525 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			525 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2001 Keith Packard
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|  * Copyright © 2008 Intel Corporation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the next
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|  * paragraph) shall be included in all copies or substantial portions of the
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|  * Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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|  * IN THE SOFTWARE.
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|  *
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|  * Authors:
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|  *    Eric Anholt <eric@anholt.net>
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|  *
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|  */
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| 
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| /** @file glamor_core.c
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|  *
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|  * This file covers core X rendering in glamor.
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|  */
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| 
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| #include <stdlib.h>
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| 
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| #include "glamor_priv.h"
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| 
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| const Bool
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| glamor_get_drawable_location(const DrawablePtr drawable)
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| {
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|     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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|     glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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|     glamor_screen_private *glamor_priv =
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|         glamor_get_screen_private(drawable->pScreen);
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|     if (pixmap_priv == NULL ||
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|         pixmap_priv->base.gl_fbo == GLAMOR_FBO_UNATTACHED)
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|         return 'm';
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|     if (pixmap_priv->base.fbo->fb == glamor_priv->screen_fbo)
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|         return 's';
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|     else
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|         return 'f';
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| }
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| 
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| GLint
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| glamor_compile_glsl_prog(GLenum type, const char *source)
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| {
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|     GLint ok;
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|     GLint prog;
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| 
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|     prog = glCreateShader(type);
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|     glShaderSource(prog, 1, (const GLchar **) &source, NULL);
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|     glCompileShader(prog);
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|     glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
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|     if (!ok) {
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|         GLchar *info;
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|         GLint size;
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| 
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|         glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
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|         info = malloc(size);
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|         if (info) {
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|             glGetShaderInfoLog(prog, size, NULL, info);
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|             ErrorF("Failed to compile %s: %s\n",
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|                    type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
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|             ErrorF("Program source:\n%s", source);
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|             free(info);
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|         }
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|         else
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|             ErrorF("Failed to get shader compilation info.\n");
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|         FatalError("GLSL compile failure\n");
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|     }
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| 
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|     return prog;
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| }
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| 
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| void
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| glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...)
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| {
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|     GLint ok;
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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| 
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|     glLinkProgram(prog);
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|     glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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|     if (!ok) {
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|         GLchar *info;
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|         GLint size;
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| 
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|         glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
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|         info = malloc(size);
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| 
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|         glGetProgramInfoLog(prog, size, NULL, info);
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|         ErrorF("Failed to link: %s\n", info);
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|         FatalError("GLSL link failure\n");
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|     }
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| 
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|     if (glamor_priv->has_khr_debug) {
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|         char *label;
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|         va_list va;
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| 
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|         va_start(va, format);
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|         XNFvasprintf(&label, format, va);
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|         glObjectLabel(GL_PROGRAM, prog, -1, label);
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|         free(label);
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|         va_end(va);
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|     }
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| }
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| 
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| /*
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|  *  When downloading a unsupported color format to CPU memory,
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|     we need to shuffle the color elements and then use a supported
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|     color format to read it back to CPU memory.
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| 
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|     For an example, the picture's format is PICT_b8g8r8a8,
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|     Then the expecting color layout is as below (little endian):
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|     0	1	2	3   : address
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|     a	r	g	b
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| 
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|     Now the in GLES2 the supported color format is GL_RGBA, type is
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|     GL_UNSIGNED_TYPE, then we need to shuffle the fragment
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|     color as :
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| 	frag_color = sample(texture).argb;
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|     before we use glReadPixel to get it back.
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| 
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|     For the uploading process, the shuffle is a revert shuffle.
