373 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			373 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2014 Keith Packard
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|  *
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|  * Permission to use, copy, modify, distribute, and sell this software and its
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|  * documentation for any purpose is hereby granted without fee, provided that
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|  * the above copyright notice appear in all copies and that both that copyright
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|  * notice and this permission notice appear in supporting documentation, and
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|  * that the name of the copyright holders not be used in advertising or
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|  * publicity pertaining to distribution of the software without specific,
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|  * written prior permission.  The copyright holders make no representations
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|  * about the suitability of this software for any purpose.  It is provided "as
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|  * is" without express or implied warranty.
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|  *
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|  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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|  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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|  * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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|  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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|  * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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|  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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|  * OF THIS SOFTWARE.
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|  */
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| #include <dix-config.h>
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| 
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| #include "os/bug_priv.h"
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| 
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| #include "glamor_priv.h"
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| #include "glamor_program.h"
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| #include "glamor_transform.h"
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| #include "glamor_transfer.h"
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| #include "glamor_prepare.h"
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| 
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| static const char dash_vs_vars[] =
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|     "in vec3 primitive;\n"
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|     "out float dash_offset;\n";
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| 
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| static const char dash_vs_exec[] =
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|     "       dash_offset = primitive.z / dash_length;\n"
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|     "       vec2 pos = vec2(0,0);\n"
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|     GLAMOR_POS(gl_Position, primitive.xy);
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| 
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| static const char dash_fs_vars[] =
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|     "in float dash_offset;\n";
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| 
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| static const char on_off_fs_exec[] =
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|     "       float pattern = texture(dash, vec2(dash_offset, 0.5)).w;\n"
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|     "       if (pattern == 0.0)\n"
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|     "               discard;\n";
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| 
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| /* XXX deal with stippled double dashed lines once we have stippling support */
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| static const char double_fs_exec[] =
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|     "       float pattern = texture(dash, vec2(dash_offset, 0.5)).w;\n"
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|     "       if (pattern == 0.0)\n"
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|     "               frag_color = bg;\n"
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|     "       else\n"
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|     "               frag_color = fg;\n";
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| 
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| 
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| static const glamor_facet glamor_facet_on_off_dash_lines = {
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|     .version = 130,
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|     .name = "poly_lines_on_off_dash",
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|     .vs_vars = dash_vs_vars,
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|     .vs_exec = dash_vs_exec,
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|     .fs_vars = dash_fs_vars,
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|     .fs_exec = on_off_fs_exec,
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|     .locations = glamor_program_location_dash,
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| };
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| 
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| static const glamor_facet glamor_facet_double_dash_lines = {
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|     .version = 130,
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|     .name = "poly_lines_double_dash",
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|     .vs_vars = dash_vs_vars,
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|     .vs_exec = dash_vs_exec,
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|     .fs_vars = dash_fs_vars,
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|     .fs_exec = double_fs_exec,
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|     .locations = (glamor_program_location_dash|
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|                   glamor_program_location_fg|
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|                   glamor_program_location_bg),
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| };
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| 
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| static PixmapPtr
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| glamor_get_dash_pixmap(GCPtr gc)
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| {
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|     glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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|     ScreenPtr   screen = gc->pScreen;
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|     PixmapPtr   pixmap;
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|     int         offset;
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|     int         d;
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|     uint32_t    pixel;
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|     GCPtr       scratch_gc;
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| 
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|     if (gc_priv->dash)
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|         return gc_priv->dash;
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| 
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|     offset = 0;
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|     for (d = 0; d < gc->numInDashList; d++)
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|         offset += gc->dash[d];
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| 
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|     pixmap = glamor_create_pixmap(screen, offset, 1, 8, 0);
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|     if (!pixmap)
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|         goto bail;
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| 
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|     scratch_gc = GetScratchGC(8, screen);
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|     if (!scratch_gc)
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|         goto bail_pixmap;
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| 
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|     pixel = 0xffffffff;
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|     offset = 0;
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|     for (d = 0; d < gc->numInDashList; d++) {
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|         xRectangle      rect;
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|         ChangeGCVal     changes;
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| 
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|         changes.val = pixel;
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|         (void) ChangeGC(NullClient, scratch_gc,
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|                         GCForeground, &changes);
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|         ValidateGC(&pixmap->drawable, scratch_gc);
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|         rect.x = offset;
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|         rect.y = 0;
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|         rect.width = gc->dash[d];
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|         rect.height = 1;
