553 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			553 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice including the dates of first publication and
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 * either this permission notice or a reference to
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 * http://oss.sgi.com/projects/FreeB/
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 * shall be included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Except as contained in this notice, the name of Silicon Graphics, Inc.
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 * shall not be used in advertising or otherwise to promote the sale, use or
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 * other dealings in this Software without prior written authorization from
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 * Silicon Graphics, Inc.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <string.h>
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#include "glxserver.h"
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#include <windowstr.h>
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#include <propertyst.h>
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#include <registry.h>
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#include "privates.h"
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#include <os.h>
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#include "unpack.h"
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#include "glxutil.h"
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#include "glxext.h"
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#include "indirect_table.h"
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#include "indirect_util.h"
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/*
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** The last context used by the server.  It is the context that is current
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** from the server's perspective.
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*/
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__GLXcontext *__glXLastContext;
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/*
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** X resources.
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*/
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RESTYPE __glXContextRes;
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RESTYPE __glXDrawableRes;
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/*
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** Reply for most singles.
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*/
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xGLXSingleReply __glXReply;
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static DevPrivateKeyRec glxClientPrivateKeyRec;
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#define glxClientPrivateKey (&glxClientPrivateKeyRec)
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/*
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** Forward declarations.
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*/
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static int __glXDispatch(ClientPtr);
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/*
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** Called when the extension is reset.
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*/
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static void ResetExtension(ExtensionEntry* extEntry)
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{
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    __glXFlushContextCache();
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}
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/*
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** Reset state used to keep track of large (multi-request) commands.
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*/
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void __glXResetLargeCommandStatus(__GLXclientState *cl)
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{
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    cl->largeCmdBytesSoFar = 0;
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    cl->largeCmdBytesTotal = 0;
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    cl->largeCmdRequestsSoFar = 0;
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    cl->largeCmdRequestsTotal = 0;
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}
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/*
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** This procedure is called when the client who created the context goes
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** away OR when glXDestroyContext is called.  In either case, all we do is
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** flag that the ID is no longer valid, and (maybe) free the context.
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** use.
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*/
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static int ContextGone(__GLXcontext* cx, XID id)
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{
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    cx->idExists = GL_FALSE;
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    if (!cx->isCurrent) {
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	__glXFreeContext(cx);
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    }
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    return True;
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}
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static __GLXcontext *glxPendingDestroyContexts;
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static __GLXcontext *glxAllContexts;
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static int glxServerLeaveCount;
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static int glxBlockClients;
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/*
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** Destroy routine that gets called when a drawable is freed.  A drawable
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** contains the ancillary buffers needed for rendering.
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*/
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static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
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{
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    __GLXcontext *c, *next;
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    /* If this drawable was created using glx 1.3 drawable
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     * constructors, we added it as a glx drawable resource under both
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     * its glx drawable ID and it X drawable ID.  Remove the other
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     * resource now so we don't a callback for freed memory. */
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    if (glxPriv->drawId != glxPriv->pDraw->id) {
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	if (xid == glxPriv->drawId)
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	    FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
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	else
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	    FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
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    }
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    for (c = glxAllContexts; c; c = next) {
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	next = c->next;
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	if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
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	    (*c->loseCurrent)(c);
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	    c->isCurrent = GL_FALSE;
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	    if (c == __glXLastContext)
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		__glXFlushContextCache();
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	}
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	if (c->drawPriv == glxPriv)
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	    c->drawPriv = NULL;
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	if (c->readPriv == glxPriv)
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	    c->readPriv = NULL;
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    }
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    glxPriv->destroy(glxPriv);
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    return True;
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}
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void __glXAddToContextList(__GLXcontext *cx)
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{
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    cx->next = glxAllContexts;
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    glxAllContexts = cx;
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}
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static void __glXRemoveFromContextList(__GLXcontext *cx)
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{
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    __GLXcontext *c, *prev;
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    if (cx == glxAllContexts)
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	glxAllContexts = cx->next;
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    else {
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	prev = glxAllContexts;
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	for (c = glxAllContexts; c; c = c->next) {
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	    if (c == cx)
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		prev->next = c->next;
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	    prev = c;
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	}
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    }
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}
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/*
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** Free a context.
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*/
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GLboolean __glXFreeContext(__GLXcontext *cx)
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{
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    if (cx->idExists || cx->isCurrent) return GL_FALSE;
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    free(cx->feedbackBuf);
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    free(cx->selectBuf);
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    if (cx == __glXLastContext) {
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	__glXFlushContextCache();
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    }
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    __glXRemoveFromContextList(cx);
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    /* We can get here through both regular dispatching from
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     * __glXDispatch() or as a callback from the resource manager.  In
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     * the latter case we need to lift the DRI lock manually. */
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    if (!glxBlockClients) {
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	__glXleaveServer(GL_FALSE);
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	cx->destroy(cx);
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	__glXenterServer(GL_FALSE);
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    } else {
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	cx->next = glxPendingDestroyContexts;
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	glxPendingDestroyContexts = cx;
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    }
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    return GL_TRUE;
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}
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/************************************************************************/
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/*
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** These routines can be used to check whether a particular GL command
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** has caused an error.  Specifically, we use them to check whether a
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** given query has caused an error, in which case a zero-length data
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** reply is sent to the client.
