This is a cleanup patch, no functional change.
Split the function dispatch_pointer_motion_event() into three separate
simpler functions, relative motion with a warp emulator, relative motion
and absolute motion.
This makes the code a lot easier to read for me, rather than having
everything in a single function with nested if/else conditions.
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>