1931 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1931 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2009 Intel Corporation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the next
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|  * paragraph) shall be included in all copies or substantial portions of the
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|  * Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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|  * IN THE SOFTWARE.
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|  *
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|  * Authors:
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|  *    Eric Anholt <eric@anholt.net>
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|  *    Zhigang Gong <zhigang.gong@linux.intel.com>
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|  *    Junyan He <junyan.he@linux.intel.com>
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|  *
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|  */
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| 
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| /** @file glamor_render.c
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|  *
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|  * Render acceleration implementation
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|  */
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| 
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| #include "glamor_priv.h"
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| 
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| #ifdef RENDER
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| #include "mipict.h"
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| #include "fbpict.h"
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| #if 0
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| //#define DEBUGF(str, ...)  do {} while(0)
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| #define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
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| //#define DEBUGRegionPrint(x) do {} while (0)
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| #define DEBUGRegionPrint RegionPrint
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| #endif
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| 
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| static struct blendinfo composite_op_info[] = {
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|     [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
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|     [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
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|     [PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
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|     [PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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|     [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
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|     [PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
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|     [PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
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|     [PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
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|     [PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
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|     [PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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|     [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
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|     [PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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|     [PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
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| };
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| 
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| #define RepeatFix			10
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| static GLuint
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| glamor_create_composite_fs(struct shader_key *key)
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| {
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|     const char *repeat_define =
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|         "#define RepeatNone               	      0\n"
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|         "#define RepeatNormal                     1\n"
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|         "#define RepeatPad                        2\n"
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|         "#define RepeatReflect                    3\n"
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|         "#define RepeatFix		      	      10\n"
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|         "uniform int 			source_repeat_mode;\n"
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|         "uniform int 			mask_repeat_mode;\n";
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|     const char *relocate_texture =
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|         GLAMOR_DEFAULT_PRECISION
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|         "vec2 rel_tex_coord(vec2 texture, vec4 wh, int repeat) \n"
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|         "{\n"
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|         "   vec2 rel_tex; \n"
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|         "   rel_tex = texture * wh.xy; \n"
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|         "	if (repeat == RepeatNone)\n"
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|         "		return rel_tex; \n"
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|         "   else if (repeat == RepeatNormal) \n"
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|         "   	rel_tex = floor(rel_tex) + (fract(rel_tex) / wh.xy); 	\n"
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|         "   else if(repeat == RepeatPad) { \n"
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|         "           if (rel_tex.x >= 1.0) rel_tex.x = 1.0 - wh.z * wh.x / 2.;  	\n"
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|         "		else if(rel_tex.x < 0.0) rel_tex.x = 0.0;	  	\n"
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|         "           if (rel_tex.y >= 1.0) rel_tex.y = 1.0 - wh.w * wh.y / 2.;	\n"
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|         "		else if(rel_tex.y < 0.0) rel_tex.y = 0.0;	\n"
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|         "   	rel_tex = rel_tex / wh.xy; \n"
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|         "    } \n"
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|         "   else if(repeat == RepeatReflect) {\n"
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|         "		if ((1.0 - mod(abs(floor(rel_tex.x)), 2.0)) < 0.001)\n"
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|         "			rel_tex.x = 2.0 - (1.0 - fract(rel_tex.x))/wh.x;\n"
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|         "		else \n"
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|         "			rel_tex.x = fract(rel_tex.x)/wh.x;\n"
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|         "		if ((1.0 - mod(abs(floor(rel_tex.y)), 2.0)) < 0.001)\n"
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|         "			rel_tex.y = 2.0 - (1.0 - fract(rel_tex.y))/wh.y;\n"
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|         "		else \n"
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|         "			rel_tex.y = fract(rel_tex.y)/wh.y;\n"
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|         "    } \n"
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|         "   return rel_tex; \n"
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|         "}\n";
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|     /* The texture and the pixmap size is not match eaxctly, so can't sample it directly.
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|      * rel_sampler will recalculate the texture coords.*/
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|     const char *rel_sampler =
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|         " vec4 rel_sampler(sampler2D tex_image, vec2 tex, vec4 wh, int repeat, int set_alpha)\n"
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|         "{\n"
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|         "	tex = rel_tex_coord(tex, wh, repeat - RepeatFix);\n"
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|         "   if (repeat == RepeatFix) {\n"
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|         "		if (!(tex.x >= 0.0 && tex.x < 1.0 \n"
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|         "		    && tex.y >= 0.0 && tex.y < 1.0))\n"
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|         "			return vec4(0.0, 0.0, 0.0, set_alpha);\n"
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|         "		tex = (fract(tex) / wh.xy);\n"
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|         "	}\n"
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|         "	if (set_alpha != 1)\n"
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|         "		return texture2D(tex_image, tex);\n"
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|         "	else\n"
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|         "		return vec4(texture2D(tex_image, tex).rgb, 1.0);\n"
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|         "}\n";
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| 
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|     const char *source_solid_fetch =
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|         GLAMOR_DEFAULT_PRECISION
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|         "uniform vec4 source;\n"
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|         "vec4 get_source()\n"
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|         "{\n"
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|         "	return source;\n"
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|         "}\n";
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|     const char *source_alpha_pixmap_fetch =
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|         GLAMOR_DEFAULT_PRECISION
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|         "varying vec2 source_texture;\n"
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|         "uniform sampler2D source_sampler;\n"
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|         "uniform vec4 source_wh;"
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|         "vec4 get_source()\n"
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|         "{\n"
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|         "   if (source_repeat_mode < RepeatFix)\n"
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|         "		return texture2D(source_sampler, source_texture);\n"
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|         "   else \n"
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|         "		return rel_sampler(source_sampler, source_texture,\n"
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|         "				   source_wh, source_repeat_mode, 0);\n"
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|         "}\n";
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|     const char *source_pixmap_fetch =
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|         GLAMOR_DEFAULT_PRECISION
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|         "varying vec2 source_texture;\n"
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|         "uniform sampler2D source_sampler;\n"
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|         "uniform vec4 source_wh;\n"
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|         "vec4 get_source()\n"
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|         "{\n"
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|         "   if (source_repeat_mode < RepeatFix) \n"
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|         "		return vec4(texture2D(source_sampler, source_texture).rgb, 1);\n"
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|         "	else \n"
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|         "		return rel_sampler(source_sampler, source_texture,\n"
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|         "				   source_wh, source_repeat_mode, 1);\n"
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|         "}\n";
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|     const char *mask_solid_fetch =
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|         GLAMOR_DEFAULT_PRECISION
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|         "uniform vec4 mask;\n"
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|         "vec4 get_mask()\n"
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|         "{\n"
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|         "	return mask;\n"
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|         "}\n";
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|     const char *mask_alpha_pixmap_fetch =
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|         GLAMOR_DEFAULT_PRECISION
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|         "varying vec2 mask_texture;\n"
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|         "uniform sampler2D mask_sampler;\n"
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|         "uniform vec4 mask_wh;\n"
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|         "vec4 get_mask()\n"
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|         "{\n"
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|         "   if (mask_repeat_mode < RepeatFix) \n"
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|         "		return texture2D(mask_sampler, mask_texture);\n"
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|         "   else \n"
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|         "		return rel_sampler(mask_sampler, mask_texture,\n"
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|         "				   mask_wh, mask_repeat_mode, 0);\n"
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|         "}\n";
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|     const char *mask_pixmap_fetch =
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|         GLAMOR_DEFAULT_PRECISION
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|         "varying vec2 mask_texture;\n"
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|         "uniform sampler2D mask_sampler;\n"
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|         "uniform vec4 mask_wh;\n"
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|         "vec4 get_mask()\n"
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|         "{\n"
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|         "   if (mask_repeat_mode < RepeatFix) \n"
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|         "   	return vec4(texture2D(mask_sampler, mask_texture).rgb, 1);\n"
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|         "   else \n"
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|         "		return rel_sampler(mask_sampler, mask_texture,\n"
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|         "				   mask_wh, mask_repeat_mode, 1);\n"
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|         "}\n";
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|     const char *in_source_only =
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|         GLAMOR_DEFAULT_PRECISION
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|         "void main()\n"
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|         "{\n"
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|         "	gl_FragColor = get_source();\n"
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|         "}\n";
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|     const char *in_normal =
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|         GLAMOR_DEFAULT_PRECISION
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|         "void main()\n"
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|         "{\n"
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|         "	gl_FragColor = get_source() * get_mask().a;\n"
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|         "}\n";
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|     const char *in_ca_source =
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|         GLAMOR_DEFAULT_PRECISION
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|         "void main()\n"
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|         "{\n"
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|         "	gl_FragColor = get_source() * get_mask();\n"
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|         "}\n";
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|     const char *in_ca_alpha =
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|         GLAMOR_DEFAULT_PRECISION
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|         "void main()\n"
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|         "{\n"
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|         "	gl_FragColor = get_source().a * get_mask();\n"
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|         "}\n";
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|     char *source;
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|     const char *source_fetch;
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|     const char *mask_fetch = "";
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|     const char *in;
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|     GLuint prog;
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| 
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|     switch (key->source) {
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|     case SHADER_SOURCE_SOLID:
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|         source_fetch = source_solid_fetch;
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|         break;
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|     case SHADER_SOURCE_TEXTURE_ALPHA:
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|         source_fetch = source_alpha_pixmap_fetch;
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|         break;
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|     case SHADER_SOURCE_TEXTURE:
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|         source_fetch = source_pixmap_fetch;
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|         break;
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|     default:
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|         FatalError("Bad composite shader source");
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|     }
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| 
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|     switch (key->mask) {
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|     case SHADER_MASK_NONE:
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|         break;
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|     case SHADER_MASK_SOLID:
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|         mask_fetch = mask_solid_fetch;
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|         break;
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|     case SHADER_MASK_TEXTURE_ALPHA:
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|         mask_fetch = mask_alpha_pixmap_fetch;
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|         break;
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|     case SHADER_MASK_TEXTURE:
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|         mask_fetch = mask_pixmap_fetch;
