC);
 | |
| static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
 | |
| static void glAquaResetExtension(void);
 | |
| 
 | |
| /*
 | |
|  * This structure is statically allocated in the __glXScreens[]
 | |
|  * structure.  This struct is not used anywhere other than in
 | |
|  * __glXScreenInit to initialize each of the active screens
 | |
|  * (__glXActiveScreens[]).  Several of the fields must be initialized by
 | |
|  * the screenProbe routine before they are copied to the active screens
 | |
|  * struct.  In particular, the contextCreate, pGlxVisual, numVisuals,
 | |
|  * and numUsableVisuals fields must be initialized.
 | |
|  */
 | |
| __GLXscreenInfo __glDDXScreenInfo = {
 | |
|     glAquaScreenProbe,   /* Must be generic and handle all screens */
 | |
|     glAquaCreateContext, /* Substitute screen's createContext routine */
 | |
|     glAquaCreateBuffer,  /* Substitute screen's createBuffer routine */
 | |
|     NULL,                 /* Set up pGlxVisual in probe */
 | |
|     NULL,                 /* Set up pVisualPriv in probe */
 | |
|     0,                    /* Set up numVisuals in probe */
 | |
|     0,                    /* Set up numUsableVisuals in probe */
 | |
|     "Vendor String",      /* GLXvendor is overwritten by __glXScreenInit */
 | |
|     "Version String",     /* GLXversion is overwritten by __glXScreenInit */
 | |
|     "Extensions String",  /* GLXextensions is overwritten by __glXScreenInit */
 | |
|     NULL                  /* WrappedPositionWindow is overwritten */
 | |
| };
 | |
| 
 | |
| __GLXextensionInfo __glDDXExtensionInfo = {
 | |
|     GL_CORE_APPLE,
 | |
|     glAquaResetExtension,
 | |
|     glAquaInitVisuals,
 | |
|     glAquaSetVisualConfigs
 | |
| };
 | |
| 
 | |
| // prototypes
 | |
| 
 | |
| static GLboolean glAquaDestroyContext(__GLcontext *gc);
 | |
| static GLboolean glAquaLoseCurrent(__GLcontext *gc);
 | |
| static GLboolean glAquaMakeCurrent(__GLcontext *gc);
 | |
| static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
 | |
| static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
 | |
| 			    GLuint mask);
 | |
| static GLboolean glAquaForceCurrent(__GLcontext *gc);
 | |
| 
 | |
| /* Drawing surface notification callbacks */
 | |
| static GLboolean glAquaNotifyResize(__GLcontext *gc);
 | |
| static void glAquaNotifyDestroy(__GLcontext *gc);
 | |
| static void glAquaNotifySwapBuffers(__GLcontext *gc);
 | |
| 
 | |
| /* Dispatch table override control for external agents like libGLS */
 | |
| static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc);
 | |
| static void glAquaBeginDispatchOverride(__GLcontext *gc);
 | |
| static void glAquaEndDispatchOverride(__GLcontext *gc);
 | |
| 
 | |
| static __GLexports glAquaExports = {
 | |
|     glAquaDestroyContext,
 | |
|     glAquaLoseCurrent,
 | |
|     glAquaMakeCurrent,
 | |
|     glAquaShareContext,
 | |
|     glAquaCopyContext,
 | |
|     glAquaForceCurrent,
 | |
| 
 | |
|     glAquaNotifyResize,
 | |
|     glAquaNotifyDestroy,
 | |
|     glAquaNotifySwapBuffers,
 | |
| 
 | |
|     glAquaDispatchExec,
 | |
|     glAquaBeginDispatchOverride,
 | |
|     glAquaEndDispatchOverride
 | |
| };
 | |
| 
 | |
| typedef struct {
 | |
|     int num_vis;
 | |
|     __GLXvisualConfig *glx_vis;
 | |
|     void **priv;
 | |
| 
 | |
|     // wrapped screen functions
 | |
|     RealizeWindowProcPtr RealizeWindow;
 | |
|     UnrealizeWindowProcPtr UnrealizeWindow;
 | |
| } glAquaScreenRec;
 | |
| 
 | |
| static glAquaScreenRec glAquaScreens[MAXSCREENS];
 | |
| 
 | |
| // __GLdrawablePrivate->private
 | |
| typedef struct {
 | |
|     DrawablePtr pDraw;
 | |
|     xp_surface_id sid;
 | |
| } GLAquaDrawableRec;
 | |
| 
 | |
| struct __GLcontextRec {
 | |
|   struct __GLinterfaceRec interface; // required to be first
 | |
| 
 | |
|   CGLContextObj ctx;
 | |
|   CGLPixelFormatObj pixelFormat;
 | |
| 
 | |
|   /* set when attached */
 | |
|   xp_surface_id sid;
 | |
| 
 | |
|   unsigned isAttached :1;
 | |
| };
 | |
| 
 | |
| /* maps from surface id -> list of __GLcontext */
 | |
| static x_hash_table *surface_hash;
 | |
| 
 | |
| 
 | |
| // Context manipulation; return GL_FALSE on failure
 | |
| static GLboolean glAquaDestroyContext(__GLcontext *gc)
 | |
| {
 | |
|     x_list *lst;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx);
 | |
| 
 | |
|     if (gc != NULL)
 | |
|     {
 | |
| 	if (gc->sid != 0 && surface_hash != NULL)
 | |
| 	{
 | |
| 	    lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
 | |
| 	    lst = x_list_remove(lst, gc);
 | |
| 	    x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
 | |
| 	}
 | |
| 
 | |
|         if (gc->ctx != NULL)
 | |
| 	    CGLDestroyContext(gc->ctx);
 | |
| 
 | |
|         if (gc->pixelFormat != NULL)
 | |
| 	    CGLDestroyPixelFormat(gc->pixelFormat);
 | |
| 
 | |
|         free(gc);
 | |
|     }
 | |
| 
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| static GLboolean glAquaLoseCurrent(__GLcontext *gc)
 | |
| {
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(NULL);
 | |
|     if (gl_err != 0)
 | |
| 	ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     __glXLastContext = NULL; // Mesa does this; why?
