347 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			347 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
 | |
|  * Copyright © 2013 Intel Corporation
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice (including the next
 | |
|  * paragraph) shall be included in all copies or substantial portions of the
 | |
|  * Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | |
|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | |
|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | |
|  * IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| /** @file ephyr_glamor_glx.c
 | |
|  *
 | |
|  * Separate file for hiding Xlib and GLX-using parts of xephyr from
 | |
|  * the rest of the server-struct-aware build.
 | |
|  */
 | |
| 
 | |
| #include <stdlib.h>
 | |
| #include <X11/Xlib.h>
 | |
| #include <X11/Xlibint.h>
 | |
| #undef Xcalloc
 | |
| #undef Xrealloc
 | |
| #undef Xfree
 | |
| #include <X11/Xlib-xcb.h>
 | |
| #include <xcb/xcb_aux.h>
 | |
| #include <pixman.h>
 | |
| #include <epoxy/glx.h>
 | |
| #include "ephyr_glamor_glx.h"
 | |
| #include "os.h"
 | |
| #include <X11/Xproto.h>
 | |
| 
 | |
| /** @{
 | |
|  *
 | |
|  * global state for Xephyr with glamor.
 | |
|  *
 | |
|  * Xephyr can render with multiple windows, but all the windows have
 | |
|  * to be on the same X connection and all have to have the same
 | |
|  * visual.
 | |
|  */
 | |
| static Display *dpy;
 | |
| static XVisualInfo *visual_info;
 | |
| static GLXFBConfig fb_config;
 | |
| /** @} */
 | |
| 
 | |
| /**
 | |
|  * Per-screen state for Xephyr with glamor.
 | |
|  */
 | |
| struct ephyr_glamor {
 | |
|     GLXContext ctx;
 | |
|     Window win;
 | |
|     GLXWindow glx_win;
 | |
| 
 | |
|     GLuint tex;
 | |
| 
 | |
|     GLuint texture_shader;
 | |
|     GLuint texture_shader_position_loc;
 | |
|     GLuint texture_shader_texcoord_loc;
 | |
| 
 | |
|     /* Size of the window that we're rendering to. */
 | |
|     unsigned width, height;
 | |
| };
 | |
| 
 | |
| static GLint
 | |
| ephyr_glamor_compile_glsl_prog(GLenum type, const char *source)
 | |
| {
 | |
|     GLint ok;
 | |
|     GLint prog;
 | |
| 
 | |
|     prog = glCreateShader(type);
 | |
|     glShaderSource(prog, 1, (const GLchar **) &source, NULL);
 | |
|     glCompileShader(prog);
 | |
|     glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
 | |
|     if (!ok) {
 | |
|         GLchar *info;
 | |
|         GLint size;
 | |
| 
 | |
|         glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
 | |
|         info = malloc(size);
 | |
|         if (info) {
 | |
|             glGetShaderInfoLog(prog, size, NULL, info);
 | |
|             ErrorF("Failed to compile %s: %s\n",
 | |
|                    type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
 | |
|             ErrorF("Program source:\n%s", source);
 | |
|             free(info);
 | |
|         }
 | |
|         else
 | |
|             ErrorF("Failed to get shader compilation info.\n");
 | |
|         FatalError("GLSL compile failure\n");
 | |
|     }
 | |
| 
 | |
|     return prog;
 | |
| }
 | |
| 
 | |
| static GLuint
 | |
| ephyr_glamor_build_glsl_prog(GLuint vs, GLuint fs)
 | |
| {
 | |
|     GLint ok;
 | |
|     GLuint prog;
 | |
| 
 | |
|     prog = glCreateProgram();
 | |
|     glAttachShader(prog, vs);
 | |
|     glAttachShader(prog, fs);
 | |
| 
 | |
|     glLinkProgram(prog);
 | |
|     glGetProgramiv(prog, GL_LINK_STATUS, &ok);
 | |
|     if (!ok) {
 | |
|         GLchar *info;
 | |
|         GLint size;
 | |
| 
 | |
|         glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
 | |
|         info = malloc(size);
 | |
| 
 | |
|         glGetProgramInfoLog(prog, size, NULL, info);
 | |
|         ErrorF("Failed to link: %s\n", info);
 | |
|         FatalError("GLSL link failure\n");
 | |
|     }
 | |
| 
 | |
|     return prog;
 | |
| }
 | |
| 
 | |
| static void
 | |
| ephyr_glamor_setup_texturing_shader(struct ephyr_glamor *glamor)
 | |
| {
 | |
|     const char *vs_source =