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*/
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static GLboolean errorOccured = GL_FALSE;
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/*
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** The GL was will call this routine if an error occurs.
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*/
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void __glXErrorCallBack(GLenum code)
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{
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    errorOccured = GL_TRUE;
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}
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/*
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** Clear the error flag before calling the GL command.
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*/
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void __glXClearErrorOccured(void)
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{
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    errorOccured = GL_FALSE;
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}
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/*
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** Check if the GL command caused an error.
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*/
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GLboolean __glXErrorOccured(void)
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{
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    return errorOccured;
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}
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static int __glXErrorBase;
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int __glXEventBase;
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int __glXError(int error)
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{
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    return __glXErrorBase + error;
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}
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__GLXclientState *
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glxGetClient(ClientPtr pClient)
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{
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    return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
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}
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static void
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glxClientCallback (CallbackListPtr	*list,
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		   pointer		closure,
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		   pointer		data)
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{
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    NewClientInfoRec	*clientinfo = (NewClientInfoRec *) data;
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    ClientPtr		pClient = clientinfo->client;
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    __GLXclientState	*cl = glxGetClient(pClient);
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    switch (pClient->clientState) {
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    case ClientStateRunning:
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	/*
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	** By default, assume that the client supports
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	** GLX major version 1 minor version 0 protocol.
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	*/
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	cl->GLClientmajorVersion = 1;
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	cl->GLClientminorVersion = 0;
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	cl->client = pClient;
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	break;
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    case ClientStateGone:
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	free(cl->returnBuf);
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	free(cl->largeCmdBuf);
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	free(cl->GLClientextensions);
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	break;
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    default:
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	break;
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    }
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}
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/************************************************************************/
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static __GLXprovider *__glXProviderStack;
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void GlxPushProvider(__GLXprovider *provider)
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{
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    provider->next = __glXProviderStack;
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    __glXProviderStack = provider;
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}
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/*
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** Initialize the GLX extension.
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*/
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void GlxExtensionInit(void)
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{
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    ExtensionEntry *extEntry;
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    ScreenPtr pScreen;
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    int i;
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    __GLXprovider *p;
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    Bool glx_provided = False;
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    __glXContextRes = CreateNewResourceType((DeleteType)ContextGone,
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					    "GLXContext");
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    __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone,
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					     "GLXDrawable");
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    if (!__glXContextRes || !__glXDrawableRes)
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	return;
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    if (!dixRegisterPrivateKey(&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof (__GLXclientState)))
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	return;
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    if (!AddCallback (&ClientStateCallback, glxClientCallback, 0))
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	return;
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    for (i = 0; i < screenInfo.numScreens; i++) {
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	pScreen = screenInfo.screens[i];
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	for (p = __glXProviderStack; p != NULL; p = p->next) {
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	    __GLXscreen *glxScreen;
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	    glxScreen = p->screenProbe(pScreen);
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	    if (glxScreen != NULL) {
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	        if (glxScreen->GLXminor < glxMinorVersion)
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		    glxMinorVersion = glxScreen->GLXminor;
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		LogMessage(X_INFO,
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			   "GLX: Initialized %s GL provider for screen %d\n",
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			   p->name, i);
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		break;
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	    }
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	}
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	if (!p)
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	    LogMessage(X_INFO,
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		       "GLX: no usable GL providers found for screen %d\n", i);
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	else
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	    glx_provided = True;
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    }
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    /* don't register extension if GL is not provided on any screen */
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    if (!glx_provided)
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	return;
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    /*
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    ** Add extension to server extensions.
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    */
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    extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
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			    __GLX_NUMBER_ERRORS, __glXDispatch,
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			    __glXDispatch, ResetExtension,
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			    StandardMinorOpcode);
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    if (!extEntry) {
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	FatalError("__glXExtensionInit: AddExtensions failed\n");
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	return;
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    }
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    if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
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	ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
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	return;
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    }
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    __glXErrorBase = extEntry->errorBase;
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    __glXEventBase = extEntry->eventBase;
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}
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/************************************************************************/
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void __glXFlushContextCache(void)
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{
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    __glXLastContext = 0;
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}
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/*
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** Make a context the current one for the GL (in this implementation, there
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** is only one instance of the GL, and we use it to serve all GL clients by
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** switching it between different contexts).  While we are at it, look up
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** a context by its tag and return its (__GLXcontext *).
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*/
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__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
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				int *error)
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{
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    __GLXcontext *cx;
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    /*
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    ** See if the context tag is legal; it is managed by the extension,
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    ** so if it's invalid, we have an implementation error.
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    */
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    cx = __glXLookupContextByTag(cl, tag);
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    if (!cx) {
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	cl->client->errorValue = tag;
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	*error = __glXError(GLXBadContextTag);
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	return 0;
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    }
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    if (!cx->isDirect) {
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	if (cx->drawPriv == NULL) {
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	    /*
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	    ** The drawable has vanished.  It must be a window, because only
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	    ** windows can be destroyed from under us; GLX pixmaps are
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	    ** refcounted and don't go away until no one is using them.
