For performance, Glamor wants to render to tiled buffers, not linear ones. Using GBM allows us to pick the 3D driver's preferred tiling modes. v2: Declare drmmode->gbm as void * if !GLAMOR_HAS_GBM. v3: Just use a forward declaration of struct gbm_device. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Keith Packard <keithp@keithp.com> |
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