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|         break;
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|     default:
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|         FatalError("Bad composite shader mask");
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|     }
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| 
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|     switch (key->in) {
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|     case SHADER_IN_SOURCE_ONLY:
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|         in = in_source_only;
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|         break;
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|     case SHADER_IN_NORMAL:
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|         in = in_normal;
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|         break;
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|     case SHADER_IN_CA_SOURCE:
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|         in = in_ca_source;
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|         break;
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|     case SHADER_IN_CA_ALPHA:
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|         in = in_ca_alpha;
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|         break;
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|     default:
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|         FatalError("Bad composite IN type");
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|     }
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| 
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|     XNFasprintf(&source, "%s%s%s%s%s%s", repeat_define, relocate_texture,
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|                 rel_sampler, source_fetch, mask_fetch, in);
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| 
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|     prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
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|     free(source);
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| 
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|     return prog;
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| }
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| 
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| static GLuint
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| glamor_create_composite_vs(struct shader_key *key)
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| {
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|     const char *main_opening =
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|         "attribute vec4 v_position;\n"
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|         "attribute vec4 v_texcoord0;\n"
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|         "attribute vec4 v_texcoord1;\n"
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|         "varying vec2 source_texture;\n"
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|         "varying vec2 mask_texture;\n"
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|         "void main()\n"
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|         "{\n"
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|         "	gl_Position = v_position;\n";
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|     const char *source_coords = "	source_texture = v_texcoord0.xy;\n";
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|     const char *mask_coords = "	mask_texture = v_texcoord1.xy;\n";
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|     const char *main_closing = "}\n";
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|     const char *source_coords_setup = "";
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|     const char *mask_coords_setup = "";
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|     char *source;
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|     GLuint prog;
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| 
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|     if (key->source != SHADER_SOURCE_SOLID)
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|         source_coords_setup = source_coords;
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| 
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|     if (key->mask != SHADER_MASK_NONE && key->mask != SHADER_MASK_SOLID)
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|         mask_coords_setup = mask_coords;
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| 
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|     XNFasprintf(&source,
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|                 "%s%s%s%s",
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|                 main_opening,
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|                 source_coords_setup, mask_coords_setup, main_closing);
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| 
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|     prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, source);
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|     free(source);
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| 
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|     return prog;
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| }
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| 
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| static void
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| glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
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|                                glamor_composite_shader *shader)
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| {
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|     GLuint vs, fs, prog;
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|     GLint source_sampler_uniform_location, mask_sampler_uniform_location;
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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| 
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|     glamor_make_current(glamor_priv);
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|     vs = glamor_create_composite_vs(key);
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|     if (vs == 0)
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|         return;
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|     fs = glamor_create_composite_fs(key);
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|     if (fs == 0)
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|         return;
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| 
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|     prog = glCreateProgram();
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|     glAttachShader(prog, vs);
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|     glAttachShader(prog, fs);
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| 
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|     glBindAttribLocation(prog, GLAMOR_VERTEX_POS, "v_position");
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|     glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0");
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|     glBindAttribLocation(prog, GLAMOR_VERTEX_MASK, "v_texcoord1");
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| 
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|     glamor_link_glsl_prog(screen, prog, "composite");
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| 
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|     shader->prog = prog;
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| 
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|     glUseProgram(prog);
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| 
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|     if (key->source == SHADER_SOURCE_SOLID) {
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|         shader->source_uniform_location = glGetUniformLocation(prog, "source");
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|     }
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|     else {
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|         source_sampler_uniform_location =
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|             glGetUniformLocation(prog, "source_sampler");
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|         glUniform1i(source_sampler_uniform_location, 0);
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|         shader->source_wh = glGetUniformLocation(prog, "source_wh");
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|         shader->source_repeat_mode =
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|             glGetUniformLocation(prog, "source_repeat_mode");
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|     }
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| 
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|     if (key->mask != SHADER_MASK_NONE) {
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|         if (key->mask == SHADER_MASK_SOLID) {
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|             shader->mask_uniform_location = glGetUniformLocation(prog, "mask");
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|         }
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|         else {
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|             mask_sampler_uniform_location =
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|                 glGetUniformLocation(prog, "mask_sampler");
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|             glUniform1i(mask_sampler_uniform_location, 1);
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|             shader->mask_wh = glGetUniformLocation(prog, "mask_wh");
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|             shader->mask_repeat_mode =
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|                 glGetUniformLocation(prog, "mask_repeat_mode");
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|         }
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|     }
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| }
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| 
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| static glamor_composite_shader *
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| glamor_lookup_composite_shader(ScreenPtr screen, struct
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|                                shader_key
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|                                *key)
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| {
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|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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|     glamor_composite_shader *shader;
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| 
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|     shader = &glamor_priv->composite_shader[key->source][key->mask][key->in];
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|     if (shader->prog == 0)
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|         glamor_create_composite_shader(screen, key, shader);
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| 
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|     return shader;
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| }
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| 
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| static void
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| glamor_init_eb(unsigned short *eb, int vert_cnt)
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| {
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|     int i, j;
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| 
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|     for (i = 0, j = 0; j < vert_cnt; i += 6, j += 4) {
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|         eb[i] = j;
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|         eb[i + 1] = j + 1;
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|         eb[i + 2] = j + 2;
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|         eb[i + 3] = j;
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|         eb[i + 4] = j + 2;
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|         eb[i + 5] = j + 3;
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|     }
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| }
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| 
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| void
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| glamor_init_composite_shaders(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv;
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|     unsigned short *eb;
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|     int eb_size;
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| 
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|     glamor_priv = glamor_get_screen_private(screen);
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|     glamor_make_current(glamor_priv);
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|     glGenBuffers(1, &glamor_priv->ebo);
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|     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
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| 
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|     eb_size = GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(short) * 2;
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| 
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|     eb = XNFalloc(eb_size);
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|     glamor_init_eb(eb, GLAMOR_COMPOSITE_VBO_VERT_CNT);
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|     glBufferData(GL_ELEMENT_ARRAY_BUFFER, eb_size, eb, GL_STATIC_DRAW);
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|     free(eb);
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| }
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| 
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| void
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| glamor_fini_composite_shaders(ScreenPtr screen)
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| {
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|     glamor_screen_private *glamor_priv;
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|     glamor_composite_shader *shader;
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|     int i, j, k;
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| 
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|     glamor_priv = glamor_get_screen_private(screen);
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|     glamor_make_current(glamor_priv);
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|     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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|     glDeleteBuffers(1, &glamor_priv->ebo);
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| 
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|     for (i = 0; i < SHADER_SOURCE_COUNT; i++)
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|         for (j = 0; j < SHADER_MASK_COUNT; j++)
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|             for (k = 0; k < SHADER_IN_COUNT; k++) {
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|                 shader = &glamor_priv->composite_shader[i][j][k];
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|                 if (shader->prog)
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|                     glDeleteProgram(shader->prog);
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|             }
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| }
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| 
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| static Bool
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| glamor_set_composite_op(ScreenPtr screen,
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|                         CARD8 op, struct blendinfo *op_info_result,
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|                         PicturePtr dest, PicturePtr mask)
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| {
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|     GLenum source_blend, dest_blend;
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|     struct blendinfo *op_info;
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| 
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|     if (op >= ARRAY_SIZE(composite_op_info)) {
 | |
|         glamor_fallback("unsupported render op %d \n", op);
 | |
|         return GL_FALSE;
 | |
|     }
 | |
|     op_info = &composite_op_info[op];
 | |
| 
 | |
|     source_blend = op_info->source_blend;
 | |
|     dest_blend = op_info->dest_blend;
 | |
| 
 | |
|     /* If there's no dst alpha channel, adjust the blend op so that we'll treat
 | |
|      * it as always 1.
 | |
|      */
 | |
|     if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
 | |
|         if (source_blend == GL_DST_ALPHA)
 | |
|             source_blend = GL_ONE;
 | |
|         else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
 | |
|             source_blend = GL_ZERO;
 | |
|     }
 | |
| 
 | |
|     /* Set up the source alpha value for blending in component alpha mode. */
 | |
|     if (mask && mask->componentAlpha
 | |
|         && PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha) {
 | |
|         if (dest_blend == GL_SRC_ALPHA)
 | |
|             dest_blend = GL_SRC_COLOR;
 | |
|         else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
 | |
|             dest_blend = GL_ONE_MINUS_SRC_COLOR;
 | |
|     }
 | |
| 
 | |
|     op_info_result->source_blend = source_blend;
 | |
|     op_info_result->dest_blend = dest_blend;
 | |
|     op_info_result->source_alpha = op_info->source_alpha;
 | |
|     op_info_result->dest_alpha = op_info->dest_alpha;
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
 | |
|                              PicturePtr picture,
 | |
|                              glamor_pixmap_private *pixmap_priv,
 | |
|                              GLuint wh_location, GLuint repeat_location)
 | |
| {
 | |
|     float wh[4];
 | |
|     int repeat_type;
 | |
| 
 | |
|     glamor_make_current(glamor_priv);
 | |
|     glActiveTexture(GL_TEXTURE0 + unit);
 | |
|     glBindTexture(GL_TEXTURE_2D, pixmap_priv->base.fbo->tex);
 | |
|     repeat_type = picture->repeatType;
 | |
|     switch (picture->repeatType) {
 | |
|     case RepeatNone:
 | |
|         if (glamor_priv->gl_flavor != GLAMOR_GL_ES2) {
 | |
|             /* XXX  GLES2 doesn't support GL_CLAMP_TO_BORDER. */
 | |
|             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | |
|                             GL_CLAMP_TO_BORDER);
 | |
|             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | |
|                             GL_CLAMP_TO_BORDER);
 | |
|         } else {
 | |
|             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | |
|             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | |
|         }
 | |
|         break;
 | |
|     case RepeatNormal:
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 | |
|         break;
 | |
|     case RepeatPad:
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | |
|         break;
 | |
|     case RepeatReflect:
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     switch (picture->filter) {
 | |
|     default:
 | |
|     case PictFilterFast:
 | |
|     case PictFilterNearest:
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | |
|         break;
 | |
|     case PictFilterGood:
 | |
|     case PictFilterBest:
 | |
|     case PictFilterBilinear:
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | |
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     /*
 | |
|      *  GLES2 doesn't support RepeatNone. We need to fix it anyway.
