199 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright 2007-2008 Peter Hutterer
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Author: Peter Hutterer, University of South Australia, NICTA
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 */
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/***********************************************************************
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 *
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 * Request to Warp the pointer location of an extension input device.
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 *
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 */
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#include <dix-config.h>
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#include <X11/X.h>              /* for inputstr.h    */
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#include <X11/Xproto.h>         /* Request macro     */
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#include <X11/extensions/XI.h>
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#include <X11/extensions/XI2proto.h>
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#include "dix/cursor_priv.h"
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#include "dix/dix_priv.h"
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#include "mi/mipointer_priv.h"
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#include "inputstr.h"           /* DeviceIntPtr      */
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#include "windowstr.h"          /* window structure  */
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#include "scrnintstr.h"         /* screen structure  */
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#include "extnsionst.h"
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#include "exevents.h"
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#include "exglobals.h"
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#include "mipointer.h"          /* for miPointerUpdateSprite */
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#include "xiwarppointer.h"
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/***********************************************************************
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 *
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 * This procedure allows a client to warp the pointer of a device.
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 *
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 */
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int _X_COLD
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SProcXIWarpPointer(ClientPtr client)
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{
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    REQUEST(xXIWarpPointerReq);
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    REQUEST_SIZE_MATCH(xXIWarpPointerReq);
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    swapl(&stuff->src_win);
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    swapl(&stuff->dst_win);
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    swapl(&stuff->src_x);
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    swapl(&stuff->src_y);
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    swaps(&stuff->src_width);
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    swaps(&stuff->src_height);
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    swapl(&stuff->dst_x);
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    swapl(&stuff->dst_y);
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    swaps(&stuff->deviceid);
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    return (ProcXIWarpPointer(client));
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}
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int
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ProcXIWarpPointer(ClientPtr client)
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{
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    int rc;
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    int x, y;
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    WindowPtr dest = NULL;
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    DeviceIntPtr pDev;
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    SpritePtr pSprite;
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    ScreenPtr newScreen;
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    int src_x, src_y;
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    int dst_x, dst_y;
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    REQUEST(xXIWarpPointerReq);
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    REQUEST_SIZE_MATCH(xXIWarpPointerReq);
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    /* FIXME: panoramix stuff is missing, look at ProcWarpPointer */
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    rc = dixLookupDevice(&pDev, stuff->deviceid, client, DixWriteAccess);
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    if (rc != Success) {
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        client->errorValue = stuff->deviceid;
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        return rc;
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    }
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    if ((!IsMaster(pDev) && !IsFloating(pDev)) ||
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        (IsMaster(pDev) && !IsPointerDevice(pDev))) {
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        client->errorValue = stuff->deviceid;
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        return BadDevice;
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    }
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    if (stuff->dst_win != None) {
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        rc = dixLookupWindow(&dest, stuff->dst_win, client, DixGetAttrAccess);
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        if (rc != Success) {
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            client->errorValue = stuff->dst_win;
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            return rc;
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        }
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    }
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    pSprite = pDev->spriteInfo->sprite;
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    x = pSprite->hotPhys.x;
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    y = pSprite->hotPhys.y;
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    src_x = stuff->src_x / (double) (1 << 16);
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    src_y = stuff->src_y / (double) (1 << 16);
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    dst_x = stuff->dst_x / (double) (1 << 16);
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    dst_y = stuff->dst_y / (double) (1 << 16);
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    if (stuff->src_win != None) {
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        int winX, winY;
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        WindowPtr src;
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        rc = dixLookupWindow(&src, stuff->src_win, client, DixGetAttrAccess);
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        if (rc != Success) {
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            client->errorValue = stuff->src_win;
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            return rc;
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        }
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        winX = src->drawable.x;
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        winY = src->drawable.y;
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        if (src->drawable.pScreen != pSprite->hotPhys.pScreen ||
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            x < winX + src_x ||
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            y < winY + src_y ||
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            (stuff->src_width != 0 &&
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             winX + src_x + (int) stuff->src_width < 0) ||
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            (stuff->src_height != 0 &&
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             winY + src_y + (int) stuff->src_height < y) ||
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            !PointInWindowIsVisible(src, x, y))
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            return Success;
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    }
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    if (dest) {
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        x = dest->drawable.x;
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        y = dest->drawable.y;
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        newScreen = dest->drawable.pScreen;
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    }
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    else
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        newScreen = pSprite->hotPhys.pScreen;
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    x += dst_x;
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    y += dst_y;
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    if (x < 0)
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        x = 0;
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    else if (x > newScreen->width)
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        x = newScreen->width - 1;
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    if (y < 0)
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        y = 0;
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    else if (y > newScreen->height)
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        y = newScreen->height - 1;
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    if (newScreen == pSprite->hotPhys.pScreen) {
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        if (x < pSprite->physLimits.x1)
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            x = pSprite->physLimits.x1;
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        else if (x >= pSprite->physLimits.x2)
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            x = pSprite->physLimits.x2 - 1;
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        if (y < pSprite->physLimits.y1)
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            y = pSprite->physLimits.y1;
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        else if (y >= pSprite->physLimits.y2)
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            y = pSprite->physLimits.y2 - 1;
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        if (pSprite->hotShape)
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            ConfineToShape(pDev, pSprite->hotShape, &x, &y);
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        (*newScreen->SetCursorPosition) (pDev, newScreen, x, y, TRUE);
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    }
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    else if (!PointerConfinedToScreen(pDev)) {
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        NewCurrentScreen(pDev, newScreen, x, y);
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    }
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    /* if we don't update the device, we get a jump next time it moves */
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    pDev->last.valuators[0] = x;
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    pDev->last.valuators[1] = y;
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    miPointerUpdateSprite(pDev);
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    if (*newScreen->CursorWarpedTo)
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        (*newScreen->CursorWarpedTo) (pDev, newScreen, client,
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                                      dest, pSprite, x, y);
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    /* FIXME: XWarpPointer is supposed to generate an event. It doesn't do it
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       here though. */
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    return Success;
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}
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