1638 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1638 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C
		
	
	
	
/*
 | 
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 * GLX implementation that uses Apple's OpenGL.framework
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 * (Indirect rendering path -- it's also used for some direct mode code too)
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 *
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 * Copyright (c) 2007, 2008, 2009 Apple Inc.
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 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
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 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
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 *
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 * Portions of this file are copied from Mesa's xf86glx.c,
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						|
 * which contains the following copyright:
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 *
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 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
 | 
						|
 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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						|
 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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						|
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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						|
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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						|
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | 
						|
 * DEALINGS IN THE SOFTWARE.
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						|
 */
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 | 
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#ifdef HAVE_DIX_CONFIG_H
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						|
#include <dix-config.h>
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#endif
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						|
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#include "dri.h"
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#include <AvailabilityMacros.h>
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 | 
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#define GL_GLEXT_WUNDEF_SUPPORT
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLContext.h>
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/* These next few GL_EXT pre-processing blocks are to explicitly define 
 | 
						|
 * these symbols to 0 if they are not set by OpenGL.framework.  This
 | 
						|
 * prevents the X11 glext.h from setting them to 1.
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						|
 */
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						|
 | 
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#ifndef GL_EXT_fragment_shader
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#define GL_EXT_fragment_shader 0
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#endif
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						|
 | 
						|
#ifndef GL_EXT_blend_equation_separate
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						|
#define GL_EXT_blend_equation_separate 0
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						|
#endif
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						|
 | 
						|
#ifndef GL_EXT_blend_func_separate
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						|
#define GL_EXT_blend_func_separate 0
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						|
#endif
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						|
 | 
						|
#ifndef GL_EXT_depth_bounds_test
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						|
#define GL_EXT_depth_bounds_test 0
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						|
#endif
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						|
 | 
						|
#ifndef GL_EXT_compiled_vertex_array
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						|
#define GL_EXT_compiled_vertex_array 0
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						|
#endif
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						|
 | 
						|
#ifndef GL_EXT_cull_vertex
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						|
#define GL_EXT_cull_vertex 0
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						|
#endif
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						|
 | 
						|
#ifndef GL_EXT_fog_coord
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						|
#define GL_EXT_fog_coord 0
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						|
#endif
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						|
 | 
						|
#ifndef GL_EXT_framebuffer_blit
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						|
#define GL_EXT_framebuffer_blit 0
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						|
#endif
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						|
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						|
#ifndef GL_EXT_framebuffer_object
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						|
#define GL_EXT_framebuffer_object 0
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#endif
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#ifndef GL_EXT_gpu_program_parameters
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						|
#define GL_EXT_gpu_program_parameters 0
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#endif
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						|
 | 
						|
#ifndef GL_EXT_multi_draw_arrays
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#define GL_EXT_multi_draw_arrays 0
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						|
#endif
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						|
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						|
#ifndef GL_EXT_point_parameters
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						|
#define GL_EXT_point_parameters 0
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						|
#endif
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 | 
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#ifndef GL_EXT_polygon_offset
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						|
#define GL_EXT_polygon_offset 0
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						|
#endif
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#ifndef GL_EXT_secondary_color
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#define GL_EXT_secondary_color 0
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#endif
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						|
 | 
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#ifndef GL_EXT_stencil_two_side
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#define GL_EXT_stencil_two_side 0
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#endif
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#ifndef GL_EXT_timer_query
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						|
#define GL_EXT_timer_query 0
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#endif
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						|
 | 
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#ifndef GL_EXT_vertex_array
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#define GL_EXT_vertex_array 0
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#endif
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/* Tiger PPC doesn't have the associated symbols, but glext.h says it does.  Liars!
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						|
 * http://trac.macports.org/ticket/20638
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 */
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#if defined(__ppc__) && MAC_OS_X_VERSION_MIN_REQUIRED == 1040
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#undef GL_EXT_gpu_program_parameters
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#define GL_EXT_gpu_program_parameters 0
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#endif
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 | 
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#include <GL/glxproto.h>
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						|
#include <windowstr.h>
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#include <resource.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include <glxscreens.h>
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#include <GL/internal/glcore.h>
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#include "x-hash.h"
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#include "x-list.h"
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//#include "capabilities.h"
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#include "visualConfigs.h"
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typedef unsigned long long GLuint64EXT;
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typedef long long GLint64EXT;
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#include <dispatch.h>
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#include <Xplugin.h>
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#include <glapi.h>
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#include <glapitable.h>
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__GLXprovider * GlxGetDRISWrastProvider (void);
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// Write debugging output, or not
 | 
						|
#ifdef GLAQUA_DEBUG
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#define GLAQUA_DEBUG_MSG ErrorF
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#else
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#define GLAQUA_DEBUG_MSG(a, ...)
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						|
#endif
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 | 
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static void setup_dispatch_table(void);
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GLuint __glFloorLog2(GLuint val);
 | 
						|
void warn_func(void * p1, char *format, ...);
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// some prototypes
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static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
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static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, int type, XID drawId, __GLXconfig *conf);
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						|
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static void __glXAquaContextDestroy(__GLXcontext *baseContext);
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static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
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static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
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static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
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static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
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static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
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__GLXprovider __glXDRISWRastProvider = {
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    __glXAquaScreenProbe,
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    "Core OpenGL",
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    NULL
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};
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typedef struct __GLXAquaScreen   __GLXAquaScreen;
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typedef struct __GLXAquaContext  __GLXAquaContext;
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typedef struct __GLXAquaDrawable __GLXAquaDrawable;
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struct __GLXAquaScreen {
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    __GLXscreen base;
 | 
						|
    int index;
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    int num_vis;
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};
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struct __GLXAquaContext {
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    __GLXcontext base;
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						|
    CGLContextObj ctx;
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						|
    CGLPixelFormatObj pixelFormat;
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						|
    xp_surface_id sid;
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						|
    unsigned isAttached :1;
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};
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struct __GLXAquaDrawable {
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						|
    __GLXdrawable base;
 | 
						|
    DrawablePtr pDraw;
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						|
    xp_surface_id sid;
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    __GLXAquaContext *context;
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};
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static __GLXcontext *
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__glXAquaScreenCreateContext(__GLXscreen *screen,
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			     __GLXconfig *conf,
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			     __GLXcontext *baseShareContext)
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{
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						|
    __GLXAquaContext *context;
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    __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
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    CGLError gl_err;
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    GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
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    context = xcalloc(1, sizeof (__GLXAquaContext));
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    if (context == NULL)
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	return NULL;
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    memset(context, 0, sizeof *context);
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						|
    
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    context->base.pGlxScreen = screen;
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						|
    
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    context->base.destroy        = __glXAquaContextDestroy;
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    context->base.makeCurrent    = __glXAquaContextMakeCurrent;
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    context->base.loseCurrent    = __glXAquaContextLoseCurrent;
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    context->base.copy           = __glXAquaContextCopy;
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    context->base.forceCurrent   = __glXAquaContextForceCurrent;
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    /*FIXME verify that the context->base is fully initialized. */
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    context->pixelFormat = makeFormat(conf);
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						|
    if (!context->pixelFormat) {
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        xfree(context);
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        return NULL;
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    }
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    context->ctx = NULL;
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    gl_err = CGLCreateContext(context->pixelFormat,
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			      shareContext ? shareContext->ctx : NULL,
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			      &context->ctx);
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    if (gl_err != 0) {
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	ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
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	CGLDestroyPixelFormat(context->pixelFormat);
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	xfree(context);
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	return NULL;
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    }
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    setup_dispatch_table();
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    GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
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    return &context->base;
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}
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 | 
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/* maps from surface id -> list of __GLcontext */
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static x_hash_table *surface_hash;
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static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
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    x_list *lst;
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						|
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    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
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    GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
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                     (unsigned int) baseContext);
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						|
    if (context != NULL) {
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						|
      if (context->sid != 0 && surface_hash != NULL) {
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		lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
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		lst = x_list_remove(lst, context);
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		x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
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      }
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      if (context->ctx != NULL)
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	  CGLDestroyContext(context->ctx);
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						|
      if (context->pixelFormat != NULL)
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						|
	  CGLDestroyPixelFormat(context->pixelFormat);
 | 
						|
      
