342 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			342 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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|  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice including the dates of first publication and
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|  * either this permission notice or a reference to
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|  * http://oss.sgi.com/projects/FreeB/
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|  * shall be included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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|  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  * SOFTWARE.
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|  *
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|  * Except as contained in this notice, the name of Silicon Graphics, Inc.
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|  * shall not be used in advertising or otherwise to promote the sale, use or
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|  * other dealings in this Software without prior written authorization from
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|  * Silicon Graphics, Inc.
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|  */
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| 
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| #include "glxserver.h"
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| #include "unpack.h"
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| #include "g_disptab.h"
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| 
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| GLint __glEvalComputeK(GLenum target)
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| {
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|     switch (target) {
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|     case GL_MAP1_VERTEX_4:
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|     case GL_MAP1_COLOR_4:
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|     case GL_MAP1_TEXTURE_COORD_4:
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|     case GL_MAP2_VERTEX_4:
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|     case GL_MAP2_COLOR_4:
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|     case GL_MAP2_TEXTURE_COORD_4:
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| 	return 4;
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|     case GL_MAP1_VERTEX_3:
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|     case GL_MAP1_TEXTURE_COORD_3:
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|     case GL_MAP1_NORMAL:
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|     case GL_MAP2_VERTEX_3:
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|     case GL_MAP2_TEXTURE_COORD_3:
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|     case GL_MAP2_NORMAL:
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| 	return 3;
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|     case GL_MAP1_TEXTURE_COORD_2:
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|     case GL_MAP2_TEXTURE_COORD_2:
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| 	return 2;
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|     case GL_MAP1_TEXTURE_COORD_1:
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|     case GL_MAP2_TEXTURE_COORD_1:
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|     case GL_MAP1_INDEX:
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|     case GL_MAP2_INDEX:
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| 	return 1;
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|     default:
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| 	return 0;
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|     }
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| }
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| 
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| void __glXDispSwap_Map1f(GLbyte *pc)
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| {
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|     GLint order, k;
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|     GLfloat u1, u2, *points;
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|     GLenum target;
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|     GLint compsize;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT(pc + 0);
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|     __GLX_SWAP_INT(pc + 12);
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|     __GLX_SWAP_FLOAT(pc + 4);
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|     __GLX_SWAP_FLOAT(pc + 8);
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|     
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|     target = *(GLenum *)(pc + 0); 
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|     order = *(GLint *)(pc + 12);
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|     u1 = *(GLfloat *)(pc + 4);
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|     u2 = *(GLfloat *)(pc + 8);
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|     points = (GLfloat *)(pc + 16);
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|     k = __glEvalComputeK(target);
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| 
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|     if (order <= 0 || k < 0) {
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| 	/* Erroneous command. */
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| 	compsize = 0;
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|     } else {
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| 	compsize = order * k;
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|     }
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|     __GLX_SWAP_FLOAT_ARRAY(points, compsize);
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| 
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| }
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| 
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| void __glXDispSwap_Map2f(GLbyte *pc)
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| {
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|     GLint uorder, vorder, ustride, vstride, k;
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|     GLfloat u1, u2, v1, v2, *points;
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|     GLenum target;
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|     GLint compsize;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT(pc + 0);
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|     __GLX_SWAP_INT(pc + 12);
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|     __GLX_SWAP_INT(pc + 24);
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|     __GLX_SWAP_FLOAT(pc + 4);
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|     __GLX_SWAP_FLOAT(pc + 8);
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|     __GLX_SWAP_FLOAT(pc + 16);
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|     __GLX_SWAP_FLOAT(pc + 20);
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|     
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|     target = *(GLenum *)(pc + 0); 
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|     uorder = *(GLint *)(pc + 12);
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|     vorder = *(GLint *)(pc + 24);
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|     u1 = *(GLfloat *)(pc + 4);
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|     u2 = *(GLfloat *)(pc + 8);
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|     v1 = *(GLfloat *)(pc + 16);
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|     v2 = *(GLfloat *)(pc + 20);
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|     points = (GLfloat *)(pc + 28);
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| 
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|     k = __glEvalComputeK(target);
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|     ustride = vorder * k;