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|     We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color
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|     to a texture, then let's see
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|     0	1	2	3   : address
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|     a	r	g	b   : correct colors
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|     R	G	B	A   : GL_RGBA with GL_UNSIGNED_BYTE
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| 
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|     Now we need to shuffle again, the mapping rule is
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|     r = G, g = B, b = A, a = R. Then the uploading shuffle is as
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|     below:
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| 	frag_color = sample(texture).gbar;
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| */
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| 
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| void
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| glamor_init_finish_access_shaders(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv;
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|     const char *vs_source =
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|         "attribute vec4 v_position;\n"
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|         "attribute vec4 v_texcoord0;\n"
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|         "varying vec2 source_texture;\n"
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|         "void main()\n"
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|         "{\n"
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|         "	gl_Position = v_position;\n"
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|         "	source_texture = v_texcoord0.xy;\n"
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|         "}\n";
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| 
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|     const char *common_source =
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|         GLAMOR_DEFAULT_PRECISION
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|         "varying vec2 source_texture;\n"
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|         "uniform sampler2D sampler;\n"
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|         "uniform int revert;\n"
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|         "uniform int swap_rb;\n"
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|         "#define REVERT_NONE       			0\n"
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|         "#define REVERT_NORMAL     			1\n"
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|         "#define SWAP_NONE_DOWNLOADING  		0\n"
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|         "#define SWAP_DOWNLOADING  			1\n"
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|         "#define SWAP_UPLOADING	  		2\n"
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|         "#define SWAP_NONE_UPLOADING		3\n";
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| 
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|     const char *fs_source =
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|         "void main()\n"
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|         "{\n"
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|         "   if (revert == REVERT_NONE) \n"
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|         "    { \n"
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|         "     if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING))   \n"
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|         "	  	gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
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|         "     else \n"
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|         "	  	gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
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|         "    } \n"
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|         "   else \n"
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|         "    { \n"
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|         "     if (swap_rb == SWAP_DOWNLOADING)   \n"
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|         "	  	gl_FragColor = texture2D(sampler, source_texture).argb;\n"
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|         "     else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
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|         "	  	gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
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|         "     else if (swap_rb == SWAP_UPLOADING)\n"
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|         "	  	gl_FragColor = texture2D(sampler, source_texture).gbar;\n"
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|         "     else if (swap_rb == SWAP_NONE_UPLOADING)\n"
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|         "	  	gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
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|         "    } \n"
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|         "}\n";
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| 
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|     const char *set_alpha_source =
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|         "void main()\n"
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|         "{\n"
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|         "   if (revert == REVERT_NONE) \n"
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|         "    { \n"
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|         "     if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING))   \n"
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|         "	  	gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
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|         "     else \n"
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|         "	  	gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
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|         "    } \n"
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|         "   else \n"
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|         "    { \n"
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|         "     if (swap_rb == SWAP_DOWNLOADING)   \n"
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|         "	  	gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
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|         "     else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
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|         "	  	gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
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|         "     else if (swap_rb == SWAP_UPLOADING)\n"
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|         "	  	gl_FragColor = vec4(texture2D(sampler, source_texture).gba, 1);\n"
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|         "     else if (swap_rb == SWAP_NONE_UPLOADING)\n"
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|         "	  	gl_FragColor = vec4(texture2D(sampler, source_texture).abg, 1);\n"
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|         "    } \n"
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|         "}\n";
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|     GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
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|     GLint sampler_uniform_location;
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|     char *source;
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| 
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|     glamor_priv = glamor_get_screen_private(screen);
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|     glamor_make_current(glamor_priv);
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|     glamor_priv->finish_access_prog[0] = glCreateProgram();
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|     glamor_priv->finish_access_prog[1] = glCreateProgram();
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| 
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|     vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_source);
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| 
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|     XNFasprintf(&source, "%s%s", common_source, fs_source);
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|     fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
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|     free(source);
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| 
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|     glAttachShader(glamor_priv->finish_access_prog[0], vs_prog);
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|     glAttachShader(glamor_priv->finish_access_prog[0], fs_prog);
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| 
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|     avs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_source);
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| 
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|     XNFasprintf(&source, "%s%s", common_source, set_alpha_source);
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|     set_alpha_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER,
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|                                               source);
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|     free(source);
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| 
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|     glAttachShader(glamor_priv->finish_access_prog[1], avs_prog);
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|     glAttachShader(glamor_priv->finish_access_prog[1], set_alpha_prog);
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| 
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|     glBindAttribLocation(glamor_priv->finish_access_prog[0],
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|                          GLAMOR_VERTEX_POS, "v_position");
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|     glBindAttribLocation(glamor_priv->finish_access_prog[0],
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|                          GLAMOR_VERTEX_SOURCE, "v_texcoord0");
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|     glamor_link_glsl_prog(screen, glamor_priv->finish_access_prog[0],
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|                           "finish access 0");
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| 
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|     glBindAttribLocation(glamor_priv->finish_access_prog[1],
