257 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2014 Keith Packard
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that copyright
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 * notice and this permission notice appear in supporting documentation, and
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 * that the name of the copyright holders not be used in advertising or
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 * publicity pertaining to distribution of the software without specific,
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 * written prior permission.  The copyright holders make no representations
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 * about the suitability of this software for any purpose.  It is provided "as
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 * is" without express or implied warranty.
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 *
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 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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 * OF THIS SOFTWARE.
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 */
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#include "glamor_priv.h"
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#include "glamor_transfer.h"
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/* XXX a kludge for now */
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void
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glamor_format_for_pixmap(PixmapPtr pixmap, GLenum *format, GLenum *type)
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{
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    switch (pixmap->drawable.depth) {
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    case 24:
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    case 32:
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        *format = GL_BGRA;
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        *type = GL_UNSIGNED_INT_8_8_8_8_REV;
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        break;
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    case 30:
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        *format = GL_BGRA;
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        *type = GL_UNSIGNED_INT_2_10_10_10_REV;
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        break;
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    case 16:
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        *format = GL_RGB;
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        *type = GL_UNSIGNED_SHORT_5_6_5;
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        break;
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    case 15:
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        *format = GL_BGRA;
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        *type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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        break;
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    case 8:
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        *format = glamor_get_screen_private(pixmap->drawable.pScreen)->one_channel_format;
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        *type = GL_UNSIGNED_BYTE;
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        break;
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    default:
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        FatalError("Invalid pixmap depth %d\n", pixmap->drawable.depth);
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        break;
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    }
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}
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/*
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 * Write a region of bits into a pixmap
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 */
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void
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glamor_upload_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox,
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                    int dx_src, int dy_src,
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                    int dx_dst, int dy_dst,
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                    uint8_t *bits, uint32_t byte_stride)
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{
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    ScreenPtr                   screen = pixmap->drawable.pScreen;
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    glamor_screen_private       *glamor_priv = glamor_get_screen_private(screen);
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    glamor_pixmap_private       *priv = glamor_get_pixmap_private(pixmap);
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    int                         box_index;
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    int                         bytes_per_pixel = pixmap->drawable.bitsPerPixel >> 3;
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    GLenum                      type;
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    GLenum                      format;
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    glamor_format_for_pixmap(pixmap, &format, &type);
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    glamor_make_current(glamor_priv);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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    if (glamor_priv->has_unpack_subimage)
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        glPixelStorei(GL_UNPACK_ROW_LENGTH, byte_stride / bytes_per_pixel);
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    glamor_pixmap_loop(priv, box_index) {
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        BoxPtr                  box = glamor_pixmap_box_at(priv, box_index);
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        glamor_pixmap_fbo       *fbo = glamor_pixmap_fbo_at(priv, box_index);
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        BoxPtr                  boxes = in_boxes;
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        int                     nbox = in_nbox;
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        glamor_bind_texture(glamor_priv, GL_TEXTURE0, fbo, TRUE);
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        while (nbox--) {
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            /* compute drawable coordinates */
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            int x1 = MAX(boxes->x1 + dx_dst, box->x1);
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            int x2 = MIN(boxes->x2 + dx_dst, box->x2);
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            int y1 = MAX(boxes->y1 + dy_dst, box->y1);
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            int y2 = MIN(boxes->y2 + dy_dst, box->y2);
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            size_t ofs = (y1 - dy_dst + dy_src) * byte_stride;
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            ofs += (x1 - dx_dst + dx_src) * bytes_per_pixel;
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            boxes++;
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            if (x2 <= x1 || y2 <= y1)
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                continue;
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            if (glamor_priv->has_unpack_subimage ||
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                x2 - x1 == byte_stride / bytes_per_pixel) {
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                glTexSubImage2D(GL_TEXTURE_2D, 0,
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                                x1 - box->x1, y1 - box->y1,
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                                x2 - x1, y2 - y1,
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                                format, type,
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                                bits + ofs);
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            } else {
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                for (; y1 < y2; y1++, ofs += byte_stride)
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                    glTexSubImage2D(GL_TEXTURE_2D, 0,
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                                    x1 - box->x1, y1 - box->y1,
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                                    x2 - x1, 1,
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                                    format, type,
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                                    bits + ofs);
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            }
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        }
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    }
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    if (glamor_priv->has_unpack_subimage)
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        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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/*