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	    */
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	    *error = __glXError(GLXBadCurrentWindow);
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	    return 0;
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    	}
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    }
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    if (cx->wait && (*cx->wait)(cx, cl, error))
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	return NULL;
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    if (cx == __glXLastContext) {
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	/* No need to re-bind */
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	return cx;
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    }
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    /* Make this context the current one for the GL. */
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    if (!cx->isDirect) {
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	if (!(*cx->makeCurrent)(cx)) {
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	    /* Bind failed, and set the error code.  Bummer */
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	    cl->client->errorValue = cx->id;
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	    *error = __glXError(GLXBadContextState);
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	    return 0;
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    	}
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    }
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    __glXLastContext = cx;
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    return cx;
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}
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/************************************************************************/
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void glxSuspendClients(void)
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{
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    int i;
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    for (i = 1; i < currentMaxClients; i++) {
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	if (clients[i] && glxGetClient(clients[i])->inUse)
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	    IgnoreClient(clients[i]);
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    }
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    glxBlockClients = TRUE;
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}
 | 
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void glxResumeClients(void)
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{
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    __GLXcontext *cx, *next;
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    int i;
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    glxBlockClients = FALSE;
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    for (i = 1; i < currentMaxClients; i++) {
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	if (clients[i] && glxGetClient(clients[i])->inUse)
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	    AttendClient(clients[i]);
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    }
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    __glXleaveServer(GL_FALSE);
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    for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
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	next = cx->next;
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	cx->destroy(cx);
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    }
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    glxPendingDestroyContexts = NULL;
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    __glXenterServer(GL_FALSE);
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}
 | 
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static void
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__glXnopEnterServer(GLboolean rendering)
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{
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}
 | 
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static void
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__glXnopLeaveServer(GLboolean rendering)
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{
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}
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static void (*__glXenterServerFunc)(GLboolean) = __glXnopEnterServer;
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static void (*__glXleaveServerFunc)(GLboolean)  = __glXnopLeaveServer;
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void __glXsetEnterLeaveServerFuncs(void (*enter)(GLboolean),
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				   void (*leave)(GLboolean))
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{
 | 
						|
  __glXenterServerFunc = enter;
 | 
						|
  __glXleaveServerFunc = leave;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void __glXenterServer(GLboolean rendering)
 | 
						|
{
 | 
						|
  glxServerLeaveCount--;
 | 
						|
 | 
						|
  if (glxServerLeaveCount == 0)
 | 
						|
    (*__glXenterServerFunc)(rendering);
 | 
						|
}
 | 
						|
 | 
						|
void __glXleaveServer(GLboolean rendering)
 | 
						|
{
 | 
						|
  if (glxServerLeaveCount == 0)
 | 
						|
    (*__glXleaveServerFunc)(rendering);
 | 
						|
 | 
						|
  glxServerLeaveCount++;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
** Top level dispatcher; all commands are executed from here down.
 | 
						|
*/
 | 
						|
static int __glXDispatch(ClientPtr client)
 | 
						|
{
 | 
						|
    REQUEST(xGLXSingleReq);
 | 
						|
    CARD8 opcode;
 | 
						|
    __GLXdispatchSingleProcPtr proc;
 | 
						|
    __GLXclientState *cl;
 | 
						|
    int retval;
 | 
						|
 | 
						|
    opcode = stuff->glxCode;
 | 
						|
    cl = glxGetClient(client);
 | 
						|
    /* Mark it in use so we suspend it on VT switch. */
 | 
						|
    cl->inUse = TRUE;
 | 
						|
 | 
						|
    /*
 | 
						|
    ** If we're expecting a glXRenderLarge request, this better be one.
 | 
						|
    */
 | 
						|
    if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
 | 
						|
	client->errorValue = stuff->glxCode;
 | 
						|
	return __glXError(GLXBadLargeRequest);
 | 
						|
    }
 | 
						|
 | 
						|
    /* If we're currently blocking GLX clients, just put this guy to
 | 
						|
     * sleep, reset the request and return. */
 | 
						|
    if (glxBlockClients) {
 | 
						|
	ResetCurrentRequest(client);
 | 
						|
	client->sequence--;
 | 
						|
	IgnoreClient(client);
 | 
						|
	return Success;
 | 
						|
    }
 | 
						|
 | 
						|
    /*
 | 
						|
    ** Use the opcode to index into the procedure table.
 | 
						|
    */
 | 
						|
    proc = __glXGetProtocolDecodeFunction(& Single_dispatch_info, opcode,
 | 
						|
                                          client->swapped);
 | 
						|
    if (proc != NULL) {
 | 
						|
	GLboolean rendering = opcode <= X_GLXRenderLarge;
 | 
						|
	__glXleaveServer(rendering);
 | 
						|
 | 
						|
	retval = (*proc)(cl, (GLbyte *) stuff);
 | 
						|
 | 
						|
	__glXenterServer(rendering);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
	retval = BadRequest;
 | 
						|
    }
 | 
						|
 | 
						|
    return retval;
 | 
						|
}
 |