167 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright (c) 2007, 2008 Apple Inc.
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 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
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 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
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 *
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 * Portions of this file are copied from Mesa's xf86glx.c,
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 * which contains the following copyright:
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 *
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 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "dri.h"
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLContext.h>
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#include <GL/gl.h>
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#include <GL/glxproto.h>
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#include <windowstr.h>
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#include <resource.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include <glxscreens.h>
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#include <GL/internal/glcore.h>
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#include "capabilities.h"
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#include "visualConfigs.h"
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extern BOOL enable_stereo;
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/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
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void setVisualConfigs(void) {
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    int numConfigs = 0;
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    __GLXvisualConfig *visualConfigs = NULL;
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    void **visualPrivates = NULL;
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    struct glCapabilities caps[1];
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    int stereo, depth, aux, buffers, stencil, accum;
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    int i = 0; 
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    if(getGlCapabilities(caps)) {
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	ErrorF("error from getGlCapabilities()!\n");
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	return;
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    }
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    /*
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      caps->stereo is 0 or 1, but we need at least 1 iteration of the loop, so we treat
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      a true caps->stereo as 2.
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      The depth size is 0 or 24.  Thus we do 2 iterations for that.
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      caps->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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      caps->buffers indicates whether we have single or double buffering.
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      2 iterations for stencil (on and off (with a stencil size of 8)).
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      2 iterations for accum (on and off (with an accum color size of 16)).
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     */
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    numConfigs = ((enable_stereo && caps->stereo) ? 2 : 1) * 2 * 
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	(caps->aux_buffers ? 2 : 1) * (caps->buffers) * 2 * 2;
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    visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
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    if(NULL == visualConfigs) {
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	ErrorF("xcalloc failure when allocating visualConfigs\n");
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	return;
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    }
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    visualPrivates = xcalloc(sizeof(void *), numConfigs);
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    if(NULL == visualPrivates) {
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	ErrorF("xcalloc failure when allocating visualPrivates");
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	xfree(visualConfigs);
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	return;
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    }
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    i = 0; /* current buffer */
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    for (stereo = 0; stereo < ((enable_stereo && caps->stereo) ? 2 : 1); ++stereo) {
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	for (depth = 0; depth < 2; ++depth) {
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	    for (aux = 0; aux < (caps->aux_buffers ? 2 : 1); ++aux) {
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		for (buffers = 0; buffers < caps->buffers; ++buffers) {
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		    for (stencil = 0; stencil < 2; ++stencil) {
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			for (accum = 0; accum < 2; ++accum) {
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			    visualConfigs[i].vid = -1;
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			    visualConfigs[i].class = -1;
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			    visualConfigs[i].rgba = TRUE;
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			    visualConfigs[i].redSize = -1;
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			    visualConfigs[i].greenSize = -1;
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			    visualConfigs[i].blueSize = -1;
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			    visualConfigs[i].redMask = -1;
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			    visualConfigs[i].greenMask = -1;
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			    visualConfigs[i].blueMask = -1;
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			    visualConfigs[i].alphaMask = 0;
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			    if (accum) {
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				visualConfigs[i].accumRedSize = 16;
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				visualConfigs[i].accumGreenSize = 16;
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				visualConfigs[i].accumBlueSize = 16;
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				visualConfigs[i].accumAlphaSize = 16;
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			    } else {
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				visualConfigs[i].accumRedSize = 0;
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				visualConfigs[i].accumGreenSize = 0;
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				visualConfigs[i].accumBlueSize = 0;
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				visualConfigs[i].accumAlphaSize = 0;
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			    }
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			    visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
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			    visualConfigs[i].stereo = stereo ? TRUE : FALSE;
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			    visualConfigs[i].bufferSize = -1;
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			    visualConfigs[i].depthSize = depth ? 24 : 0;
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			    visualConfigs[i].stencilSize = stencil ? 8 : 0;
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			    visualConfigs[i].auxBuffers = aux ? caps->aux_buffers : 0;
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			    visualConfigs[i].level = 0;
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			    visualConfigs[i].visualRating = GLX_NONE_EXT;
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			    visualConfigs[i].transparentPixel = 0;
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			    visualConfigs[i].transparentRed = 0;
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			    visualConfigs[i].transparentGreen = 0;
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			    visualConfigs[i].transparentBlue = 0;
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			    visualConfigs[i].transparentAlpha = 0;
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			    visualConfigs[i].transparentIndex = 0;
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			    ++i;
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			}
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		    }
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		}
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	    }
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	}
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    }
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    if (i != numConfigs) {
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	ErrorF("numConfigs calculation error in setVisualConfigs!\n");
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	abort();
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    }
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    GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
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}
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