88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * File: glthunk.c
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|  * Purpose: cdecl thunk wrapper library for Win32 stdcall OpenGL library
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|  *
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|  * Copyright (c) Jon TURNEY 2009,2013
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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|  * DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| // define USE_OPENGL32 makes gl.h declare gl*() function prototypes with stdcall linkage,
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| // so our generated wrappers will correctly link with the functions in opengl32.dll
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| #define USE_OPENGL32
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| 
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| #ifdef HAVE_XWIN_CONFIG_H
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| #include <xwin-config.h>
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| #endif
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| 
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| #include <X11/Xwindows.h>
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| 
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| #define GL_GLEXT_LEGACY
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| #include <GL/gl.h>
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| #undef GL_ARB_imaging
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| #undef GL_VERSION_1_3
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| #include <GL/glext.h>
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| 
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| static PROC
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| glWinResolveHelper(PROC * cache, const char *symbol)
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| {
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|     PROC proc = NULL;
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| 
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|     /* If not yet cached, call wglGetProcAddress */
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|     if ((*cache) == NULL) {
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|         proc = wglGetProcAddress(symbol);
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|         if (proc == NULL) {
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|             (*cache) = (PROC) - 1;
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|         }
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|         else {
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|             (*cache) = proc;
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|         }
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|     }
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|     /* Cached wglGetProcAddress failure */
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|     else if ((*cache) == (PROC) - 1) {
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|         proc = 0;
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|     }
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|     /* Cached wglGetProcAddress result */
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|     else {
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|         proc = (*cache);
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|     }
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| 
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|     return proc;
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| }
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| 
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| #define RESOLVE_RET(proctype, symbol, retval) \
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|     static PROC cache = NULL; \
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|     __stdcall proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \
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|     if (proc == NULL) { \
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|         return retval; \
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|     }
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| 
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| #define RESOLVE(proctype, symbol) RESOLVE_RET(proctype, symbol,)
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| 
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| #define RESOLVED_PROC(proctype) proc
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| 
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| /*
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|   Include generated cdecl wrappers for stdcall gl*() functions in opengl32.dll
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| 
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|   OpenGL 1.2 and upward is treated as extensions, function address must
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|   found using wglGetProcAddress(), but also stdcall so still need wrappers...
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| */
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| 
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| #include "generated_gl_thunks.c"
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