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|     vstride = k;
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| 
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|     if (vorder <= 0 || uorder <= 0 || k < 0) {
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| 	/* Erroneous command. */
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| 	compsize = 0;
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|     } else {
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| 	compsize = uorder * vorder * k;
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|     }
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|     __GLX_SWAP_FLOAT_ARRAY(points, compsize);
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| 
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| }
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| 
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| void __glXDispSwap_Map1d(GLbyte *pc)
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| {
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|     GLint order, k, compsize;
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|     GLenum target;
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|     GLdouble u1, u2, *points;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_DOUBLE(pc + 0);
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|     __GLX_SWAP_DOUBLE(pc + 8);
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|     __GLX_SWAP_INT(pc + 16);
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|     __GLX_SWAP_INT(pc + 20);
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| 
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|     target = *(GLenum*) (pc + 16);
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|     order = *(GLint*) (pc + 20);
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|     k = __glEvalComputeK(target);
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|     if (order <= 0 || k < 0) {
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| 	/* Erroneous command. */
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| 	compsize = 0;
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|     } else {
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| 	compsize = order * k;
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|     }
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|     __GLX_GET_DOUBLE(u1,pc);
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|     __GLX_GET_DOUBLE(u2,pc+8);
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|     __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
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|     pc += 24;
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| 
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| #ifdef __GLX_ALIGN64
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|     if (((unsigned long)pc) & 7) {
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| 	/*
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| 	** Copy the doubles up 4 bytes, trashing the command but aligning
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| 	** the data in the process
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| 	*/
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| 	__GLX_MEM_COPY(pc-4, pc, compsize*8);
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| 	points = (GLdouble*) (pc - 4);
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|     } else {
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| 	points = (GLdouble*) pc;
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|     }
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| #else
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|     points = (GLdouble*) pc;
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| #endif
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| }
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| 
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| void __glXDispSwap_Map2d(GLbyte *pc)
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| {
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|     GLdouble u1, u2, v1, v2, *points;
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|     GLint uorder, vorder, ustride, vstride, k, compsize;
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|     GLenum target;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_DOUBLE(pc + 0);
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|     __GLX_SWAP_DOUBLE(pc + 8);
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|     __GLX_SWAP_DOUBLE(pc + 16);
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|     __GLX_SWAP_DOUBLE(pc + 24);
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|     __GLX_SWAP_INT(pc + 32);
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|     __GLX_SWAP_INT(pc + 36);
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|     __GLX_SWAP_INT(pc + 40);
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| 
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|     target = *(GLenum *)(pc + 32);
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|     uorder = *(GLint *)(pc + 36);
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|     vorder = *(GLint *)(pc + 40);
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|     k = __glEvalComputeK(target);
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|     if (vorder <= 0 || uorder <= 0 || k < 0) {
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| 	/* Erroneous command. */
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| 	compsize = 0;
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|     } else {
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| 	compsize = uorder * vorder * k;
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|     }
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|     __GLX_GET_DOUBLE(u1,pc);
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|     __GLX_GET_DOUBLE(u2,pc+8);
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|     __GLX_GET_DOUBLE(v1,pc+16);
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|     __GLX_GET_DOUBLE(v2,pc+24);
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|     __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
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|     pc += 44;
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|     ustride = vorder * k;
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|     vstride = k;
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| 
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| #ifdef __GLX_ALIGN64
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|     if (((unsigned long)pc) & 7) {
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| 	/*
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| 	** Copy the doubles up 4 bytes, trashing the command but aligning
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| 	** the data in the process
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| 	*/
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| 	__GLX_MEM_COPY(pc-4, pc, compsize*8);
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| 	points = (GLdouble*) (pc - 4);
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|     } else {
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| 	points = (GLdouble*) pc;
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|     }
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| #else
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|     points = (GLdouble*) pc;
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| #endif
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| }
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| 
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| void __glXDispSwap_CallLists(GLbyte *pc)
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| {
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|     GLenum type;
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|     GLsizei n;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT(pc + 4);