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      xfree(context);
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						|
    }
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}
 | 
						|
 | 
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static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
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    CGLError gl_err;
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    GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
 | 
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    gl_err = CGLSetCurrentContext(NULL);
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						|
    if (gl_err != 0)
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      ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | 
						|
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    __glXLastContext = NULL; // Mesa does this; why?
 | 
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    return GL_TRUE;
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}
 | 
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 | 
						|
/* Called when a surface is destroyed as a side effect of destroying
 | 
						|
   the window it's attached to. */
 | 
						|
static void surface_notify(void *_arg, void *data) {
 | 
						|
    DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
 | 
						|
    __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
 | 
						|
    __GLXAquaContext *context;
 | 
						|
    x_list *lst;
 | 
						|
    if(_arg == NULL || data == NULL) {
 | 
						|
	    ErrorF("surface_notify called with bad params");
 | 
						|
	    return;
 | 
						|
    }
 | 
						|
	
 | 
						|
    GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
 | 
						|
    switch (arg->kind) {
 | 
						|
    case AppleDRISurfaceNotifyDestroyed:
 | 
						|
        if (surface_hash != NULL)
 | 
						|
            x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
 | 
						|
	draw->base.pDraw = NULL;
 | 
						|
	draw->sid = 0;
 | 
						|
        break;
 | 
						|
 | 
						|
    case AppleDRISurfaceNotifyChanged:
 | 
						|
        if (surface_hash != NULL) {
 | 
						|
            lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
 | 
						|
            for (; lst != NULL; lst = lst->next)
 | 
						|
		{
 | 
						|
                context = lst->data;
 | 
						|
                xp_update_gl_context(context->ctx);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
	ErrorF("surface_notify: unknown kind %d\n", arg->kind);
 | 
						|
	break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
 | 
						|
    DrawablePtr pDraw;
 | 
						|
    
 | 
						|
    GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
 | 
						|
	
 | 
						|
    if(NULL == context || NULL == draw)
 | 
						|
	return TRUE;
 | 
						|
 | 
						|
    pDraw = draw->base.pDraw;
 | 
						|
 | 
						|
    if(NULL == pDraw) {
 | 
						|
	ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
 | 
						|
	return TRUE;
 | 
						|
    }
 | 
						|
 | 
						|
    if (draw->sid == 0) {
 | 
						|
	//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
 | 
						|
        if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
 | 
						|
			      0, &draw->sid, NULL,
 | 
						|
			      surface_notify, draw))
 | 
						|
            return TRUE;
 | 
						|
        draw->pDraw = pDraw;
 | 
						|
    } 
 | 
						|
    
 | 
						|
    if (!context->isAttached || context->sid != draw->sid) {
 | 
						|
        x_list *lst;
 | 
						|
	
 | 
						|
        if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
 | 
						|
	    //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
 | 
						|
            DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
 | 
						|
			      surface_notify, draw);
 | 
						|
            if (surface_hash != NULL)
 | 
						|
                x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
 | 
						|
	    
 | 
						|
            draw->sid = 0;
 | 
						|
            return TRUE;
 | 
						|
        }
 | 
						|
	
 | 
						|
        context->isAttached = TRUE;
 | 
						|
        context->sid = draw->sid;
 | 
						|
	
 | 
						|
        if (surface_hash == NULL)
 | 
						|
            surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
 | 
						|
	
 | 
						|
        lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
 | 
						|
        if (x_list_find(lst, context) == NULL) {
 | 
						|
            lst = x_list_prepend(lst, context);
 | 
						|
            x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
 | 
						|
        }
 | 
						|
	
 | 
						|
	
 | 
						|
 | 
						|
        GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
 | 
						|
                         (unsigned int) draw->sid);
 | 
						|
    } 
 | 
						|
 | 
						|
    draw->context = context;
 | 
						|
 | 
						|
    return FALSE;
 | 
						|
}
 | 
						|
 | 
						|
#if 0     // unused
 | 
						|
static void unattach(__GLXAquaContext *context) {
 | 
						|
	x_list *lst;
 | 
						|
	GLAQUA_DEBUG_MSG("unattach\n");
 | 
						|
	if (context == NULL) {
 | 
						|
		ErrorF("Tried to unattach a null context\n");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
    if (context->isAttached) {
 | 
						|
        GLAQUA_DEBUG_MSG("unattaching\n");
 | 
						|
 | 
						|
        if (surface_hash != NULL) {
 | 
						|
            lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
 | 
						|
            lst = x_list_remove(lst, context);
 | 
						|
            x_hash_table_insert(surface_hash, (void *) context->sid, lst);
 | 
						|
        }
 | 
						|
 | 
						|
        CGLClearDrawable(context->ctx);
 | 
						|
        context->isAttached = FALSE;
 | 
						|
        context->sid = 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
 | 
						|
    CGLError gl_err;
 | 
						|
    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | 
						|
    __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
 | 
						|
    
 | 
						|
    GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
 | 
						|
    
 | 
						|
    if(attach(context, drawPriv))
 | 
						|
	return /*error*/ 0;
 | 
						|
 | 
						|
    gl_err = CGLSetCurrentContext(context->ctx);
 | 
						|
    if (gl_err != 0)
 | 
						|
        ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | 
						|
    
 | 
						|
    return gl_err == 0;
 | 
						|
}
 | 
						|
 | 
						|
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
 | 
						|
{
 | 
						|
    CGLError gl_err;
 | 
						|
 | 
						|
    __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
 | 
						|
    __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
 | 
						|
 | 
						|
    GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
 | 
						|
 | 
						|
    gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
 | 
						|
    if (gl_err != 0)
 | 
						|
        ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
 | 
						|
 | 
						|
    return gl_err == 0;
 | 
						|
}
 | 
						|
 | 
						|
static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
 | 
						|
{
 | 
						|
    CGLError gl_err;
 | 
						|
    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | 
						|
    GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
 | 
						|
 | 
						|
    gl_err = CGLSetCurrentContext(context->ctx);
 | 
						|
    if (gl_err != 0)
 | 
						|
        ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | 
						|
 | 
						|
    return gl_err == 0;
 | 
						|
}
 | 
						|
 | 
						|
/* Drawing surface notification callbacks */
 | 
						|
static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
 | 
						|
    CGLError err;
 | 
						|
    __GLXAquaDrawable *drawable;
 | 
						|
 
 | 
						|
    //    GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
 | 
						|
	
 | 
						|
    if(!base) {
 | 
						|
	ErrorF("%s passed NULL\n", __func__);
 | 
						|
	return GL_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    drawable = (__GLXAquaDrawable *)base;
 | 
						|
 | 
						|
    if(NULL == drawable->context) {
 | 
						|
	ErrorF("%s called with a NULL->context for drawable %p!\n",
 | 
						|
	       __func__, (void *)drawable);
 | 
						|
	return GL_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    err = CGLFlushDrawable(drawable->context->ctx);
 | 
						|
 | 
						|
    if(kCGLNoError != err) {
 | 
						|
	ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
 | 
						|
	       __func__);
 | 
						|
	return GL_FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
    return GL_TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
 | 
						|
    CGLPixelFormatAttribute attr[64];
 | 
						|
    CGLPixelFormatObj fobj;
 | 
						|
    GLint formats;
 | 
						|
    CGLError error;
 | 
						|
    int i = 0;
 | 
						|
    
 | 
						|
    if(conf->doubleBufferMode)
 | 
						|
	attr[i++] = kCGLPFADoubleBuffer;
 | 
						|
 | 
						|
    if(conf->stereoMode)
 | 
						|
	attr[i++] = kCGLPFAStereo;
 | 
						|
 | 
						|
    attr[i++] = kCGLPFAColorSize;
 | 
						|
    attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
 | 
						|
    attr[i++] = kCGLPFAAlphaSize;
 | 
						|
    attr[i++] = conf->alphaBits;
 | 
						|
 | 
						|
    if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
 | 
						|
	conf->accumAlphaBits) > 0) {
 | 
						|
 | 
						|
	attr[i++] = kCGLPFAAccumSize;
 | 
						|
        attr[i++] = conf->accumRedBits + conf->accumGreenBits
 | 
						|
	    + conf->accumBlueBits + conf->accumAlphaBits;
 | 
						|
    }
 | 
						|
    
 | 
						|
    attr[i++] = kCGLPFADepthSize;
 | 
						|
    attr[i++] = conf->depthBits;
 | 
						|
 | 
						|
    if(conf->stencilBits) {
 | 
						|
	attr[i++] = kCGLPFAStencilSize;
 | 
						|
        attr[i++] = conf->stencilBits;	
 | 
						|
    }
 | 
						|
    
 | 
						|
    if(conf->numAuxBuffers > 0) {
 | 
						|
	attr[i++] = kCGLPFAAuxBuffers;
 | 
						|
	attr[i++] = conf->numAuxBuffers;
 | 
						|
    }
 | 
						|
 | 
						|
    if(conf->sampleBuffers > 0) {
 | 
						|
       attr[i++] = kCGLPFASampleBuffers;
 | 
						|
       attr[i++] = conf->sampleBuffers;
 | 
						|
       attr[i++] = kCGLPFASamples;
 | 
						|
       attr[i++] = conf->samples;
 | 
						|
    }
 | 
						|
     