 | |
|      *
 | |
|      **/
 | |
|     if (repeat_type != RepeatNone)
 | |
|         repeat_type += RepeatFix;
 | |
|     else if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
 | |
|              || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
 | |
|         if (picture->transform
 | |
|             || (GLAMOR_PIXMAP_FBO_NOT_EXACT_SIZE(pixmap_priv)))
 | |
|             repeat_type += RepeatFix;
 | |
|     }
 | |
|     if (repeat_type >= RepeatFix) {
 | |
|         glamor_pixmap_fbo_fix_wh_ratio(wh, pixmap_priv);
 | |
|         if ((wh[0] != 1.0 || wh[1] != 1.0)
 | |
|             || (glamor_priv->gl_flavor == GLAMOR_GL_ES2
 | |
|                 && repeat_type == RepeatFix))
 | |
|             glUniform4fv(wh_location, 1, wh);
 | |
|         else
 | |
|             repeat_type -= RepeatFix;
 | |
|     }
 | |
|     glUniform1i(repeat_location, repeat_type);
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_set_composite_solid(float *color, GLint uniform_location)
 | |
| {
 | |
|     glUniform4fv(uniform_location, 1, color);
 | |
| }
 | |
| 
 | |
| static int
 | |
| compatible_formats(CARD8 op, PicturePtr dst, PicturePtr src)
 | |
| {
 | |
|     if (op == PictOpSrc) {
 | |
|         if (src->format == dst->format)
 | |
|             return 1;
 | |
| 
 | |
|         if (src->format == PICT_a8r8g8b8 && dst->format == PICT_x8r8g8b8)
 | |
|             return 1;
 | |
| 
 | |
|         if (src->format == PICT_a8b8g8r8 && dst->format == PICT_x8b8g8r8)
 | |
|             return 1;
 | |
|     }
 | |
|     else if (op == PictOpOver) {
 | |
|         if (src->alphaMap || dst->alphaMap)
 | |
|             return 0;
 | |
| 
 | |
|         if (src->format != dst->format)
 | |
|             return 0;
 | |
| 
 | |
|         if (src->format == PICT_x8r8g8b8 || src->format == PICT_x8b8g8r8)
 | |
|             return 1;
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static char
 | |
| glamor_get_picture_location(PicturePtr picture)
 | |
| {
 | |
|     if (picture == NULL)
 | |
|         return ' ';
 | |
| 
 | |
|     if (picture->pDrawable == NULL) {
 | |
|         switch (picture->pSourcePict->type) {
 | |
|         case SourcePictTypeSolidFill:
 | |
|             return 'c';
 | |
|         case SourcePictTypeLinear:
 | |
|             return 'l';
 | |
|         case SourcePictTypeRadial:
 | |
|             return 'r';
 | |
|         default:
 | |
|             return '?';
 | |
|         }
 | |
|     }
 | |
|     return glamor_get_drawable_location(picture->pDrawable);
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| glamor_composite_with_copy(CARD8 op,
 | |
|                            PicturePtr source,
 | |
|                            PicturePtr dest,
 | |
|                            INT16 x_source,
 | |
|                            INT16 y_source,
 | |
|                            INT16 x_dest, INT16 y_dest, RegionPtr region)
 | |
| {
 | |
|     int ret = FALSE;
 | |
| 
 | |
|     if (!source->pDrawable)
 | |
|         return FALSE;
 | |
| 
 | |
|     if (!compatible_formats(op, dest, source))
 | |
|         return FALSE;
 | |
| 
 | |
|     if (source->repeat || source->transform) {
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     x_dest += dest->pDrawable->x;
 | |
|     y_dest += dest->pDrawable->y;
 | |
|     x_source += source->pDrawable->x;
 | |
|     y_source += source->pDrawable->y;
 | |
|     if (PICT_FORMAT_A(source->format) == 0) {
 | |
|         /* Fallback if we sample outside the source so that we
 | |
|          * swizzle the correct clear color for out-of-bounds texels.
 | |
|          */
 | |
|         if (region->extents.x1 + x_source - x_dest < 0)
 | |
|             goto cleanup_region;
 | |
|         if (region->extents.x2 + x_source - x_dest > source->pDrawable->width)
 | |
|             goto cleanup_region;
 | |
| 
 | |
|         if (region->extents.y1 + y_source - y_dest < 0)
 | |
|             goto cleanup_region;
 | |
|         if (region->extents.y2 + y_source - y_dest > source->pDrawable->height)
 | |
|             goto cleanup_region;
 | |
|     }
 | |
|     glamor_copy(source->pDrawable,
 | |
|                 dest->pDrawable, NULL,
 | |
|                 RegionRects(region), RegionNumRects(region),
 | |
|                 x_source - x_dest, y_source - y_dest,
 | |
|                 FALSE, FALSE, 0, NULL);
 | |
|     ret = TRUE;
 | |
|  cleanup_region:
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| void *
 | |
| glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
 | |
| {
 | |
|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
 | |
|     int vert_size;
 | |
|     char *vbo_offset;
 | |
|     float *vb;
 | |
| 
 | |
|     glamor_priv->render_nr_verts = 0;
 | |
|     glamor_priv->vb_stride = 2 * sizeof(float);
 | |
|     if (glamor_priv->has_source_coords)
 | |
|         glamor_priv->vb_stride += 2 * sizeof(float);
 | |
|     if (glamor_priv->has_mask_coords)
 | |
|         glamor_priv->vb_stride += 2 * sizeof(float);
 | |
| 
 | |
|     vert_size = n_verts * glamor_priv->vb_stride;
 | |
| 
 | |
|     glamor_make_current(glamor_priv);
 | |
|     vb = glamor_get_vbo_space(screen, vert_size, &vbo_offset);
 | |
| 
 | |
|     glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
 | |
|                           glamor_priv->vb_stride, vbo_offset);
 | |
|     glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
 | |
| 
 | |
|     if (glamor_priv->has_source_coords) {
 | |
|         glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
 | |
|                               GL_FLOAT, GL_FALSE,
 | |
|                               glamor_priv->vb_stride,
 | |
|                               vbo_offset + 2 * sizeof(float));
 | |
|         glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | |
|     }
 | |
| 
 | |
|     if (glamor_priv->has_mask_coords) {
 | |
|         glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2, GL_FLOAT, GL_FALSE,
 | |
|                               glamor_priv->vb_stride,
 | |
|                               vbo_offset + (glamor_priv->has_source_coords ?
