176 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
/* $XdotOrg: xc/programs/Xserver/miext/rootless/safeAlpha/safeAlphaWindow.c,v 1.3 2004/12/04 00:43:12 kuhn Exp $ */
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/*
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 * Specialized window functions to protect the alpha channel
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 */
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/*
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 * Copyright (c) 2002-2003 Torrey T. Lyons. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Except as contained in this notice, the name(s) of the above copyright
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 * holders shall not be used in advertising or otherwise to promote the sale,
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 * use or other dealings in this Software without prior written authorization.
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 */
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/* Portions of this file are based on fbwindow.c, which contains the
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 * following copyright:
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 *
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 * Copyright © 1998 Keith Packard
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 */
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/* $XFree86: xc/programs/Xserver/miext/rootless/safeAlpha/safeAlphaWindow.c,v 1.1 2003/09/16 00:36:20 torrey Exp $ */
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#include "fb.h"
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#include "safeAlpha.h"
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#include "rootlessCommon.h"
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#ifdef PANORAMIX
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#include "panoramiX.h"
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#include "panoramiXsrv.h"
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#endif
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/*
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 * SafeAlphaFillRegionTiled
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 *  Fill using a tile while leaving the alpha channel untouched.
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 *  Based on fbfillRegionTiled.
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 */
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void
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SafeAlphaFillRegionTiled(
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    DrawablePtr pDrawable,
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    RegionPtr   pRegion,
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    PixmapPtr   pTile)
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{
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    FbBits      *dst;
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    FbStride    dstStride;
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    int         dstBpp;
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    int         dstXoff, dstYoff;
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    FbBits      *tile;
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    FbStride    tileStride;
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    int         tileBpp;
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    int         tileXoff, tileYoff; /* XXX assumed to be zero */
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    int         tileWidth, tileHeight;
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    int         n = REGION_NUM_RECTS(pRegion);
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    BoxPtr      pbox = REGION_RECTS(pRegion);
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    int         xRot = pDrawable->x;
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    int         yRot = pDrawable->y;
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    FbBits      planeMask;
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#ifdef PANORAMIX
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    if(!noPanoramiXExtension)
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    {
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        int index = pDrawable->pScreen->myNum;
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        if(&WindowTable[index]->drawable == pDrawable)
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        {
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            xRot -= panoramiXdataPtr[index].x;
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            yRot -= panoramiXdataPtr[index].y;
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        }
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    }
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#endif
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    fbGetDrawable (pDrawable, dst, dstStride, dstBpp, dstXoff, dstYoff);
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    fbGetDrawable (&pTile->drawable, tile, tileStride, tileBpp,
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                   tileXoff, tileYoff);
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    tileWidth = pTile->drawable.width;
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    tileHeight = pTile->drawable.height;
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    xRot += dstXoff;
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    yRot += dstYoff;
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    planeMask = FB_ALLONES & ~RootlessAlphaMask(dstBpp);
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    while (n--)
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    {
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        fbTile (dst + (pbox->y1 + dstYoff) * dstStride,
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                dstStride,
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                (pbox->x1 + dstXoff) * dstBpp,
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                (pbox->x2 - pbox->x1) * dstBpp,
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                pbox->y2 - pbox->y1,
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                tile,
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                tileStride,
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                tileWidth * dstBpp,
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                tileHeight,
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                GXcopy,
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                planeMask,
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                dstBpp,
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                xRot * dstBpp,
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                yRot - pbox->y1);
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        pbox++;
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    }
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}
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/*
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 * SafeAlphaPaintWindow
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 *  Paint the window while filling in the alpha channel with all on.
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 *  We can't use fbPaintWindow because it zeros the alpha channel.
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 */
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void
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SafeAlphaPaintWindow(
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    WindowPtr pWin,
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    RegionPtr pRegion,
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    int what)
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{
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    switch (what) {
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      case PW_BACKGROUND:
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        switch (pWin->backgroundState) {
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            case None:
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                break;
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            case ParentRelative:
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                do {
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                    pWin = pWin->parent;
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                } while (pWin->backgroundState == ParentRelative);
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                (*pWin->drawable.pScreen->PaintWindowBackground)(pWin, pRegion,
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                                                                 what);
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                break;
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            case BackgroundPixmap:
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                SafeAlphaFillRegionTiled (&pWin->drawable,
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                                          pRegion,
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                                          pWin->background.pixmap);
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                break;
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            case BackgroundPixel:
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            {
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                Pixel pixel = pWin->background.pixel |
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                              RootlessAlphaMask(pWin->drawable.bitsPerPixel);
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                fbFillRegionSolid (&pWin->drawable, pRegion, 0,
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                                   fbReplicatePixel (pixel,
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                                        pWin->drawable.bitsPerPixel));
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                break;
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            }
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        }
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    	break;
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      case PW_BORDER:
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        if (pWin->borderIsPixel)
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        {
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            Pixel pixel = pWin->border.pixel |
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                          RootlessAlphaMask(pWin->drawable.bitsPerPixel);
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            fbFillRegionSolid (&pWin->drawable, pRegion, 0,
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                               fbReplicatePixel (pixel,
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                                    pWin->drawable.bitsPerPixel));
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        }
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        else
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        {
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            WindowPtr pBgWin;
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            for (pBgWin = pWin; pBgWin->backgroundState == ParentRelative;
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                 pBgWin = pBgWin->parent);
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            SafeAlphaFillRegionTiled (&pBgWin->drawable,
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                                      pRegion,
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                                      pWin->border.pixmap);
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        }
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        break;
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    }
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    fbValidateDrawable (&pWin->drawable);
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}
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