xserver/randr
Keith Packard 66294afcab randr: Add sprite position transforms
This implements sprite position transformations. Sprite image
transforms are passed all the way to the DDX layer, but the images are
not yet manipulated before being passed to the drivers.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Aaron Plattner <aplattner@nvidia.com>
2010-12-06 20:08:40 -08:00
..
Makefile.am randr: Add sprite position transforms 2010-12-06 20:08:40 -08:00
randr.c randr: set error numbers of resource types in RRExtenstionInit() (V2) 2010-09-29 14:41:53 -07:00
randrstr.h randr: Add sprite position transforms 2010-12-06 20:08:40 -08:00
rrcrtc.c randr: Add sprite position transforms 2010-12-06 20:08:40 -08:00
rrdispatch.c Eliminate boilerplate around client->noClientException. 2010-05-13 17:14:07 -07:00
rrinfo.c Replace X-allocation functions with their C89 counterparts 2010-05-13 00:22:37 +07:00
rrmode.c randr: set error numbers of resource types in RRExtenstionInit() (V2) 2010-09-29 14:41:53 -07:00
rroutput.c randr: set error numbers of resource types in RRExtenstionInit() (V2) 2010-09-29 14:41:53 -07:00
rrpointer.c Rework symbol visibility for easier maintenance 2008-12-03 05:43:34 -02:00
rrproperty.c Remove unnecessary parentheses around return values in functions 2010-06-10 06:42:42 -07:00
rrscreen.c Remove more superfluous if(p) checks around free(p) 2010-06-06 20:27:18 +07:00
rrsdispatch.c randr: switch to byte counting functions 2009-07-14 10:14:01 +10:00
rrsprite.c randr: Add sprite position transforms 2010-12-06 20:08:40 -08:00
rrtransform.c randr: Add sprite position transforms 2010-12-06 20:08:40 -08:00
rrtransform.h randr: Add sprite position transforms 2010-12-06 20:08:40 -08:00
rrxinerama.c Move each screen's root-window pointer into ScreenRec. 2010-06-03 14:03:23 -07:00