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|         scratch_gc->ops->PolyFillRect (&pixmap->drawable, scratch_gc, 1, &rect);
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|         offset += gc->dash[d];
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|         pixel = ~pixel;
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|     }
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|     FreeScratchGC(scratch_gc);
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| 
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|     gc_priv->dash = pixmap;
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|     return pixmap;
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| 
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| bail_pixmap:
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|     glamor_destroy_pixmap(pixmap);
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| bail:
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|     return NULL;
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| }
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| 
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| static glamor_program *
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| glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
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| {
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|     ScreenPtr screen = drawable->pScreen;
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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|     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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|     glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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|     PixmapPtr dash_pixmap;
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|     glamor_pixmap_private *dash_priv;
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|     glamor_program *prog;
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| 
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|     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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|         goto bail;
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| 
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|     if (gc->lineWidth != 0)
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|         goto bail;
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| 
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|     dash_pixmap = glamor_get_dash_pixmap(gc);
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|     dash_priv = glamor_get_pixmap_private(dash_pixmap);
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| 
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|     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dash_priv))
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|         goto bail;
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| 
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|     glamor_make_current(glamor_priv);
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| 
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|     switch (gc->lineStyle) {
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|     case LineOnOffDash:
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|         prog = glamor_use_program_fill(drawable, gc,
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|                                        &glamor_priv->on_off_dash_line_progs,
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|                                        &glamor_facet_on_off_dash_lines);
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|         if (!prog)
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|             goto bail;
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|         break;
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|     case LineDoubleDash:
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|         if (gc->fillStyle != FillSolid)
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|             goto bail;
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| 
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|         prog = &glamor_priv->double_dash_line_prog;
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| 
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|         if (!prog->prog) {
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|             if (!glamor_build_program(screen, prog,
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|                                       &glamor_facet_double_dash_lines,
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|                                       NULL, NULL, NULL))
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|                 goto bail;
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|         }
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| 
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|         if (!glamor_use_program(drawable, gc, prog, NULL))
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|             goto bail;
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| 
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|         glamor_set_color(drawable, gc->fgPixel, prog->fg_uniform);
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|         glamor_set_color(drawable, gc->bgPixel, prog->bg_uniform);
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|         break;
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| 
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|     default:
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|         goto bail;
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|     }
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| 
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| 
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|     /* Set the dash pattern as texture 1 */
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| 
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|     glamor_bind_texture(glamor_priv, GL_TEXTURE1, dash_priv->fbo, FALSE);
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|     glUniform1i(prog->dash_uniform, 1);
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|     glUniform1f(prog->dash_length_uniform, dash_pixmap->drawable.width);
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| 
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|     return prog;
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| 
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| bail:
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|     return NULL;
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| }
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| 
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| static void
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| glamor_dash_loop(DrawablePtr drawable, GCPtr gc, glamor_program *prog,
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|                  int n, GLenum mode)
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| {
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|     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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|     glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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|     int box_index;
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|     int off_x, off_y;
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| 
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|     glEnable(GL_SCISSOR_TEST);
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| 
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|     BUG_RETURN(!pixmap_priv);
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| 
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|     glamor_pixmap_loop(pixmap_priv, box_index) {
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|         int nbox = RegionNumRects(gc->pCompositeClip);
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|         BoxPtr box = RegionRects(gc->pCompositeClip);
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| 
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|         glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE,
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|                                         prog->matrix_uniform, &off_x, &off_y);
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| 
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|         while (nbox--) {
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|             glScissor(box->x1 + off_x,
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|                       box->y1 + off_y,
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|                       box->x2 - box->x1,
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|                       box->y2 - box->y1);
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|             box++;
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|             glDrawArrays(mode, 0, n);
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|         }
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|     }
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| 
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|     glDisable(GL_SCISSOR_TEST);
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|     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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| }
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| 
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| static int
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| glamor_line_length(short x1, short y1, short x2, short y2)
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| {
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|     return max(abs(x2 - x1), abs(y2 - y1));
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| }
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| 
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| Bool
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| glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc,