 | |
| 
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| /* Called when a surface is destroyed as a side effect of destroying
 | |
|    the window it's attached to. */
 | |
| static void surface_notify(void *_arg, void *data)
 | |
| {
 | |
|     DRISurfaceNotifyArg *arg = _arg;
 | |
|     GLAquaDrawableRec *aquaPriv = data;
 | |
|     __GLcontext *gc;
 | |
|     x_list *lst;
 | |
| 
 | |
|     switch (arg->kind)
 | |
|     {
 | |
|     case AppleDRISurfaceNotifyDestroyed:
 | |
| 	if (surface_hash != NULL)
 | |
| 	    x_hash_table_remove(surface_hash, (void *) arg->id);
 | |
| 
 | |
| 	aquaPriv->pDraw = NULL;
 | |
| 	aquaPriv->sid = 0;
 | |
| 	break;
 | |
| 
 | |
|     case AppleDRISurfaceNotifyChanged:
 | |
| 	if (surface_hash != NULL)
 | |
| 	{
 | |
| 	    lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
 | |
| 	    for (; lst != NULL; lst = lst->next)
 | |
| 	    {
 | |
| 		gc = lst->data;
 | |
| 		xp_update_gl_context(gc->ctx);
 | |
| 	    }
 | |
| 	}
 | |
| 	break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void unattach(__GLcontext *gc)
 | |
| {
 | |
|     x_list *lst;
 | |
| 
 | |
|     if (gc->isAttached)
 | |
|     {
 | |
| 	GLAQUA_DEBUG_MSG("unattaching\n");
 | |
| 
 | |
| 	if (surface_hash != NULL)
 | |
| 	{
 | |
| 	    lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
 | |
| 	    lst = x_list_remove(lst, gc);
 | |
| 	    x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
 | |
| 	}
 | |
| 
 | |
| 	CGLClearDrawable(gc->ctx);
 | |
| 	gc->isAttached = FALSE;
 | |
| 	gc->sid = 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
 | |
| {
 | |
|     __GLXdrawablePrivate *glxPriv;
 | |
| 
 | |
|     glxPriv = (__GLXdrawablePrivate *)glPriv->other;
 | |
| 
 | |
|     if (glxPriv->type == DRAWABLE_WINDOW)
 | |
|     {
 | |
|         WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
 | |
| 	GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
 | |
| 	x_list *lst;
 | |
| 
 | |
| 	if (aquaPriv->sid == 0)
 | |
| 	{
 | |
| 	    if (!quartzProcs->CreateSurface(pWin->drawable.pScreen,
 | |
|                                   pWin->drawable.id, &pWin->drawable,
 | |
|                                   0, &aquaPriv->sid, NULL,
 | |
|                                   surface_notify, aquaPriv))
 | |
| 	    {
 | |
| 		return;
 | |
| 	    }
 | |
| 	    aquaPriv->pDraw = &pWin->drawable;
 | |
| 	}
 | |
| 
 | |
| 	if (!gc->isAttached || gc->sid != aquaPriv->sid)
 | |
| 	{
 | |
| 	    if (xp_attach_gl_context(gc->ctx, aquaPriv->sid) != Success)
 | |
| 	    {
 | |
| 		quartzProcs->DestroySurface(pWin->drawable.pScreen,
 | |
|                                   pWin->drawable.id, &pWin->drawable, 
 | |
|                                   surface_notify, aquaPriv);
 | |
| 
 | |
| 		if (surface_hash != NULL)
 | |
| 		    x_hash_table_remove(surface_hash, (void *) aquaPriv->sid);
 | |
| 
 | |
| 		aquaPriv->sid = 0;
 | |
| 		return;
 | |
| 	    }
 | |
| 
 | |
| 	    gc->isAttached = TRUE;
 | |
| 	    gc->sid = aquaPriv->sid;
 | |
| 
 | |
| 	    if (surface_hash == NULL)
 | |
| 		surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
 | |
| 
 | |
| 	    lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
 | |
| 	    if (x_list_find(lst, gc) == NULL)
 | |
| 	    {
 | |
| 		lst = x_list_prepend(lst, gc);
 | |
| 		x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
 | |
| 	    }
 | |
| 
 | |
| 	    GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", pWin->drawable.id,
 | |
|                              aquaPriv->sid);
 | |
| 	}
 | |
|     } else {
 | |
|         GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n");
 | |
|         CGLClearDrawable(gc->ctx);
 | |
|         gc->isAttached = FALSE;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static GLboolean glAquaMakeCurrent(__GLcontext *gc)
 | |
| {
 | |
|     __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);
 | |
| 
 | |
|     attach(gc, glPriv);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(gc->ctx);
 | |
|     if (gl_err != 0)
 | |
| 	ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
 | |
| {
 | |
|   GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
 | |
| 
 | |
|   return GL_TRUE;
 | |
| }
 | |
| 
 | |
| static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
 | |
|                                    GLuint mask)
 | |
| {
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
 | |
| 
 | |
|     gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
 | |
|     if (gl_err != 0)
 | |
| 	ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| static GLboolean glAquaForceCurrent(__GLcontext *gc)
 | |
| {
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(gc->ctx);
 | |
|     if (gl_err != 0)
 | |
| 	ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| /* Drawing surface notification callbacks */
 | |
| 
 | |
| static GLboolean glAquaNotifyResize(__GLcontext *gc)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize");
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| static void glAquaNotifyDestroy(__GLcontext *gc)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
 | |
| }
 | |
| 
 | |
| static void glAquaNotifySwapBuffers(__GLcontext *gc)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers");
 | |
| }
 | |
| 
 | |
| /* Dispatch table override control for external agents like libGLS */
 | |
| static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec");
 | |
|     return NULL;
 | |
| }
 | |
| 
 | |
| static void glAquaBeginDispatchOverride(__GLcontext *gc)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride");
 | |
| }
 | |
| 
 | |
| static void glAquaEndDispatchOverride(__GLcontext *gc)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride");
