591 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			591 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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|  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice including the dates of first publication and
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|  * either this permission notice or a reference to
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|  * http://oss.sgi.com/projects/FreeB/
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|  * shall be included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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|  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  * SOFTWARE.
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|  *
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|  * Except as contained in this notice, the name of Silicon Graphics, Inc.
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|  * shall not be used in advertising or otherwise to promote the sale, use or
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|  * other dealings in this Software without prior written authorization from
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|  * Silicon Graphics, Inc.
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|  */
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| 
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| #ifdef HAVE_DIX_CONFIG_H
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| #include <dix-config.h>
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| #endif
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| 
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| #include <string.h>
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| #include "glxserver.h"
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| #include <windowstr.h>
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| #include <propertyst.h>
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| #include <registry.h>
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| #include "privates.h"
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| #include <os.h>
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| #include "extinit.h"
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| #include "glx_extinit.h"
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| #include "unpack.h"
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| #include "glxutil.h"
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| #include "glxext.h"
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| #include "indirect_table.h"
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| #include "indirect_util.h"
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| 
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| /*
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| ** The last context used by the server.  It is the context that is current
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| ** from the server's perspective.
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| */
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| __GLXcontext *__glXLastContext;
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| 
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| /*
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| ** X resources.
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| */
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| RESTYPE __glXContextRes;
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| RESTYPE __glXDrawableRes;
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| 
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| /*
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| ** Reply for most singles.
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| */
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| xGLXSingleReply __glXReply;
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| 
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| static DevPrivateKeyRec glxClientPrivateKeyRec;
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| 
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| #define glxClientPrivateKey (&glxClientPrivateKeyRec)
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| 
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| /*
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| ** Forward declarations.
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| */
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| static int __glXDispatch(ClientPtr);
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| 
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| /*
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| ** Called when the extension is reset.
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| */
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| static void
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| ResetExtension(ExtensionEntry * extEntry)
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| {
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|     __glXFlushContextCache();
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| }
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| 
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| /*
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| ** Reset state used to keep track of large (multi-request) commands.
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| */
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| void
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| __glXResetLargeCommandStatus(__GLXclientState * cl)
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| {
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|     cl->largeCmdBytesSoFar = 0;
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|     cl->largeCmdBytesTotal = 0;
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|     cl->largeCmdRequestsSoFar = 0;
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|     cl->largeCmdRequestsTotal = 0;
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| }
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| 
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| /*
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| ** This procedure is called when the client who created the context goes
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| ** away OR when glXDestroyContext is called.  In either case, all we do is
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| ** flag that the ID is no longer valid, and (maybe) free the context.
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| ** use.
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| */
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| static int
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| ContextGone(__GLXcontext * cx, XID id)
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| {
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|     cx->idExists = GL_FALSE;
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|     if (!cx->isCurrent) {
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|         __glXFreeContext(cx);
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|     }
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| 
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|     return True;
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| }
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| 
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| static __GLXcontext *glxPendingDestroyContexts;
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| static __GLXcontext *glxAllContexts;
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| static int glxServerLeaveCount;
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| static int glxBlockClients;
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| 
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| /*
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| ** Destroy routine that gets called when a drawable is freed.  A drawable
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| ** contains the ancillary buffers needed for rendering.
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| */
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| static Bool
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| DrawableGone(__GLXdrawable * glxPriv, XID xid)
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| {
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|     __GLXcontext *c, *next;
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| 
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|     if (glxPriv->type == GLX_DRAWABLE_WINDOW) {
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|         /* If this was created by glXCreateWindow, free the matching resource */
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|         if (glxPriv->drawId != glxPriv->pDraw->id) {
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|             if (xid == glxPriv->drawId)
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|                 FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
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|             else
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|                 FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
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|         }
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|         /* otherwise this window was implicitly created by MakeCurrent */
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|     }
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| 
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|     for (c = glxAllContexts; c; c = next) {
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|         next = c->next;
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|         if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
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|             (*c->loseCurrent) (c);
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|             c->isCurrent = GL_FALSE;
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|             if (c == __glXLastContext)
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|                 __glXFlushContextCache();
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|         }
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|         if (c->drawPriv == glxPriv)
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|             c->drawPriv = NULL;
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|         if (c->readPriv == glxPriv)
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|             c->readPriv = NULL;
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|     }
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| 
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|     /* drop our reference to any backing pixmap */
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|     if (glxPriv->type == GLX_DRAWABLE_PIXMAP)
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|         glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr) glxPriv->pDraw);
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| 
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|     glxPriv->destroy(glxPriv);
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| 
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|     return True;
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| }
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| 
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| Bool
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| __glXAddContext(__GLXcontext * cx)
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| {
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|     /* Register this context as a resource.