 | 
						|
    attr[i++] = 0;
 | 
						|
 | 
						|
    error = CGLChoosePixelFormat(attr, &fobj, &formats);
 | 
						|
    if(error) {
 | 
						|
	ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
 | 
						|
	return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    return fobj;
 | 
						|
}
 | 
						|
 | 
						|
static void __glXAquaScreenDestroy(__GLXscreen *screen) {
 | 
						|
 | 
						|
    GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
 | 
						|
    __glXScreenDestroy(screen);
 | 
						|
 | 
						|
    xfree(screen);
 | 
						|
}
 | 
						|
 | 
						|
/* This is called by __glXInitScreens(). */
 | 
						|
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
 | 
						|
    __GLXAquaScreen *screen;
 | 
						|
 | 
						|
    GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
 | 
						|
 | 
						|
    if (pScreen == NULL) 
 | 
						|
	return NULL;
 | 
						|
 | 
						|
    screen = xcalloc(1, sizeof *screen);
 | 
						|
 | 
						|
    if(NULL == screen)
 | 
						|
	return NULL;
 | 
						|
    
 | 
						|
    screen->base.destroy        = __glXAquaScreenDestroy;
 | 
						|
    screen->base.createContext  = __glXAquaScreenCreateContext;
 | 
						|
    screen->base.createDrawable = __glXAquaScreenCreateDrawable;
 | 
						|
    screen->base.swapInterval = /*FIXME*/ NULL;
 | 
						|
    screen->base.hyperpipeFuncs = NULL;
 | 
						|
    screen->base.swapBarrierFuncs = NULL;
 | 
						|
    screen->base.pScreen       = pScreen;
 | 
						|
    
 | 
						|
    screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
 | 
						|
 | 
						|
    __glXScreenInit(&screen->base, pScreen);
 | 
						|
 | 
						|
    screen->base.GLXversion = xstrdup("1.4");
 | 
						|
    screen->base.GLXextensions = xstrdup("GLX_SGIX_fbconfig "
 | 
						|
					 "GLX_SGIS_multisample "
 | 
						|
					 "GLX_ARB_multisample "
 | 
						|
					 "GLX_EXT_visual_info "
 | 
						|
					 "GLX_EXT_import_context ");
 | 
						|
    
 | 
						|
    /*We may be able to add more GLXextensions at a later time. */
 | 
						|
    
 | 
						|
    return &screen->base;
 | 
						|
}
 | 
						|
 | 
						|
#if 0 // unused
 | 
						|
static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
 | 
						|
					    int x, int y, int w, int h) {
 | 
						|
    /*TODO finish me*/
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
 | 
						|
    /* gstaplin: base is the head of the structure, so it's at the same 
 | 
						|
     * offset in memory.
 | 
						|
     * Is this safe with strict aliasing?   I noticed that the other dri code
 | 
						|
     * does this too...
 | 
						|
     */
 | 
						|
    __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
 | 
						|
 | 
						|
    GLAQUA_DEBUG_MSG(__func__);
 | 
						|
    
 | 
						|
    /* It doesn't work to call DRIDestroySurface here, the drawable's
 | 
						|
       already gone.. But dri.c notices the window destruction and
 | 
						|
       frees the surface itself. */
 | 
						|
 | 
						|
    /*gstaplin: verify the statement above.  The surface destroy
 | 
						|
     *messages weren't making it through, and may still not be.
 | 
						|
     *We need a good test case for surface creation and destruction.
 | 
						|
     *We also need a good way to enable introspection on the server
 | 
						|
     *to validate the test, beyond using gdb with print.
 | 
						|
     */
 | 
						|
 | 
						|
    xfree(glxPriv);
 | 
						|
}
 | 
						|
 | 
						|
static __GLXdrawable *
 | 
						|
__glXAquaScreenCreateDrawable(__GLXscreen *screen,
 | 
						|
			      DrawablePtr pDraw,
 | 
						|
			      int type,
 | 
						|
			      XID drawId,
 | 
						|
			      __GLXconfig *conf) {
 | 
						|
  __GLXAquaDrawable *glxPriv;
 | 
						|
 | 
						|
  glxPriv = xalloc(sizeof *glxPriv);
 | 
						|
 | 
						|
  if(glxPriv == NULL)
 | 
						|
      return NULL;
 | 
						|
 | 
						|
  memset(glxPriv, 0, sizeof *glxPriv);
 | 
						|
 | 
						|
  if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, drawId, conf)) {
 | 
						|
    xfree(glxPriv);
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
 | 
						|
  glxPriv->base.destroy       = __glXAquaDrawableDestroy;
 | 
						|
  glxPriv->base.swapBuffers   = __glXAquaDrawableSwapBuffers;
 | 
						|
  glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
 | 
						|
 | 
						|
  glxPriv->pDraw = pDraw;
 | 
						|
  glxPriv->sid = 0;
 | 
						|
  glxPriv->context = NULL;
 | 
						|
  