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 * Upload a region of data
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 */
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void
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glamor_upload_region(PixmapPtr pixmap, RegionPtr region,
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                     int region_x, int region_y,
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                     uint8_t *bits, uint32_t byte_stride)
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{
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    glamor_upload_boxes(pixmap, RegionRects(region), RegionNumRects(region),
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                        -region_x, -region_y,
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                        0, 0,
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                        bits, byte_stride);
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}
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/*
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 * Take the data in the pixmap and stuff it back into the FBO
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 */
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void
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glamor_upload_pixmap(PixmapPtr pixmap)
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{
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    BoxRec box;
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    box.x1 = 0;
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    box.x2 = pixmap->drawable.width;
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    box.y1 = 0;
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    box.y2 = pixmap->drawable.height;
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    glamor_upload_boxes(pixmap, &box, 1, 0, 0, 0, 0,
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                        pixmap->devPrivate.ptr, pixmap->devKind);
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}
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/*
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 * Read stuff from the pixmap FBOs and write to memory
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 */
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void
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glamor_download_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox,
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                      int dx_src, int dy_src,
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                      int dx_dst, int dy_dst,
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                      uint8_t *bits, uint32_t byte_stride)
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{
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    ScreenPtr screen = pixmap->drawable.pScreen;
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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    glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
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    int box_index;
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    int bytes_per_pixel = pixmap->drawable.bitsPerPixel >> 3;
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    GLenum type;
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    GLenum format;
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    glamor_format_for_pixmap(pixmap, &format, &type);
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    glamor_make_current(glamor_priv);
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    glPixelStorei(GL_PACK_ALIGNMENT, 4);
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    if (glamor_priv->has_pack_subimage)
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        glPixelStorei(GL_PACK_ROW_LENGTH, byte_stride / bytes_per_pixel);
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    glamor_pixmap_loop(priv, box_index) {
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        BoxPtr                  box = glamor_pixmap_box_at(priv, box_index);
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        glamor_pixmap_fbo       *fbo = glamor_pixmap_fbo_at(priv, box_index);
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        BoxPtr                  boxes = in_boxes;
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        int                     nbox = in_nbox;
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        /* This should not be called on GLAMOR_FBO_NO_FBO-allocated pixmaps. */
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        assert(fbo->fb);
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        glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
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        while (nbox--) {
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            /* compute drawable coordinates */
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            int                     x1 = MAX(boxes->x1 + dx_src, box->x1);
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            int                     x2 = MIN(boxes->x2 + dx_src, box->x2);
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            int                     y1 = MAX(boxes->y1 + dy_src, box->y1);
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            int                     y2 = MIN(boxes->y2 + dy_src, box->y2);
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            size_t ofs = (y1 - dy_src + dy_dst) * byte_stride;
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            ofs += (x1 - dx_src + dx_dst) * bytes_per_pixel;
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            boxes++;
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            if (x2 <= x1 || y2 <= y1)
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                continue;
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            if (glamor_priv->has_pack_subimage ||
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                x2 - x1 == byte_stride / bytes_per_pixel) {
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                glReadPixels(x1 - box->x1, y1 - box->y1, x2 - x1, y2 - y1, format, type, bits + ofs);
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            } else {
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                for (; y1 < y2; y1++, ofs += byte_stride)
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                    glReadPixels(x1 - box->x1, y1 - box->y1, x2 - x1, 1, format, type, bits + ofs);
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            }
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        }
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    }
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    if (glamor_priv->has_pack_subimage)
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        glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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}
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/*
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 * Read data from the pixmap FBO
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 */
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void
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glamor_download_rect(PixmapPtr pixmap, int x, int y, int w, int h, uint8_t *bits)
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{
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    BoxRec      box;
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    box.x1 = x;
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    box.x2 = x + w;
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    box.y1 = y;
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    box.y2 = y + h;
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    glamor_download_boxes(pixmap, &box, 1, 0, 0, -x, -y,
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                          bits, PixmapBytePad(w, pixmap->drawable.depth));
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}
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/*
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 * Pull the data from the FBO down to the pixmap
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 */
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void
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glamor_download_pixmap(PixmapPtr pixmap)
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{
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    BoxRec      box;
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    box.x1 = 0;
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    box.x2 = pixmap->drawable.width;
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    box.y1 = 0;
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    box.y2 = pixmap->drawable.height;
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    glamor_download_boxes(pixmap, &box, 1, 0, 0, 0, 0,
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                          pixmap->devPrivate.ptr, pixmap->devKind);
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}
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