 | |
| }
 | |
| 
 | |
| static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
 | |
| {
 | |
|     int i;
 | |
|     CGLPixelFormatAttribute attr[64]; // currently uses max of 30
 | |
|     CGLPixelFormatObj result;
 | |
|     long n_formats;
 | |
|     CGLError gl_err;
 | |
|     
 | |
|     GLAQUA_DEBUG_MSG("makeFormat\n");
 | |
| 
 | |
|     if (!mode->rgbMode)
 | |
| 	return NULL;
 | |
| 
 | |
|     i = 0;
 | |
| 
 | |
|     // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
 | |
|     // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
 | |
| 
 | |
|     if (mode->stereoMode) {
 | |
|         attr[i++] = kCGLPFAStereo;
 | |
|     }
 | |
|     if (mode->doubleBufferMode) {
 | |
|         attr[i++] = kCGLPFADoubleBuffer;
 | |
|     }
 | |
| 
 | |
|     if (mode->colorIndexMode) {
 | |
| 	/* ignored */
 | |
|     }
 | |
| 
 | |
|     if (mode->rgbMode) {
 | |
|         attr[i++] = kCGLPFAColorSize;
 | |
|         attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
 | |
|         attr[i++] = kCGLPFAAlphaSize;
 | |
| 	attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
 | |
|     }
 | |
| 
 | |
|     if (mode->haveAccumBuffer) {
 | |
|         attr[i++] = kCGLPFAAccumSize;
 | |
|         attr[i++] = mode->accumRedBits + mode->accumGreenBits
 | |
|                     + mode->accumBlueBits + mode->accumAlphaBits;
 | |
|     }
 | |
|     if (mode->haveDepthBuffer) {
 | |
|         attr[i++] = kCGLPFADepthSize;
 | |
|         attr[i++] = mode->depthBits;
 | |
|     }
 | |
|     if (mode->haveStencilBuffer) {
 | |
|         attr[i++] = kCGLPFAStencilSize;
 | |
|         attr[i++] = mode->stencilBits;
 | |
|     }
 | |
| 
 | |
|     attr[i++] = kCGLPFAAuxBuffers;
 | |
|     attr[i++] = mode->numAuxBuffers;
 | |
| 
 | |
|     /* mode->level ignored */
 | |
| 
 | |
|     /* mode->pixmapMode ? */
 | |
| 
 | |
|     attr[i++] = 0;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("makeFormat almost done\n");
 | |
| 
 | |
|     result = NULL;
 | |
|     gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
 | |
|     if (gl_err != 0)
 | |
| 	ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result);
 | |
| 
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| static __GLinterface *glAquaCreateContext(__GLimports *imports,
 | |
| 					  __GLcontextModes *mode,
 | |
| 					  __GLinterface *shareGC)
 | |
| {
 | |
|     __GLcontext *result;
 | |
|     __GLcontext *sharectx = (__GLcontext *)shareGC;
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
 | |
| 
 | |
|     result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
 | |
|     if (!result) return NULL;
 | |
| 
 | |
|     result->interface.imports = *imports;
 | |
|     result->interface.exports = glAquaExports;
 | |
| 
 | |
|     result->pixelFormat = makeFormat(mode);
 | |
|     if (!result->pixelFormat) {
 | |
|         free(result);
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     result->ctx = NULL;
 | |
|     gl_err = CGLCreateContext(result->pixelFormat,
 | |
| 			      sharectx ? sharectx->ctx : NULL,
 | |
| 			      &result->ctx);
 | |
| 
 | |
|     if (gl_err != 0) {
 | |
| 	ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
 | |
|         CGLDestroyPixelFormat(result->pixelFormat);
 | |
|         free(result);
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
 | |
|     return (__GLinterface *)result;
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glAquaRealizeWindow(WindowPtr pWin)
 | |
| {
 | |
|     // If this window has GL contexts, tell them to reattach
 | |
|     Bool result;
 | |
|     ScreenPtr pScreen = pWin->drawable.pScreen;
 | |
|     glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
 | |
|     __GLXdrawablePrivate *glxPriv;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n");
 | |
| 
 | |
|     // Allow the window to be created (RootlessRealizeWindow is inside our wrap)
 | |
|     pScreen->RealizeWindow = screenPriv->RealizeWindow;
 | |
|     result = pScreen->RealizeWindow(pWin);
 | |
|     pScreen->RealizeWindow = glAquaRealizeWindow;
 | |
| 
 | |
|     // The Aqua window will already have been created (windows are
 | |
|     // realized from top down)
 | |
| 
 | |
|     // Re-attach this window's GL contexts, if any.
 | |
|     glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
 | |
|     if (glxPriv) {
 | |
|         __GLXcontext *gx;
 | |
|         __GLcontext *gc;
 | |
|         __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
 | |
|         GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
 | |
| 
 | |
|         // GL contexts bound to this window for drawing
 | |
|         for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
 | |
|             gc = (__GLcontext *)gx->gc;
 | |
|             attach(gc, glPriv);
 | |
|         }
 | |
| 
 | |
|         // GL contexts bound to this window for reading
 | |
|         for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
 | |
|             gc = (__GLcontext *)gx->gc;
 | |
|             attach(gc, glPriv);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glAquaUnrealizeWindow(WindowPtr pWin)
 | |
| {
 | |
|     // If this window has GL contexts, tell them to unattach
 | |
|     Bool result;
 | |
|     ScreenPtr pScreen = pWin->drawable.pScreen;
 | |
|     glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
 | |
|     __GLXdrawablePrivate *glxPriv;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n");
 | |
| 
 | |
|     // The Aqua window may have already been destroyed (windows
 | |
|     // are unrealized from top down)
 | |
| 
 | |
|     // Unattach this window's GL contexts, if any.