 | 
						|
  return &glxPriv->base;
 | 
						|
}
 | 
						|
 | 
						|
// Extra goodies for glx
 | 
						|
 | 
						|
GLuint __glFloorLog2(GLuint val)
 | 
						|
{
 | 
						|
    int c = 0;
 | 
						|
 | 
						|
    while (val > 1) {
 | 
						|
        c++;
 | 
						|
        val >>= 1;
 | 
						|
    }
 | 
						|
    return c;
 | 
						|
}
 | 
						|
 | 
						|
void warn_func(void * p1, char *format, ...) {
 | 
						|
    va_list v;
 | 
						|
    va_start(v, format);
 | 
						|
    vfprintf(stderr, format, v);
 | 
						|
    va_end(v);
 | 
						|
}
 | 
						|
 | 
						|
static void setup_dispatch_table(void) {
 | 
						|
    struct _glapi_table *disp=_glapi_get_dispatch();
 | 
						|
    _glapi_set_warning_func((_glapi_warning_func)warn_func);
 | 
						|
    _glapi_noop_enable_warnings(TRUE);
 | 
						|
 | 
						|
    /* to update:
 | 
						|
     * for f in $(grep 'define SET_' ../../../glx/dispatch.h  | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy
 | 
						|
     */
 | 
						|
 | 
						|
    SET_Accum(disp, glAccum);
 | 
						|
    SET_AlphaFunc(disp, glAlphaFunc);
 | 
						|
    SET_AreTexturesResident(disp, glAreTexturesResident);
 | 
						|
    SET_ArrayElement(disp, glArrayElement);
 | 
						|
    SET_Begin(disp, glBegin);
 | 
						|
    SET_BindTexture(disp, glBindTexture);
 | 
						|
    SET_Bitmap(disp, glBitmap);
 | 
						|
    SET_BlendColor(disp, glBlendColor);
 | 
						|
    SET_BlendEquation(disp, glBlendEquation);
 | 
						|
    SET_BlendFunc(disp, glBlendFunc);
 | 
						|
    SET_CallList(disp, glCallList);
 | 
						|
    SET_CallLists(disp, glCallLists);
 | 
						|
    SET_Clear(disp, glClear);
 | 
						|
    SET_ClearAccum(disp, glClearAccum);
 | 
						|
    SET_ClearColor(disp, glClearColor);
 | 
						|
    SET_ClearDepth(disp, glClearDepth);
 | 
						|
    SET_ClearIndex(disp, glClearIndex);
 | 
						|
    SET_ClearStencil(disp, glClearStencil);
 | 
						|
    SET_ClipPlane(disp, glClipPlane);
 | 
						|
    SET_Color3b(disp, glColor3b);
 | 
						|
    SET_Color3bv(disp, glColor3bv);
 | 
						|
    SET_Color3d(disp, glColor3d);
 | 
						|
    SET_Color3dv(disp, glColor3dv);
 | 
						|
    SET_Color3f(disp, glColor3f);
 | 
						|
    SET_Color3fv(disp, glColor3fv);
 | 
						|
    SET_Color3i(disp, glColor3i);
 | 
						|
    SET_Color3iv(disp, glColor3iv);
 | 
						|
    SET_Color3s(disp, glColor3s);
 | 
						|
    SET_Color3sv(disp, glColor3sv);
 | 
						|
    SET_Color3ub(disp, glColor3ub);
 | 
						|
    SET_Color3ubv(disp, glColor3ubv);
 | 
						|
    SET_Color3ui(disp, glColor3ui);
 | 
						|
    SET_Color3uiv(disp, glColor3uiv);
 | 
						|
    SET_Color3us(disp, glColor3us);
 | 
						|
    SET_Color3usv(disp, glColor3usv);
 | 
						|
    SET_Color4b(disp, glColor4b);
 | 
						|
    SET_Color4bv(disp, glColor4bv);
 | 
						|
    SET_Color4d(disp, glColor4d);
 | 
						|
    SET_Color4dv(disp, glColor4dv);
 | 
						|
    SET_Color4f(disp, glColor4f);
 | 
						|
    SET_Color4fv(disp, glColor4fv);
 | 
						|
    SET_Color4i(disp, glColor4i);
 | 
						|
    SET_Color4iv(disp, glColor4iv);
 | 
						|
    SET_Color4s(disp, glColor4s);
 | 
						|
    SET_Color4sv(disp, glColor4sv);
 | 
						|
    SET_Color4ub(disp, glColor4ub);
 | 
						|
    SET_Color4ubv(disp, glColor4ubv);
 | 
						|
    SET_Color4ui(disp, glColor4ui);
 | 
						|
    SET_Color4uiv(disp, glColor4uiv);
 | 
						|
    SET_Color4us(disp, glColor4us);
 | 
						|
    SET_Color4usv(disp, glColor4usv);
 | 
						|
    SET_ColorMask(disp, glColorMask);
 | 
						|
    SET_ColorMaterial(disp, glColorMaterial);
 | 
						|
    SET_ColorPointer(disp, glColorPointer);
 | 
						|
    SET_ColorSubTable(disp, glColorSubTable);
 | 
						|
    SET_ColorTable(disp, glColorTable);
 | 
						|
    SET_ColorTableParameterfv(disp, glColorTableParameterfv);
 | 
						|
    SET_ColorTableParameteriv(disp, glColorTableParameteriv);
 | 
						|
    SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
 | 
						|
    SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
 | 
						|
    SET_ConvolutionParameterf(disp, glConvolutionParameterf);
 | 
						|
    SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
 | 
						|
    SET_ConvolutionParameteri(disp, glConvolutionParameteri);
 | 
						|
    SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
 | 
						|
    SET_CopyColorSubTable(disp, glCopyColorSubTable);
 | 
						|
    SET_CopyColorTable(disp, glCopyColorTable);
 | 
						|
    SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
 | 
						|
    SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
 | 
						|
    SET_CopyPixels(disp, glCopyPixels);
 | 
						|
    SET_CopyTexImage1D(disp, glCopyTexImage1D);
 | 
						|
    SET_CopyTexImage2D(disp, glCopyTexImage2D);
 | 
						|
    SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
 | 
						|
    SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
 | 
						|
    SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
 | 
						|
    SET_CullFace(disp, glCullFace);
 | 
						|
    SET_DeleteLists(disp, glDeleteLists);
 | 
						|
    SET_DeleteTextures(disp, glDeleteTextures);
 | 
						|
    SET_DepthFunc(disp, glDepthFunc);
 | 
						|
    SET_DepthMask(disp, glDepthMask);
 | 
						|
    SET_DepthRange(disp, glDepthRange);
 | 
						|
    SET_Disable(disp, glDisable);
 | 
						|
    SET_DisableClientState(disp, glDisableClientState);
 | 
						|
    SET_DrawArrays(disp, glDrawArrays);
 | 
						|
    SET_DrawBuffer(disp, glDrawBuffer);
 | 
						|
    SET_DrawElements(disp, glDrawElements);
 | 
						|
    SET_DrawPixels(disp, glDrawPixels);
 | 
						|
    SET_DrawRangeElements(disp, glDrawRangeElements);
 | 
						|
    SET_EdgeFlag(disp, glEdgeFlag);
 | 
						|
    SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
 | 
						|
    SET_EdgeFlagv(disp, glEdgeFlagv);
 | 
						|
    SET_Enable(disp, glEnable);
 | 
						|
    SET_EnableClientState(disp, glEnableClientState);
 | 
						|
    SET_End(disp, glEnd);
 | 
						|
    SET_EndList(disp, glEndList);
 | 
						|
    SET_EvalCoord1d(disp, glEvalCoord1d);
 | 
						|
    SET_EvalCoord1dv(disp, glEvalCoord1dv);
 | 
						|
    SET_EvalCoord1f(disp, glEvalCoord1f);
 | 