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|      */
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|     if (!AddResource(cx->id, __glXContextRes, (pointer)cx)) {
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| 	return False;
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|     }
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| 
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|     cx->next = glxAllContexts;
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|     glxAllContexts = cx;
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|     return True;
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| }
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| 
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| static void
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| __glXRemoveFromContextList(__GLXcontext * cx)
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| {
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|     __GLXcontext *c, *prev;
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| 
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|     if (cx == glxAllContexts)
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|         glxAllContexts = cx->next;
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|     else {
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|         prev = glxAllContexts;
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|         for (c = glxAllContexts; c; c = c->next) {
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|             if (c == cx)
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|                 prev->next = c->next;
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|             prev = c;
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|         }
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|     }
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| }
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| 
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| /*
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| ** Free a context.
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| */
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| GLboolean
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| __glXFreeContext(__GLXcontext * cx)
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| {
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|     if (cx->idExists || cx->isCurrent)
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|         return GL_FALSE;
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| 
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|     free(cx->feedbackBuf);
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|     free(cx->selectBuf);
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|     if (cx == __glXLastContext) {
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|         __glXFlushContextCache();
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|     }
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| 
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|     __glXRemoveFromContextList(cx);
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| 
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|     /* We can get here through both regular dispatching from
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|      * __glXDispatch() or as a callback from the resource manager.  In
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|      * the latter case we need to lift the DRI lock manually. */
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| 
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|     if (!glxBlockClients) {
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|         __glXleaveServer(GL_FALSE);
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|         cx->destroy(cx);
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|         __glXenterServer(GL_FALSE);
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|     }
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|     else {
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|         cx->next = glxPendingDestroyContexts;
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|         glxPendingDestroyContexts = cx;
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|     }
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| 
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|     return GL_TRUE;
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| }
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| 
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| /************************************************************************/
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| 
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| /*
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| ** These routines can be used to check whether a particular GL command
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| ** has caused an error.  Specifically, we use them to check whether a
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| ** given query has caused an error, in which case a zero-length data
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| ** reply is sent to the client.
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| */
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| 
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| static GLboolean errorOccured = GL_FALSE;
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| 
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| /*
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| ** The GL was will call this routine if an error occurs.
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| */
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| void
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| __glXErrorCallBack(GLenum code)
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| {
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|     errorOccured = GL_TRUE;
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| }
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| 
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| /*
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| ** Clear the error flag before calling the GL command.
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| */
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| void
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| __glXClearErrorOccured(void)
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| {
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|     errorOccured = GL_FALSE;
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| }
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| 
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| /*
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| ** Check if the GL command caused an error.
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| */
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| GLboolean
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| __glXErrorOccured(void)
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| {
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|     return errorOccured;
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| }
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| 
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| static int __glXErrorBase;
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| int __glXEventBase;
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| 
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| int
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| __glXError(int error)
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| {
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|     return __glXErrorBase + error;
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| }
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| 
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| __GLXclientState *
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| glxGetClient(ClientPtr pClient)
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| {
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|     return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
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| }
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| 
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| static void
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| glxClientCallback(CallbackListPtr *list, pointer closure, pointer data)
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| {
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|     NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
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|     ClientPtr pClient = clientinfo->client;
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|     __GLXclientState *cl = glxGetClient(pClient);
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| 
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|     switch (pClient->clientState) {
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|     case ClientStateRunning:
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|         /*
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|          ** By default, assume that the client supports
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|          ** GLX major version 1 minor version 0 protocol.
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|          */
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|         cl->client = pClient;
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|         break;
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| 
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|     case ClientStateGone:
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|         free(cl->returnBuf);
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|         free(cl->largeCmdBuf);
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|         free(cl->GLClientextensions);
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|         break;
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| 
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|     default:
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|         break;
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|     }
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| }
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| 
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| /************************************************************************/
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| 
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| static __GLXprovider *__glXProviderStack;
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| 
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| void
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| GlxPushProvider(__GLXprovider * provider)
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| {
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|     provider->next = __glXProviderStack;
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|     __glXProviderStack = provider;
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| }
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| 
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| /*
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| ** Initialize the GLX extension.