 | |
|     glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
 | |
|     if (glxPriv) {
 | |
|         __GLXcontext *gx;
 | |
|         __GLcontext *gc;
 | |
|         GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
 | |
| 
 | |
|         // GL contexts bound to this window for drawing
 | |
|         for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
 | |
|             gc = (__GLcontext *)gx->gc;
 | |
|             unattach(gc);
 | |
|         }
 | |
| 
 | |
|         // GL contexts bound to this window for reading
 | |
|         for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
 | |
|             gc = (__GLcontext *)gx->gc;
 | |
|             unattach(gc);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
 | |
|     result = pScreen->UnrealizeWindow(pWin);
 | |
|     pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
 | |
| 
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * In the case the driver has no GLX visuals we'll use these.
 | |
|  * [0] = RGB, double buffered
 | |
|  * [1] = RGB, double buffered, stencil, accum
 | |
|  */
 | |
| // Originally copied from Mesa
 | |
| 
 | |
| static int                 numConfigs     = 0;
 | |
| static __GLXvisualConfig  *visualConfigs  = NULL;
 | |
| static void              **visualPrivates = NULL;
 | |
| 
 | |
| #define NUM_FALLBACK_CONFIGS 2
 | |
| static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
 | |
|   {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     True,               /* rgba */
 | |
|     -1, -1, -1, 0,      /* rgba sizes */
 | |
|     -1, -1, -1, 0,      /* rgba masks */
 | |
|      0,  0,  0, 0,      /* rgba accum sizes */
 | |
|     True,               /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     0,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE_EXT,       /* visualRating */
 | |
|     0,                  /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
|   },
 | |
|   {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     True,               /* rgba */
 | |
|     -1, -1, -1, 0,      /* rgba sizes */
 | |
|     -1, -1, -1, 0,      /* rgba masks */
 | |
|     16, 16, 16, 0,      /* rgba accum sizes */
 | |
|     True,               /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     8,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE_EXT,       /* visualRating */
 | |
|     0,                  /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
|   }
 | |
| };
 | |
| 
 | |
| static __GLXvisualConfig NullConfig = {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     False,              /* rgba */
 | |
|     -1, -1, -1, 0,      /* rgba sizes */
 | |
|     -1, -1, -1, 0,      /* rgba masks */
 | |
|      0,  0,  0, 0,      /* rgba accum sizes */
 | |
|     False,              /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     0,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE_EXT,       /* visualRating */
 | |
|     0,                  /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
| };
 | |
| 
 | |
| static inline int count_bits(uint32_t x)
 | |
| {
 | |
|     x = x - ((x >> 1) & 0x55555555);
 | |
|     x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
 | |
|     x = (x + (x >> 4)) & 0x0f0f0f0f;
 | |
|     x = x + (x >> 8);
 | |
|     x = x + (x >> 16);
 | |
|     return x & 63;
 | |
| }
 | |
| 
 | |
| // Mostly copied from Mesa's xf86glx.c
 | |
| static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
 | |
| 			 VisualID *defaultVisp,
 | |
| 			 int ndepth, DepthPtr pdepth,
 | |
| 			 int rootDepth)
 | |
| {
 | |
|     int numRGBconfigs;
 | |
|     int numCIconfigs;
 | |
|     int numVisuals = *nvisualp;
 | |
|     int numNewVisuals;
 | |
|     int numNewConfigs;
 | |
|     VisualPtr pVisual = *visualp;
 | |
|     VisualPtr pVisualNew = NULL;
 | |
|     VisualID *orig_vid = NULL;
 | |
|     __GLXvisualConfig *glXVisualPtr = NULL;
 | |
|     __GLXvisualConfig *pNewVisualConfigs = NULL;
 | |
|     void **glXVisualPriv;
 | |
|     void **pNewVisualPriv;
 | |
|     int found_default;
 | |
|     int i, j, k;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("init_visuals\n");
 | |
| 
 | |
|     if (numConfigs > 0)
 | |
|         numNewConfigs = numConfigs;
 | |
|     else
 | |
|         numNewConfigs = NUM_FALLBACK_CONFIGS;
 | |
| 
 | |
|     /* Alloc space for the list of new GLX visuals */
 | |
|     pNewVisualConfigs = (__GLXvisualConfig *)
 | |
|                      __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
 | |
|     if (!pNewVisualConfigs) {
 | |
| 	return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the list of new GLX visual privates */
 | |
|     pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
 | |
|     if (!pNewVisualPriv) {
 | |
| 	__glXFree(pNewVisualConfigs);
 | |
| 	return FALSE;
 | |
|     }
 | |
| 
 | |
|     /*
 | |
|     ** If SetVisualConfigs was not called, then use default GLX
 | |
|     ** visual configs.
