393 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			393 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 *
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 * Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that
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 * copyright notice and this permission notice appear in supporting
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 * documentation, and that the name of Keith Packard not be used in
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 * advertising or publicity pertaining to distribution of the software without
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 * specific, written prior permission.  Keith Packard makes no
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 * representations about the suitability of this software for any purpose.  It
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 * is provided "as is" without express or implied warranty.
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 *
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 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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 * PERFORMANCE OF THIS SOFTWARE.
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 */
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/*
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 * Animated cursors for X.  Not specific to Render in any way, but
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 * stuck there because Render has the other cool cursor extension.
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 * Besides, everyone has Render.
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 *
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 * Implemented as a simple layer over the core cursor code; it
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 * creates composite cursors out of a set of static cursors and
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 * delta times between each image.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <X11/X.h>
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#include <X11/Xmd.h>
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#include "servermd.h"
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#include "scrnintstr.h"
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#include "dixstruct.h"
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#include "cursorstr.h"
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#include "dixfontstr.h"
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#include "opaque.h"
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#include "picturestr.h"
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#include "inputstr.h"
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#include "xace.h"
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typedef struct _AnimCurElt {
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    CursorPtr pCursor;          /* cursor to show */
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    CARD32 delay;               /* in ms */
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} AnimCurElt;
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typedef struct _AnimCur {
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    int nelt;                   /* number of elements in the elts array */
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    AnimCurElt *elts;           /* actually allocated right after the structure */
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} AnimCurRec, *AnimCurPtr;
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typedef struct _AnimScrPriv {
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    CloseScreenProcPtr CloseScreen;
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    ScreenBlockHandlerProcPtr BlockHandler;
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    CursorLimitsProcPtr CursorLimits;
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    DisplayCursorProcPtr DisplayCursor;
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    SetCursorPositionProcPtr SetCursorPosition;
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    RealizeCursorProcPtr RealizeCursor;
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    UnrealizeCursorProcPtr UnrealizeCursor;
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    RecolorCursorProcPtr RecolorCursor;
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} AnimCurScreenRec, *AnimCurScreenPtr;
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static unsigned char empty[4];
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static CursorBits animCursorBits = {
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    empty, empty, 2, 1, 1, 0, 0, 1
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};
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static DevPrivateKeyRec AnimCurScreenPrivateKeyRec;
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#define AnimCurScreenPrivateKey (&AnimCurScreenPrivateKeyRec)
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#define IsAnimCur(c)	    ((c) && ((c)->bits == &animCursorBits))
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#define GetAnimCur(c)	    ((AnimCurPtr) ((((char *)(c) + CURSOR_REC_SIZE))))
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#define GetAnimCurScreen(s) ((AnimCurScreenPtr)dixLookupPrivate(&(s)->devPrivates, AnimCurScreenPrivateKey))
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#define SetAnimCurScreen(s,p) dixSetPrivate(&(s)->devPrivates, AnimCurScreenPrivateKey, p)
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#define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
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#define Unwrap(as,s,elt)    ((s)->elt = (as)->elt)
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static Bool
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AnimCurCloseScreen(ScreenPtr pScreen)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    Bool ret;
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    Unwrap(as, pScreen, CloseScreen);
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    Unwrap(as, pScreen, CursorLimits);
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    Unwrap(as, pScreen, DisplayCursor);
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    Unwrap(as, pScreen, SetCursorPosition);
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    Unwrap(as, pScreen, RealizeCursor);
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    Unwrap(as, pScreen, UnrealizeCursor);
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    Unwrap(as, pScreen, RecolorCursor);
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    SetAnimCurScreen(pScreen, 0);
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    ret = (*pScreen->CloseScreen) (pScreen);
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    free(as);
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    return ret;
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}
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static void
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AnimCurCursorLimits(DeviceIntPtr pDev,
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                    ScreenPtr pScreen,
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                    CursorPtr pCursor, BoxPtr pHotBox, BoxPtr pTopLeftBox)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    Unwrap(as, pScreen, CursorLimits);
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    if (IsAnimCur(pCursor)) {
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        AnimCurPtr ac = GetAnimCur(pCursor);
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        (*pScreen->CursorLimits) (pDev, pScreen, ac->elts[0].pCursor,
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                                  pHotBox, pTopLeftBox);
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    }
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    else {
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        (*pScreen->CursorLimits) (pDev, pScreen, pCursor, pHotBox, pTopLeftBox);
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    }
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    Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
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}
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/*
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 * This has to be a screen block handler instead of a generic
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 * block handler so that it is well ordered with respect to the DRI
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 * block handler responsible for releasing the hardware to DRI clients
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 */
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static void
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AnimCurScreenBlockHandler(ScreenPtr pScreen,