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|                          GLAMOR_VERTEX_POS, "v_position");
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|     glBindAttribLocation(glamor_priv->finish_access_prog[1],
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|                          GLAMOR_VERTEX_SOURCE, "v_texcoord0");
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|     glamor_link_glsl_prog(screen, glamor_priv->finish_access_prog[1],
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|                           "finish access 1");
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| 
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|     glamor_priv->finish_access_revert[0] =
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|         glGetUniformLocation(glamor_priv->finish_access_prog[0], "revert");
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| 
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|     glamor_priv->finish_access_swap_rb[0] =
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|         glGetUniformLocation(glamor_priv->finish_access_prog[0], "swap_rb");
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|     sampler_uniform_location =
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|         glGetUniformLocation(glamor_priv->finish_access_prog[0], "sampler");
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|     glUseProgram(glamor_priv->finish_access_prog[0]);
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|     glUniform1i(sampler_uniform_location, 0);
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|     glUniform1i(glamor_priv->finish_access_revert[0], 0);
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|     glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
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| 
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|     glamor_priv->finish_access_revert[1] =
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|         glGetUniformLocation(glamor_priv->finish_access_prog[1], "revert");
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|     glamor_priv->finish_access_swap_rb[1] =
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|         glGetUniformLocation(glamor_priv->finish_access_prog[1], "swap_rb");
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|     sampler_uniform_location =
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|         glGetUniformLocation(glamor_priv->finish_access_prog[1], "sampler");
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|     glUseProgram(glamor_priv->finish_access_prog[1]);
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|     glUniform1i(glamor_priv->finish_access_revert[1], 0);
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|     glUniform1i(sampler_uniform_location, 0);
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|     glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
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| }
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| 
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| void
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| glamor_fini_finish_access_shaders(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv;
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| 
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|     glamor_priv = glamor_get_screen_private(screen);
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|     glamor_make_current(glamor_priv);
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|     glDeleteProgram(glamor_priv->finish_access_prog[0]);
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|     glDeleteProgram(glamor_priv->finish_access_prog[1]);
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| }
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| 
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| GCOps glamor_gc_ops = {
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|     .FillSpans = glamor_fill_spans,
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|     .SetSpans = glamor_set_spans,
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|     .PutImage = glamor_put_image,
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|     .CopyArea = glamor_copy_area,
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|     .CopyPlane = glamor_copy_plane,
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|     .PolyPoint = glamor_poly_point,
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|     .Polylines = glamor_poly_lines,
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|     .PolySegment = glamor_poly_segment,
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|     .PolyRectangle = miPolyRectangle,
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|     .PolyArc = miPolyArc,
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|     .FillPolygon = miFillPolygon,
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|     .PolyFillRect = glamor_poly_fill_rect,
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|     .PolyFillArc = miPolyFillArc,
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|     .PolyText8 = glamor_poly_text8,
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|     .PolyText16 = glamor_poly_text16,
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|     .ImageText8 = glamor_image_text8,
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|     .ImageText16 = glamor_image_text16,
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|     .ImageGlyphBlt = miImageGlyphBlt,
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|     .PolyGlyphBlt = glamor_poly_glyph_blt,
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|     .PushPixels = glamor_push_pixels,
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| };
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| 
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| /*
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|  * When the stipple is changed or drawn to, invalidate any
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|  * cached copy
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|  */
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| static void
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| glamor_invalidate_stipple(GCPtr gc)
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| {
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|     glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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| 
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|     if (gc_priv->stipple) {
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|         if (gc_priv->stipple_damage)
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|             DamageUnregister(gc_priv->stipple_damage);
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|         glamor_destroy_pixmap(gc_priv->stipple);
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|         gc_priv->stipple = NULL;
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|     }
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| }
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| 
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| static void
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| glamor_stipple_damage_report(DamagePtr damage, RegionPtr region,
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|                              void *closure)
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| {
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|     GCPtr       gc = closure;
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| 
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|     glamor_invalidate_stipple(gc);
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| }
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| 
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| static void
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| glamor_stipple_damage_destroy(DamagePtr damage, void *closure)
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| {
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|     GCPtr               gc = closure;
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|     glamor_gc_private   *gc_priv = glamor_get_gc_private(gc);
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| 
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|     gc_priv->stipple_damage = NULL;
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|     glamor_invalidate_stipple(gc);
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| }
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| 
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| void
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| glamor_track_stipple(GCPtr gc)
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| {
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|     if (gc->stipple) {
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|         glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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| 
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|         if (!gc_priv->stipple_damage)
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|             gc_priv->stipple_damage = DamageCreate(glamor_stipple_damage_report,
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|                                                    glamor_stipple_damage_destroy,
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|                                                    DamageReportNonEmpty,
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|                                                    TRUE, gc->pScreen, gc);
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|         if (gc_priv->stipple_damage)
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|             DamageRegister(&gc->stipple->drawable, gc_priv->stipple_damage);
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|     }
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| }
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| 
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| /**
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|  * uxa_validate_gc() sets the ops to glamor's implementations, which may be
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|  * accelerated or may sync the card and fall back to fb.
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|  */
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| void
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| glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
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| {
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|     /* fbValidateGC will do direct access to pixmaps if the tiling has changed.
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|      * Preempt fbValidateGC by doing its work and masking the change out, so
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|      * that we can do the Prepare/finish_access.