 | |
|         "attribute vec2 texcoord;\n"
 | |
|         "attribute vec2 position;\n"
 | |
|         "varying vec2 t;\n"
 | |
|         "\n"
 | |
|         "void main()\n"
 | |
|         "{\n"
 | |
|         "    t = texcoord;\n"
 | |
|         "    gl_Position = vec4(position, 0, 1);\n"
 | |
|         "}\n";
 | |
| 
 | |
|     const char *fs_source =
 | |
|         "varying vec2 t;\n"
 | |
|         "uniform sampler2D s; /* initially 0 */\n"
 | |
|         "\n"
 | |
|         "void main()\n"
 | |
|         "{\n"
 | |
|         "    gl_FragColor = texture2D(s, t);\n"
 | |
|         "}\n";
 | |
| 
 | |
|     GLuint fs, vs, prog;
 | |
| 
 | |
|     vs = ephyr_glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_source);
 | |
|     fs = ephyr_glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_source);
 | |
|     prog = ephyr_glamor_build_glsl_prog(vs, fs);
 | |
| 
 | |
|     glamor->texture_shader = prog;
 | |
|     glamor->texture_shader_position_loc = glGetAttribLocation(prog, "position");
 | |
|     assert(glamor->texture_shader_position_loc != -1);
 | |
|     glamor->texture_shader_texcoord_loc = glGetAttribLocation(prog, "texcoord");
 | |
|     assert(glamor->texture_shader_texcoord_loc != -1);
 | |
| }
 | |
| 
 | |
| xcb_connection_t *
 | |
| ephyr_glamor_connect(void)
 | |
| {
 | |
|     dpy = XOpenDisplay(NULL);
 | |
|     if (!dpy)
 | |
|         return NULL;
 | |
| 
 | |
|     XSetEventQueueOwner(dpy, XCBOwnsEventQueue);
 | |
| 
 | |
|     return XGetXCBConnection(dpy);
 | |
| }
 | |
| 
 | |
| void
 | |
| ephyr_glamor_set_texture(struct ephyr_glamor *glamor, uint32_t tex)
 | |
| {
 | |
|     glamor->tex = tex;
 | |
| }
 | |
| 
 | |
| void
 | |
| ephyr_glamor_damage_redisplay(struct ephyr_glamor *glamor,
 | |
|                               struct pixman_region16 *damage)
 | |
| {
 | |
|     /* Redraw the whole screen, since glXSwapBuffers leaves the back
 | |
|      * buffer undefined.
 | |
|      */
 | |
|     static const float position[] = {
 | |
|         -1, -1,
 | |
|          1, -1,
 | |
|          1,  1,
 | |
|         -1,  1,
 | |
|     };
 | |
|     static const float texcoords[] = {
 | |
|         0, 1,
 | |
|         1, 1,
 | |
|         1, 0,
 | |
|         0, 0,
 | |
|     };
 | |
| 
 | |
|     glXMakeCurrent(dpy, glamor->glx_win, glamor->ctx);
 | |
| 
 | |
|     glBindFramebuffer(GL_FRAMEBUFFER, 0);
 | |
|     glUseProgram(glamor->texture_shader);
 | |
|     glViewport(0, 0, glamor->width, glamor->height);
 | |
| 
 | |
|     glVertexAttribPointer(glamor->texture_shader_position_loc,
 | |
|                           2, GL_FLOAT, FALSE, 0, position);
 | |
|     glVertexAttribPointer(glamor->texture_shader_texcoord_loc,
 | |
|                           2, GL_FLOAT, FALSE, 0, texcoords);
 | |
|     glEnableVertexAttribArray(glamor->texture_shader_position_loc);
 | |
|     glEnableVertexAttribArray(glamor->texture_shader_texcoord_loc);
 | |
| 
 | |
|     glActiveTexture(GL_TEXTURE0);
 | |
|     glBindTexture(GL_TEXTURE_2D, glamor->tex);
 | |
|     glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 | |
| 
 | |
|     glDisableVertexAttribArray(glamor->texture_shader_position_loc);
 | |
|     glDisableVertexAttribArray(glamor->texture_shader_texcoord_loc);
 | |
| 
 | |
|     glXSwapBuffers(dpy, glamor->glx_win);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Xlib-based handling of xcb events for glamor.
 | |
|  *
 | |
|  * We need to let the Xlib event filtering run on the event so that
 | |
|  * Mesa's dri2_glx.c userspace event mangling gets run, and we
 | |
|  * correctly get our invalidate events propagated into the driver.
 | |
|  */
 | |
| void
 | |
| ephyr_glamor_process_event(xcb_generic_event_t *xev)
 | |
| {
 | |
| 
 | |
|     uint32_t response_type = xev->response_type & 0x7f;
 | |
|     /* Note the types on wire_to_event: there's an Xlib XEvent (with
 | |
|      * the broken types) that it returns, and a protocol xEvent that
 | |
|      * it inspects.
