205 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Mesa 3-D graphics library
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|  * Version:  6.5.1
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|  *
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|  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included
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|  * in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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|  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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|  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| /*
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|  * XXX There's probably some work to do in order to make this file
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|  * truly reusable outside of Mesa.
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|  */
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| 
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| #ifdef HAVE_DIX_CONFIG_H
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| #include <dix-config.h>
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| #include <X11/Xfuncproto.h>
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| #endif
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| 
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| #include <stdlib.h>
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| #include <stdio.h>
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| #include "glthread.h"
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| 
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| /*
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|  * This file should still compile even when THREADS is not defined.
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|  * This is to make things easier to deal with on the makefile scene..
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|  */
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| #ifdef THREADS
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| #include <errno.h>
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| 
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| /*
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|  * Error messages
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|  */
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| #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
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| #define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
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| #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
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| 
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| /*
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|  * Magic number to determine if a TSD object has been initialized.
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|  * Kind of a hack but there doesn't appear to be a better cross-platform
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|  * solution.
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|  */
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| #define INIT_MAGIC 0xff8adc98
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| 
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| /*
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|  * POSIX Threads -- The best way to go if your platform supports them.
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|  *                  Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
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|  *                  has them, and many of the free Unixes now have them.
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|  *                  Be sure to use appropriate -mt or -D_REENTRANT type
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|  *                  compile flags when building.
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|  */
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| #ifdef PTHREADS
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| 
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| _X_EXPORT unsigned long
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| _glthread_GetID(void)
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| {
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|     return (unsigned long) pthread_self();
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| }
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| 
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| void
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| _glthread_InitTSD(_glthread_TSD * tsd)
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| {
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|     if (pthread_key_create(&tsd->key, NULL /*free */ ) != 0) {
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|         perror(INIT_TSD_ERROR);
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|         exit(-1);
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|     }
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|     tsd->initMagic = INIT_MAGIC;
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| }
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| 
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| void *
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| _glthread_GetTSD(_glthread_TSD * tsd)
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| {
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|     if (tsd->initMagic != (int) INIT_MAGIC) {
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|         _glthread_InitTSD(tsd);
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|     }
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|     return pthread_getspecific(tsd->key);
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| }
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| 
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| void
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| _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
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| {
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|     if (tsd->initMagic != (int) INIT_MAGIC) {
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|         _glthread_InitTSD(tsd);
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|     }
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|     if (pthread_setspecific(tsd->key, ptr) != 0) {
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|         perror(SET_TSD_ERROR);
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|         exit(-1);
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|     }
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| }
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| 
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| #endif                          /* PTHREADS */
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| 
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| /*
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|  * Win32 Threads.  The only available option for Windows 95/NT.
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|  * Be sure that you compile using the Multithreaded runtime, otherwise
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|  * bad things will happen.
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|  */
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| #ifdef WIN32_THREADS
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| 
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| void
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| FreeTSD(_glthread_TSD * p)
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| {
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|     if (p->initMagic == INIT_MAGIC) {
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|         TlsFree(p->key);
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|         p->initMagic = 0;
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|     }
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| }
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| 
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| void
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| InsteadOf_exit(int nCode)
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| {
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|     DWORD dwErr = GetLastError();
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| }
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| 
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| unsigned long
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| _glthread_GetID(void)
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| {
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|     return GetCurrentThreadId();
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| }
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| 
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| void
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| _glthread_InitTSD(_glthread_TSD * tsd)
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| {
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|     tsd->key = TlsAlloc();
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|     if (tsd->key == TLS_OUT_OF_INDEXES) {
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|         perror("Mesa:_glthread_InitTSD");
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|         InsteadOf_exit(-1);
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|     }
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|     tsd->initMagic = INIT_MAGIC;
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| }
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| 
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| void *
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| _glthread_GetTSD(_glthread_TSD * tsd)
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| {
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|     if (tsd->initMagic != INIT_MAGIC) {
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|         _glthread_InitTSD(tsd);
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|     }
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|     return TlsGetValue(tsd->key);
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| }
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| 
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| void
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| _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
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| {
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|     /* the following code assumes that the _glthread_TSD has been initialized
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|        to zero at creation */
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|     if (tsd->initMagic != INIT_MAGIC) {
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|         _glthread_InitTSD(tsd);
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|     }
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|     if (TlsSetValue(tsd->key, ptr) == 0) {
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|         perror("Mesa:_glthread_SetTSD");
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|         InsteadOf_exit(-1);
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|     }
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| }
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| 
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| #endif                          /* WIN32_THREADS */
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| 
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| #else                           /* THREADS */
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| 
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| /*
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|  * no-op functions
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|  */
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| 
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| _X_EXPORT unsigned long
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| _glthread_GetID(void)
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| {
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|     return 0;
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| }
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| 
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| void
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| _glthread_InitTSD(_glthread_TSD * tsd)
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| {
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|     (void) tsd;
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| }
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| 
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| void *
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| _glthread_GetTSD(_glthread_TSD * tsd)
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| {
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|     (void) tsd;
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|     return NULL;
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| }
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| 
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| void
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| _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
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| {
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|     (void) tsd;
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|     (void) ptr;
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| }
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| 
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| #endif                          /* THREADS */
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