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| */
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| void
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| GlxExtensionInit(void)
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| {
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|     ExtensionEntry *extEntry;
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|     ScreenPtr pScreen;
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|     int i;
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|     __GLXprovider *p, **stack;
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|     Bool glx_provided = False;
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| 
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|     if (serverGeneration == 1) {
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|         for (stack = &__glXProviderStack; *stack; stack = &(*stack)->next)
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|             ;
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|         *stack = &__glXDRISWRastProvider;
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|     }
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| 
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|     __glXContextRes = CreateNewResourceType((DeleteType) ContextGone,
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|                                             "GLXContext");
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|     __glXDrawableRes = CreateNewResourceType((DeleteType) DrawableGone,
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|                                              "GLXDrawable");
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|     if (!__glXContextRes || !__glXDrawableRes)
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|         return;
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| 
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|     if (!dixRegisterPrivateKey
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|         (&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof(__GLXclientState)))
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|         return;
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|     if (!AddCallback(&ClientStateCallback, glxClientCallback, 0))
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|         return;
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| 
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|     for (i = 0; i < screenInfo.numScreens; i++) {
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|         pScreen = screenInfo.screens[i];
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| 
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|         for (p = __glXProviderStack; p != NULL; p = p->next) {
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|             __GLXscreen *glxScreen;
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| 
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|             glxScreen = p->screenProbe(pScreen);
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|             if (glxScreen != NULL) {
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|                 if (glxScreen->GLXminor < glxMinorVersion)
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|                     glxMinorVersion = glxScreen->GLXminor;
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|                 LogMessage(X_INFO,
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|                            "GLX: Initialized %s GL provider for screen %d\n",
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|                            p->name, i);
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|                 break;
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|             }
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| 
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|         }
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| 
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|         if (!p)
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|             LogMessage(X_INFO,
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|                        "GLX: no usable GL providers found for screen %d\n", i);
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|         else
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|             glx_provided = True;
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|     }
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| 
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|     /* don't register extension if GL is not provided on any screen */
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|     if (!glx_provided)
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|         return;
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| 
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|     /*
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|      ** Add extension to server extensions.
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|      */
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|     extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
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|                             __GLX_NUMBER_ERRORS, __glXDispatch,
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|                             __glXDispatch, ResetExtension, StandardMinorOpcode);
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|     if (!extEntry) {
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|         FatalError("__glXExtensionInit: AddExtensions failed\n");
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|         return;
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|     }
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|     if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
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|         ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
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|         return;
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|     }
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| 
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|     __glXErrorBase = extEntry->errorBase;
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|     __glXEventBase = extEntry->eventBase;
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| }
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| 
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| /************************************************************************/
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| 
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| void
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| __glXFlushContextCache(void)
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| {
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|     __glXLastContext = 0;
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| }
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| 
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| /*
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| ** Make a context the current one for the GL (in this implementation, there
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| ** is only one instance of the GL, and we use it to serve all GL clients by
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| ** switching it between different contexts).  While we are at it, look up
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| ** a context by its tag and return its (__GLXcontext *).
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| */
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| __GLXcontext *
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| __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
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| {
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|     __GLXcontext *cx;
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| 
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|     /*
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|      ** See if the context tag is legal; it is managed by the extension,
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|      ** so if it's invalid, we have an implementation error.
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|      */
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|     cx = __glXLookupContextByTag(cl, tag);
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|     if (!cx) {
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|         cl->client->errorValue = tag;
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|         *error = __glXError(GLXBadContextTag);
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|         return 0;
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|     }
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| 
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|     if (!cx->isDirect) {
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|         if (cx->drawPriv == NULL) {
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|             /*
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|              ** The drawable has vanished.  It must be a window, because only
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|              ** windows can be destroyed from under us; GLX pixmaps are
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|              ** refcounted and don't go away until no one is using them.