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                          pointer pTimeout, pointer pReadmask)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    DeviceIntPtr dev;
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    Bool activeDevice = FALSE;
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    CARD32 now = 0, soonest = ~0;       /* earliest time to wakeup again */
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    for (dev = inputInfo.devices; dev; dev = dev->next) {
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        if (IsPointerDevice(dev) && pScreen == dev->spriteInfo->anim.pScreen) {
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            if (!activeDevice) {
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                now = GetTimeInMillis();
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                activeDevice = TRUE;
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            }
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            if ((INT32) (now - dev->spriteInfo->anim.time) >= 0) {
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                AnimCurPtr ac = GetAnimCur(dev->spriteInfo->anim.pCursor);
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                int elt = (dev->spriteInfo->anim.elt + 1) % ac->nelt;
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                DisplayCursorProcPtr DisplayCursor;
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                /*
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                 * Not a simple Unwrap/Wrap as this
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                 * isn't called along the DisplayCursor 
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                 * wrapper chain.
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                 */
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                DisplayCursor = pScreen->DisplayCursor;
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                pScreen->DisplayCursor = as->DisplayCursor;
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                (void) (*pScreen->DisplayCursor) (dev,
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                                                  pScreen,
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                                                  ac->elts[elt].pCursor);
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                as->DisplayCursor = pScreen->DisplayCursor;
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                pScreen->DisplayCursor = DisplayCursor;
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                dev->spriteInfo->anim.elt = elt;
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                dev->spriteInfo->anim.time = now + ac->elts[elt].delay;
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            }
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            if (soonest > dev->spriteInfo->anim.time)
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                soonest = dev->spriteInfo->anim.time;
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        }
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    }
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    if (activeDevice)
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        AdjustWaitForDelay(pTimeout, soonest - now);
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    Unwrap(as, pScreen, BlockHandler);
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    (*pScreen->BlockHandler) (pScreen, pTimeout, pReadmask);
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    if (activeDevice)
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        Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
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    else
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        as->BlockHandler = NULL;
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}
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static Bool
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AnimCurDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    Bool ret;
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    if (IsFloating(pDev))
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        return FALSE;
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    Unwrap(as, pScreen, DisplayCursor);
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    if (IsAnimCur(pCursor)) {
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        if (pCursor != pDev->spriteInfo->anim.pCursor) {
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            AnimCurPtr ac = GetAnimCur(pCursor);
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            ret = (*pScreen->DisplayCursor)
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                (pDev, pScreen, ac->elts[0].pCursor);
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            if (ret) {
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                pDev->spriteInfo->anim.elt = 0;
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                pDev->spriteInfo->anim.time =
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                    GetTimeInMillis() + ac->elts[0].delay;
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                pDev->spriteInfo->anim.pCursor = pCursor;
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                pDev->spriteInfo->anim.pScreen = pScreen;
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                if (!as->BlockHandler)
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                    Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
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            }
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        }
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        else
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            ret = TRUE;
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    }
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    else {
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        pDev->spriteInfo->anim.pCursor = 0;
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        pDev->spriteInfo->anim.pScreen = 0;
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        ret = (*pScreen->DisplayCursor) (pDev, pScreen, pCursor);
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    }
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    Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
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    return ret;
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}
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static Bool
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AnimCurSetCursorPosition(DeviceIntPtr pDev,
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                         ScreenPtr pScreen, int x, int y, Bool generateEvent)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    Bool ret;
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    Unwrap(as, pScreen, SetCursorPosition);
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    if (pDev->spriteInfo->anim.pCursor) {
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        pDev->spriteInfo->anim.pScreen = pScreen;
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        if (!as->BlockHandler)
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            Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
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    }
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    ret = (*pScreen->SetCursorPosition) (pDev, pScreen, x, y, generateEvent);
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    Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
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    return ret;
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}
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static Bool
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AnimCurRealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    Bool ret;
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    Unwrap(as, pScreen, RealizeCursor);
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    if (IsAnimCur(pCursor))
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        ret = TRUE;
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    else
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        ret = (*pScreen->RealizeCursor) (pDev, pScreen, pCursor);
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    Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
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    return ret;
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}
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static Bool
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AnimCurUnrealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    Bool ret;