 | |
|     */
 | |
|     if (numConfigs == 0) {
 | |
| 	memcpy(pNewVisualConfigs, FallbackConfigs,
 | |
|                NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
 | |
| 	memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
 | |
|     }
 | |
|     else {
 | |
|         /* copy driver's visual config info */
 | |
|         for (i = 0; i < numConfigs; i++) {
 | |
|             pNewVisualConfigs[i] = visualConfigs[i];
 | |
|             pNewVisualPriv[i] = visualPrivates[i];
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Count the number of RGB and CI visual configs */
 | |
|     numRGBconfigs = 0;
 | |
|     numCIconfigs = 0;
 | |
|     for (i = 0; i < numNewConfigs; i++) {
 | |
| 	if (pNewVisualConfigs[i].rgba)
 | |
| 	    numRGBconfigs++;
 | |
| 	else
 | |
| 	    numCIconfigs++;
 | |
|     }
 | |
| 
 | |
|     /* Count the total number of visuals to compute */
 | |
|     numNewVisuals = 0;
 | |
|     for (i = 0; i < numVisuals; i++) {
 | |
| 	int count;
 | |
| 
 | |
| 	count = ((pVisual[i].class == TrueColor
 | |
| 		  || pVisual[i].class == DirectColor)
 | |
| 		 ? numRGBconfigs : numCIconfigs);
 | |
| 	if (count == 0)
 | |
| 	    count = 1;			/* preserve the existing visual */
 | |
| 
 | |
|         numNewVisuals += count;
 | |
|     }
 | |
| 
 | |
|     /* Reset variables for use with the next screen/driver's visual configs */
 | |
|     visualConfigs = NULL;
 | |
|     numConfigs = 0;
 | |
| 
 | |
|     /* Alloc temp space for the list of orig VisualIDs for each new visual */
 | |
|     orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
 | |
|     if (!orig_vid) {
 | |
| 	__glXFree(pNewVisualPriv);
 | |
| 	__glXFree(pNewVisualConfigs);
 | |
| 	return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the list of glXVisuals */
 | |
|     glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
 | |
| 						    sizeof(__GLXvisualConfig));
 | |
|     if (!glXVisualPtr) {
 | |
| 	__glXFree(orig_vid);
 | |
| 	__glXFree(pNewVisualPriv);
 | |
| 	__glXFree(pNewVisualConfigs);
 | |
| 	return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the list of glXVisualPrivates */
 | |
|     glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
 | |
|     if (!glXVisualPriv) {
 | |
| 	__glXFree(glXVisualPtr);
 | |
| 	__glXFree(orig_vid);
 | |
| 	__glXFree(pNewVisualPriv);
 | |
| 	__glXFree(pNewVisualConfigs);
 | |
| 	return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the new list of the X server's visuals */
 | |
|     pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
 | |
|     if (!pVisualNew) {
 | |
| 	__glXFree(glXVisualPriv);
 | |
| 	__glXFree(glXVisualPtr);
 | |
| 	__glXFree(orig_vid);
 | |
| 	__glXFree(pNewVisualPriv);
 | |
| 	__glXFree(pNewVisualConfigs);
 | |
| 	return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Initialize the new visuals */
 | |
|     found_default = FALSE;
 | |
|     for (i = j = 0; i < numVisuals; i++) {
 | |
|         int is_rgb = (pVisual[i].class == TrueColor ||
 | |
| 		      pVisual[i].class == DirectColor);
 | |
| 
 | |
| 	if (!is_rgb)
 | |
| 	{
 | |
| 	    /* We don't support non-rgb visuals for GL. But we don't
 | |
| 	       want to remove them either, so just pass them through
 | |
| 	       with null glX configs */
 | |
| 
 | |
| 	    pVisualNew[j] = pVisual[i];
 | |
| 	    pVisualNew[j].vid = FakeClientID(0);
 | |
| 
 | |
| 	    /* Check for the default visual */
 | |
| 	    if (!found_default && pVisual[i].vid == *defaultVisp) {
 | |
| 		*defaultVisp = pVisualNew[j].vid;
 | |
| 		found_default = TRUE;
 | |
| 	    }
 | |
| 
 | |
| 	    /* Save the old VisualID */
 | |
| 	    orig_vid[j] = pVisual[i].vid;
 | |
| 
 | |
| 	    /* Initialize the glXVisual */
 | |
| 	    glXVisualPtr[j] = NullConfig;
 | |
| 	    glXVisualPriv[j] = NULL;
 | |
| 
 | |
| 	    j++;
 | |
| 
 | |
| 	    continue;
 | |
| 	}
 | |
| 
 | |
| 	for (k = 0; k < numNewConfigs; k++) {
 | |
| 	    if (pNewVisualConfigs[k].rgba != is_rgb)
 | |
| 		continue;
 | |
| 
 | |
| 	    /* Initialize the new visual */
 | |
| 	    pVisualNew[j] = pVisual[i];
 | |
| 	    pVisualNew[j].vid = FakeClientID(0);
 | |
| 
 | |
| 	    /* Check for the default visual */
 | |
| 	    if (!found_default && pVisual[i].vid == *defaultVisp) {
 | |
| 		*defaultVisp = pVisualNew[j].vid;
 | |
| 		found_default = TRUE;
 | |
| 	    }
 | |
| 
 | |
| 	    /* Save the old VisualID */
 | |
| 	    orig_vid[j] = pVisual[i].vid;
 | |
| 
 | |
| 	    /* Initialize the glXVisual */
 | |
| 	    glXVisualPtr[j] = pNewVisualConfigs[k];
 | |
| 	    glXVisualPtr[j].vid = pVisualNew[j].vid;
 | |
| 
 | |
| 	    /*
 | |
| 	     * If the class is -1, then assume the X visual information
 | |
| 	     * is identical to what GLX needs, and take them from the X
 | |
| 	     * visual.  NOTE: if class != -1, then all other fields MUST
 | |
| 	     * be initialized.
