267 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice including the dates of first publication and
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 * either this permission notice or a reference to
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 * http://oss.sgi.com/projects/FreeB/
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 * shall be included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Except as contained in this notice, the name of Silicon Graphics, Inc.
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 * shall not be used in advertising or otherwise to promote the sale, use or
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 * other dealings in this Software without prior written authorization from
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 * Silicon Graphics, Inc.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "glxserver.h"
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#include "glxutil.h"
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#include "glxext.h"
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#include "indirect_dispatch.h"
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#include "unpack.h"
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#include "glapitable.h"
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#include "glapi.h"
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#include "glthread.h"
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#include "dispatch.h"
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int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc)
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{
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    GLsizei size;
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    GLenum type;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    __GLXcontext *cx;
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    int error;
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    __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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	return error;
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    }
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    pc += __GLX_SINGLE_HDR_SIZE;
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    __GLX_SWAP_INT(pc+0);
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    __GLX_SWAP_INT(pc+4);
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    size = *(GLsizei *)(pc+0);
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    type = *(GLenum *)(pc+4);
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    if (cx->feedbackBufSize < size) {
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	cx->feedbackBuf = (GLfloat *) xrealloc(cx->feedbackBuf,
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						   (size_t) size 
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						   * __GLX_SIZE_FLOAT32);
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	if (!cx->feedbackBuf) {
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	    cl->client->errorValue = size;
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	    return BadAlloc;
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	}
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	cx->feedbackBufSize = size;
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    }
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    CALL_FeedbackBuffer( GET_DISPATCH(), (size, type, cx->feedbackBuf) );
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    __GLX_NOTE_UNFLUSHED_CMDS(cx);
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    return Success;
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}
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int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc)
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{
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    __GLXcontext *cx;
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    GLsizei size;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    int error;
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    __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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	return error;
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    }
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    pc += __GLX_SINGLE_HDR_SIZE;
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    __GLX_SWAP_INT(pc+0);
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    size = *(GLsizei *)(pc+0);
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    if (cx->selectBufSize < size) {
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	cx->selectBuf = (GLuint *) xrealloc(cx->selectBuf,
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						(size_t) size 
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						* __GLX_SIZE_CARD32);
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	if (!cx->selectBuf) {
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	    cl->client->errorValue = size;
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	    return BadAlloc;
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	}
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	cx->selectBufSize = size;
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    }
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    CALL_SelectBuffer( GET_DISPATCH(), (size, cx->selectBuf) );
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    __GLX_NOTE_UNFLUSHED_CMDS(cx);
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    return Success;
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}
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int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc)
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{
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    ClientPtr client;
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    __GLXcontext *cx;
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    xGLXRenderModeReply reply;
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    GLint nitems=0, retBytes=0, retval, newModeCheck;
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    GLubyte *retBuffer = NULL;
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    GLenum newMode;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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    int error;
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    __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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	return error;
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    }
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    pc += __GLX_SINGLE_HDR_SIZE;
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    __GLX_SWAP_INT(pc);
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    newMode = *(GLenum*) pc;
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    retval = CALL_RenderMode( GET_DISPATCH(), (newMode) );
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    /* Check that render mode worked */
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    CALL_GetIntegerv( GET_DISPATCH(), (GL_RENDER_MODE, &newModeCheck) );
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    if (newModeCheck != newMode) {
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	/* Render mode change failed.  Bail */
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	newMode = newModeCheck;
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	goto noChangeAllowed;
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    }
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    /*
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    ** Render mode might have still failed if we get here.  But in this
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    ** case we can't really tell, nor does it matter.  If it did fail, it
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    ** will return 0, and thus we won't send any data across the wire.
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    */
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    switch (cx->renderMode) {
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      case GL_RENDER:
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	cx->renderMode = newMode;
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	break;
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      case GL_FEEDBACK:
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	if (retval < 0) {
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	    /* Overflow happened. Copy the entire buffer */
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	    nitems = cx->feedbackBufSize;
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	} else {
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	    nitems = retval;
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	}
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	retBytes = nitems * __GLX_SIZE_FLOAT32;
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	retBuffer = (GLubyte*) cx->feedbackBuf;
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	__GLX_SWAP_FLOAT_ARRAY((GLbyte *)retBuffer, nitems);
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	cx->renderMode = newMode;
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	break;
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      case GL_SELECT:
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	if (retval < 0) {
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	    /* Overflow happened.  Copy the entire buffer */
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	    nitems = cx->selectBufSize;
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	} else {
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	    GLuint *bp = cx->selectBuf;
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	    GLint i;
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	    /*
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	    ** Figure out how many bytes of data need to be sent.  Parse
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	    ** the selection buffer to determine this fact as the
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	    ** return value is the number of hits, not the number of
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	    ** items in the buffer.
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	    */
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	    nitems = 0;
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	    i = retval;
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	    while (--i >= 0) {
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		GLuint n;
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		/* Parse select data for this hit */
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		n = *bp;
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		bp += 3 + n;
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	    }
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	    nitems = bp - cx->selectBuf;
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	}
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	retBytes = nitems * __GLX_SIZE_CARD32;
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	retBuffer = (GLubyte*) cx->selectBuf;
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	__GLX_SWAP_INT_ARRAY((GLbyte *)retBuffer, nitems);
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	cx->renderMode = newMode;
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	break;
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    }
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    /*
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    ** First reply is the number of elements returned in the feedback or
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    ** selection array, as per the API for glRenderMode itself.
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    */
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  noChangeAllowed:;
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    client = cl->client;
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    reply.length = nitems;
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    reply.type = X_Reply;
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    reply.sequenceNumber = client->sequence;
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    reply.retval = retval;
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    reply.size = nitems;
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    reply.newMode = newMode;
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    __GLX_SWAP_SHORT(&reply.sequenceNumber);
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    __GLX_SWAP_INT(&reply.length);
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    __GLX_SWAP_INT(&reply.retval);
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    __GLX_SWAP_INT(&reply.size);
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    __GLX_SWAP_INT(&reply.newMode);
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    WriteToClient(client, sz_xGLXRenderModeReply, (char *)&reply);
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    if (retBytes) {
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	WriteToClient(client, retBytes, (char *)retBuffer);
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    }
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    return Success;
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}
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int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc)
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{
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	__GLXcontext *cx;
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	int error;
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	__GLX_DECLARE_SWAP_VARIABLES;
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	__GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
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	cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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	if (!cx) {
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		return error;
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	}
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	CALL_Flush( GET_DISPATCH(), () );
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	__GLX_NOTE_FLUSHED_CMDS(cx);
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	return Success;
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}
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int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc)
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{
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    __GLXcontext *cx;
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    ClientPtr client;
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    int error;
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    __GLX_DECLARE_SWAP_VARIABLES;
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    __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
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    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
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    if (!cx) {
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	return error;
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    }
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    /* Do a local glFinish */
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    CALL_Finish( GET_DISPATCH(), () );
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    __GLX_NOTE_FLUSHED_CMDS(cx);
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    /* Send empty reply packet to indicate finish is finished */
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    client = cl->client;
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    __GLX_BEGIN_REPLY(0);
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    __GLX_PUT_RETVAL(0);
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    __GLX_SWAP_REPLY_HEADER();
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    __GLX_SEND_HEADER();
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    return Success;
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}
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int __glXDispSwap_GetString(__GLXclientState *cl, GLbyte *pc)
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{
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    return DoGetString(cl, pc, GL_TRUE);
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}
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