						|
    SET_EvalCoord1fv(disp, glEvalCoord1fv);
 | 
						|
    SET_EvalCoord2d(disp, glEvalCoord2d);
 | 
						|
    SET_EvalCoord2dv(disp, glEvalCoord2dv);
 | 
						|
    SET_EvalCoord2f(disp, glEvalCoord2f);
 | 
						|
    SET_EvalCoord2fv(disp, glEvalCoord2fv);
 | 
						|
    SET_EvalMesh1(disp, glEvalMesh1);
 | 
						|
    SET_EvalMesh2(disp, glEvalMesh2);
 | 
						|
    SET_EvalPoint1(disp, glEvalPoint1);
 | 
						|
    SET_EvalPoint2(disp, glEvalPoint2);
 | 
						|
    SET_FeedbackBuffer(disp, glFeedbackBuffer);
 | 
						|
    SET_Finish(disp, glFinish);
 | 
						|
    SET_Flush(disp, glFlush);
 | 
						|
    SET_Fogf(disp, glFogf);
 | 
						|
    SET_Fogfv(disp, glFogfv);
 | 
						|
    SET_Fogi(disp, glFogi);
 | 
						|
    SET_Fogiv(disp, glFogiv);
 | 
						|
    SET_FrontFace(disp, glFrontFace);
 | 
						|
    SET_Frustum(disp, glFrustum);
 | 
						|
    SET_GenLists(disp, glGenLists);
 | 
						|
    SET_GenTextures(disp, glGenTextures);
 | 
						|
    SET_GetBooleanv(disp, glGetBooleanv);
 | 
						|
    SET_GetClipPlane(disp, glGetClipPlane);
 | 
						|
    SET_GetColorTable(disp, glGetColorTable);
 | 
						|
    SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
 | 
						|
    SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
 | 
						|
    SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
 | 
						|
    SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
 | 
						|
    SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
 | 
						|
    SET_GetDoublev(disp, glGetDoublev);
 | 
						|
    SET_GetError(disp, glGetError);
 | 
						|
    SET_GetFloatv(disp, glGetFloatv);
 | 
						|
    SET_GetHistogram(disp, glGetHistogram);
 | 
						|
    SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
 | 
						|
    SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
 | 
						|
    SET_GetIntegerv(disp, glGetIntegerv);
 | 
						|
    SET_GetLightfv(disp, glGetLightfv);
 | 
						|
    SET_GetLightiv(disp, glGetLightiv);
 | 
						|
    SET_GetMapdv(disp, glGetMapdv);
 | 
						|
    SET_GetMapfv(disp, glGetMapfv);
 | 
						|
    SET_GetMapiv(disp, glGetMapiv);
 | 
						|
    SET_GetMaterialfv(disp, glGetMaterialfv);
 | 
						|
    SET_GetMaterialiv(disp, glGetMaterialiv);
 | 
						|
    SET_GetMinmax(disp, glGetMinmax);
 | 
						|
    SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
 | 
						|
    SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
 | 
						|
    SET_GetPixelMapfv(disp, glGetPixelMapfv);
 | 
						|
    SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
 | 
						|
    SET_GetPixelMapusv(disp, glGetPixelMapusv);
 | 
						|
    SET_GetPointerv(disp, glGetPointerv);
 | 
						|
    SET_GetPolygonStipple(disp, glGetPolygonStipple);
 | 
						|
    SET_GetSeparableFilter(disp, glGetSeparableFilter);
 | 
						|
    SET_GetString(disp, glGetString);
 | 
						|
    SET_GetTexEnvfv(disp, glGetTexEnvfv);
 | 
						|
    SET_GetTexEnviv(disp, glGetTexEnviv);
 | 
						|
    SET_GetTexGendv(disp, glGetTexGendv);
 | 
						|
    SET_GetTexGenfv(disp, glGetTexGenfv);
 | 
						|
    SET_GetTexGeniv(disp, glGetTexGeniv);
 | 
						|
    SET_GetTexImage(disp, glGetTexImage);
 | 
						|
    SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
 | 
						|
    SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
 | 
						|
    SET_GetTexParameterfv(disp, glGetTexParameterfv);
 | 
						|
    SET_GetTexParameteriv(disp, glGetTexParameteriv);
 | 
						|
    SET_Hint(disp, glHint);
 | 
						|
    SET_Histogram(disp, glHistogram);
 | 
						|
    SET_IndexMask(disp, glIndexMask);
 | 
						|
    SET_IndexPointer(disp, glIndexPointer);
 | 
						|
    SET_Indexd(disp, glIndexd);
 | 
						|
    SET_Indexdv(disp, glIndexdv);
 | 
						|
    SET_Indexf(disp, glIndexf);
 | 
						|
    SET_Indexfv(disp, glIndexfv);
 | 
						|
    SET_Indexi(disp, glIndexi);
 | 
						|
    SET_Indexiv(disp, glIndexiv);
 | 
						|
    SET_Indexs(disp, glIndexs);
 | 
						|
    SET_Indexsv(disp, glIndexsv);
 | 
						|
    SET_Indexub(disp, glIndexub);
 | 
						|
    SET_Indexubv(disp, glIndexubv);
 | 
						|
    SET_InitNames(disp, glInitNames);
 | 
						|
    SET_InterleavedArrays(disp, glInterleavedArrays);
 | 
						|
    SET_IsEnabled(disp, glIsEnabled);
 | 
						|
    SET_IsList(disp, glIsList);
 | 
						|
    SET_IsTexture(disp, glIsTexture);
 | 
						|
    SET_LightModelf(disp, glLightModelf);
 | 
						|
    SET_LightModelfv(disp, glLightModelfv);
 | 
						|
    SET_LightModeli(disp, glLightModeli);
 | 
						|
    SET_LightModeliv(disp, glLightModeliv);
 | 
						|
    SET_Lightf(disp, glLightf);
 | 
						|
    SET_Lightfv(disp, glLightfv);
 | 
						|
    SET_Lighti(disp, glLighti);
 | 
						|
    SET_Lightiv(disp, glLightiv);
 | 
						|
    SET_LineStipple(disp, glLineStipple);
 | 
						|
    SET_LineWidth(disp, glLineWidth);
 | 
						|
    SET_ListBase(disp, glListBase);
 | 
						|
    SET_LoadIdentity(disp, glLoadIdentity);
 | 
						|
    SET_LoadMatrixd(disp, glLoadMatrixd);
 | 
						|
    SET_LoadMatrixf(disp, glLoadMatrixf);
 | 
						|
    SET_LoadName(disp, glLoadName);
 | 
						|
    SET_LogicOp(disp, glLogicOp);
 | 
						|
    SET_Map1d(disp, glMap1d);
 | 
						|
    SET_Map1f(disp, glMap1f);
 | 
						|
    SET_Map2d(disp, glMap2d);
 | 
						|
    SET_Map2f(disp, glMap2f);
 | 
						|
    SET_MapGrid1d(disp, glMapGrid1d);
 | 
						|
    SET_MapGrid1f(disp, glMapGrid1f);
 | 
						|
    SET_MapGrid2d(disp, glMapGrid2d);
 | 
						|
    SET_MapGrid2f(disp, glMapGrid2f);
 | 
						|
    SET_Materialf(disp, glMaterialf);
 | 
						|
    SET_Materialfv(disp, glMaterialfv);
 | 
						|
    SET_Materiali(disp, glMateriali);
 | 
						|
    SET_Materialiv(disp, glMaterialiv);
 | 
						|
    SET_MatrixMode(disp, glMatrixMode);
 | 
						|
    SET_Minmax(disp, glMinmax);
 | 
						|
    SET_MultMatrixd(disp, glMultMatrixd);
 | 
						|
    SET_MultMatrixf(disp, glMultMatrixf);
 | 
						|
    SET_NewList(disp, glNewList);
 | 
						|
    SET_Normal3b(disp, glNormal3b);
 | 
						|
    SET_Normal3bv(disp, glNormal3bv);
 | 
						|
    SET_Normal3d(disp, glNormal3d);
 | 
						|
    SET_Normal3dv(disp, glNormal3dv);
 | 
						|
    SET_Normal3f(disp, glNormal3f);
 | 