 | |
|                                             4 : 2) * sizeof(float));
 | |
|         glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
 | |
|     }
 | |
| 
 | |
|     return vb;
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_flush_composite_rects(ScreenPtr screen)
 | |
| {
 | |
|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
 | |
| 
 | |
|     glamor_make_current(glamor_priv);
 | |
| 
 | |
|     if (!glamor_priv->render_nr_verts)
 | |
|         return;
 | |
| 
 | |
|     if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
 | |
|         glDrawRangeElements(GL_TRIANGLES, 0, glamor_priv->render_nr_verts,
 | |
|                             (glamor_priv->render_nr_verts * 3) / 2,
 | |
|                             GL_UNSIGNED_SHORT, NULL);
 | |
|     } else {
 | |
|         glDrawElements(GL_TRIANGLES, (glamor_priv->render_nr_verts * 3) / 2,
 | |
|                        GL_UNSIGNED_SHORT, NULL);
 | |
|     }
 | |
| }
 | |
| 
 | |
| int pict_format_combine_tab[][3] = {
 | |
|     {PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
 | |
|     {PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
 | |
| };
 | |
| 
 | |
| static Bool
 | |
| combine_pict_format(PictFormatShort * des, const PictFormatShort src,
 | |
|                     const PictFormatShort mask, enum shader_in in_ca)
 | |
| {
 | |
|     PictFormatShort new_vis;
 | |
|     int src_type, mask_type, src_bpp;
 | |
|     int i;
 | |
| 
 | |
|     if (src == mask) {
 | |
|         *des = src;
 | |
|         return TRUE;
 | |
|     }
 | |
|     src_bpp = PICT_FORMAT_BPP(src);
 | |
| 
 | |
|     assert(src_bpp == PICT_FORMAT_BPP(mask));
 | |
| 
 | |
|     new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
 | |
| 
 | |
|     switch (in_ca) {
 | |
|     case SHADER_IN_SOURCE_ONLY:
 | |
|         return TRUE;
 | |
|     case SHADER_IN_NORMAL:
 | |
|         src_type = PICT_FORMAT_TYPE(src);
 | |
|         mask_type = PICT_TYPE_A;
 | |
|         break;
 | |
|     case SHADER_IN_CA_SOURCE:
 | |
|         src_type = PICT_FORMAT_TYPE(src);
 | |
|         mask_type = PICT_FORMAT_TYPE(mask);
 | |
|         break;
 | |
|     case SHADER_IN_CA_ALPHA:
 | |
|         src_type = PICT_TYPE_A;
 | |
|         mask_type = PICT_FORMAT_TYPE(mask);
 | |
|         break;
 | |
|     default:
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     if (src_type == mask_type) {
 | |
|         *des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
 | |
|         return TRUE;
 | |
|     }
 | |
| 
 | |
|     for (i = 0;
 | |
|          i <
 | |
|          sizeof(pict_format_combine_tab) /
 | |
|          sizeof(pict_format_combine_tab[0]); i++) {
 | |
|         if ((src_type == pict_format_combine_tab[i][0]
 | |
|              && mask_type == pict_format_combine_tab[i][1])
 | |
|             || (src_type == pict_format_combine_tab[i][1]
 | |
|                 && mask_type == pict_format_combine_tab[i][0])) {
 | |
|             *des = PICT_VISFORMAT(src_bpp, pict_format_combine_tab[i]
 | |
|                                   [2], new_vis);
 | |
|             return TRUE;
 | |
|         }
 | |
|     }
 | |
|     return FALSE;
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_set_normalize_tcoords_generic(glamor_pixmap_private *priv,
 | |
|                                      int repeat_type,
 | |
|                                      float *matrix,
 | |
|                                      float xscale, float yscale,
 | |
|                                      int x1, int y1, int x2, int y2,
 | |
|                                      float *texcoords,
 | |
|                                      int stride)
 | |
| {
 | |
|     if (!matrix && repeat_type == RepeatNone)
 | |
|         glamor_set_normalize_tcoords_ext(priv, xscale, yscale,
 | |
|                                          x1, y1,
 | |
|                                          x2, y2, texcoords, stride);
 | |
|     else if (matrix && repeat_type == RepeatNone)
 | |
|         glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale,
 | |
|                                                      yscale, x1, y1,
 | |
|                                                      x2, y2,
 | |
|                                                      texcoords, stride);
 | |
|     else if (!matrix && repeat_type != RepeatNone)
 | |
|         glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type,
 | |
|                                                 xscale, yscale,
 | |
|                                                 x1, y1,
 | |
|                                                 x2, y2,
 | |
|                                                 texcoords, stride);
 | |
|     else if (matrix && repeat_type != RepeatNone)
 | |
|         glamor_set_repeat_transformed_normalize_tcoords_ext(priv, repeat_type,
 | |
|                                                             matrix, xscale,
 | |
|                                                             yscale, x1, y1, x2,
 | |
|                                                             y2,
 | |
|                                                             texcoords, stride);
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glamor_composite_choose_shader(CARD8 op,
 | |
|                                PicturePtr source,
 | |
|                                PicturePtr mask,
 | |
|                                PicturePtr dest,
 | |
|                                glamor_pixmap_private *source_pixmap_priv,
 | |
|                                glamor_pixmap_private *mask_pixmap_priv,
 | |
|                                glamor_pixmap_private *dest_pixmap_priv,
 | |
|                                struct shader_key *s_key,
 | |
|                                glamor_composite_shader ** shader,
 | |
|                                struct blendinfo *op_info,
 | |
|                                PictFormatShort *psaved_source_format)
 | |
| {
 | |
|     ScreenPtr screen = dest->pDrawable->pScreen;
 | |
|     PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
 | |
|     PixmapPtr source_pixmap = NULL;
 | |
|     PixmapPtr mask_pixmap = NULL;
 | |
|     enum glamor_pixmap_status source_status = GLAMOR_NONE;
 | |
|     enum glamor_pixmap_status mask_status = GLAMOR_NONE;
 | |
|     PictFormatShort saved_source_format = 0;
 | |
|     struct shader_key key;
 | |
|     GLfloat source_solid_color[4];
 | |
|     GLfloat mask_solid_color[4];
 | |
|     Bool ret = FALSE;
 | |
| 
 | |
|     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
 | |
|         glamor_fallback("dest has no fbo.\n");
 | |
|         goto fail;
 | |
|     }
 | |
| 
 | |
|     memset(&key, 0, sizeof(key));
 | |
|     if (!source) {
 | |
|         key.source = SHADER_SOURCE_SOLID;
 | |
|         source_solid_color[0] = 0.0;
 | |
|         source_solid_color[1] = 0.0;
 | |
|         source_solid_color[2] = 0.0;
 | |
|         source_solid_color[3] = 0.0;
 | |
|     }
 | |
|     else if (!source->pDrawable) {
 | |
|         if (source->pSourcePict->type == SourcePictTypeSolidFill) {
 | |
|             key.source = SHADER_SOURCE_SOLID;
 | |
|             glamor_get_rgba_from_pixel(source->pSourcePict->solidFill.color,
 | |
|                                        &source_solid_color[0],
 | |
|                                        &source_solid_color[1],
 | |
|                                        &source_solid_color[2],
 | |
|                                        &source_solid_color[3], PICT_a8r8g8b8);
 | |
|         }
 | |
|         else
 | |
|             goto fail;
 | |
|     }
 | |
|     else {
 | |
|         if (PICT_FORMAT_A(source->format))
 | |
|             key.source = SHADER_SOURCE_TEXTURE_ALPHA;
 | |
|         else
 | |
|             key.source = SHADER_SOURCE_TEXTURE;
 | |
|     }
 | |
| 
 | |
|     if (mask) {
 | |
|         if (!mask->pDrawable) {
 | |
|             if (mask->pSourcePict->type == SourcePictTypeSolidFill) {
 | |
|                 key.mask = SHADER_MASK_SOLID;
 | |
|                 glamor_get_rgba_from_pixel
 | |
|                     (mask->pSourcePict->solidFill.color,
 | |
|                      &mask_solid_color[0],
 | |
|                      &mask_solid_color[1],
 | |
|                      &mask_solid_color[2], &mask_solid_color[3], PICT_a8r8g8b8);
 | |
|             }
 | |
|             else
 | |
|                 goto fail;
 | |
|         }
 | |
|         else {
 | |
|             key.mask = SHADER_MASK_TEXTURE_ALPHA;
 | |
|         }
 | |
| 
 | |
|         if (!mask->componentAlpha) {
 | |
|             key.in = SHADER_IN_NORMAL;
 | |
|         }
 | |
|         else {
 | |
|             if (op == PictOpClear)
 | |
|                 key.mask = SHADER_MASK_NONE;
 | |
|             else if (op == PictOpSrc || op == PictOpAdd
 | |
|                      || op == PictOpIn || op == PictOpOut
 | |
|                      || op == PictOpOverReverse)
 | |
|                 key.in = SHADER_IN_CA_SOURCE;
 | |
|             else if (op == PictOpOutReverse || op == PictOpInReverse) {
 | |
|                 key.in = SHADER_IN_CA_ALPHA;
 | |
|             }
 | |
|             else {
 | |
|                 glamor_fallback("Unsupported component alpha op: %d\n", op);
 | |
|                 goto fail;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     else {
 | |
|         key.mask = SHADER_MASK_NONE;
 | |
|         key.in = SHADER_IN_SOURCE_ONLY;
 | |
|     }
 | |
| 
 | |
|     if (source && source->alphaMap) {
 | |
|         glamor_fallback("source alphaMap\n");
 | |
|         goto fail;
 | |
|     }
 | |
|     if (mask && mask->alphaMap) {
 | |
|         glamor_fallback("mask alphaMap\n");
 | |
|         goto fail;
 | |
|     }
 | |
| 
 | |
|     if (key.source == SHADER_SOURCE_TEXTURE ||
 | |
|         key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
 | |
|         source_pixmap = source_pixmap_priv->base.pixmap;
 | |
|         if (source_pixmap == dest_pixmap) {
 | |
|             /* XXX source and the dest share the same texture.
 | |
|              * Does it need special handle? */
 | |
|             glamor_fallback("source == dest\n");
 | |
|         }
 | |
|         if (source_pixmap_priv->base.gl_fbo == GLAMOR_FBO_UNATTACHED) {
 | |
| #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | |
|             source_status = GLAMOR_UPLOAD_PENDING;
 | |
| #else
 | |
|             glamor_fallback("no texture in source\n");
 | |
|             goto fail;
 | |
| #endif
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (key.mask == SHADER_MASK_TEXTURE ||
 | |
|         key.mask == SHADER_MASK_TEXTURE_ALPHA) {
 | |
|         mask_pixmap = mask_pixmap_priv->base.pixmap;
 | |
|         if (mask_pixmap == dest_pixmap) {
 | |
|             glamor_fallback("mask == dest\n");
 | |
|             goto fail;
 | |
|         }
 | |
|         if (mask_pixmap_priv->base.gl_fbo == GLAMOR_FBO_UNATTACHED) {
 | |
| #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | |
|             mask_status = GLAMOR_UPLOAD_PENDING;
 | |
| #else
 | |
|             glamor_fallback("no texture in mask\n");
 | |
|             goto fail;
 | |
| #endif
 | |
|         }
 | |
|     }
 | |
| 
 | |
| #ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | |
|     if (source_status == GLAMOR_UPLOAD_PENDING
 | |
|         && mask_status == GLAMOR_UPLOAD_PENDING
 | |
|         && source_pixmap == mask_pixmap) {
 | |
| 
 | |
|         if (source->format != mask->format) {
 | |
|             saved_source_format = source->format;
 | |
| 
 | |
|             if (!combine_pict_format(&source->format, source->format,
 | |
|                                      mask->format, key.in)) {
 | |
|                 glamor_fallback("combine source %x mask %x failed.\n",
 | |
|                                 source->format, mask->format);
 | |
|                 goto fail;
 | |
|             }
 | |
| 
 | |
|             if (source->format != saved_source_format) {
 | |
|                 glamor_picture_format_fixup(source, source_pixmap_priv);
 | |
|             }
 | |
|             /* XXX
 | |
|              * By default, glamor_upload_picture_to_texture will wire alpha to 1
 | |
|              * if one picture doesn't have alpha. So we don't do that again in
 | |
|              * rendering function. But here is a special case, as source and
 | |
|              * mask share the same texture but may have different formats. For
 | |
|              * example, source doesn't have alpha, but mask has alpha. Then the
 | |
|              * texture will have the alpha value for the mask. And will not wire
 | |
|              * to 1 for the source. In this case, we have to use different shader
 | |
|              * to wire the source's alpha to 1.