 | |
| 	     */
 | |
| 	    if (glXVisualPtr[j].class == -1) {
 | |
| 		glXVisualPtr[j].class      = pVisual[i].class;
 | |
| 		glXVisualPtr[j].redSize    = count_bits(pVisual[i].redMask);
 | |
| 		glXVisualPtr[j].greenSize  = count_bits(pVisual[i].greenMask);
 | |
| 		glXVisualPtr[j].blueSize   = count_bits(pVisual[i].blueMask);
 | |
| 		glXVisualPtr[j].alphaSize  = glXVisualPtr[j].alphaSize;
 | |
| 		glXVisualPtr[j].redMask    = pVisual[i].redMask;
 | |
| 		glXVisualPtr[j].greenMask  = pVisual[i].greenMask;
 | |
| 		glXVisualPtr[j].blueMask   = pVisual[i].blueMask;
 | |
| 		glXVisualPtr[j].alphaMask  = glXVisualPtr[j].alphaMask;
 | |
| 		glXVisualPtr[j].bufferSize = rootDepth;
 | |
| 	    }
 | |
| 
 | |
| 	    /* Save the device-dependent private for this visual */
 | |
| 	    glXVisualPriv[j] = pNewVisualPriv[k];
 | |
| 
 | |
| 	    j++;
 | |
| 	}
 | |
|     }
 | |
| 
 | |
|     assert(j <= numNewVisuals);
 | |
| 
 | |
|     /* Save the GLX visuals in the screen structure */
 | |
|     glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
 | |
|     glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
 | |
|     glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
 | |
| 
 | |
|     /* Set up depth's VisualIDs */
 | |
|     for (i = 0; i < ndepth; i++) {
 | |
| 	int numVids = 0;
 | |
| 	VisualID *pVids = NULL;
 | |
| 	int k, n = 0;
 | |
| 
 | |
| 	/* Count the new number of VisualIDs at this depth */
 | |
| 	for (j = 0; j < pdepth[i].numVids; j++)
 | |
| 	    for (k = 0; k < numNewVisuals; k++)
 | |
| 		if (pdepth[i].vids[j] == orig_vid[k])
 | |
| 		    numVids++;
 | |
| 
 | |
| 	/* Allocate a new list of VisualIDs for this depth */
 | |
| 	pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
 | |
| 
 | |
| 	/* Initialize the new list of VisualIDs for this depth */
 | |
| 	for (j = 0; j < pdepth[i].numVids; j++)
 | |
| 	    for (k = 0; k < numNewVisuals; k++)
 | |
| 		if (pdepth[i].vids[j] == orig_vid[k])
 | |
| 		    pVids[n++] = pVisualNew[k].vid;
 | |
| 
 | |
| 	/* Update this depth's list of VisualIDs */
 | |
| 	__glXFree(pdepth[i].vids);
 | |
| 	pdepth[i].vids = pVids;
 | |
| 	pdepth[i].numVids = numVids;
 | |
|     }
 | |
| 
 | |
|     /* Update the X server's visuals */
 | |
|     *nvisualp = numNewVisuals;
 | |
|     *visualp = pVisualNew;
 | |
| 
 | |
|     /* Free the old list of the X server's visuals */
 | |
|     __glXFree(pVisual);
 | |
| 
 | |
|     /* Clean up temporary allocations */
 | |
|     __glXFree(orig_vid);
 | |
|     __glXFree(pNewVisualPriv);
 | |
|     __glXFree(pNewVisualConfigs);
 | |
| 
 | |
|     /* Free the private list created by DDX HW driver */
 | |
|     if (visualPrivates)
 | |
|         xfree(visualPrivates);
 | |
|     visualPrivates = NULL;
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| /* based on code in i830_dri.c
 | |
|    This ends calling glAquaSetVisualConfigs to set the static
 | |
|    numconfigs, etc. */
 | |
| static void
 | |
| glAquaInitVisualConfigs(void)
 | |
| {
 | |
|     int                 lclNumConfigs     = 0;
 | |
|     __GLXvisualConfig  *lclVisualConfigs  = NULL;
 | |
|     void              **lclVisualPrivates = NULL;
 | |
| 
 | |
|     int depth, aux, buffers, stencil, accum;
 | |
|     int i = 0;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
 | |
| 	
 | |
|     /* count num configs:
 | |
| 	2 Z buffer (0, 24 bit)
 | |
| 	2 AUX buffer (0, 2)
 | |
| 	2 buffers (single, double)
 | |
| 	2 stencil (0, 8 bit)
 | |
| 	2 accum (0, 64 bit)
 | |
| 	= 32 configs */
 | |
| 
 | |
|     lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
 | |
| 
 | |
|     /* alloc */
 | |
|     lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
 | |
|     lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
 | |
| 
 | |
|     /* fill in configs */
 | |
|     if (NULL != lclVisualConfigs) {
 | |
| 	i = 0; /* current buffer */
 | |
| 	for (depth = 0; depth < 2; depth++) {
 | |
| 	    for (aux = 0; aux < 2; aux++) {
 | |
| 		for (buffers = 0; buffers < 2; buffers++) {
 | |
| 		    for (stencil = 0; stencil < 2; stencil++) {
 | |
| 			for (accum = 0; accum < 2; accum++) {
 | |
| 			    lclVisualConfigs[i].vid = -1;
 | |
| 			    lclVisualConfigs[i].class = -1;
 | |
| 			    lclVisualConfigs[i].rgba = TRUE;
 | |
| 			    lclVisualConfigs[i].redSize = -1;
 | |
| 			    lclVisualConfigs[i].greenSize = -1;
 | |
| 			    lclVisualConfigs[i].blueSize = -1;
 | |
| 			    lclVisualConfigs[i].redMask = -1;
 | |
| 			    lclVisualConfigs[i].greenMask = -1;
 | |
| 			    lclVisualConfigs[i].blueMask = -1;
 | |
| 			    lclVisualConfigs[i].alphaMask = 0;
 | |
| 			    if (accum) {
 | |
| 				lclVisualConfigs[i].accumRedSize = 16;
 | |
| 				lclVisualConfigs[i].accumGreenSize = 16;
 | |
| 				lclVisualConfigs[i].accumBlueSize = 16;
 | |
| 				lclVisualConfigs[i].accumAlphaSize = 16;
 | |
| 			    }
 | |
| 			    else {
 | |
| 				lclVisualConfigs[i].accumRedSize = 0;
 | |
| 				lclVisualConfigs[i].accumGreenSize = 0;
 | |
| 				lclVisualConfigs[i].accumBlueSize = 0;
 | |
| 				lclVisualConfigs[i].accumAlphaSize = 0;
 | |
| 			    }
 | |
| 			    lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
 | |
| 			    lclVisualConfigs[i].stereo = FALSE;
 | |
| 			    lclVisualConfigs[i].bufferSize = -1;
 | |
| 			    
 | |
| 			    lclVisualConfigs[i].depthSize = depth? 24 : 0;
 | |
| 			    lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
 | |
| 			    lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
 | |
| 			    lclVisualConfigs[i].level = 0;