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|     __GLX_SWAP_INT(pc + 0);
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|     type = *(GLenum *)(pc + 4);
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|     n = *(GLsizei *)(pc + 0);
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| 
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|     switch (type) {
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|       case GL_BYTE:
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|       case GL_UNSIGNED_BYTE:
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|       case GL_2_BYTES:
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|       case GL_3_BYTES:
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|       case GL_4_BYTES:
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| 	break;
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|       case GL_SHORT:
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|       case GL_UNSIGNED_SHORT:
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| 	__GLX_SWAP_SHORT_ARRAY(pc+8, n);
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| 	break;
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|       case GL_INT:
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|       case GL_UNSIGNED_INT:
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| 	__GLX_SWAP_INT_ARRAY(pc+8, n);
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| 	break;
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|       case GL_FLOAT:
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| 	__GLX_SWAP_FLOAT_ARRAY(pc+8, n);
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| 	break;
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|     }
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| 
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| }
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| 
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| static void swapArray(GLint numVals, GLenum datatype,
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|                       GLint stride, GLint numVertexes, GLbyte *pc)
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| {
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|     int i,j;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     switch (datatype) {
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|       case GL_BYTE:
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|       case GL_UNSIGNED_BYTE:
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| 	/* don't need to swap */
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| 	return;
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|       case GL_SHORT:
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|       case GL_UNSIGNED_SHORT:
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| 	for (i=0; i<numVertexes; i++) {
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| 	    GLshort *pVal = (GLshort *) pc;
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| 	    for (j=0; j<numVals; j++) {
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| 		__GLX_SWAP_SHORT(&pVal[j]);
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| 	    }
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| 	    pc += stride;
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| 	}
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| 	break;
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|       case GL_INT:
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|       case GL_UNSIGNED_INT:
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| 	for (i=0; i<numVertexes; i++) {
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| 	    GLint *pVal = (GLint *) pc;
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| 	    for (j=0; j<numVals; j++) {
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| 		__GLX_SWAP_INT(&pVal[j]);
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| 	    }
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| 	    pc += stride;
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| 	}
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| 	break;
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|       case GL_FLOAT:
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| 	for (i=0; i<numVertexes; i++) {
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| 	    GLfloat *pVal = (GLfloat *) pc;
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| 	    for (j=0; j<numVals; j++) {
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| 		__GLX_SWAP_FLOAT(&pVal[j]);
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| 	    }
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| 	    pc += stride;
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| 	}
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| 	break;
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|       case GL_DOUBLE:
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| 	for (i=0; i<numVertexes; i++) {
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| 	    GLdouble *pVal = (GLdouble *) pc;
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| 	    for (j=0; j<numVals; j++) {
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| 		__GLX_SWAP_DOUBLE(&pVal[j]);
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| 	    }
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| 	    pc += stride;
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| 	}
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| 	break;
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|       default:
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| 	return;
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|     }
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| }
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| 
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| void __glXDispSwap_DrawArrays(GLbyte *pc)
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| {
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|     __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
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|     __GLXdispatchDrawArraysComponentHeader *compHeader;
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|     int i;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT(&hdr->numVertexes);
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|     __GLX_SWAP_INT(&hdr->numComponents);
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|     __GLX_SWAP_INT(&hdr->primType);
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| 
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|     pc += sizeof(__GLXdispatchDrawArraysHeader);
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|     compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
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| 
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|     /* compute stride (same for all component arrays) */
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|     for (i=0; i<hdr->numComponents; i++) {
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| 	__GLX_SWAP_INT(&compHeader[i].datatype);
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| 	__GLX_SWAP_INT(&compHeader[i].numVals);
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| 	__GLX_SWAP_INT(&compHeader[i].component);
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| 
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|     }
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| 
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| }
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| 
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| void __glXDispSwap_DrawArraysEXT(GLbyte *pc)
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| {
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| #ifdef XXX_STUB
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| #endif /*XXX_STUB*/
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| }
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