 | |
|              *
 | |
|              * But this may cause a potential problem if the source's repeat mode
 | |
|              * is REPEAT_NONE, and if the source is smaller than the dest, then
 | |
|              * for the region not covered by the source may be painted incorrectly.
 | |
|              * because we wire the alpha to 1.
 | |
|              *
 | |
|              **/
 | |
|             if (!PICT_FORMAT_A(saved_source_format)
 | |
|                 && PICT_FORMAT_A(mask->format))
 | |
|                 key.source = SHADER_SOURCE_TEXTURE;
 | |
| 
 | |
|             if (!PICT_FORMAT_A(mask->format)
 | |
|                 && PICT_FORMAT_A(saved_source_format))
 | |
|                 key.mask = SHADER_MASK_TEXTURE;
 | |
| 
 | |
|             mask_status = GLAMOR_NONE;
 | |
|         }
 | |
| 
 | |
|         source_status = glamor_upload_picture_to_texture(source);
 | |
|         if (source_status != GLAMOR_UPLOAD_DONE) {
 | |
|             glamor_fallback("Failed to upload source texture.\n");
 | |
|             goto fail;
 | |
|         }
 | |
|     }
 | |
|     else {
 | |
|         if (source_status == GLAMOR_UPLOAD_PENDING) {
 | |
|             source_status = glamor_upload_picture_to_texture(source);
 | |
|             if (source_status != GLAMOR_UPLOAD_DONE) {
 | |
|                 glamor_fallback("Failed to upload source texture.\n");
 | |
|                 goto fail;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (mask_status == GLAMOR_UPLOAD_PENDING) {
 | |
|             mask_status = glamor_upload_picture_to_texture(mask);
 | |
|             if (mask_status != GLAMOR_UPLOAD_DONE) {
 | |
|                 glamor_fallback("Failed to upload mask texture.\n");
 | |
|                 goto fail;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     /* If the source and mask are two differently-formatted views of
 | |
|      * the same pixmap bits, and the pixmap was already uploaded (so
 | |
|      * the dynamic code above doesn't apply), then fall back to
 | |
|      * software.  We should use texture views to fix this properly.
 | |
|      */
 | |
|     if (source_pixmap && source_pixmap == mask_pixmap &&
 | |
|         source->format != mask->format) {
 | |
|         goto fail;
 | |
|     }
 | |
| 
 | |
|     /*Before enter the rendering stage, we need to fixup
 | |
|      * transformed source and mask, if the transform is not int translate. */
 | |
|     if (key.source != SHADER_SOURCE_SOLID
 | |
|         && source->transform
 | |
|         && !pixman_transform_is_int_translate(source->transform)
 | |
|         && source_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
 | |
|         if (!glamor_fixup_pixmap_priv(screen, source_pixmap_priv))
 | |
|             goto fail;
 | |
|     }
 | |
|     if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID
 | |
|         && mask->transform
 | |
|         && !pixman_transform_is_int_translate(mask->transform)
 | |
|         && mask_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
 | |
|         if (!glamor_fixup_pixmap_priv(screen, mask_pixmap_priv))
 | |
|             goto fail;
 | |
|     }
 | |
| 
 | |
|     if (!glamor_set_composite_op(screen, op, op_info, dest, mask))
 | |
|         goto fail;
 | |
| 
 | |
|     *shader = glamor_lookup_composite_shader(screen, &key);
 | |
|     if ((*shader)->prog == 0) {
 | |
|         glamor_fallback("no shader program for this render acccel mode\n");
 | |
|         goto fail;
 | |
|     }
 | |
| 
 | |
|     if (key.source == SHADER_SOURCE_SOLID)
 | |
|         memcpy(&(*shader)->source_solid_color[0],
 | |
|                source_solid_color, 4 * sizeof(float));
 | |
|     else {
 | |
|         (*shader)->source_priv = source_pixmap_priv;
 | |
|         (*shader)->source = source;
 | |
|     }
 | |
| 
 | |
|     if (key.mask == SHADER_MASK_SOLID)
 | |
|         memcpy(&(*shader)->mask_solid_color[0],
 | |
|                mask_solid_color, 4 * sizeof(float));
 | |
|     else {
 | |
|         (*shader)->mask_priv = mask_pixmap_priv;
 | |
|         (*shader)->mask = mask;
 | |
|     }
 | |
| 
 | |
|     ret = TRUE;
 | |
|     memcpy(s_key, &key, sizeof(key));
 | |
|     *psaved_source_format = saved_source_format;
 | |
|     goto done;
 | |
| 
 | |
|  fail:
 | |
|     if (saved_source_format)
 | |
|         source->format = saved_source_format;
 | |
|  done:
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
 | |
|                                   struct shader_key *key,
 | |
|                                   glamor_composite_shader *shader,
 | |
|                                   struct blendinfo *op_info)
 | |
| {
 | |
|     glamor_screen_private *glamor_priv;
 | |
| 
 | |
|     glamor_priv = dest_priv->base.glamor_priv;
 | |
| 
 | |
|     glamor_make_current(glamor_priv);
 | |
|     glUseProgram(shader->prog);
 | |
| 
 | |
|     if (key->source == SHADER_SOURCE_SOLID) {
 | |
|         glamor_set_composite_solid(shader->source_solid_color,
 | |
|                                    shader->source_uniform_location);
 | |
|     }
 | |
|     else {
 | |
|         glamor_set_composite_texture(glamor_priv, 0,
 | |
|                                      shader->source,
 | |
|                                      shader->source_priv, shader->source_wh,
 | |
|                                      shader->source_repeat_mode);
 | |
|     }
 | |
| 
 | |
|     if (key->mask != SHADER_MASK_NONE) {
 | |
|         if (key->mask == SHADER_MASK_SOLID) {
 | |
|             glamor_set_composite_solid(shader->mask_solid_color,
 | |
|                                        shader->mask_uniform_location);
 | |
|         }
 | |
|         else {
 | |
|             glamor_set_composite_texture(glamor_priv, 1,
 | |
|                                          shader->mask,
 | |
|                                          shader->mask_priv, shader->mask_wh,
 | |
|                                          shader->mask_repeat_mode);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (op_info->source_blend == GL_ONE && op_info->dest_blend == GL_ZERO) {
 | |
|         glDisable(GL_BLEND);
 | |
|     }
 | |
|     else {
 | |
|         glEnable(GL_BLEND);
 | |
|         glBlendFunc(op_info->source_blend, op_info->dest_blend);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| glamor_composite_with_shader(CARD8 op,
 | |
|                              PicturePtr source,
 | |
|                              PicturePtr mask,
 | |
|                              PicturePtr dest,
 | |
|                              glamor_pixmap_private *source_pixmap_priv,
 | |
|                              glamor_pixmap_private *mask_pixmap_priv,
 | |
|                              glamor_pixmap_private *dest_pixmap_priv,
 | |
|                              int nrect, glamor_composite_rect_t *rects,
 | |
|                              Bool two_pass_ca)
 | |
| {
 | |
|     ScreenPtr screen = dest->pDrawable->pScreen;
 | |
|     glamor_screen_private *glamor_priv = dest_pixmap_priv->base.glamor_priv;
 | |
|     PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
 | |
|     PixmapPtr source_pixmap = NULL;
 | |
|     PixmapPtr mask_pixmap = NULL;
 | |
|     GLfloat dst_xscale, dst_yscale;
 | |
|     GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale = 1, src_yscale = 1;
 | |
|     struct shader_key key, key_ca;
 | |
|     int dest_x_off, dest_y_off;
 | |
|     int source_x_off, source_y_off;
 | |
|     int mask_x_off, mask_y_off;
 | |
|     PictFormatShort saved_source_format = 0;
 | |
|     float src_matrix[9], mask_matrix[9];
 | |
|     float *psrc_matrix = NULL, *pmask_matrix = NULL;
 | |
|     int nrect_max;
 | |
|     Bool ret = FALSE;
 | |
|     glamor_composite_shader *shader = NULL, *shader_ca = NULL;
 | |
|     struct blendinfo op_info, op_info_ca;
 | |
| 
 | |
|     if (!glamor_composite_choose_shader(op, source, mask, dest,
 | |
|                                         source_pixmap_priv, mask_pixmap_priv,
 | |
|                                         dest_pixmap_priv,
 | |
|                                         &key, &shader, &op_info,
 | |
|                                         &saved_source_format)) {
 | |
|         glamor_fallback("glamor_composite_choose_shader failed\n");
 | |
|         return ret;
 | |
|     }
 | |
|     if (two_pass_ca) {
 | |
|         if (!glamor_composite_choose_shader(PictOpAdd, source, mask, dest,
 | |
|                                             source_pixmap_priv,
 | |
|                                             mask_pixmap_priv, dest_pixmap_priv,
 | |
|                                             &key_ca, &shader_ca, &op_info_ca,
 | |
|                                             &saved_source_format)) {
 | |
|             glamor_fallback("glamor_composite_choose_shader failed\n");
 | |
|             return ret;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
 | |
|     glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info);
 | |
| 
 | |
|     glamor_make_current(glamor_priv);
 | |
| 
 | |
|     glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
 | |
|     glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
 | |
|                                     key.mask != SHADER_MASK_SOLID);
 | |
| 
 | |
|     dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
 | |
|     dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
 | |
|     glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
 | |
|                                &dest_x_off, &dest_y_off);
 | |
|     pixmap_priv_get_dest_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
 | |
| 
 | |
|     if (glamor_priv->has_source_coords) {
 | |