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|              */
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|             *error = __glXError(GLXBadCurrentWindow);
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|             return 0;
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|         }
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|     }
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| 
 | |
|     if (cx->wait && (*cx->wait) (cx, cl, error))
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|         return NULL;
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| 
 | |
|     if (cx == __glXLastContext) {
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|         /* No need to re-bind */
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|         return cx;
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|     }
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| 
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|     /* Make this context the current one for the GL. */
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|     if (!cx->isDirect) {
 | |
|         if (!(*cx->makeCurrent) (cx)) {
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|             /* Bind failed, and set the error code.  Bummer */
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|             cl->client->errorValue = cx->id;
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|             *error = __glXError(GLXBadContextState);
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|             return 0;
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|         }
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|     }
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|     __glXLastContext = cx;
 | |
|     return cx;
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| }
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| 
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| /************************************************************************/
 | |
| 
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| void
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| glxSuspendClients(void)
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| {
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|     int i;
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| 
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|     for (i = 1; i < currentMaxClients; i++) {
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|         if (clients[i] && glxGetClient(clients[i])->inUse)
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|             IgnoreClient(clients[i]);
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|     }
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| 
 | |
|     glxBlockClients = TRUE;
 | |
| }
 | |
| 
 | |
| void
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| glxResumeClients(void)
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| {
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|     __GLXcontext *cx, *next;
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|     int i;
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| 
 | |
|     glxBlockClients = FALSE;
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| 
 | |
|     for (i = 1; i < currentMaxClients; i++) {
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|         if (clients[i] && glxGetClient(clients[i])->inUse)
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|             AttendClient(clients[i]);
 | |
|     }
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| 
 | |
|     __glXleaveServer(GL_FALSE);
 | |
|     for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
 | |
|         next = cx->next;
 | |
| 
 | |
|         cx->destroy(cx);
 | |
|     }
 | |
|     glxPendingDestroyContexts = NULL;
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|     __glXenterServer(GL_FALSE);
 | |
| }
 | |
| 
 | |
| static void
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| __glXnopEnterServer(GLboolean rendering)
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| {
 | |
| }
 | |
| 
 | |
| static void
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| __glXnopLeaveServer(GLboolean rendering)
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| {
 | |
| }
 | |
| 
 | |
| static void (*__glXenterServerFunc) (GLboolean) = __glXnopEnterServer;
 | |
| static void (*__glXleaveServerFunc) (GLboolean) = __glXnopLeaveServer;
 | |
| 
 | |
| void
 | |
| __glXsetEnterLeaveServerFuncs(void (*enter) (GLboolean),
 | |
|                               void (*leave) (GLboolean))
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| {
 | |
|     __glXenterServerFunc = enter;
 | |
|     __glXleaveServerFunc = leave;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXenterServer(GLboolean rendering)
 | |
| {
 | |
|     glxServerLeaveCount--;
 | |
| 
 | |
|     if (glxServerLeaveCount == 0)
 | |
|         (*__glXenterServerFunc) (rendering);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXleaveServer(GLboolean rendering)
 | |
| {
 | |
|     if (glxServerLeaveCount == 0)
 | |
|         (*__glXleaveServerFunc) (rendering);
 | |
| 
 | |
|     glxServerLeaveCount++;
 | |
| }
 | |
| 
 | |
| /*
 | |
| ** Top level dispatcher; all commands are executed from here down.
 | |
| */
 | |
| static int
 | |
| __glXDispatch(ClientPtr client)
 | |
| {
 | |
|     REQUEST(xGLXSingleReq);
 | |
|     CARD8 opcode;
 | |
|     __GLXdispatchSingleProcPtr proc;
 | |
|     __GLXclientState *cl;
 | |
|     int retval;
 | |
| 
 | |
|     opcode = stuff->glxCode;
 | |
|     cl = glxGetClient(client);
 | |
|     /* Mark it in use so we suspend it on VT switch. */
 | |
|     cl->inUse = TRUE;
 | |
| 
 | |
|     /*
 | |
|      ** If we're expecting a glXRenderLarge request, this better be one.
 | |
|      */
 | |
|     if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
 | |
|         client->errorValue = stuff->glxCode;
 | |
|         return __glXError(GLXBadLargeRequest);
 | |
|     }
 | |
| 
 | |
|     /* If we're currently blocking GLX clients, just put this guy to
 | |
|      * sleep, reset the request and return. */
 | |
|     if (glxBlockClients) {
 | |
|         ResetCurrentRequest(client);
 | |
|         client->sequence--;
 | |
|         IgnoreClient(client);
 | |
|         return Success;
 | |
|     }
 | |
| 
 | |
|     /*
 | |
|      ** Use the opcode to index into the procedure table.
 | |
|      */
 | |
|     proc = __glXGetProtocolDecodeFunction(&Single_dispatch_info, opcode,
 | |
|                                           client->swapped);
 | |
|     if (proc != NULL) {
 | |
|         GLboolean rendering = opcode <= X_GLXRenderLarge;
 | |
| 
 | |
|         __glXleaveServer(rendering);
 | |
| 
 | |
|         retval = (*proc) (cl, (GLbyte *) stuff);
 | |
| 
 | |
|         __glXenterServer(rendering);
 | |
|     }
 | |
|     else {
 | |
|         retval = BadRequest;
 | |
|     }
 | |
| 
 | |
|     return retval;
 | |
| }
 |