511 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			511 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Mesa 3-D graphics library
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|  * Version:  6.5
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|  *
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|  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included
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|  * in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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|  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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|  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| /*
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|  * This file manages the OpenGL API dispatch layer.  There are functions
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|  * to set/get the current dispatch table for the current thread and to
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|  * manage registration/dispatch of dynamically added extension functions.
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|  *
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|  * This code was originally general enough to be shared with Mesa, but
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|  * they diverged long ago, so this is now just enough support to make
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|  * indirect GLX work.
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|  */
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| 
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| #include <dix-config.h>
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| #include <X11/Xfuncproto.h>
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| #include <os.h>
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| #define PUBLIC _X_EXPORT
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| 
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| #include <stdlib.h>
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| #include <string.h>
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| #ifdef DEBUG
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| #include <assert.h>
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| #endif
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| 
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| #include "glapi.h"
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| #include "glapioffsets.h"
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| #include "glapitable.h"
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| 
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| #if defined(PTHREADS) || defined(GLX_USE_TLS)
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| static void init_glapi_relocs(void);
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| #endif
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| 
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| /**
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|  * \name Current dispatch and current context control variables
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|  *
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|  * Depending on whether or not multithreading is support, and the type of
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|  * support available, several variables are used to store the current context
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|  * pointer and the current dispatch table pointer.  In the non-threaded case,
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|  * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
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|  * purpose.
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|  *
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|  * In the "normal" threaded case, the variables \c _glapi_Dispatch and
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|  * \c _glapi_Context will be \c NULL if an application is detected as being
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|  * multithreaded.  Single-threaded applications will use \c _glapi_Dispatch
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|  * and \c _glapi_Context just like the case without any threading support.
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|  * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
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|  * data \c _gl_DispatchTSD and \c ContextTSD are used.  Drivers and the
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|  * static dispatch functions access these variables via \c _glapi_get_dispatch
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|  * and \c _glapi_get_context.
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|  *
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|  * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
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|  * hardcoded to \c NULL.  Instead the TLS variables \c _glapi_tls_Dispatch and
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|  * \c _glapi_tls_Context are used.  Having \c _glapi_Dispatch and
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|  * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
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|  * between TLS enabled loaders and non-TLS DRI drivers.
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|  */
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| /*@{*/
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| #if defined(GLX_USE_TLS)
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| 
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| PUBLIC TLS struct _glapi_table * _glapi_tls_Dispatch = NULL;
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| 
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| PUBLIC TLS void * _glapi_tls_Context;
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| 
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| PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
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| PUBLIC const void *_glapi_Context = NULL;
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| 
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| #else
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| 
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| #if defined(THREADS)
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| 
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| _glthread_TSD _gl_DispatchTSD;           /**< Per-thread dispatch pointer */
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| static _glthread_TSD ContextTSD;         /**< Per-thread context pointer */
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| 
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| #if defined(WIN32_THREADS)
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| void FreeTSD(_glthread_TSD *p);
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| void FreeAllTSD(void)
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| {
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|    FreeTSD(&_gl_DispatchTSD);
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|    FreeTSD(&ContextTSD);
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| }
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| #endif /* defined(WIN32_THREADS) */
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| 
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| #endif /* defined(THREADS) */
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| 
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| PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
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| PUBLIC void *_glapi_Context = NULL;
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| 
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| #endif /* defined(GLX_USE_TLS) */
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| /*@}*/
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| 
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| /*
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|  * xserver's gl is not multithreaded, we promise.
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|  */
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| PUBLIC void
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| _glapi_check_multithread(void)
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| {
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| }
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| 
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| /**
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|  * Set the current context pointer for this thread.
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|  * The context pointer is an opaque type which should be cast to
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|  * void from the real context pointer type.
