351 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
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 *
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 *Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 *"Software"), to deal in the Software without restriction, including
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 *without limitation the rights to use, copy, modify, merge, publish,
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 *distribute, sublicense, and/or sell copies of the Software, and to
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 *permit persons to whom the Software is furnished to do so, subject to
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 *the following conditions:
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 *
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 *The above copyright notice and this permission notice shall be
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 *included in all copies or substantial portions of the Software.
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 *
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 *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
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 *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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 *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 *Except as contained in this notice, the name of the XFree86 Project
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 *shall not be used in advertising or otherwise to promote the sale, use
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 *or other dealings in this Software without prior written authorization
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 *from the XFree86 Project.
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 *
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 * Authors:	Dakshinamurthy Karra
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 *		Suhaib M Siddiqi
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 *		Peter Busch
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 *		Harold L Hunt II
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 */
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#ifdef HAVE_XWIN_CONFIG_H
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#include <xwin-config.h>
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#endif
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#include "win.h"
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#include "inputstr.h"
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#include "exevents.h"           /* for button/axes labels */
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#include "xserver-properties.h"
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#include "inpututils.h"
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/* Peek the internal button mapping */
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static CARD8 const *g_winMouseButtonMap = NULL;
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/*
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 * Local prototypes
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 */
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static void
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 winMouseCtrl(DeviceIntPtr pDevice, PtrCtrl * pCtrl);
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static void
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winMouseCtrl(DeviceIntPtr pDevice, PtrCtrl * pCtrl)
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{
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}
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/*
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 * See Porting Layer Definition - p. 18
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 * This is known as a DeviceProc
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 */
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int
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winMouseProc(DeviceIntPtr pDeviceInt, int iState)
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{
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    int lngMouseButtons, i;
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    int lngWheelEvents = 4;
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    CARD8 *map;
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    DevicePtr pDevice = (DevicePtr) pDeviceInt;
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    Atom btn_labels[9];
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    Atom axes_labels[2];
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    switch (iState) {
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    case DEVICE_INIT:
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        /* Get number of mouse buttons */
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        lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
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        winMsg(X_PROBED, "%d mouse buttons found\n", lngMouseButtons);
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        /* Mapping of windows events to X events:
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         * LEFT:1 MIDDLE:2 RIGHT:3
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         * SCROLL_UP:4 SCROLL_DOWN:5
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         * TILT_LEFT:6 TILT_RIGHT:7
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         * XBUTTON 1:8 XBUTTON 2:9 (most commonly 'back' and 'forward')
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         * ...
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         *
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         * The current Windows API only defines 2 extra buttons, so we don't
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         * expect more than 5 buttons to be reported, but more than that
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         * should be handled correctly
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         */
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        /*
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         * To map scroll wheel correctly we need at least the 3 normal buttons
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         */
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        if (lngMouseButtons < 3)
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            lngMouseButtons = 3;
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        /* allocate memory:
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         * number of buttons + 4 x mouse wheel event + 1 extra (offset for map)
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         */
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        map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1));
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        /* initialize button map */
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        map[0] = 0;
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        for (i = 1; i <= lngMouseButtons + lngWheelEvents; i++)
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            map[i] = i;
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        btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
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        btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
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        btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
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        btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
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        btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
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        btn_labels[5] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_LEFT);
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        btn_labels[6] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_RIGHT);
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        btn_labels[7] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_BACK);
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        btn_labels[8] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_FORWARD);
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        axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
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        axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
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        InitPointerDeviceStruct(pDevice,
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                                map,
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                                lngMouseButtons + lngWheelEvents,
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                                btn_labels,
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                                winMouseCtrl,
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                                GetMotionHistorySize(), 2, axes_labels);
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        free(map);
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        g_winMouseButtonMap = pDeviceInt->button->map;
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        break;
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    case DEVICE_ON:
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        pDevice->on = TRUE;
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        break;
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    case DEVICE_CLOSE:
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        g_winMouseButtonMap = NULL;
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    case DEVICE_OFF:
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        pDevice->on = FALSE;
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        break;
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    }
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    return Success;
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}
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/* Handle the mouse wheel */
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int
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winMouseWheel(int *iTotalDeltaZ, int iDeltaZ, int iButtonUp, int iButtonDown)
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{
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    int button;
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    /* Do we have any previous delta stored? */
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    if ((*iTotalDeltaZ > 0 && iDeltaZ > 0)
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        || (*iTotalDeltaZ < 0 && iDeltaZ < 0)) {
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        /* Previous delta and of same sign as current delta */
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        iDeltaZ += *iTotalDeltaZ;
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        *iTotalDeltaZ = 0;
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    }
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    else {
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        /*
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         * Previous delta of different sign, or zero.
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         * We will set it to zero for either case,
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         * as blindly setting takes just as much time
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         * as checking, then setting if necessary :)
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         */
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        *iTotalDeltaZ = 0;
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    }
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    /*
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     * Only process this message if the wheel has moved further than
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     * WHEEL_DELTA
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     */
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    if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA) {
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        *iTotalDeltaZ = 0;
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        /* Figure out how many whole deltas of the wheel we have */
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        iDeltaZ /= WHEEL_DELTA;
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    }
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    else {
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        /*
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         * Wheel has not moved past WHEEL_DELTA threshold;
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         * we will store the wheel delta until the threshold
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         * has been reached.