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    Unwrap(as, pScreen, UnrealizeCursor);
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    if (IsAnimCur(pCursor)) {
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        AnimCurPtr ac = GetAnimCur(pCursor);
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        int i;
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        if (pScreen->myNum == 0)
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            for (i = 0; i < ac->nelt; i++)
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                FreeCursor(ac->elts[i].pCursor, 0);
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        ret = TRUE;
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    }
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    else
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        ret = (*pScreen->UnrealizeCursor) (pDev, pScreen, pCursor);
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    Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
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    return ret;
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}
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static void
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AnimCurRecolorCursor(DeviceIntPtr pDev,
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                     ScreenPtr pScreen, CursorPtr pCursor, Bool displayed)
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{
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    AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
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    Unwrap(as, pScreen, RecolorCursor);
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    if (IsAnimCur(pCursor)) {
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        AnimCurPtr ac = GetAnimCur(pCursor);
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        int i;
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        for (i = 0; i < ac->nelt; i++)
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            (*pScreen->RecolorCursor) (pDev, pScreen, ac->elts[i].pCursor,
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                                       displayed &&
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                                       pDev->spriteInfo->anim.elt == i);
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    }
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    else
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        (*pScreen->RecolorCursor) (pDev, pScreen, pCursor, displayed);
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    Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
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}
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Bool
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AnimCurInit(ScreenPtr pScreen)
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{
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    AnimCurScreenPtr as;
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    if (!dixRegisterPrivateKey(&AnimCurScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
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        return FALSE;
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    as = (AnimCurScreenPtr) malloc(sizeof(AnimCurScreenRec));
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    if (!as)
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        return FALSE;
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    Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
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    as->BlockHandler = NULL;
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    Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
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    Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
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    Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
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    Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
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    Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
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    Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
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    SetAnimCurScreen(pScreen, as);
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    return TRUE;
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}
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int
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AnimCursorCreate(CursorPtr *cursors, CARD32 *deltas, int ncursor,
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                 CursorPtr *ppCursor, ClientPtr client, XID cid)
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{
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    CursorPtr pCursor;
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    int rc, i;
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    AnimCurPtr ac;
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    for (i = 0; i < screenInfo.numScreens; i++)
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        if (!GetAnimCurScreen(screenInfo.screens[i]))
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            return BadImplementation;
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    for (i = 0; i < ncursor; i++)
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        if (IsAnimCur(cursors[i]))
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            return BadMatch;
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    pCursor = (CursorPtr) calloc(CURSOR_REC_SIZE +
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                                 sizeof(AnimCurRec) +
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                                 ncursor * sizeof(AnimCurElt), 1);
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    if (!pCursor)
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        return BadAlloc;
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    dixInitPrivates(pCursor, pCursor + 1, PRIVATE_CURSOR);
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    pCursor->bits = &animCursorBits;
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    pCursor->refcnt = 1;
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    pCursor->foreRed = cursors[0]->foreRed;
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    pCursor->foreGreen = cursors[0]->foreGreen;
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    pCursor->foreBlue = cursors[0]->foreBlue;
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    pCursor->backRed = cursors[0]->backRed;
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    pCursor->backGreen = cursors[0]->backGreen;
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    pCursor->backBlue = cursors[0]->backBlue;
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    pCursor->id = cid;
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    /* security creation/labeling check */
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    rc = XaceHook(XACE_RESOURCE_ACCESS, client, cid, RT_CURSOR, pCursor,
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                  RT_NONE, NULL, DixCreateAccess);
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    if (rc != Success) {
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        dixFiniPrivates(pCursor, PRIVATE_CURSOR);
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        free(pCursor);
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        return rc;
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    }
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    /*
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     * Fill in the AnimCurRec
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     */
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    animCursorBits.refcnt++;
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    ac = GetAnimCur(pCursor);
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    ac->nelt = ncursor;
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    ac->elts = (AnimCurElt *) (ac + 1);
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    for (i = 0; i < ncursor; i++) {
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        cursors[i]->refcnt++;
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        ac->elts[i].pCursor = cursors[i];
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        ac->elts[i].delay = deltas[i];
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    }
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    *ppCursor = pCursor;
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    return Success;
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}
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