As the comment says:
"symsPerKey/mapWidths must be filled regardless of client-side flags"
so we always have to call CheckKeyTypes which will notably fill mapWidths
and nTypes. That is needed for CheckKeySyms to work since it checks the
width. Without it, any request with XkbKeySymsMask but not
XkbKeyTypesMask will fail because of the missing width information, for
instance this:
XkbDescPtr xkb;
if (!(xkb = XkbGetMap (dpy, XkbKeyTypesMask|XkbKeySymsMask, XkbUseCoreKbd))) {
fprintf (stderr, "ERROR getting map\n");
exit(1);
}
XFlush (dpy);
XSync (dpy, False);
XkbMapChangesRec changes = { .changed = 0 };
int oneGroupType[XkbNumKbdGroups] = { XkbOneLevelIndex };
if (XkbChangeTypesOfKey(xkb, keycode, 1, XkbGroup1Mask, oneGroupType, &changes)) {
fprintf(stderr, "ERROR changing type of key\n");
exit(1);
}
XkbKeySymEntry(xkb,keycode,0,0) = keysym;
if (!XkbChangeMap(dpy,xkb,&changes)) {
fprintf(stderr, "ERROR changing map\n");
exit(1);
}
XkbFreeKeyboard (xkb, 0, TRUE);
XFlush (dpy);
XSync (dpy, False);
This had being going under the radar since about ever until commit
|
||
---|---|---|
.. | ||
README.compiled | ||
XKBAlloc.c | ||
XKBGAlloc.c | ||
XKBMAlloc.c | ||
XKBMisc.c | ||
XKM_file_format.txt | ||
ddxBeep.c | ||
ddxCtrls.c | ||
ddxKillSrv.c | ||
ddxLEDs.c | ||
ddxLoad.c | ||
ddxPrivate.c | ||
ddxVT.c | ||
maprules.c | ||
meson.build | ||
xkb.c | ||
xkb.h | ||
xkbAccessX.c | ||
xkbActions.c | ||
xkbDflts.h | ||
xkbEvents.c | ||
xkbInit.c | ||
xkbLEDs.c | ||
xkbPrKeyEv.c | ||
xkbSwap.c | ||
xkbUtils.c | ||
xkbfmisc.c | ||
xkbgeom.h | ||
xkbout.c | ||
xkbtext.c | ||
xkmread.c |
The X server uses this directory to store the compiled version of the current keymap and/or any scratch keymaps used by clients. The X server or some other tool might destroy or replace the files in this directory, so it is not a safe place to store compiled keymaps for long periods of time. The default keymap for any server is usually stored in: X<num>-default.xkm where <num> is the display number of the server in question, which makes it possible for several servers *on the same host* to share the same directory. Unless the X server is modified, sharing this directory between servers on different hosts could cause problems.