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|  */
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| PUBLIC void
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| _glapi_set_context(void *context)
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| {
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| #if defined(GLX_USE_TLS)
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|    _glapi_tls_Context = context;
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| #elif defined(THREADS)
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|    _glthread_SetTSD(&ContextTSD, context);
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|    _glapi_Context = context;
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| #else
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|    _glapi_Context = context;
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| #endif
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| }
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| 
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| 
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| 
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| /**
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|  * Get the current context pointer for this thread.
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|  * The context pointer is an opaque type which should be cast from
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|  * void to the real context pointer type.
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|  */
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| PUBLIC void *
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| _glapi_get_context(void)
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| {
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| #if defined(GLX_USE_TLS)
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|    return _glapi_tls_Context;
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| #else
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|    return _glapi_Context;
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| #endif
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| }
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| 
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| 
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| 
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| /**
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|  * Set the global or per-thread dispatch table pointer.
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|  */
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| PUBLIC void
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| _glapi_set_dispatch(struct _glapi_table *dispatch)
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| {
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| #if defined(PTHREADS) || defined(GLX_USE_TLS)
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|    static pthread_once_t once_control = PTHREAD_ONCE_INIT;
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|    pthread_once( & once_control, init_glapi_relocs );
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| #endif
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| 
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| #if defined(GLX_USE_TLS)
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|    _glapi_tls_Dispatch = dispatch;
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| #elif defined(THREADS)
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|    _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
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|    _glapi_Dispatch = dispatch;
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| #else /*THREADS*/
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|    _glapi_Dispatch = dispatch;
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| #endif /*THREADS*/
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| }
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| 
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| 
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| 
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| /**
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|  * Return pointer to current dispatch table for calling thread.
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|  */
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| PUBLIC struct _glapi_table *
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| _glapi_get_dispatch(void)
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| {
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|    struct _glapi_table * api;
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| #if defined(GLX_USE_TLS)
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|    api = _glapi_tls_Dispatch;
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| #else
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|    api = _glapi_Dispatch;
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| #endif
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|    return api;
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| }
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| 
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| 
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| 
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| /***
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|  *** The rest of this file is pretty much concerned with GetProcAddress
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|  *** functionality.
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|  ***/
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| 
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| #if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
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| # define DISPATCH_FUNCTION_SIZE  16
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| #elif defined(USE_X86_ASM)
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| # if defined(THREADS) && !defined(GLX_USE_TLS)
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| #  define DISPATCH_FUNCTION_SIZE  32
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| # else
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| #  define DISPATCH_FUNCTION_SIZE  16
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| # endif
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| #endif
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| 
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| 
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| /* The code in this file is auto-generated with Python */
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| #include "glprocs.h"
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| 
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| 
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| /**
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|  * Search the table of static entrypoint functions for the named function
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|  * and return the corresponding glprocs_table_t entry.
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|  */
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| static const glprocs_table_t *
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| find_entry( const char * n )
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| {
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|    GLuint i;
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|    for (i = 0; static_functions[i].Name_offset >= 0; i++) {
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|       const char *testName = gl_string_table + static_functions[i].Name_offset;
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|       if (strcmp(testName, n) == 0) {
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| 	 return &static_functions[i];
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|       }
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|    }
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|    return NULL;
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| }
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| 
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| 
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| /**
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|  * Return dispatch table offset of the named static (built-in) function.
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|  * Return -1 if function not found.
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|  */
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| static GLint
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| get_static_proc_offset(const char *funcName)
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| {
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|    const glprocs_table_t * const f = find_entry( funcName );
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|    if (f) {
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|       return f->Offset;
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|    }
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|    return -1;
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| }
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| 
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| 
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| 
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| /**********************************************************************
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|  * Extension function management.
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|  */
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| 
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| /*
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|  * Number of extension functions which we can dynamically add at runtime.
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|  */
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| #define MAX_EXTENSION_FUNCS 300
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| 
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| 
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| /*
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|  * The dispatch table size (number of entries) is the size of the
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|  * _glapi_table struct plus the number of dynamic entries we can add.
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|  * The extra slots can be filled in by DRI drivers that register new extension
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|  * functions.