 | |
|      */
 | |
|     Bool (*wire_to_event)(Display *dpy, XEvent *ret, xEvent *event);
 | |
| 
 | |
|     XLockDisplay(dpy);
 | |
|     /* Set the event handler to NULL to get access to the current one. */
 | |
|     wire_to_event = XESetWireToEvent(dpy, response_type, NULL);
 | |
|     if (wire_to_event) {
 | |
|         XEvent processed_event;
 | |
| 
 | |
|         /* OK they had an event handler.  Plug it back in, and call
 | |
|          * through to it.
 | |
|          */
 | |
|         XESetWireToEvent(dpy, response_type, wire_to_event);
 | |
|         xev->sequence = LastKnownRequestProcessed(dpy);
 | |
|         wire_to_event(dpy, &processed_event, (xEvent *)xev);
 | |
|     }
 | |
|     XUnlockDisplay(dpy);
 | |
| }
 | |
| 
 | |
| struct ephyr_glamor *
 | |
| ephyr_glamor_glx_screen_init(xcb_window_t win)
 | |
| {
 | |
|     GLXContext ctx;
 | |
|     struct ephyr_glamor *glamor;
 | |
|     GLXWindow glx_win;
 | |
| 
 | |
|     glamor = calloc(1, sizeof(struct ephyr_glamor));
 | |
|     if (!glamor) {
 | |
|         FatalError("malloc");
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     glx_win = glXCreateWindow(dpy, fb_config, win, NULL);
 | |
| 
 | |
|     ctx = glXCreateContext(dpy, visual_info, NULL, True);
 | |
|     if (ctx == NULL)
 | |
|         FatalError("glXCreateContext failed\n");
 | |
| 
 | |
|     if (!glXMakeCurrent(dpy, glx_win, ctx))
 | |
|         FatalError("glXMakeCurrent failed\n");
 | |
| 
 | |
|     glamor->ctx = ctx;
 | |
|     glamor->win = win;
 | |
|     glamor->glx_win = glx_win;
 | |
|     ephyr_glamor_setup_texturing_shader(glamor);
 | |
| 
 | |
|     return glamor;
 | |
| }
 | |
| 
 | |
| void
 | |
| ephyr_glamor_glx_screen_fini(struct ephyr_glamor *glamor)
 | |
| {
 | |
|     glXMakeCurrent(dpy, None, NULL);
 | |
|     glXDestroyContext(dpy, glamor->ctx);
 | |
|     glXDestroyWindow(dpy, glamor->glx_win);
 | |
| 
 | |
|     free(glamor);
 | |
| }
 | |
| 
 | |
| xcb_visualtype_t *
 | |
| ephyr_glamor_get_visual(void)
 | |
| {
 | |
|     xcb_screen_t *xscreen =
 | |
|         xcb_aux_get_screen(XGetXCBConnection(dpy), DefaultScreen(dpy));
 | |
|     int attribs[] = {
 | |
|         GLX_RENDER_TYPE, GLX_RGBA_BIT,
 | |
|         GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
 | |
|         GLX_RED_SIZE, 1,
 | |
|         GLX_GREEN_SIZE, 1,
 | |
|         GLX_BLUE_SIZE, 1,
 | |
|         GLX_DOUBLEBUFFER, 1,
 | |
|         None
 | |
|     };
 | |
|     int event_base = 0, error_base = 0, nelements;
 | |
|     GLXFBConfig *fbconfigs;
 | |
| 
 | |
|     if (!glXQueryExtension (dpy, &error_base, &event_base))
 | |
|         FatalError("Couldn't find GLX extension\n");
 | |
| 
 | |
|     fbconfigs = glXChooseFBConfig(dpy, DefaultScreen(dpy), attribs, &nelements);
 | |
|     if (!nelements)
 | |
|         FatalError("Couldn't choose an FBConfig\n");
 | |
|     fb_config = fbconfigs[0];
 | |
|     free(fbconfigs);
 | |
| 
 | |
|     visual_info = glXGetVisualFromFBConfig(dpy, fb_config);
 | |
|     if (visual_info == NULL)
 | |
|         FatalError("Couldn't get RGB visual\n");
 | |
| 
 | |
|     return xcb_aux_find_visual_by_id(xscreen, visual_info->visualid);
 | |
| }
 | |
| 
 | |
| void
 | |
| ephyr_glamor_set_window_size(struct ephyr_glamor *glamor,
 | |
|                              unsigned width, unsigned height)
 | |
| {
 | |
|     if (!glamor)
 | |
|         return;
 | |
| 
 | |
|     glamor->width = width;
 | |
|     glamor->height = height;
 | |
| }
 |