|         source_pixmap = source_pixmap_priv->base.pixmap;
 | |
|         glamor_get_drawable_deltas(source->pDrawable,
 | |
|                                    source_pixmap, &source_x_off, &source_y_off);
 | |
|         pixmap_priv_get_scale(source_pixmap_priv, &src_xscale, &src_yscale);
 | |
|         if (source->transform) {
 | |
|             psrc_matrix = src_matrix;
 | |
|             glamor_picture_get_matrixf(source, psrc_matrix);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (glamor_priv->has_mask_coords) {
 | |
|         mask_pixmap = mask_pixmap_priv->base.pixmap;
 | |
|         glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
 | |
|                                    &mask_x_off, &mask_y_off);
 | |
|         pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale, &mask_yscale);
 | |
|         if (mask->transform) {
 | |
|             pmask_matrix = mask_matrix;
 | |
|             glamor_picture_get_matrixf(mask, pmask_matrix);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     nrect_max = MIN(nrect, GLAMOR_COMPOSITE_VBO_VERT_CNT / 4);
 | |
| 
 | |
|     while (nrect) {
 | |
|         int mrect, rect_processed;
 | |
|         int vb_stride;
 | |
|         float *vertices;
 | |
| 
 | |
|         mrect = nrect > nrect_max ? nrect_max : nrect;
 | |
|         vertices = glamor_setup_composite_vbo(screen, mrect * 4);
 | |
|         rect_processed = mrect;
 | |
|         vb_stride = glamor_priv->vb_stride / sizeof(float);
 | |
|         while (mrect--) {
 | |
|             INT16 x_source;
 | |
|             INT16 y_source;
 | |
|             INT16 x_mask;
 | |
|             INT16 y_mask;
 | |
|             INT16 x_dest;
 | |
|             INT16 y_dest;
 | |
|             CARD16 width;
 | |
|             CARD16 height;
 | |
| 
 | |
|             x_dest = rects->x_dst + dest_x_off;
 | |
|             y_dest = rects->y_dst + dest_y_off;
 | |
|             x_source = rects->x_src + source_x_off;
 | |
|             y_source = rects->y_src + source_y_off;
 | |
|             x_mask = rects->x_mask + mask_x_off;
 | |
|             y_mask = rects->y_mask + mask_y_off;
 | |
|             width = rects->width;
 | |
|             height = rects->height;
 | |
| 
 | |
|             DEBUGF
 | |
|                 ("dest(%d,%d) source(%d %d) mask (%d %d), width %d height %d \n",
 | |
|                  x_dest, y_dest, x_source, y_source, x_mask, y_mask, width,
 | |
|                  height);
 | |
| 
 | |
|             glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale,
 | |
|                                              dst_yscale, x_dest, y_dest,
 | |
|                                              x_dest + width, y_dest + height,
 | |
|                                              vertices,
 | |
|                                              vb_stride);
 | |
|             vertices += 2;
 | |
|             if (key.source != SHADER_SOURCE_SOLID) {
 | |
|                 glamor_set_normalize_tcoords_generic(source_pixmap_priv,
 | |
|                                                      source->repeatType,
 | |
|                                                      psrc_matrix, src_xscale,
 | |
|                                                      src_yscale, x_source,
 | |
|                                                      y_source, x_source + width,
 | |
|                                                      y_source + height,
 | |
|                                                      vertices, vb_stride);
 | |
|                 vertices += 2;
 | |
|             }
 | |
| 
 | |
|             if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) {
 | |
|                 glamor_set_normalize_tcoords_generic(mask_pixmap_priv,
 | |
|                                                      mask->repeatType,
 | |
|                                                      pmask_matrix, mask_xscale,
 | |
|                                                      mask_yscale, x_mask,
 | |
|                                                      y_mask, x_mask + width,
 | |
|                                                      y_mask + height,
 | |
|                                                      vertices, vb_stride);
 | |
|                 vertices += 2;
 | |
|             }
 | |
|             glamor_priv->render_nr_verts += 4;
 | |
|             rects++;
 | |
| 
 | |
|             /* We've incremented by one of our 4 verts, now do the other 3. */
 | |
|             vertices += 3 * vb_stride;
 | |
|         }
 | |
|         glamor_put_vbo_space(screen);
 | |
|         glamor_flush_composite_rects(screen);
 | |
|         nrect -= rect_processed;
 | |
|         if (two_pass_ca) {
 | |
|             glamor_composite_set_shader_blend(dest_pixmap_priv,
 | |
|                                               &key_ca, shader_ca, &op_info_ca);
 | |
|             glamor_flush_composite_rects(screen);
 | |
|             if (nrect)
 | |
|                 glamor_composite_set_shader_blend(dest_pixmap_priv,
 | |
|                                                   &key, shader, &op_info);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
 | |
|     glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | |
|     glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
 | |
|     glDisable(GL_BLEND);
 | |
|     DEBUGF("finish rendering.\n");
 | |
|     if (saved_source_format)
 | |
|         source->format = saved_source_format;
 | |
| 
 | |
|     ret = TRUE;
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| PicturePtr
 | |
| glamor_convert_gradient_picture(ScreenPtr screen,
 | |
|                                 PicturePtr source,
 | |
|                                 int x_source,
 | |
|                                 int y_source, int width, int height)
 | |
| {
 | |
|     PixmapPtr pixmap;
 | |
|     PicturePtr dst = NULL;
 | |
|     int error;
 | |
|     PictFormatShort format;
 | |
| 
 | |
|     if (!source->pDrawable)
 | |
|         format = PICT_a8r8g8b8;
 | |
|     else
 | |
|         format = source->format;
 | |
| #ifdef GLAMOR_GRADIENT_SHADER
 | |
|     if (!source->pDrawable) {
 | |
|         if (source->pSourcePict->type == SourcePictTypeLinear) {
 | |
|             dst = glamor_generate_linear_gradient_picture(screen,
 | |
|                                                           source, x_source,
 | |
|                                                           y_source, width,
 | |
|                                                           height, format);
 | |
|         }
 | |
|         else if (source->pSourcePict->type == SourcePictTypeRadial) {
 | |
|             dst = glamor_generate_radial_gradient_picture(screen,
 | |
|                                                           source, x_source,
 | |
|                                                           y_source, width,
 | |
|                                                           height, format);
 | |
|         }
 | |
| 
 | |
|         if (dst) {
 | |
| #if 0                           /* Debug to compare it to pixman, Enable it if needed. */
 | |
|             glamor_compare_pictures(screen, source,
 | |
|                                     dst, x_source, y_source, width, height,
 | |
|                                     0, 3);
 | |
| #endif
 | |
|             return dst;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
|     pixmap = glamor_create_pixmap(screen,
 | |
|                                   width,
 | |
|                                   height,
 | |
|                                   PIXMAN_FORMAT_DEPTH(format),
 | |
|                                   GLAMOR_CREATE_PIXMAP_CPU);
 | |
| 
 | |
|     if (!pixmap)
 | |
|         return NULL;
 | |
| 
 | |
|     dst = CreatePicture(0,
 | |
|                         &pixmap->drawable,
 | |
|                         PictureMatchFormat(screen,
 | |
|                                            PIXMAN_FORMAT_DEPTH(format),
 | |
|                                            format), 0, 0, serverClient, &error);
 | |
|     glamor_destroy_pixmap(pixmap);
 | |
|     if (!dst)
 | |
|         return NULL;
 | |
| 
 | |
|     ValidatePicture(dst);
 | |
| 
 | |
|     fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
 | |
|                 0, 0, 0, 0, width, height);
 | |
|     return dst;
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glamor_composite_clipped_region(CARD8 op,
 | |
|                                 PicturePtr source,
 | |
|                                 PicturePtr mask,
 | |
|                                 PicturePtr dest,
 | |
|                                 glamor_pixmap_private *source_pixmap_priv,
 | |
|                                 glamor_pixmap_private *mask_pixmap_priv,
 | |
|                                 glamor_pixmap_private *dest_pixmap_priv,
 | |
|                                 RegionPtr region,
 | |
|                                 int x_source,
 | |
|                                 int y_source,
 | |
|                                 int x_mask, int y_mask, int x_dest, int y_dest)
 | |
| {
 | |
|     ScreenPtr screen = dest->pDrawable->pScreen;
 | |
|     PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
 | |
|     PicturePtr temp_src = source, temp_mask = mask;
 | |
|     glamor_pixmap_private *temp_src_priv = source_pixmap_priv;
 | |
|     glamor_pixmap_private *temp_mask_priv = mask_pixmap_priv;
 | |
|     int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
 | |
|     BoxPtr extent;
 | |
|     glamor_composite_rect_t rect[10];
 | |
|     glamor_composite_rect_t *prect = rect;
 | |
|     int prect_size = ARRAY_SIZE(rect);
 | |
|     int ok = FALSE;
 | |
|     int i;
 | |
|     int width;
