256 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			256 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright (c) 2007, 2008 Apple Inc.
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 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
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 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
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 *
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 * Portions of this file are copied from Mesa's xf86glx.c,
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 * which contains the following copyright:
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 *
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 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "dri.h"
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLContext.h>
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#include <GL/gl.h>
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#include <GL/glxproto.h>
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#include <windowstr.h>
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#include <resource.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include <glxscreens.h>
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#include <GL/internal/glcore.h>
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#include "capabilities.h"
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#include "visualConfigs.h"
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/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
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void setVisualConfigs(void) {
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    int numConfigs = 0;
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    __GLXvisualConfig *visualConfigs = NULL;
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    void **visualPrivates = NULL;
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    struct glCapabilities caps;
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    struct glCapabilitiesConfig *conf = NULL;
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    int stereo, depth, aux, buffers, stencil, accum, color, msample;
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    int i = 0; 
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    if(getGlCapabilities(&caps)) {
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	ErrorF("error from getGlCapabilities()!\n");
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	return;
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    }
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    /*
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      conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, 
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      so we treat a true conf->stereo as 2.
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      The depth size is 0 or 24.  Thus we do 2 iterations for that.
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      conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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      conf->buffers indicates whether we have single or double buffering.
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      conf->total_stencil_bit_depths
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      conf->total_color_buffers indicates the RGB/RGBA color depths.
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      conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) 
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      conf->total_depth_buffer_depths 
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      conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
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      for the 0 multisampling config.
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     */
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    assert(NULL != caps.configurations);
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    conf = caps.configurations;
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    numConfigs = 0;
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    for(conf = caps.configurations; conf; conf = conf->next) {
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	if(conf->total_color_buffers <= 0)
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	    continue;
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	numConfigs += (conf->stereo ? 2 : 1) 
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	    * (conf->aux_buffers ? 2 : 1) 
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	    * conf->buffers
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	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
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	    * conf->total_color_buffers
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	    * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
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	    * conf->total_depth_buffer_depths
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	    * (conf->multisample_buffers + 1);
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    }
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    visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
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    if(NULL == visualConfigs) {
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	ErrorF("xcalloc failure when allocating visualConfigs\n");
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	freeGlCapabilities(&caps);
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	return;
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    }
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    visualPrivates = xcalloc(sizeof(void *), numConfigs);
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    if(NULL == visualPrivates) {
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	ErrorF("xcalloc failure when allocating visualPrivates");
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	freeGlCapabilities(&caps);
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	xfree(visualConfigs);
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	return;
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    }
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    i = 0; /* current buffer */
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    for(conf = caps.configurations; conf; conf = conf->next) {
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	for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
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	    for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
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		for(buffers = 0; buffers < conf->buffers; ++buffers) {
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		    for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 
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						conf->total_stencil_bit_depths : 1); ++stencil) {
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			for(color = 0; color < conf->total_color_buffers; ++color) {
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			    for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
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						    conf->total_accum_buffers : 1); ++accum) {
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				for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
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				    for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
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					visualConfigs[i].vid = (VisualID)(-1);
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					visualConfigs[i].class = TrueColor;
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					visualConfigs[i].rgba = true;
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					visualConfigs[i].redSize = conf->color_buffers[color].r;
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					visualConfigs[i].greenSize = conf->color_buffers[color].g;
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					visualConfigs[i].blueSize = conf->color_buffers[color].b;
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					if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) {
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					    /* This visual has no alpha. */
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					    visualConfigs[i].alphaSize = 0;
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					} else {
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					    visualConfigs[i].alphaSize = conf->color_buffers[color].a;
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					}
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					/* 
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					 * If the .a/alpha value is unset, then don't add it to the
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					 * bufferSize specification.  The INVALID_VALUE indicates that it
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					 * was unset.
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					 * 
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					 * This prevents odd bufferSizes, such as 14.
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					 */
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					if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) {
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					    visualConfigs[i].bufferSize = conf->color_buffers[color].r +
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						conf->color_buffers[color].g + conf->color_buffers[color].b;
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					} else {
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					    visualConfigs[i].bufferSize = conf->color_buffers[color].r +
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						conf->color_buffers[color].g + conf->color_buffers[color].b +
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						conf->color_buffers[color].a;
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					}
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					/*
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					 * I'm uncertain about these masks.
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					 * I don't think we actually care what the values are in our
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					 * libGL, so it doesn't seem to make a difference.
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					 */
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					visualConfigs[i].redMask = -1;
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					visualConfigs[i].greenMask = -1;
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					visualConfigs[i].blueMask = -1;
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					visualConfigs[i].alphaMask = -1;
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					if(conf->total_accum_buffers > 0) {
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					    visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r;
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					    visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g;
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					    visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b;
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					    if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
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						visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a;
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					    } else {
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						visualConfigs[i].accumAlphaSize = 0;
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					    }
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					} else {
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					    visualConfigs[i].accumRedSize = 0;
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					    visualConfigs[i].accumGreenSize = 0;
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					    visualConfigs[i].accumBlueSize = 0;
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					    visualConfigs[i].accumAlphaSize = 0;
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					}
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					visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
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					visualConfigs[i].stereo = stereo ? TRUE : FALSE;
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  					visualConfigs[i].depthSize = conf->depth_buffers[depth];
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					if(conf->total_stencil_bit_depths > 0) {
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					    visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil];
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					} else {
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					    visualConfigs[i].stencilSize = 0;
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					}
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					visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0;
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					visualConfigs[i].level = 0;
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					if(conf->accelerated) {
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					    visualConfigs[i].visualRating = GLX_NONE;
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					} else {
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					    visualConfigs[i].visualRating = GLX_SLOW_VISUAL_EXT;
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					}
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					visualConfigs[i].transparentPixel = GLX_NONE;
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					visualConfigs[i].transparentRed = GLX_NONE;
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					visualConfigs[i].transparentGreen = GLX_NONE;
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					visualConfigs[i].transparentBlue = GLX_NONE;
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					visualConfigs[i].transparentAlpha = GLX_NONE;
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					visualConfigs[i].transparentIndex = GLX_NONE;
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					if(msample > 0) {
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					    visualConfigs[i].multiSampleSize = conf->multisample_samples;
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					    visualConfigs[i].nMultiSampleBuffers = conf->multisample_buffers;
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					} else {
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					    visualConfigs[i].multiSampleSize = 0;
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					    visualConfigs[i].nMultiSampleBuffers = 0;
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					}
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					++i;
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				    }
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				}
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			    }
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			}
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		    }
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		}
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	    }
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	}
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    }
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    if (i != numConfigs) {
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	ErrorF("numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n", numConfigs, i);
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	abort();
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    }
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    freeGlCapabilities(&caps);
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    GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
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}
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