185 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2014 Keith Packard
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that copyright
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 * notice and this permission notice appear in supporting documentation, and
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 * that the name of the copyright holders not be used in advertising or
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 * publicity pertaining to distribution of the software without specific,
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 * written prior permission.  The copyright holders make no representations
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 * about the suitability of this software for any purpose.  It is provided "as
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 * is" without express or implied warranty.
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 *
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 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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 * OF THIS SOFTWARE.
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 */
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#include "glamor_priv.h"
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#include "glamor_font.h"
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#include <dixfontstr.h>
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static int glamor_font_generation;
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static int glamor_font_private_index;
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static int glamor_font_screen_count;
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glamor_font_t *
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glamor_font_get(ScreenPtr screen, FontPtr font)
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{
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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    glamor_font_t       *privates;
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    glamor_font_t       *glamor_font;
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    int                 overall_width, overall_height;
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    int                 num_rows;
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    int                 num_cols;
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    int                 glyph_width_pixels;
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    int                 glyph_width_bytes;
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    int                 glyph_height;
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    int                 row, col;
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    unsigned char       c[2];
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    CharInfoPtr         glyph;
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    unsigned long       count;
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    privates = FontGetPrivate(font, glamor_font_private_index);
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    if (!privates) {
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        privates = calloc(glamor_font_screen_count, sizeof (glamor_font_t));
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        if (!privates)
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            return NULL;
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        FontSetPrivate(font, glamor_font_private_index, privates);
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    }
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    glamor_font = &privates[screen->myNum];
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    if (glamor_font->realized)
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        return glamor_font;
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    glamor_font->realized = TRUE;
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    /* Figure out how many glyphs are in the font */
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    num_cols = font->info.lastCol - font->info.firstCol + 1;
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    num_rows = font->info.lastRow - font->info.firstRow + 1;
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    /* Figure out the size of each glyph */
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    glyph_width_pixels = font->info.maxbounds.rightSideBearing - font->info.minbounds.leftSideBearing;
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    glyph_height = font->info.maxbounds.ascent + font->info.maxbounds.descent;
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    glyph_width_bytes = (glyph_width_pixels + 7) >> 3;
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    glamor_font->glyph_width_pixels = glyph_width_pixels;
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    glamor_font->glyph_width_bytes = glyph_width_bytes;
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    glamor_font->glyph_height = glyph_height;
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    overall_width = glyph_width_bytes * num_cols;
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    overall_height = glyph_height * num_rows;
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    /* Check whether the font has a default character */
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    c[0] = font->info.lastRow + 1;
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    c[1] = font->info.lastCol + 1;
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    (*font->get_glyphs)(font, 1, c, TwoD16Bit, &count, &glyph);
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    glamor_font->default_char = count ? glyph : NULL;
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    glamor_font->default_row = font->info.defaultCh >> 8;
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    glamor_font->default_col = font->info.defaultCh;
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    glamor_priv = glamor_get_screen_private(screen);
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    glamor_make_current(glamor_priv);
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    glGenTextures(1, &glamor_font->texture_id);
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    glActiveTexture(GL_TEXTURE0);
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    glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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    /* Allocate storage */
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    glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, overall_width, overall_height,
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                 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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    /* Paint all of the glyphs */
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    for (row = 0; row < num_rows; row++) {
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        for (col = 0; col < num_cols; col++) {
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            c[0] = row + font->info.firstRow;
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            c[1] = col + font->info.firstCol;
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            (*font->get_glyphs)(font, 1, c, TwoD16Bit, &count, &glyph);
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            if (count)
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                glTexSubImage2D(GL_TEXTURE_2D, 0, col * glyph_width_bytes, row * glyph_height,
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                                GLYPHWIDTHBYTES(glyph), GLYPHHEIGHTPIXELS(glyph),
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                                GL_RED_INTEGER, GL_UNSIGNED_BYTE, glyph->bits);
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        }
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    }
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    return glamor_font;
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}
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static Bool
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glamor_realize_font(ScreenPtr screen, FontPtr font)
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{
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    return TRUE;
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}
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static Bool
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glamor_unrealize_font(ScreenPtr screen, FontPtr font)
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{
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    glamor_screen_private       *glamor_priv;
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    glamor_font_t               *privates = FontGetPrivate(font, glamor_font_private_index);
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    glamor_font_t               *glamor_font;
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    int                         s;
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    if (!privates)
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        return TRUE;
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    glamor_font = &privates[screen->myNum];
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    if (!glamor_font->realized)
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        return TRUE;
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    /* Unrealize the font, freeing the allocated texture */
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    glamor_font->realized = FALSE;
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    glamor_priv = glamor_get_screen_private(screen);
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    glamor_make_current(glamor_priv);
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    glDeleteTextures(1, &glamor_font->texture_id);
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    /* Check to see if all of the screens are  done with this font
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     * and free the private when that happens
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     */
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    for (s = 0; s < glamor_font_screen_count; s++)
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        if (privates[s].realized)
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            return TRUE;
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    free(privates);
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    FontSetPrivate(font, glamor_font_private_index, NULL);
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    return TRUE;
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}
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Bool
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glamor_font_init(ScreenPtr screen)
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{
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    if (glamor_font_generation != serverGeneration) {
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        glamor_font_private_index = AllocateFontPrivateIndex();
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        if (glamor_font_private_index == -1)
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            return FALSE;
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        glamor_font_screen_count = 0;
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        glamor_font_generation = serverGeneration;
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    }
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    if (screen->myNum >= glamor_font_screen_count)
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        glamor_font_screen_count = screen->myNum + 1;
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    screen->RealizeFont = glamor_realize_font;
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    screen->UnrealizeFont = glamor_unrealize_font;
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    return TRUE;
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}
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