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|                           int mode, int n, DDXPointPtr points)
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| {
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|     ScreenPtr screen = drawable->pScreen;
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|     glamor_program *prog;
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|     short *v;
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|     char *vbo_offset;
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|     int add_last;
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|     int dash_pos;
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|     int prev_x, prev_y;
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|     int i;
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| 
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|     if (n < 2)
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|         return TRUE;
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| 
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|     if (!(prog = glamor_dash_setup(drawable, gc)))
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|         return FALSE;
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| 
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|     add_last = 0;
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|     if (gc->capStyle != CapNotLast)
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|         add_last = 1;
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| 
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|     /* Set up the vertex buffers for the points */
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| 
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|     v = glamor_get_vbo_space(drawable->pScreen,
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|                              (n + add_last) * 3 * sizeof (short),
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|                              &vbo_offset);
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| 
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|     glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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|     glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
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|                           3 * sizeof (short), vbo_offset);
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| 
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|     dash_pos = gc->dashOffset;
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|     prev_x = prev_y = 0;
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|     for (i = 0; i < n; i++) {
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|         int this_x = points[i].x;
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|         int this_y = points[i].y;
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|         if (i) {
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|             if (mode == CoordModePrevious) {
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|                 this_x += prev_x;
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|                 this_y += prev_y;
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|             }
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|             dash_pos += glamor_line_length(prev_x, prev_y,
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|                                            this_x, this_y);
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|         }
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|         v[0] = prev_x = this_x;
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|         v[1] = prev_y = this_y;
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|         v[2] = dash_pos;
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|         v += 3;
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|     }
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| 
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|     if (add_last) {
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|         v[0] = prev_x + 1;
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|         v[1] = prev_y;
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|         v[2] = dash_pos + 1;
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|     }
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| 
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|     glamor_put_vbo_space(screen);
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| 
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|     glamor_dash_loop(drawable, gc, prog, n + add_last, GL_LINE_STRIP);
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| 
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|     return TRUE;
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| }
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| 
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| static short *
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| glamor_add_segment(short *v, short x1, short y1, short x2, short y2,
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|                    int dash_start, int dash_end)
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| {
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|     v[0] = x1;
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|     v[1] = y1;
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|     v[2] = dash_start;
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| 
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|     v[3] = x2;
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|     v[4] = y2;
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|     v[5] = dash_end;
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|     return v + 6;
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| }
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| 
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| Bool
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| glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc,
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|                             int nseg, xSegment *segs)
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| {
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|     ScreenPtr screen = drawable->pScreen;
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|     glamor_program *prog;
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|     short *v;
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|     char *vbo_offset;
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|     int dash_start = gc->dashOffset;
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|     int add_last;
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|     int i;
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| 
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|     if (!(prog = glamor_dash_setup(drawable, gc)))
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|         return FALSE;
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| 
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|     add_last = 0;
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|     if (gc->capStyle != CapNotLast)
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|         add_last = 1;
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| 
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|     /* Set up the vertex buffers for the points */
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| 
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|     v = glamor_get_vbo_space(drawable->pScreen,
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|                              (nseg<<add_last) * 6 * sizeof (short),
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|                              &vbo_offset);
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| 
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|     glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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|     glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
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|                           3 * sizeof (short), vbo_offset);
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| 
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|     for (i = 0; i < nseg; i++) {
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|         int dash_end = dash_start + glamor_line_length(segs[i].x1, segs[i].y1,
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|                                                        segs[i].x2, segs[i].y2);
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|         v = glamor_add_segment(v,
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|                                segs[i].x1, segs[i].y1,
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|                                segs[i].x2, segs[i].y2,
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|                                dash_start, dash_end);
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|         if (add_last)
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|             v = glamor_add_segment(v,
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|                                    segs[i].x2, segs[i].y2,
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|                                    segs[i].x2 + 1, segs[i].y2,
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|                                    dash_end, dash_end + 1);
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|     }
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| 
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|     glamor_put_vbo_space(screen);
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| 
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|     glamor_dash_loop(drawable, gc, prog, nseg << (1 + add_last), GL_LINES);
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| 
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|     return TRUE;
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| }
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