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|  */
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| #define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
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| 
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| 
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| /**
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|  * Track information about a function added to the GL API.
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|  */
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| struct _glapi_function {
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|    /**
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|     * Name of the function.
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|     */
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|    const char * name;
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| 
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|    /**
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|     * Text string that describes the types of the parameters passed to the
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|     * named function.   Parameter types are converted to characters using the
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|     * following rules:
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|     *   - 'i' for \c GLint, \c GLuint, and \c GLenum
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|     *   - 'p' for any pointer type
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|     *   - 'f' for \c GLfloat and \c GLclampf
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|     *   - 'd' for \c GLdouble and \c GLclampd
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|     */
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|    const char * parameter_signature;
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| 
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|    /**
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|     * Offset in the dispatch table where the pointer to the real function is
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|     * located.  If the driver has not requested that the named function be
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|     * added to the dispatch table, this will have the value ~0.
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|     */
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|    unsigned dispatch_offset;
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| };
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| 
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| static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
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| static GLuint NumExtEntryPoints = 0;
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| 
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| /**
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|  * Generate new entrypoint
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|  *
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|  * Use a temporary dispatch offset of ~0 (i.e. -1).  Later, when the driver
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|  * calls \c _glapi_add_dispatch we'll put in the proper offset.  If that
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|  * never happens, and the user calls this function, he'll segfault.  That's
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|  * what you get when you try calling a GL function that doesn't really exist.
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|  * 
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|  * \param funcName  Name of the function to create an entry-point for.
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|  * 
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|  * \sa _glapi_add_entrypoint
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|  */
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| 
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| static struct _glapi_function *
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| add_function_name( const char * funcName )
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| {
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|    struct _glapi_function * entry = NULL;
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|    
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|    if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
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|       entry = &ExtEntryTable[NumExtEntryPoints];
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| 
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|       ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
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|       ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
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|       ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
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|       NumExtEntryPoints++;
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|    }
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| 
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|    return entry;
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| }
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| 
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| 
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| /**
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|  * Fill-in the dispatch stub for the named function.
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|  * 
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|  * This function is intended to be called by a hardware driver.  When called,
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|  * a dispatch stub may be created created for the function.  A pointer to this
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|  * dispatch function will be returned by glXGetProcAddress.
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|  *
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|  * \param function_names       Array of pointers to function names that should
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|  *                             share a common dispatch offset.
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|  * \param parameter_signature  String representing the types of the parameters
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|  *                             passed to the named function.  Parameter types
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|  *                             are converted to characters using the following
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|  *                             rules:
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|  *                               - 'i' for \c GLint, \c GLuint, and \c GLenum
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|  *                               - 'p' for any pointer type
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|  *                               - 'f' for \c GLfloat and \c GLclampf
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|  *                               - 'd' for \c GLdouble and \c GLclampd
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|  *
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|  * \returns
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|  * The offset in the dispatch table of the named function.  A pointer to the
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|  * driver's implementation of the named function should be stored at
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|  * \c dispatch_table[\c offset].
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|  *
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|  * \sa glXGetProcAddress
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|  *
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|  * \warning
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|  * This function can only handle up to 8 names at a time.  As far as I know,
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|  * the maximum number of names ever associated with an existing GL function is
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|  * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
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|  * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
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|  * too painful of a limitation.
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|  *
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|  * \todo
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|  * Determine whether or not \c parameter_signature should be allowed to be
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|  * \c NULL.  It doesn't seem like much of a hardship for drivers to have to
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|  * pass in an empty string.
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|  *
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|  * \todo
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|  * Determine if code should be added to reject function names that start with
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|  * 'glX'.
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|  * 
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|  * \bug
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|  * Add code to compare \c parameter_signature with the parameter signature of
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|  * a static function.  In order to do that, we need to find a way to \b get
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|  * the parameter signature of a static function.