 | |
|     int height;
 | |
|     BoxPtr box;
 | |
|     int nbox;
 | |
|     Bool two_pass_ca = FALSE;
 | |
| 
 | |
|     extent = RegionExtents(region);
 | |
|     box = RegionRects(region);
 | |
|     nbox = RegionNumRects(region);
 | |
|     width = extent->x2 - extent->x1;
 | |
|     height = extent->y2 - extent->y1;
 | |
| 
 | |
|     x_temp_src = x_source;
 | |
|     y_temp_src = y_source;
 | |
|     x_temp_mask = x_mask;
 | |
|     y_temp_mask = y_mask;
 | |
| 
 | |
|     DEBUGF("clipped (%d %d) (%d %d) (%d %d) width %d height %d \n",
 | |
|            x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
 | |
| 
 | |
|     if (source_pixmap_priv)
 | |
|         source_pixmap = source_pixmap_priv->base.pixmap;
 | |
| 
 | |
|     if (mask_pixmap_priv)
 | |
|         mask_pixmap = mask_pixmap_priv->base.pixmap;
 | |
| 
 | |
|     /* XXX is it possible source mask have non-zero drawable.x/y? */
 | |
|     if (source
 | |
|         && ((!source->pDrawable
 | |
|              && (source->pSourcePict->type != SourcePictTypeSolidFill))
 | |
|             || (source->pDrawable
 | |
|                 && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
 | |
|                 && (source_pixmap->drawable.width != width
 | |
|                     || source_pixmap->drawable.height != height)))) {
 | |
|         temp_src =
 | |
|             glamor_convert_gradient_picture(screen, source,
 | |
|                                             extent->x1 + x_source - x_dest - dest->pDrawable->x,
 | |
|                                             extent->y1 + y_source - y_dest - dest->pDrawable->y,
 | |
|                                             width, height);
 | |
|         if (!temp_src) {
 | |
|             temp_src = source;
 | |
|             goto out;
 | |
|         }
 | |
|         temp_src_priv =
 | |
|             glamor_get_pixmap_private((PixmapPtr) (temp_src->pDrawable));
 | |
|         x_temp_src = -extent->x1 + x_dest + dest->pDrawable->x;
 | |
|         y_temp_src = -extent->y1 + y_dest + dest->pDrawable->y;
 | |
|     }
 | |
| 
 | |
|     if (mask
 | |
|         &&
 | |
|         ((!mask->pDrawable
 | |
|           && (mask->pSourcePict->type != SourcePictTypeSolidFill))
 | |
|          || (mask->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv)
 | |
|              && (mask_pixmap->drawable.width != width
 | |
|                  || mask_pixmap->drawable.height != height)))) {
 | |
|         /* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
 | |
|          * to do reduce one convertion. */
 | |
|         temp_mask =
 | |
|             glamor_convert_gradient_picture(screen, mask,
 | |
|                                             extent->x1 + x_mask - x_dest - dest->pDrawable->x,
 | |
|                                             extent->y1 + y_mask - y_dest - dest->pDrawable->y,
 | |
|                                             width, height);
 | |
|         if (!temp_mask) {
 | |
|             temp_mask = mask;
 | |
|             goto out;
 | |
|         }
 | |
|         temp_mask_priv =
 | |
|             glamor_get_pixmap_private((PixmapPtr) (temp_mask->pDrawable));
 | |
|         x_temp_mask = -extent->x1 + x_dest + dest->pDrawable->x;
 | |
|         y_temp_mask = -extent->y1 + y_dest + dest->pDrawable->y;
 | |
|     }
 | |
|     /* Do two-pass PictOpOver componentAlpha, until we enable
 | |
|      * dual source color blending.
 | |
|      */
 | |
| 
 | |
|     if (mask && mask->componentAlpha) {
 | |
|         if (op == PictOpOver) {
 | |
|             two_pass_ca = TRUE;
 | |
|             op = PictOpOutReverse;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!mask && temp_src) {
 | |
|         if (glamor_composite_with_copy(op, temp_src, dest,
 | |
|                                        x_temp_src, y_temp_src,
 | |
|                                        x_dest, y_dest, region)) {
 | |
|             ok = TRUE;
 | |
|             goto out;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /*XXXXX, self copy? */
 | |
| 
 | |
|     x_dest += dest->pDrawable->x;
 | |
|     y_dest += dest->pDrawable->y;
 | |
|     if (temp_src && temp_src->pDrawable) {
 | |
|         x_temp_src += temp_src->pDrawable->x;
 | |
|         y_temp_src += temp_src->pDrawable->y;
 | |
|     }
 | |
|     if (temp_mask && temp_mask->pDrawable) {
 | |
|         x_temp_mask += temp_mask->pDrawable->x;
 | |
|         y_temp_mask += temp_mask->pDrawable->y;
 | |
|     }
 | |
| 
 | |
|     if (nbox > ARRAY_SIZE(rect)) {
 | |
|         prect = calloc(nbox, sizeof(*prect));
 | |
|         if (prect)
 | |
|             prect_size = nbox;
 | |
|         else {
 | |
|             prect = rect;
 | |
|             prect_size = ARRAY_SIZE(rect);
 | |
|         }
 | |
|     }
 | |
|     while (nbox) {
 | |
|         int box_cnt;
 | |
| 
 | |
|         box_cnt = nbox > prect_size ? prect_size : nbox;
 | |
|         for (i = 0; i < box_cnt; i++) {
 | |
|             prect[i].x_src = box[i].x1 + x_temp_src - x_dest;
 | |
|             prect[i].y_src = box[i].y1 + y_temp_src - y_dest;
 | |
|             prect[i].x_mask = box[i].x1 + x_temp_mask - x_dest;
 | |
|             prect[i].y_mask = box[i].y1 + y_temp_mask - y_dest;
 | |
|             prect[i].x_dst = box[i].x1;
 | |
|             prect[i].y_dst = box[i].y1;
 | |
|             prect[i].width = box[i].x2 - box[i].x1;
 | |
|             prect[i].height = box[i].y2 - box[i].y1;
 | |
|             DEBUGF("dest %d %d \n", prect[i].x_dst, prect[i].y_dst);
 | |
|         }
 | |
|         ok = glamor_composite_with_shader(op, temp_src, temp_mask, dest,
 | |
|                                           temp_src_priv, temp_mask_priv,
 | |
|                                           dest_pixmap_priv,
 | |
|                                           box_cnt, prect, two_pass_ca);
 | |
|         if (!ok)
 | |
|             break;
 | |
|         nbox -= box_cnt;
 | |
|         box += box_cnt;
 | |
|     }
 | |
| 
 | |
|     if (prect != rect)
 | |
|         free(prect);
 | |
|  out:
 | |
|     if (temp_src != source)
 | |
|         FreePicture(temp_src, 0);
 | |
|     if (temp_mask != mask)
 | |
|         FreePicture(temp_mask, 0);
 | |
| 
 | |
|     return ok;
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| _glamor_composite(CARD8 op,
 | |
|                   PicturePtr source,
 | |
|                   PicturePtr mask,
 | |
|                   PicturePtr dest,
 | |
|                   INT16 x_source,
 | |
|                   INT16 y_source,
 | |
|                   INT16 x_mask,
 | |
|                   INT16 y_mask,
 | |
|                   INT16 x_dest, INT16 y_dest,
 | |
|                   CARD16 width, CARD16 height, Bool fallback)
 | |
| {
 | |
|     ScreenPtr screen = dest->pDrawable->pScreen;
 | |
|     glamor_pixmap_private *dest_pixmap_priv;
 | |
|     glamor_pixmap_private *source_pixmap_priv = NULL, *mask_pixmap_priv = NULL;
 | |
|     PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
 | |
|     PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
 | |
|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
 | |
|     Bool ret = TRUE;
 | |
|     RegionRec region;
 | |
|     BoxPtr extent;
 | |
|     int nbox, ok = FALSE;
 | |
|     int force_clip = 0;
 | |
| 
 | |
|     dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
 | |
| 
 | |
|     if (source->pDrawable) {
 | |
|         source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
 | |
|         source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
 | |
|         if (source_pixmap_priv && source_pixmap_priv->type == GLAMOR_DRM_ONLY)
 | |
|             goto fail;
 | |
|     }
 | |
| 
 | |
|     if (mask && mask->pDrawable) {
 | |
|         mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
 | |
|         mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
 | |
|         if (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_DRM_ONLY)
 | |
|             goto fail;
 | |
|     }
 | |
| 
 | |
|     DEBUGF
 | |
|         ("source pixmap %p (%d %d) mask(%d %d) dest(%d %d) width %d height %d \n",
 | |
|          source_pixmap, x_source, y_source, x_mask, y_mask, x_dest, y_dest,
 | |
|          width, height);
 | |
| 
 | |
|     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
 | |
|         goto fail;
 | |
|     }
 | |
| 
 | |
|     if (op >= ARRAY_SIZE(composite_op_info))
 | |
|         goto fail;
 | |
| 
 | |
|     if (mask && mask->componentAlpha) {
 | |
|         if (op == PictOpAtop
 | |
|             || op == PictOpAtopReverse
 | |
|             || op == PictOpXor || op >= PictOpSaturate) {
 | |
|             glamor_fallback("glamor_composite(): component alpha op %x\n", op);
 | |
|             goto fail;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if ((source && source->filter >= PictFilterConvolution)
 | |
|         || (mask && mask->filter >= PictFilterConvolution)) {
 | |
|         glamor_fallback("glamor_composite(): unsupported filter\n");
 | |
|         goto fail;
 | |
|     }
 | |
| 
 | |
|     if (!miComputeCompositeRegion(®ion,
 | |
|                                   source, mask, dest,
 | |
|                                   x_source +
 | |
|                                   (source_pixmap ? source->pDrawable->x : 0),
 | |
|                                   y_source +
 | |
|                                   (source_pixmap ? source->pDrawable->y : 0),
 | |
|                                   x_mask +
 | |
|                                   (mask_pixmap ? mask->pDrawable->x : 0),
 | |
|                                   y_mask +
 | |
|                                   (mask_pixmap ? mask->pDrawable->y : 0),
 | |
