If a FatalError occurs before the server finishes launching, it will not have drained the launchd-owned DISPLAY socket, so launchd will just relaunch it. This can cause the server to crash in a tight loop which will spam the user with CrashReporter windows that claim focus on appearance. This allows users stuck in this loop to "deal" with the problem without popping up a crash report every 10 seconds. Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com> |
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| .. | ||
| Resources | ||
| .gitignore | ||
| Info.plist.cpp | ||
| Makefile.am | ||
| PkgInfo | ||
| X11.sh | ||
| Xquartz.plist | ||
| cpprules.in | ||
| mk_bundke.sh | ||