						|
    SET_Normal3fv(disp, glNormal3fv);
 | 
						|
    SET_Normal3i(disp, glNormal3i);
 | 
						|
    SET_Normal3iv(disp, glNormal3iv);
 | 
						|
    SET_Normal3s(disp, glNormal3s);
 | 
						|
    SET_Normal3sv(disp, glNormal3sv);
 | 
						|
    SET_NormalPointer(disp, glNormalPointer);
 | 
						|
    SET_Ortho(disp, glOrtho);
 | 
						|
    SET_PassThrough(disp, glPassThrough);
 | 
						|
    SET_PixelMapfv(disp, glPixelMapfv);
 | 
						|
    SET_PixelMapuiv(disp, glPixelMapuiv);
 | 
						|
    SET_PixelMapusv(disp, glPixelMapusv);
 | 
						|
    SET_PixelStoref(disp, glPixelStoref);
 | 
						|
    SET_PixelStorei(disp, glPixelStorei);
 | 
						|
    SET_PixelTransferf(disp, glPixelTransferf);
 | 
						|
    SET_PixelTransferi(disp, glPixelTransferi);
 | 
						|
    SET_PixelZoom(disp, glPixelZoom);
 | 
						|
    SET_PointSize(disp, glPointSize);
 | 
						|
    SET_PolygonMode(disp, glPolygonMode);
 | 
						|
    SET_PolygonOffset(disp, glPolygonOffset);
 | 
						|
    SET_PolygonStipple(disp, glPolygonStipple);
 | 
						|
    SET_PopAttrib(disp, glPopAttrib);
 | 
						|
    SET_PopClientAttrib(disp, glPopClientAttrib);
 | 
						|
    SET_PopMatrix(disp, glPopMatrix);
 | 
						|
    SET_PopName(disp, glPopName);
 | 
						|
    SET_PrioritizeTextures(disp, glPrioritizeTextures);
 | 
						|
    SET_PushAttrib(disp, glPushAttrib);
 | 
						|
    SET_PushClientAttrib(disp, glPushClientAttrib);
 | 
						|
    SET_PushMatrix(disp, glPushMatrix);
 | 
						|
    SET_PushName(disp, glPushName);
 | 
						|
    SET_RasterPos2d(disp, glRasterPos2d);
 | 
						|
    SET_RasterPos2dv(disp, glRasterPos2dv);
 | 
						|
    SET_RasterPos2f(disp, glRasterPos2f);
 | 
						|
    SET_RasterPos2fv(disp, glRasterPos2fv);
 | 
						|
    SET_RasterPos2i(disp, glRasterPos2i);
 | 
						|
    SET_RasterPos2iv(disp, glRasterPos2iv);
 | 
						|
    SET_RasterPos2s(disp, glRasterPos2s);
 | 
						|
    SET_RasterPos2sv(disp, glRasterPos2sv);
 | 
						|
    SET_RasterPos3d(disp, glRasterPos3d);
 | 
						|
    SET_RasterPos3dv(disp, glRasterPos3dv);
 | 
						|
    SET_RasterPos3f(disp, glRasterPos3f);
 | 
						|
    SET_RasterPos3fv(disp, glRasterPos3fv);
 | 
						|
    SET_RasterPos3i(disp, glRasterPos3i);
 | 
						|
    SET_RasterPos3iv(disp, glRasterPos3iv);
 | 
						|
    SET_RasterPos3s(disp, glRasterPos3s);
 | 
						|
    SET_RasterPos3sv(disp, glRasterPos3sv);
 | 
						|
    SET_RasterPos4d(disp, glRasterPos4d);
 | 
						|
    SET_RasterPos4dv(disp, glRasterPos4dv);
 | 
						|
    SET_RasterPos4f(disp, glRasterPos4f);
 | 
						|
    SET_RasterPos4fv(disp, glRasterPos4fv);
 | 
						|
    SET_RasterPos4i(disp, glRasterPos4i);
 | 
						|
    SET_RasterPos4iv(disp, glRasterPos4iv);
 | 
						|
    SET_RasterPos4s(disp, glRasterPos4s);
 | 
						|
    SET_RasterPos4sv(disp, glRasterPos4sv);
 | 
						|
    SET_ReadBuffer(disp, glReadBuffer);
 | 
						|
    SET_ReadPixels(disp, glReadPixels);
 | 
						|
    SET_Rectd(disp, glRectd);
 | 
						|
    SET_Rectdv(disp, glRectdv);
 | 
						|
    SET_Rectf(disp, glRectf);
 | 
						|
    SET_Rectfv(disp, glRectfv);
 | 
						|
    SET_Recti(disp, glRecti);
 | 
						|
    SET_Rectiv(disp, glRectiv);
 | 
						|
    SET_Rects(disp, glRects);
 | 
						|
    SET_Rectsv(disp, glRectsv);
 | 
						|
    SET_RenderMode(disp, glRenderMode);
 | 
						|
    SET_ResetHistogram(disp, glResetHistogram);
 | 
						|
    SET_ResetMinmax(disp, glResetMinmax);
 | 
						|
    SET_Rotated(disp, glRotated);
 | 
						|
    SET_Rotatef(disp, glRotatef);
 | 
						|
    SET_Scaled(disp, glScaled);
 | 
						|
    SET_Scalef(disp, glScalef);
 | 
						|
    SET_Scissor(disp, glScissor);
 | 
						|
    SET_SelectBuffer(disp, glSelectBuffer);
 | 
						|
    SET_SeparableFilter2D(disp, glSeparableFilter2D);
 | 
						|
    SET_ShadeModel(disp, glShadeModel);
 | 
						|
    SET_StencilFunc(disp, glStencilFunc);
 | 
						|
    SET_StencilMask(disp, glStencilMask);
 | 
						|
    SET_StencilOp(disp, glStencilOp);
 | 
						|
    SET_TexCoord1d(disp, glTexCoord1d);
 | 
						|
    SET_TexCoord1dv(disp, glTexCoord1dv);
 | 
						|
    SET_TexCoord1f(disp, glTexCoord1f);
 | 
						|
    SET_TexCoord1fv(disp, glTexCoord1fv);
 | 
						|
    SET_TexCoord1i(disp, glTexCoord1i);
 | 
						|
    SET_TexCoord1iv(disp, glTexCoord1iv);
 | 
						|
    SET_TexCoord1s(disp, glTexCoord1s);
 | 
						|
    SET_TexCoord1sv(disp, glTexCoord1sv);
 | 
						|
    SET_TexCoord2d(disp, glTexCoord2d);
 | 
						|
    SET_TexCoord2dv(disp, glTexCoord2dv);
 | 
						|
    SET_TexCoord2f(disp, glTexCoord2f);
 | 
						|
    SET_TexCoord2fv(disp, glTexCoord2fv);
 | 
						|
    SET_TexCoord2i(disp, glTexCoord2i);
 | 
						|
    SET_TexCoord2iv(disp, glTexCoord2iv);
 | 
						|
    SET_TexCoord2s(disp, glTexCoord2s);
 | 
						|
    SET_TexCoord2sv(disp, glTexCoord2sv);
 | 
						|
    SET_TexCoord3d(disp, glTexCoord3d);
 | 
						|
    SET_TexCoord3dv(disp, glTexCoord3dv);
 | 
						|
    SET_TexCoord3f(disp, glTexCoord3f);
 | 
						|
    SET_TexCoord3fv(disp, glTexCoord3fv);
 | 
						|
    SET_TexCoord3i(disp, glTexCoord3i);
 | 
						|
    SET_TexCoord3iv(disp, glTexCoord3iv);
 | 
						|
    SET_TexCoord3s(disp, glTexCoord3s);
 | 
						|
    SET_TexCoord3sv(disp, glTexCoord3sv);
 | 
						|
    SET_TexCoord4d(disp, glTexCoord4d);
 | 
						|
    SET_TexCoord4dv(disp, glTexCoord4dv);
 | 
						|
    SET_TexCoord4f(disp, glTexCoord4f);
 | 
						|
    SET_TexCoord4fv(disp, glTexCoord4fv);
 | 
						|
    SET_TexCoord4i(disp, glTexCoord4i);
 | 
						|
    SET_TexCoord4iv(disp, glTexCoord4iv);
 | 
						|
    SET_TexCoord4s(disp, glTexCoord4s);
 | 
						|
    SET_TexCoord4sv(disp, glTexCoord4sv);
 | 
						|
    SET_TexCoordPointer(disp, glTexCoordPointer);
 | 
						|
    SET_TexEnvf(disp, glTexEnvf);
 | 
						|
    SET_TexEnvfv(disp, glTexEnvfv);
 | 
						|
    SET_TexEnvi(disp, glTexEnvi);
 | 
						|
    SET_TexEnviv(disp, glTexEnviv);
 | 
						|
    SET_TexGend(disp, glTexGend);
 | 
						|
    SET_TexGendv(disp, glTexGendv);
 | 
						|
    SET_TexGenf(disp, glTexGenf);
 | 
						|
    SET_TexGenfv(disp, glTexGenfv);
 | 
						|
    SET_TexGeni(disp, glTexGeni);
 | 
						|
    SET_TexGeniv(disp, glTexGeniv);
 | 
						|
    
