193 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2014 Intel Corporation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the next
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|  * paragraph) shall be included in all copies or substantial portions of the
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|  * Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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|  * IN THE SOFTWARE.
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|  */
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| 
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| /**
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|  * @file glamor_vbo.c
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|  *
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|  * Helpers for managing streamed vertex bufffers used in glamor.
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|  */
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| 
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| #include "glamor_priv.h"
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| 
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| /** Default size of the VBO, in bytes.
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|  *
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|  * If a single request is larger than this size, we'll resize the VBO
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|  * and return an appropriate mapping, but we'll resize back down after
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|  * that to avoid hogging that memory forever.  We don't anticipate
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|  * normal usage actually requiring larger VBO sizes.
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|  */
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| #define GLAMOR_VBO_SIZE (512 * 1024)
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| 
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| /**
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|  * Returns a pointer to @size bytes of VBO storage, which should be
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|  * accessed by the GL using vbo_offset within the VBO.
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|  */
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| void *
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| glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset)
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| {
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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|     void *data;
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| 
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|     glamor_make_current(glamor_priv);
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| 
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|     glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
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| 
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|     if (glamor_priv->has_buffer_storage) {
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|         if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
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|             if (glamor_priv->vbo_size)
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|                 glUnmapBuffer(GL_ARRAY_BUFFER);
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| 
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|             if (size > glamor_priv->vbo_size) {
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|                 glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
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| 
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|                 /* We aren't allowed to resize glBufferStorage()
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|                  * buffers, so we need to gen a new one.
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|                  */
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|                 glDeleteBuffers(1, &glamor_priv->vbo);
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|                 glGenBuffers(1, &glamor_priv->vbo);
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|                 glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
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| 
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|                 assert(glGetError() == GL_NO_ERROR);
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|                 glBufferStorage(GL_ARRAY_BUFFER, glamor_priv->vbo_size, NULL,
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|                                 GL_MAP_WRITE_BIT |
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|                                 GL_MAP_PERSISTENT_BIT |
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|                                 GL_MAP_COHERENT_BIT);
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| 
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|                 if (glGetError() != GL_NO_ERROR) {
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|                     /* If the driver failed our coherent mapping, fall
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|                      * back to the ARB_mbr path.
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|                      */
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|                     glamor_priv->has_buffer_storage = false;
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|                     glamor_priv->vbo_size = 0;
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| 
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|                     return glamor_get_vbo_space(screen, size, vbo_offset);
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|                 }
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|             }
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| 
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|             glamor_priv->vbo_offset = 0;
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|             glamor_priv->vb = glMapBufferRange(GL_ARRAY_BUFFER,
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|                                                0, glamor_priv->vbo_size,
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|                                                GL_MAP_WRITE_BIT |
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|                                                GL_MAP_INVALIDATE_BUFFER_BIT |
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|                                                GL_MAP_PERSISTENT_BIT |
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|                                                GL_MAP_COHERENT_BIT);
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|         }
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|         *vbo_offset = (void *)(uintptr_t)glamor_priv->vbo_offset;
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|         data = glamor_priv->vb + glamor_priv->vbo_offset;
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|         glamor_priv->vbo_offset += size;
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|     } else if (glamor_priv->has_map_buffer_range) {
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|         /* Avoid GL errors on GL 4.5 / ES 3.0 with mapping size == 0,
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|          * which callers may sometimes pass us (for example, if
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|          * clipping leads to zero rectangles left).  Prior to that
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|          * version, Mesa would sometimes throw errors on unmapping a
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|          * zero-size mapping.
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|          */
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|         if (size == 0)
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|             return NULL;
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| 
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|         if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
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|             glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
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|             glamor_priv->vbo_offset = 0;
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|             glBufferData(GL_ARRAY_BUFFER,
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|                          glamor_priv->vbo_size, NULL, GL_STREAM_DRAW);
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|         }
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| 
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|         data = glMapBufferRange(GL_ARRAY_BUFFER,
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|                                 glamor_priv->vbo_offset,
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|                                 size,
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|                                 GL_MAP_WRITE_BIT |
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|                                 GL_MAP_UNSYNCHRONIZED_BIT |
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|                                 GL_MAP_INVALIDATE_RANGE_BIT);
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|         *vbo_offset = (char *)(uintptr_t)glamor_priv->vbo_offset;
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|         glamor_priv->vbo_offset += size;
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|         glamor_priv->vbo_mapped = TRUE;
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|     } else {
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|         /* Return a pointer to the statically allocated non-VBO
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|          * memory. We'll upload it through glBufferData() later.
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|          */
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|         if (glamor_priv->vbo_size < size) {
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|             glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
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|             free(glamor_priv->vb);
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|             glamor_priv->vb = xnfalloc(glamor_priv->vbo_size);
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|         }
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|         *vbo_offset = NULL;
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|         /* We point to the start of glamor_priv->vb every time, and
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|          * the vbo_offset determines the size of the glBufferData().
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|          */
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|         glamor_priv->vbo_offset = size;
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|         data = glamor_priv->vb;
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|     }
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| 
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|     return data;
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| }
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| 
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| void
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| glamor_put_vbo_space(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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| 
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|     glamor_make_current(glamor_priv);
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| 
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|     if (glamor_priv->has_buffer_storage) {
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|         /* If we're in the ARB_buffer_storage path, we have a
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|          * persistent mapping, so we can leave it around until we
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|          * reach the end of the buffer.
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|          */
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|     } else if (glamor_priv->has_map_buffer_range) {
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|         if (glamor_priv->vbo_mapped) {
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|             glUnmapBuffer(GL_ARRAY_BUFFER);
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|             glamor_priv->vbo_mapped = FALSE;
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|         }
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|     } else {
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|         glBufferData(GL_ARRAY_BUFFER, glamor_priv->vbo_offset,
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|                      glamor_priv->vb, GL_DYNAMIC_DRAW);
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|     }
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| 
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|     glBindBuffer(GL_ARRAY_BUFFER, 0);
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| }
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| 
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| void
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| glamor_init_vbo(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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| 
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|     glamor_make_current(glamor_priv);
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| 
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|     glGenBuffers(1, &glamor_priv->vbo);
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|     glGenVertexArrays(1, &glamor_priv->vao);
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|     glBindVertexArray(glamor_priv->vao);
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| }
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| 
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| void
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| glamor_fini_vbo(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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| 
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|     glamor_make_current(glamor_priv);
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| 
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|     glDeleteVertexArrays(1, &glamor_priv->vao);
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|     glamor_priv->vao = 0;
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|     if (!glamor_priv->has_map_buffer_range)
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|         free(glamor_priv->vb);
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| }
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