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|  */
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| 
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| PUBLIC int
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| _glapi_add_dispatch( const char * const * function_names,
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| 		     const char * parameter_signature )
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| {
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|    static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
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|    const char * const real_sig = (parameter_signature != NULL)
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|      ? parameter_signature : "";
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|    struct _glapi_function * entry[8];
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|    GLboolean is_static[8];
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|    unsigned i;
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|    unsigned j;
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|    int offset = ~0;
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|    int new_offset;
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| 
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| 
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|    (void) memset(is_static, 0, sizeof(is_static));
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|    (void) memset(entry, 0, sizeof(entry));
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| 
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|    for (i = 0 ; function_names[i] != NULL ; i++) {
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|       /* Do some trivial validation on the name of the function. */
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| 
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|       if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
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| 	return GL_FALSE;
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|    
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|       /* Determine if the named function already exists.  If the function does
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|        * exist, it must have the same parameter signature as the function
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|        * being added.
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|        */
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| 
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|       new_offset = get_static_proc_offset(function_names[i]);
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|       if (new_offset >= 0) {
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| 	 /* FIXME: Make sure the parameter signatures match!  How do we get
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| 	  * FIXME: the parameter signature for static functions?
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| 	  */
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| 
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| 	 if ((offset != ~0) && (new_offset != offset)) {
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| 	    return -1;
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| 	 }
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| 
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| 	 is_static[i] = GL_TRUE;
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| 	 offset = new_offset;
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|       }
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|    
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|       for (j = 0; j < NumExtEntryPoints; j++) {
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| 	 if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
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| 	    /* The offset may be ~0 if the function name was added by
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| 	     * glXGetProcAddress but never filled in by the driver.
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| 	     */
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| 
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| 	    if (ExtEntryTable[j].dispatch_offset != ~0) {
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| 	       if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0)
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| 		  return -1;
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| 
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| 	       if ((offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset)) {
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| 		  return -1;
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| 	       }
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| 
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| 	       offset = ExtEntryTable[j].dispatch_offset;
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| 	    }
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| 	    
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| 	    entry[i] = & ExtEntryTable[j];
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| 	    break;
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| 	 }
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|       }
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|    }
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| 
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|    if (offset == ~0) {
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|       offset = next_dynamic_offset;
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|       next_dynamic_offset++;
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|    }
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| 
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|    for (i = 0 ; function_names[i] != NULL ; i++) {
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|       if (!is_static[i]) {
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| 	 if (entry[i] == NULL) {
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| 	    entry[i] = add_function_name(function_names[i]);
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| 	    if (entry[i] == NULL)
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| 	       return -1;
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| 	 }
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| 
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| 	 entry[i]->parameter_signature = strdup(real_sig);
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| 	 entry[i]->dispatch_offset = offset;
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|       }
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|    }
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|    
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|    return offset;
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| }
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| 
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| /*
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|  * glXGetProcAddress doesn't exist in the protocol, the drivers never call
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|  * this themselves, and neither does the server.  warn if it happens though.
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|  */
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| PUBLIC _glapi_proc
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| _glapi_get_proc_address(const char *funcName)
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| {
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|     ErrorF("_glapi_get_proc_address called!\n");
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|     return NULL;
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| }
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| 
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| /**
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|  * Return size of dispatch table struct as number of functions (or
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|  * slots).
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|  */
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| PUBLIC GLuint
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| _glapi_get_dispatch_table_size(void)
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| {
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|    return DISPATCH_TABLE_SIZE;
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| }
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| 
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| #if defined(PTHREADS) || defined(GLX_USE_TLS)
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| /**
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|  * Perform platform-specific GL API entry-point fixups.
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|  */
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| static void
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| init_glapi_relocs( void )
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| {
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| #if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
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|     extern unsigned long _x86_get_dispatch(void);
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|     char run_time_patch[] = {
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|        0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
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|     };
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|     GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
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|     const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
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|     GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
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| 
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|     *offset = _x86_get_dispatch();
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|     while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
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| 	(void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
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| 	curr_func += DISPATCH_FUNCTION_SIZE;
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|     }
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| #endif
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| }
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| #endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
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