This is to avoid issues with redirected windows which are located partly or fully outside of a screen edge, resulting in unusual cliprects which the 3D drivers generally can't handle. The symptoms in such cases would be incorrect rendering or even crashes or hangs. |
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| .. | ||
| apple | ||
| glx | ||
| mesa | ||
| windows | ||
| Makefile.am | ||
| symlink-mesa.sh | ||