 | |
| 			    lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
 | |
| 			    lclVisualConfigs[i].transparentPixel = 0;
 | |
| 			    lclVisualConfigs[i].transparentRed = 0;
 | |
| 			    lclVisualConfigs[i].transparentGreen = 0;
 | |
| 			    lclVisualConfigs[i].transparentBlue = 0;
 | |
| 			    lclVisualConfigs[i].transparentAlpha = 0;
 | |
| 			    lclVisualConfigs[i].transparentIndex = 0;
 | |
| 			    i++;
 | |
| 			}
 | |
| 		    }
 | |
| 		}
 | |
| 	    }
 | |
| 	}
 | |
|     }
 | |
|     if (i != lclNumConfigs)
 | |
| 	GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
 | |
| 
 | |
|     GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Copied from Mesa
 | |
| static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
 | |
| 				   void **privates)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
 | |
| 
 | |
|     numConfigs = nconfigs;
 | |
|     visualConfigs = configs;
 | |
|     visualPrivates = privates;
 | |
| }
 | |
| 
 | |
| // Copied from Mesa
 | |
| static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
 | |
| 			      int *nvisualp, int *ndepthp,
 | |
| 			      int *rootDepthp, VisualID *defaultVisp,
 | |
| 			      unsigned long sizes, int bitsPerRGB)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
 | |
|     
 | |
|     if (0 == numConfigs) /* if no configs */
 | |
|     	glAquaInitVisualConfigs(); /* ensure the visula configs are setup */
 | |
| 
 | |
|     /*
 | |
|      * Setup the visuals supported by this particular screen.
 | |
|      */
 | |
|     return init_visuals(nvisualp, visualp, defaultVisp,
 | |
| 			*ndepthp, *depthp, *rootDepthp);
 | |
| }
 | |
| 
 | |
| static void fixup_visuals(int screen)
 | |
| {
 | |
|     ScreenPtr pScreen = screenInfo.screens[screen];
 | |
|     glAquaScreenRec *pScr = &glAquaScreens[screen];
 | |
|     __GLXvisualConfig *pGLXVis  = pScr->glx_vis;
 | |
|     VisualPtr pVis;
 | |
|     int i, j;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("fixup_visuals\n");
 | |
| 
 | |
|     for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
 | |
| 	pVis = pScreen->visuals;
 | |
| 
 | |
| 	/* Find a visual that matches the GLX visual's class and size */
 | |
| 	for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
 | |
| 	    if (pVis->class == pGLXVis->class &&
 | |
| 		pVis->nplanes == pGLXVis->bufferSize) {
 | |
| 
 | |
| 		/* Fixup the masks */
 | |
| 		pGLXVis->redMask   = pVis->redMask;
 | |
| 		pGLXVis->greenMask = pVis->greenMask;
 | |
| 		pGLXVis->blueMask  = pVis->blueMask;
 | |
| 
 | |
| 		/* Recalc the sizes */
 | |
| 		pGLXVis->redSize   = count_bits(pGLXVis->redMask);
 | |
| 		pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
 | |
| 		pGLXVis->blueSize  = count_bits(pGLXVis->blueMask);
 | |
| 	    }
 | |
| 	}
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void init_screen_visuals(int screen)
 | |
| {
 | |
|     ScreenPtr pScreen = screenInfo.screens[screen];
 | |
|     __GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis;
 | |
|     // XMesaVisual *pXMesaVisual;
 | |
|     VisualPtr pVis;
 | |
|     int *used;
 | |
|     int i, j;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("init_screen_visuals\n");
 | |
| 
 | |
|     /* Alloc space for the list of XMesa visuals */
 | |
|     // pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
 | |
|     //					      sizeof(XMesaVisual));
 | |
|     // __glXMemset(pXMesaVisual, 0,
 | |
|     //		MESAScreens[screen].num_vis * sizeof(XMesaVisual));
 | |
| 
 | |
|     used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
 | |
|     __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
 | |
| 
 | |
|     for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) {
 | |
| 	pVis = pScreen->visuals;
 | |
| 	for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
 | |
| 
 | |
| 	    if (pVis->class == pGLXVis->class &&
 | |
| 		pVis->nplanes == pGLXVis->bufferSize &&
 | |
| 		!used[j]) {
 | |
| 
 | |
| 		if (pVis->redMask   == pGLXVis->redMask &&
 | |
| 		    pVis->greenMask == pGLXVis->greenMask &&
 | |
| 		    pVis->blueMask  == pGLXVis->blueMask) {
 | |
| 
 | |
| 		    /* Create the XMesa visual */
 | |
| 		    /*
 | |
| 		    pXMesaVisual[i] =
 | |
|                          XMesaCreateVisual(pScreen,
 | |
| 					   pVis,
 | |
| 					   pGLXVis->rgba,
 | |
| 					   (pGLXVis->alphaSize > 0),
 | |
| 					   pGLXVis->doubleBuffer,
 | |
| 					   pGLXVis->stereo,
 | |
| 					   GL_TRUE, // ximage_flag
 | |
| 					   pGLXVis->depthSize,
 | |
| 					   pGLXVis->stencilSize,
 | |
| 					   pGLXVis->accumRedSize,
 | |
| 					   pGLXVis->accumGreenSize,
 | |
| 					   pGLXVis->accumBlueSize,
 | |
| 					   pGLXVis->accumAlphaSize,
 | |
|                                            0,  // numSamples
 | |
| 					   pGLXVis->level,
 | |
|                                            pGLXVis->visualRating );
 | |
| 		    */
 | |
| 		    /* Set the VisualID */
 | |
| 		    pGLXVis->vid = pVis->vid;
 | |
| 
 | |
| 		    /* Mark this visual used */
 | |
| 		    used[j] = 1;
 | |
| 		    break;
 | |
| 		}
 | |
| 	    }
 | |
| 	}
 | |
|     }
 | |
| 
 | |
|     __glXFree(used);
 | |
| 
 | |
|     // glAquaScreens[screen].xm_vis = pXMesaVisual;
 | |
| }
 | |
| 
 | |
| static Bool glAquaScreenProbe(int screen)
 | |
| {
 | |
|     ScreenPtr pScreen;
 | |
|     glAquaScreenRec *screenPriv;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaScreenProbe\n");
 | |
| 
 | |
|     /*
 | |
|      * Set up the current screen's visuals.