 | 
						|
    /* Pointer Incompatability:
 | 
						|
     * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
 | 
						|
     * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 | 
						|
     * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 | 
						|
     * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 | 
						|
     *
 | 
						|
     * and it's a GLint in glx/glapitable.h and according to the man page
 | 
						|
     * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
 | 
						|
     * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
 | 
						|
     * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
 | 
						|
     *
 | 
						|
     * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
 | 
						|
     */
 | 
						|
    
 | 
						|
    SET_TexImage1D(disp, (void *)glTexImage1D);
 | 
						|
    SET_TexImage2D(disp, (void *)glTexImage2D);
 | 
						|
    SET_TexImage3D(disp, (void *)glTexImage3D);
 | 
						|
    SET_TexParameterf(disp, glTexParameterf);
 | 
						|
    SET_TexParameterfv(disp, glTexParameterfv);
 | 
						|
    SET_TexParameteri(disp, glTexParameteri);
 | 
						|
    SET_TexParameteriv(disp, glTexParameteriv);
 | 
						|
    SET_TexSubImage1D(disp, glTexSubImage1D);
 | 
						|
    SET_TexSubImage2D(disp, glTexSubImage2D);
 | 
						|
    SET_TexSubImage3D(disp, glTexSubImage3D);
 | 
						|
    SET_Translated(disp, glTranslated);
 | 
						|
    SET_Translatef(disp, glTranslatef);
 | 
						|
    SET_Vertex2d(disp, glVertex2d);
 | 
						|
    SET_Vertex2dv(disp, glVertex2dv);
 | 
						|
    SET_Vertex2f(disp, glVertex2f);
 | 
						|
    SET_Vertex2fv(disp, glVertex2fv);
 | 
						|
    SET_Vertex2i(disp, glVertex2i);
 | 
						|
    SET_Vertex2iv(disp, glVertex2iv);
 | 
						|
    SET_Vertex2s(disp, glVertex2s);
 | 
						|
    SET_Vertex2sv(disp, glVertex2sv);
 | 
						|
    SET_Vertex3d(disp, glVertex3d);
 | 
						|
    SET_Vertex3dv(disp, glVertex3dv);
 | 
						|
    SET_Vertex3f(disp, glVertex3f);
 | 
						|
    SET_Vertex3fv(disp, glVertex3fv);
 | 
						|
    SET_Vertex3i(disp, glVertex3i);
 | 
						|
    SET_Vertex3iv(disp, glVertex3iv);
 | 
						|
    SET_Vertex3s(disp, glVertex3s);
 | 
						|
    SET_Vertex3sv(disp, glVertex3sv);
 | 
						|
    SET_Vertex4d(disp, glVertex4d);
 | 
						|
    SET_Vertex4dv(disp, glVertex4dv);
 | 
						|
    SET_Vertex4f(disp, glVertex4f);
 | 
						|
    SET_Vertex4fv(disp, glVertex4fv);
 | 
						|
    SET_Vertex4i(disp, glVertex4i);
 | 
						|
    SET_Vertex4iv(disp, glVertex4iv);
 | 
						|
    SET_Vertex4s(disp, glVertex4s);
 | 
						|
    SET_Vertex4sv(disp, glVertex4sv);
 | 
						|
    SET_VertexPointer(disp, glVertexPointer);
 | 
						|
    SET_Viewport(disp, glViewport);
 | 
						|
 | 
						|
#if GL_VERSION_2_0
 | 
						|
    SET_AttachShader(disp, glAttachShader);
 | 
						|
    SET_DeleteShader(disp, glDeleteShader);
 | 
						|
    SET_DetachShader(disp, glDetachShader);
 | 
						|
    SET_GetAttachedShaders(disp, glGetAttachedShaders);
 | 
						|
    SET_GetProgramInfoLog(disp, glGetProgramInfoLog);
 | 
						|
    SET_GetShaderInfoLog(disp, glGetShaderInfoLog);
 | 
						|
    SET_GetShaderiv(disp, glGetShaderiv);
 | 
						|
    SET_IsShader(disp, glIsShader);
 | 
						|
    SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
 | 
						|
    SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
 | 
						|
    SET_StencilOpSeparate(disp, glStencilOpSeparate);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_VERSION_2_1
 | 
						|
    SET_UniformMatrix2x3fv(disp, glUniformMatrix2x3fv);
 | 
						|
    SET_UniformMatrix2x4fv(disp, glUniformMatrix2x4fv);
 | 
						|
    SET_UniformMatrix3x2fv(disp, glUniformMatrix3x2fv);
 | 
						|
    SET_UniformMatrix3x4fv(disp, glUniformMatrix3x4fv);
 | 
						|
    SET_UniformMatrix4x2fv(disp, glUniformMatrix4x2fv);
 | 
						|
    SET_UniformMatrix4x3fv(disp, glUniformMatrix4x3fv);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_APPLE_vertex_array_object
 | 
						|
    SET_BindVertexArrayAPPLE(disp, glBindVertexArrayAPPLE);
 | 
						|
    SET_DeleteVertexArraysAPPLE(disp, glDeleteVertexArraysAPPLE);
 | 
						|
    SET_GenVertexArraysAPPLE(disp, glGenVertexArraysAPPLE);
 | 
						|
    SET_IsVertexArrayAPPLE(disp, glIsVertexArrayAPPLE);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_draw_buffers
 | 
						|
    SET_DrawBuffersARB(disp, glDrawBuffersARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_multisample
 | 
						|
    SET_SampleCoverageARB(disp, glSampleCoverageARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_multitexture
 | 
						|
    SET_ActiveTextureARB(disp, glActiveTextureARB);
 | 
						|
    SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
 | 
						|
    SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
 | 
						|
    SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
 | 
						|
    SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
 | 
						|
    SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
 | 
						|
    SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
 | 
						|
    SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
 | 
						|
    SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
 | 
						|
    SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
 | 
						|
    SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
 | 
						|
    SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
 | 
						|
    SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
 | 
						|
    SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
 | 
						|
    SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
 | 
						|
    SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
 | 
						|
    SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
 | 
						|
    SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
 | 
						|
    SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
 | 
						|
    SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
 | 
						|
    SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
 | 
						|
    SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
 | 
						|
    SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
 | 
						|
    SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
 | 
						|
    SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
 | 
						|
    SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
 | 
						|
    SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
 | 
						|
    SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
 | 
						|
    SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
 | 
						|
    SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
 | 
						|
    SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
 | 
						|
    SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
 | 
						|
    SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
 | 
						|
    SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_occlusion_query
 | 
						|
    SET_BeginQueryARB(disp, glBeginQueryARB);
 | 
						|
    SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
 | 
						|
    SET_EndQueryARB(disp, glEndQueryARB);
 | 
						|
    SET_GenQueriesARB(disp, glGenQueriesARB);
 | 
						|
    SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
 | 
						|
    SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
 | 
						|
    SET_GetQueryivARB(disp, glGetQueryivARB);
 | 
						|
    SET_IsQueryARB(disp, glIsQueryARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_shader_objects
 | 
						|
    SET_AttachObjectARB(disp, glAttachObjectARB);
 | 
						|
    SET_CompileShaderARB(disp, glCompileShaderARB);
 | 
						|
    SET_DeleteObjectARB(disp, glDeleteObjectARB);
 | 
						|
    SET_GetHandleARB(disp, glGetHandleARB);
 | 
						|
    SET_DetachObjectARB(disp, glDetachObjectARB);
 | 
						|
    SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
 | 
						|
    SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
 | 
						|
    SET_GetInfoLogARB(disp, glGetInfoLogARB);
 | 
						|
    SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
 | 
						|
    SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
 | 
						|
    SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
 | 
						|
    SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
 | 
						|
    SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
 | 
						|
    SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
 | 
						|
    SET_GetUniformfvARB(disp, glGetUniformfvARB);
 | 
						|
    SET_GetUniformivARB(disp, glGetUniformivARB);
 | 
						|
    SET_LinkProgramARB(disp, glLinkProgramARB);
 | 
						|
    SET_ShaderSourceARB(disp, glShaderSourceARB);
 | 
						|
    SET_Uniform1fARB(disp, glUniform1fARB);
 | 
						|
    SET_Uniform1fvARB(disp, glUniform1fvARB);
 | 
						|
    SET_Uniform1iARB(disp, glUniform1iARB);
 | 
						|
    SET_Uniform1ivARB(disp, glUniform1ivARB);
 | 
						|
    SET_Uniform2fARB(disp, glUniform2fARB);
 | 
						|
    SET_Uniform2fvARB(disp, glUniform2fvARB);
 | 
						|
    SET_Uniform2iARB(disp, glUniform2iARB);
 | 
						|
    SET_Uniform2ivARB(disp, glUniform2ivARB);
 | 
						|
    SET_Uniform3fARB(disp, glUniform3fARB);
 | 
						|
    SET_Uniform3fvARB(disp, glUniform3fvARB);
 | 
						|
    SET_Uniform3iARB(disp, glUniform3iARB);
 | 
						|
    SET_Uniform3ivARB(disp, glUniform3ivARB);
 | 
						|
    SET_Uniform4fARB(disp, glUniform4fARB);
 | 
						|
    SET_Uniform4fvARB(disp, glUniform4fvARB);
 | 
						|
    SET_Uniform4iARB(disp, glUniform4iARB);
 | 
						|
    SET_Uniform4ivARB(disp, glUniform4ivARB);
 | 
						|
    SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
 | 
						|
    SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
 | 
						|
    SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
 | 
						|
    SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
 | 
						|
    SET_ValidateProgramARB(disp, glValidateProgramARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_texture_compression
 | 
						|
    SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
 | 
						|
    SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
 | 
						|
    SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
 | 
						|
    SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
 | 
						|
    SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
 | 
						|
    SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
 | 
						|
    SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_transpose_matrix
 | 
						|
    SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
 | 
						|
    SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
 | 
						|
    SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
 | 
						|
    SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_vertex_buffer_object
 | 
						|
    SET_BindBufferARB(disp, glBindBufferARB);
 | 
						|
    SET_BufferDataARB(disp, glBufferDataARB);
 | 
						|
    SET_BufferSubDataARB(disp, glBufferSubDataARB);
 | 
						|
    SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
 | 
						|
    SET_GenBuffersARB(disp, glGenBuffersARB);
 | 
						|
    SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
 | 
						|
    SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
 | 
						|
    SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
 | 
						|
    SET_IsBufferARB(disp, glIsBufferARB);
 | 
						|
    SET_MapBufferARB(disp, glMapBufferARB);
 | 
						|
    SET_UnmapBufferARB(disp, glUnmapBufferARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_vertex_program
 | 
						|
    SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
 | 
						|
    SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
 | 
						|
    SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
 | 
						|
    SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
 | 
						|
    SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
 | 
						|
    SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
 | 
						|
    SET_GetProgramStringARB(disp, glGetProgramStringARB);
 | 
						|
    SET_GetProgramivARB(disp, glGetProgramivARB);
 | 
						|
    SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
 | 
						|
    SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
 | 
						|
    SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
 | 
						|
    SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
 | 
						|
    SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
 | 
						|
    SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
 | 
						|
    SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
 | 
						|
    SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
 | 
						|
    SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
 | 
						|
    SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
 | 
						|
    SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
 | 
						|
    SET_ProgramStringARB(disp, glProgramStringARB);
 | 
						|
    SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
 | 
						|
    SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
 | 
						|
    SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
 | 
						|
    SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
 | 
						|
    SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
 | 
						|
    SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
 | 
						|
    SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
 | 
						|
    SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
 | 
						|
    SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
 | 
						|
    SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
 | 
						|
    SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
 | 
						|
    SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
 | 
						|
    SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
 | 
						|
    SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
 | 
						|
    SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
 | 
						|
    SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
 | 
						|
    SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
 | 
						|
    SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
 | 
						|
    SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
 | 
						|
    SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
 | 
						|
    SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
 | 
						|
    SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
 | 
						|
    SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
 | 
						|
    SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
 | 
						|
    SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
 | 
						|
    SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
 | 
						|
    SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
 | 
						|
    SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
 | 
						|
    SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
 | 
						|
    SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
 | 
						|
    SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
 | 
						|
    SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
 | 
						|
    SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
 | 
						|
    SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
 | 
						|
    SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
 | 
						|
    SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
 | 
						|
    SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_vertex_shader
 | 
						|
    SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
 | 
						|
    SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
 | 
						|
    SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ARB_window_pos
 | 
						|
    SET_WindowPos2dMESA(disp, glWindowPos2dARB);
 | 
						|
    SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
 | 
						|
    SET_WindowPos2fMESA(disp, glWindowPos2fARB);
 | 
						|
    SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
 | 
						|
    SET_WindowPos2iMESA(disp, glWindowPos2iARB);
 | 
						|
    SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
 | 
						|
    SET_WindowPos2sMESA(disp, glWindowPos2sARB);
 | 
						|
