Modelled after the xfree86 code. Call miDCInitialize to init the SW rendering engine, then take the pointers, store it in a xnest-local variable, and put the xnest-specific sprite funcs in place. In the xnest sprite funcs, call through to the mi sprite funcs after doing xnest-specific stuff. |
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| .. | ||
| dmx | ||
| kdrive | ||
| vfb | ||
| xfree86 | ||
| xgl | ||
| xnest | ||
| xquartz | ||
| xwin | ||
| Makefile.am | ||