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         */
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        *iTotalDeltaZ = iDeltaZ;
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        return 0;
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    }
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    /* Set the button to indicate up or down wheel delta */
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    if (iDeltaZ > 0) {
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        button = iButtonUp;
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    }
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    else {
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        button = iButtonDown;
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    }
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    /*
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     * Flip iDeltaZ to positive, if negative,
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     * because always need to generate a *positive* number of
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     * button clicks for the Z axis.
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     */
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    if (iDeltaZ < 0) {
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        iDeltaZ *= -1;
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    }
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    /* Generate X input messages for each wheel delta we have seen */
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    while (iDeltaZ--) {
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        /* Push the wheel button */
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        winMouseButtonsSendEvent(ButtonPress, button);
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        /* Release the wheel button */
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        winMouseButtonsSendEvent(ButtonRelease, button);
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    }
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    return 0;
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}
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/*
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 * Enqueue a mouse button event
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 */
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void
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winMouseButtonsSendEvent(int iEventType, int iButton)
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{
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    ValuatorMask mask;
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    if (g_winMouseButtonMap)
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        iButton = g_winMouseButtonMap[iButton];
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    valuator_mask_zero(&mask);
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    QueuePointerEvents(g_pwinPointer, iEventType, iButton,
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                       POINTER_RELATIVE, &mask);
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#if ENABLE_DEBUG
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    ErrorF("winMouseButtonsSendEvent: iEventType: %d, iButton: %d\n",
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           iEventType, iButton);
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#endif
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}
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/*
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 * Decide what to do with a Windows mouse message
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 */
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int
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winMouseButtonsHandle(ScreenPtr pScreen,
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                      int iEventType, int iButton, WPARAM wParam)
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{
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    winScreenPriv(pScreen);
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    winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
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    /* Send button events right away if emulate 3 buttons is off */
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    if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF) {
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        /* Emulate 3 buttons is off, send the button event */
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        winMouseButtonsSendEvent(iEventType, iButton);
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        return 0;
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    }
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    /* Emulate 3 buttons is on, let the fun begin */
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    if (iEventType == ButtonPress
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        && pScreenPriv->iE3BCachedPress == 0
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        && !pScreenPriv->fE3BFakeButton2Sent) {
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        /*
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         * Button was pressed, no press is cached,
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         * and there is no fake button 2 release pending.
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         */
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        /* Store button press type */
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        pScreenPriv->iE3BCachedPress = iButton;
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        /*
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         * Set a timer to send this button press if the other button
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         * is not pressed within the timeout time.
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         */
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        SetTimer(pScreenPriv->hwndScreen,
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                 WIN_E3B_TIMER_ID, pScreenInfo->iE3BTimeout, NULL);
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    }
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    else if (iEventType == ButtonPress
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             && pScreenPriv->iE3BCachedPress != 0
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             && pScreenPriv->iE3BCachedPress != iButton
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             && !pScreenPriv->fE3BFakeButton2Sent) {
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        /*
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         * Button press is cached, other button was pressed,
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         * and there is no fake button 2 release pending.
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         */
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        /* Mouse button was cached and other button was pressed */
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        KillTimer(pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
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        pScreenPriv->iE3BCachedPress = 0;
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        /* Send fake middle button */
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        winMouseButtonsSendEvent(ButtonPress, Button2);
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        /* Indicate that a fake middle button event was sent */
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        pScreenPriv->fE3BFakeButton2Sent = TRUE;
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    }
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    else if (iEventType == ButtonRelease
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             && pScreenPriv->iE3BCachedPress == iButton) {
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        /*
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         * Cached button was released before timer ran out,
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         * and before the other mouse button was pressed.
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         */
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        KillTimer(pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
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        pScreenPriv->iE3BCachedPress = 0;
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        /* Send cached press, then send release */
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        winMouseButtonsSendEvent(ButtonPress, iButton);
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        winMouseButtonsSendEvent(ButtonRelease, iButton);
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    }
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    else if (iEventType == ButtonRelease
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             && pScreenPriv->fE3BFakeButton2Sent && !(wParam & MK_LBUTTON)
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             && !(wParam & MK_RBUTTON)) {
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        /*
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         * Fake button 2 was sent and both mouse buttons have now been released
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         */
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        pScreenPriv->fE3BFakeButton2Sent = FALSE;
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        /* Send middle mouse button release */
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        winMouseButtonsSendEvent(ButtonRelease, Button2);
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    }
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    else if (iEventType == ButtonRelease
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             && pScreenPriv->iE3BCachedPress == 0
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             && !pScreenPriv->fE3BFakeButton2Sent) {
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        /*
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         * Button was release, no button is cached,
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         * and there is no fake button 2 release is pending.
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         */
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        winMouseButtonsSendEvent(ButtonRelease, iButton);
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    }
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    return 0;
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}
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/**
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 * Enqueue a motion event.
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 *
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 */
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void
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winEnqueueMotion(int x, int y)
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{
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    int valuators[2];
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    ValuatorMask mask;
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    valuators[0] = x;
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    valuators[1] = y;
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    valuator_mask_set_range(&mask, 0, 2, valuators);
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    QueuePointerEvents(g_pwinPointer, MotionNotify, 0,
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                       POINTER_ABSOLUTE | POINTER_SCREEN, &mask);
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}
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