    SET_WindowPos2svMESA(disp, glWindowPos2svARB);
 | 
						|
    SET_WindowPos3dMESA(disp, glWindowPos3dARB);
 | 
						|
    SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
 | 
						|
    SET_WindowPos3fMESA(disp, glWindowPos3fARB);
 | 
						|
    SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
 | 
						|
    SET_WindowPos3iMESA(disp, glWindowPos3iARB);
 | 
						|
    SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
 | 
						|
    SET_WindowPos3sMESA(disp, glWindowPos3sARB);
 | 
						|
    SET_WindowPos3svMESA(disp, glWindowPos3svARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ATI_fragment_shader
 | 
						|
    SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
 | 
						|
    SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
 | 
						|
    SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
 | 
						|
    SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
 | 
						|
    SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
 | 
						|
    SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
 | 
						|
    SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
 | 
						|
    SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
 | 
						|
    SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
 | 
						|
    SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
 | 
						|
    SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
 | 
						|
    SET_PassTexCoordATI(disp, glPassTexCoordATI);
 | 
						|
    SET_SampleMapATI(disp, glSampleMapATI);
 | 
						|
    SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
 | 
						|
#elif GL_EXT_fragment_shader
 | 
						|
    SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);
 | 
						|
    SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
 | 
						|
    SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
 | 
						|
    SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);
 | 
						|
    SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);
 | 
						|
    SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);
 | 
						|
    SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
 | 
						|
    SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
 | 
						|
    SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);
 | 
						|
    SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);
 | 
						|
    SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);
 | 
						|
    SET_PassTexCoordATI(disp, glPassTexCoordEXT);
 | 
						|
    SET_SampleMapATI(disp, glSampleMapEXT);
 | 
						|
    SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_ATI_separate_stencil
 | 
						|
    SET_StencilFuncSeparateATI(disp, glStencilFuncSeparateATI);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_blend_equation_separate
 | 
						|
    SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_blend_func_separate
 | 
						|
    SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_depth_bounds_test
 | 
						|
    SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_compiled_vertex_array
 | 
						|
    SET_LockArraysEXT(disp, glLockArraysEXT);
 | 
						|
    SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_cull_vertex
 | 
						|
    SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
 | 
						|
    SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_fog_coord
 | 
						|
    SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
 | 
						|
    SET_FogCoorddEXT(disp, glFogCoorddEXT);
 | 
						|
    SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
 | 
						|
    SET_FogCoordfEXT(disp, glFogCoordfEXT);
 | 
						|
    SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_framebuffer_blit
 | 
						|
    SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_framebuffer_object
 | 
						|
    SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
 | 
						|
    SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
 | 
						|
    SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
 | 
						|
    SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
 | 
						|
    SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
 | 
						|
    SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
 | 
						|
    SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
 | 
						|
    SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
 | 
						|
    SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
 | 
						|
    SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
 | 
						|
    SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
 | 
						|
    SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
 | 
						|
    SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
 | 
						|
    SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
 | 
						|
    SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
 | 
						|
    SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
 | 
						|
    SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_gpu_program_parameters
 | 
						|
    SET_ProgramEnvParameters4fvEXT(disp, glProgramEnvParameters4fvEXT);
 | 
						|
    SET_ProgramLocalParameters4fvEXT(disp, glProgramLocalParameters4fvEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_multi_draw_arrays
 | 
						|
    /* Pointer Incompatability:
 | 
						|
     * This warning can be safely ignored.  OpenGL.framework adds const to the
 | 
						|
     * two pointers.
 | 
						|
     *
 | 
						|
     * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
 | 
						|
     *
 | 
						|
     * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
 | 
						|
     */
 | 
						|
    SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT);
 | 
						|
    SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_point_parameters
 | 
						|
    SET_PointParameterfEXT(disp, glPointParameterfEXT);
 | 
						|
    SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
 | 
						|
#elif GL_ARB_point_parameters
 | 
						|
    SET_PointParameterfEXT(disp, glPointParameterfARB);
 | 
						|
    SET_PointParameterfvEXT(disp, glPointParameterfvARB);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_polygon_offset
 | 
						|
    SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_secondary_color
 | 
						|
    SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
 | 
						|
    SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
 | 
						|
    SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
 | 
						|
    SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
 | 
						|
    SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
 | 
						|
    SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
 | 
						|
    SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
 | 
						|
    SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
 | 
						|
    SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
 | 
						|
    SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
 | 
						|
    SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
 | 
						|
    SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
 | 
						|
    SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
 | 
						|
    SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
 | 
						|
    SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
 | 
						|
    SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
 | 
						|
    SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_stencil_two_side
 | 
						|
    SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_timer_query
 | 
						|
    SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
 | 
						|
    SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_EXT_vertex_array
 | 
						|
    SET_ColorPointerEXT(disp, glColorPointerEXT);
 | 
						|
    SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
 | 
						|
    SET_IndexPointerEXT(disp, glIndexPointerEXT);
 | 
						|
    SET_NormalPointerEXT(disp, glNormalPointerEXT);
 | 
						|
    SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
 | 
						|
    SET_VertexPointerEXT(disp, glVertexPointerEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_IBM_multimode_draw_arrays
 | 
						|
    SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
 | 
						|
    SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_MESA_resize_buffers
 | 
						|
    SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_MESA_window_pos
 | 
						|
    SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
 | 
						|
    SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
 | 
						|
    SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
 | 
						|
    SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
 | 
						|
    SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
 | 
						|
    SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
 | 
						|
    SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
 | 
						|
    SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_NV_fence
 | 
						|
    SET_DeleteFencesNV(disp, glDeleteFencesNV);
 | 
						|
    SET_FinishFenceNV(disp, glFinishFenceNV);
 | 
						|
    SET_GenFencesNV(disp, glGenFencesNV);
 | 
						|
    SET_GetFenceivNV(disp, glGetFenceivNV);
 | 
						|
    SET_IsFenceNV(disp, glIsFenceNV);
 | 
						|
    SET_SetFenceNV(disp, glSetFenceNV);
 | 
						|
    SET_TestFenceNV(disp, glTestFenceNV);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_NV_fragment_program
 | 
						|
    SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
 | 
						|
    SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
 | 
						|
    SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
 | 
						|
    SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
 | 
						|
    SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
 | 
						|
    SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_NV_geometry_program4
 | 
						|
    SET_FramebufferTextureLayerEXT(disp, glFramebufferTextureLayerEXT);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_NV_point_sprite
 | 
						|
    SET_PointParameteriNV(disp, glPointParameteriNV);
 | 
						|
    SET_PointParameterivNV(disp, glPointParameterivNV);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_NV_register_combiners
 | 
						|
    SET_CombinerInputNV(disp, glCombinerInputNV);
 | 
						|
    SET_CombinerOutputNV(disp, glCombinerOutputNV);
 | 
						|
    SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
 | 
						|
    SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
 | 
						|
    SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
 | 
						|
    SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
 | 
						|
    SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
 | 
						|
    SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
 | 
						|
    SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
 | 
						|
    SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
 | 
						|
    SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
 | 
						|
    SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
 | 
						|
    SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_NV_vertex_array_range
 | 
						|
    SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
 | 
						|
    SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_NV_vertex_program
 | 
						|
    SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
 | 
						|
    SET_BindProgramNV(disp, glBindProgramNV);
 | 
						|
    SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
 | 
						|
    SET_ExecuteProgramNV(disp, glExecuteProgramNV);
 | 
						|
    SET_GenProgramsNV(disp, glGenProgramsNV);
 | 
						|
    SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
 | 
						|
    SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
 | 
						|
    SET_GetProgramStringNV(disp, glGetProgramStringNV);
 | 
						|
    SET_GetProgramivNV(disp, glGetProgramivNV);
 | 
						|
    SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
 | 
						|
    SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
 | 
						|
    SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
 | 
						|
    SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
 | 
						|
    SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
 | 
						|
    SET_IsProgramNV(disp, glIsProgramNV);
 | 
						|
    SET_LoadProgramNV(disp, glLoadProgramNV);
 | 
						|
    SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
 | 
						|
    SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
 | 
						|
    SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
 | 
						|
    SET_TrackMatrixNV(disp, glTrackMatrixNV);
 | 
						|
    SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV)
 | 
						|
    SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV)
 | 
						|
    SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV)
 | 
						|
    SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV)
 | 
						|
    SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV)
 | 
						|
    SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV)
 | 
						|
    SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV)
 | 
						|
    SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV)
 | 
						|
    SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV)
 | 
						|
    SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV)
 | 
						|
    SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV)
 | 
						|
    SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV)
 | 
						|
    SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV)
 | 
						|
    SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV)
 | 
						|
    SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV)
 | 
						|
    SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV)
 | 
						|
    SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV)
 | 
						|
    SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV)
 | 
						|
    SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV)
 | 
						|
    SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV)
 | 
						|
    SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV)
 | 
						|
    SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV)
 | 
						|
    SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV)
 | 
						|
    SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV)
 | 
						|
    SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV)
 | 
						|
    SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV)
 | 
						|
    SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV)
 | 
						|
    SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV)
 | 
						|
    SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV)
 | 
						|
    SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV)
 | 
						|
    SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV)
 | 
						|
    SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV)
 | 
						|
    SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV)
 | 
						|
    SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV)
 | 
						|
    SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV)
 | 
						|
    SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV)
 | 
						|
    SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV)
 | 
						|
    SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV)
 | 
						|
    SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV)
 | 
						|
    SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV)
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_SGIS_multisample
 | 
						|
    SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
 | 
						|
    SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
 | 
						|
#endif
 | 
						|
 | 
						|
#if GL_SGIS_pixel_texture
 | 
						|
    SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
 | 
						|
    SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
 | 
						|
    SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
 | 
						|
    SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
 | 
						|
    SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
 | 
						|
    SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
 | 
						|
    SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
 | 
						|
#endif
 | 
						|
}
 |