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|      */
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| #ifdef FB_24_32BIT
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|     if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
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|         gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
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|         fbGetRotatedPixmap(gc) = 0;
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|     }
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| 
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|     if (gc->fillStyle == FillTiled) {
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|         PixmapPtr old_tile, new_tile;
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| 
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|         old_tile = gc->tile.pixmap;
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|         if (old_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
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|             new_tile = fbGetRotatedPixmap(gc);
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|             if (!new_tile ||
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|                 new_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
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|                 if (new_tile)
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|                     gc->pScreen->DestroyPixmap(new_tile);
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|                 /* fb24_32ReformatTile will do direct access of a newly-
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|                  * allocated pixmap.
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|                  */
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|                 glamor_fallback
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|                     ("GC %p tile FB_24_32 transformat %p.\n", gc, old_tile);
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| 
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|                 if (glamor_prepare_access
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|                     (&old_tile->drawable, GLAMOR_ACCESS_RO)) {
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|                     new_tile =
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|                         fb24_32ReformatTile(old_tile, drawable->bitsPerPixel);
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|                     glamor_finish_access(&old_tile->drawable);
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|                 }
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|             }
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|             if (new_tile) {
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|                 fbGetRotatedPixmap(gc) = old_tile;
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|                 gc->tile.pixmap = new_tile;
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|                 changes |= GCTile;
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|             }
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|         }
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|     }
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| #endif
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|     if (changes & GCTile) {
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|         if (!gc->tileIsPixel) {
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|             glamor_pixmap_private *pixmap_priv =
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|                 glamor_get_pixmap_private(gc->tile.pixmap);
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|             if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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|                 && FbEvenTile(gc->tile.pixmap->drawable.width *
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|                               drawable->bitsPerPixel)) {
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|                 glamor_fallback
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|                     ("GC %p tile changed %p.\n", gc, gc->tile.pixmap);
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|                 if (glamor_prepare_access
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|                     (&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) {
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|                     fbPadPixmap(gc->tile.pixmap);
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|                     glamor_finish_access(&gc->tile.pixmap->drawable);
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|                 }
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|             }
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|         }
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|         /* Mask out the GCTile change notification, now that we've done FB's
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|          * job for it.
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|          */
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|         changes &= ~GCTile;
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|     }
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| 
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|     if (changes & GCStipple)
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|         glamor_invalidate_stipple(gc);
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| 
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|     if (changes & GCStipple && gc->stipple) {
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|         /* We can't inline stipple handling like we do for GCTile because
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|          * it sets fbgc privates.
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|          */
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|         if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
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|             fbValidateGC(gc, changes, drawable);
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|             glamor_finish_access(&gc->stipple->drawable);
 | |
|         }
 | |
|     }
 | |
|     else {
 | |
|         fbValidateGC(gc, changes, drawable);
 | |
|     }
 | |
| 
 | |
|     if (changes & GCDashList) {
 | |
|         glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
 | |
| 
 | |
|         if (gc_priv->dash) {
 | |
|             glamor_destroy_pixmap(gc_priv->dash);
 | |
|             gc_priv->dash = NULL;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     gc->ops = &glamor_gc_ops;
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_destroy_gc(GCPtr gc)
 | |
| {
 | |
|     glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
 | |
| 
 | |
|     if (gc_priv->dash) {
 | |
|         glamor_destroy_pixmap(gc_priv->dash);
 | |
|         gc_priv->dash = NULL;
 | |
|     }
 | |
|     glamor_invalidate_stipple(gc);
 | |
|     if (gc_priv->stipple_damage)
 | |
|         DamageDestroy(gc_priv->stipple_damage);
 | |
|     miDestroyGC(gc);
 | |
| }
 | |
| 
 | |
| static GCFuncs glamor_gc_funcs = {
 | |
|     glamor_validate_gc,
 | |
|     miChangeGC,
 | |
|     miCopyGC,
 | |
|     glamor_destroy_gc,
 | |
|     miChangeClip,
 | |
|     miDestroyClip,
 | |
|     miCopyClip
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * exaCreateGC makes a new GC and hooks up its funcs handler, so that
 | |
|  * exaValidateGC() will get called.
 | |
|  */
 | |
| int
 | |
| glamor_create_gc(GCPtr gc)
 | |
| {
 | |
|     glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
 | |
| 
 | |
|     gc_priv->dash = NULL;
 | |
|     gc_priv->stipple = NULL;
 | |
|     if (!fbCreateGC(gc))
 | |
|         return FALSE;
 | |
| 
 | |
|     gc->funcs = &glamor_gc_funcs;
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| RegionPtr
 | |
| glamor_bitmap_to_region(PixmapPtr pixmap)
 | |
| {
 | |
|     RegionPtr ret;
 | |
| 
 | |
|     glamor_fallback("pixmap %p \n", pixmap);
 | |
|     if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
 | |
|         return NULL;
 | |
|     ret = fbPixmapToRegion(pixmap);
 | |
|     glamor_finish_access(&pixmap->drawable);
 | |
|     return ret;
 | |
| }
 | |
| 
 |