 | |
|      */
 | |
|     __glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis;
 | |
|     __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
 | |
|     __glDDXScreenInfo.numVisuals =
 | |
| 	__glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
 | |
| 
 | |
|     /*
 | |
|      * Set the current screen's createContext routine.  This could be
 | |
|      * wrapped by a DDX GLX context creation routine.
 | |
|      */
 | |
|     __glDDXScreenInfo.createContext = glAquaCreateContext;
 | |
| 
 | |
|     /*
 | |
|      * The ordering of the rgb compenents might have been changed by the
 | |
|      * driver after mi initialized them.
 | |
|      */
 | |
|     fixup_visuals(screen);
 | |
| 
 | |
|     /*
 | |
|      * Find the GLX visuals that are supported by this screen and create
 | |
|      * XMesa's visuals.
 | |
|      */
 | |
|     init_screen_visuals(screen);
 | |
| 
 | |
|     // Wrap RealizeWindow and UnrealizeWindow on this screen
 | |
|     pScreen = screenInfo.screens[screen];
 | |
|     screenPriv = &glAquaScreens[screen];
 | |
|     screenPriv->RealizeWindow = pScreen->RealizeWindow;
 | |
|     pScreen->RealizeWindow = glAquaRealizeWindow;
 | |
|     screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
 | |
|     pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
 | |
| {
 | |
|     // swap buffers on only *one* of the contexts
 | |
|     // (e.g. the last one for drawing)
 | |
|     __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaSwapBuffers\n");
 | |
| 
 | |
|     if (gc != NULL && gc->ctx != NULL)
 | |
|     {
 | |
| 	gl_err = CGLFlushDrawable(gc->ctx);
 | |
| 	if (gl_err != 0)
 | |
| 	    ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
 | |
|     }
 | |
| 
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
 | |
| 
 | |
|     /* It doesn't work to call DRIDestroySurface here, the drawable's
 | |
|        already gone.. But dri.c notices the window destruction and
 | |
|        frees the surface itself. */
 | |
| 
 | |
|     free(glPriv->private);
 | |
|     glPriv->private = NULL;
 | |
| }
 | |
| 
 | |
| static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv)
 | |
| {
 | |
|     GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec));
 | |
|     __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
 | |
| 
 | |
|     aquaPriv->sid = 0;
 | |
|     aquaPriv->pDraw = NULL;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n");
 | |
| 
 | |
|     // replace swapBuffers (original is never called)
 | |
|     glxPriv->swapBuffers = glAquaSwapBuffers;
 | |
| 
 | |
|     // stash private data
 | |
|     glPriv->private = aquaPriv;
 | |
|     glPriv->freePrivate = glAquaDestroyDrawablePrivate;
 | |
| }
 | |
| 
 | |
| static void glAquaResetExtension(void)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
 | |
|     CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
 | |
| }
 | |
| 
 | |
| // Extra goodies for glx
 | |
| 
 | |
| GLint __glEvalComputeK(GLenum target)
 | |
| {
 | |
|     switch (target) {
 | |
|     case GL_MAP1_VERTEX_4:
 | |
|     case GL_MAP1_COLOR_4:
 | |
|     case GL_MAP1_TEXTURE_COORD_4:
 | |
|     case GL_MAP2_VERTEX_4:
 | |
|     case GL_MAP2_COLOR_4:
 | |
|     case GL_MAP2_TEXTURE_COORD_4:
 | |
| 	return 4;
 | |
|     case GL_MAP1_VERTEX_3:
 | |
|     case GL_MAP1_TEXTURE_COORD_3:
 | |
|     case GL_MAP1_NORMAL:
 | |
|     case GL_MAP2_VERTEX_3:
 | |
|     case GL_MAP2_TEXTURE_COORD_3:
 | |
|     case GL_MAP2_NORMAL:
 | |
| 	return 3;
 | |
|     case GL_MAP1_TEXTURE_COORD_2:
 | |
|     case GL_MAP2_TEXTURE_COORD_2:
 | |
| 	return 2;
 | |
|     case GL_MAP1_TEXTURE_COORD_1:
 | |
|     case GL_MAP2_TEXTURE_COORD_1:
 | |
|     case GL_MAP1_INDEX:
 | |
|     case GL_MAP2_INDEX:
 | |
| 	return 1;
 | |
|     default:
 | |
| 	return 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| GLuint __glFloorLog2(GLuint val)
 | |
| {
 | |
|     int c = 0;
 | |
| 
 | |
|     while (val > 1) {
 | |
| 	c++;
 | |
| 	val >>= 1;
 | |
|     }
 | |
|     return c;
 | |
| }
 |