|                                   x_dest + dest->pDrawable->x,
 | |
|                                   y_dest + dest->pDrawable->y, width, height)) {
 | |
|         ret = TRUE;
 | |
|         goto done;
 | |
|     }
 | |
| 
 | |
|     nbox = REGION_NUM_RECTS(®ion);
 | |
|     DEBUGF("first clipped when compositing.\n");
 | |
|     DEBUGRegionPrint(®ion);
 | |
|     extent = RegionExtents(®ion);
 | |
|     if (nbox == 0) {
 | |
|         ret = TRUE;
 | |
|         goto done;
 | |
|     }
 | |
|     /* If destination is not a large pixmap, but the region is larger
 | |
|      * than texture size limitation, and source or mask is memory pixmap,
 | |
|      * then there may be need to load a large memory pixmap to a
 | |
|      * texture, and this is not permitted. Then we force to clip the
 | |
|      * destination and make sure latter will not upload a large memory
 | |
|      * pixmap. */
 | |
|     if (!glamor_check_fbo_size(glamor_priv,
 | |
|                                extent->x2 - extent->x1, extent->y2 - extent->y1)
 | |
|         && (dest_pixmap_priv->type != GLAMOR_TEXTURE_LARGE)
 | |
|         && ((source_pixmap_priv
 | |
|              && (source_pixmap_priv->type == GLAMOR_MEMORY ||
 | |
|                  source->repeatType == RepeatPad))
 | |
|             || (mask_pixmap_priv &&
 | |
|                 (mask_pixmap_priv->type == GLAMOR_MEMORY ||
 | |
|                  mask->repeatType == RepeatPad))
 | |
|             || (!source_pixmap_priv &&
 | |
|                 (source->pSourcePict->type != SourcePictTypeSolidFill))
 | |
|             || (!mask_pixmap_priv && mask &&
 | |
|                 mask->pSourcePict->type != SourcePictTypeSolidFill)))
 | |
|         force_clip = 1;
 | |
| 
 | |
|     if (force_clip || dest_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
 | |
|         || (source_pixmap_priv
 | |
|             && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE)
 | |
|         || (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE))
 | |
|         ok = glamor_composite_largepixmap_region(op,
 | |
|                                                  source, mask, dest,
 | |
|                                                  source_pixmap_priv,
 | |
|                                                  mask_pixmap_priv,
 | |
|                                                  dest_pixmap_priv,
 | |
|                                                  ®ion, force_clip,
 | |
|                                                  x_source, y_source,
 | |
|                                                  x_mask, y_mask,
 | |
|                                                  x_dest, y_dest, width, height);
 | |
|     else
 | |
|         ok = glamor_composite_clipped_region(op, source,
 | |
|                                              mask, dest,
 | |
|                                              source_pixmap_priv,
 | |
|                                              mask_pixmap_priv,
 | |
|                                              dest_pixmap_priv,
 | |
|                                              ®ion,
 | |
|                                              x_source, y_source,
 | |
|                                              x_mask, y_mask, x_dest, y_dest);
 | |
| 
 | |
|     REGION_UNINIT(dest->pDrawable->pScreen, ®ion);
 | |
| 
 | |
|     if (ok)
 | |
|         goto done;
 | |
|  fail:
 | |
| 
 | |
|     if (!fallback && glamor_ddx_fallback_check_pixmap(&dest_pixmap->drawable)
 | |
|         && (!source_pixmap
 | |
|             || glamor_ddx_fallback_check_pixmap(&source_pixmap->drawable))
 | |
|         && (!mask_pixmap
 | |
|             || glamor_ddx_fallback_check_pixmap(&mask_pixmap->drawable))) {
 | |
|         ret = FALSE;
 | |
|         goto done;
 | |
|     }
 | |
| 
 | |
|     glamor_fallback
 | |
|         ("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c)  to pict %p:%p %dx%d (%c)\n",
 | |
|          source, source->pDrawable,
 | |
|          source->pDrawable ? source->pDrawable->width : 0,
 | |
|          source->pDrawable ? source->pDrawable->height : 0, mask,
 | |
|          (!mask) ? NULL : mask->pDrawable, (!mask
 | |
|                                             || !mask->pDrawable) ? 0 :
 | |
|          mask->pDrawable->width, (!mask
 | |
|                                   || !mask->pDrawable) ? 0 : mask->
 | |
|          pDrawable->height, glamor_get_picture_location(source),
 | |
|          glamor_get_picture_location(mask), dest, dest->pDrawable,
 | |
|          dest->pDrawable->width, dest->pDrawable->height,
 | |
|          glamor_get_picture_location(dest));
 | |
| 
 | |
|     if (glamor_prepare_access_picture_box(dest, GLAMOR_ACCESS_RW,
 | |
|                                           x_dest, y_dest, width, height) &&
 | |
|         glamor_prepare_access_picture_box(source, GLAMOR_ACCESS_RO,
 | |
|                                           x_source, y_source, width, height) &&
 | |
|         glamor_prepare_access_picture_box(mask, GLAMOR_ACCESS_RO,
 | |
|                                           x_mask, y_mask, width, height))
 | |
|     {
 | |
|         fbComposite(op,
 | |
|                     source, mask, dest,
 | |
|                     x_source, y_source,
 | |
|                     x_mask, y_mask, x_dest, y_dest, width, height);
 | |
|     }
 | |
|     glamor_finish_access_picture(mask);
 | |
|     glamor_finish_access_picture(source);
 | |
|     glamor_finish_access_picture(dest);
 | |
| 
 | |
|  done:
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_composite(CARD8 op,
 | |
|                  PicturePtr source,
 | |
|                  PicturePtr mask,
 | |
|                  PicturePtr dest,
 | |
|                  INT16 x_source,
 | |
|                  INT16 y_source,
 | |
|                  INT16 x_mask,
 | |
|                  INT16 y_mask,
 | |
|                  INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height)
 | |
| {
 | |
|     _glamor_composite(op, source, mask, dest, x_source, y_source,
 | |
|                       x_mask, y_mask, x_dest, y_dest, width, height, TRUE);
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glamor_composite_nf(CARD8 op,
 | |
|                     PicturePtr source,
 | |
|                     PicturePtr mask,
 | |
|                     PicturePtr dest,
 | |
|                     INT16 x_source,
 | |
|                     INT16 y_source,
 | |
|                     INT16 x_mask,
 | |
|                     INT16 y_mask,
 | |
|                     INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height)
 | |
| {
 | |
|     return _glamor_composite(op, source, mask, dest, x_source, y_source,
 | |
|                              x_mask, y_mask, x_dest, y_dest, width, height,
 | |
|                              FALSE);
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_get_src_rect_extent(int nrect,
 | |
|                            glamor_composite_rect_t *rects, BoxPtr extent)
 | |
| {
 | |
|     extent->x1 = MAXSHORT;
 | |
|     extent->y1 = MAXSHORT;
 | |
|     extent->x2 = MINSHORT;
 | |
|     extent->y2 = MINSHORT;
 | |
| 
 | |
|     while (nrect--) {
 | |
|         if (extent->x1 > rects->x_src)
 | |
|             extent->x1 = rects->x_src;
 | |
|         if (extent->y1 > rects->y_src)
 | |
|             extent->y1 = rects->y_src;
 | |
|         if (extent->x2 < rects->x_src + rects->width)
 | |
|             extent->x2 = rects->x_src + rects->width;
 | |
|         if (extent->y2 < rects->y_src + rects->height)
 | |
|             extent->y2 = rects->y_src + rects->height;
 | |
|         rects++;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void
 | |
| glamor_composite_src_rect_translate(int nrect,
 | |
|                                     glamor_composite_rect_t *rects,
 | |
|                                     int x, int y)
 | |
| {
 | |
|     while (nrect--) {
 | |
|         rects->x_src += x;
 | |
|         rects->y_src += y;
 | |
|         rects++;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_composite_glyph_rects(CARD8 op,
 | |
|                              PicturePtr src, PicturePtr mask, PicturePtr dst,
 | |
|                              int nrect, glamor_composite_rect_t *rects)
 | |
| {
 | |
|     int n;
 | |
|     PicturePtr temp_src = NULL;
 | |
|     glamor_composite_rect_t *r;
 | |
| 
 | |
|     ValidatePicture(src);
 | |
|     ValidatePicture(dst);
 | |
|     if (!(glamor_is_large_picture(src)
 | |
|           || (mask && glamor_is_large_picture(mask))
 | |
|           || glamor_is_large_picture(dst))) {
 | |
|         glamor_pixmap_private *src_pixmap_priv = NULL;
 | |
|         glamor_pixmap_private *mask_pixmap_priv = NULL;
 | |
|         glamor_pixmap_private *dst_pixmap_priv;
 | |
|         glamor_pixmap_private *temp_src_priv = NULL;
 | |
|         BoxRec src_extent;
 | |
| 
 | |
|         dst_pixmap_priv = glamor_get_pixmap_private
 | |
|             (glamor_get_drawable_pixmap(dst->pDrawable));
 | |
| 
 | |
|         if (mask && mask->pDrawable)
 | |
|             mask_pixmap_priv = glamor_get_pixmap_private
 | |
|                 (glamor_get_drawable_pixmap(mask->pDrawable));
 | |
|         if (src->pDrawable)
 | |
|             src_pixmap_priv = glamor_get_pixmap_private
 | |
|                 (glamor_get_drawable_pixmap(src->pDrawable));
 | |
| 
 | |
|         if (!src->pDrawable
 | |
|             && (src->pSourcePict->type != SourcePictTypeSolidFill)) {
 | |
|             glamor_get_src_rect_extent(nrect, rects, &src_extent);
 | |
|             temp_src = glamor_convert_gradient_picture(dst->pDrawable->pScreen,
 | |
|                                                        src,
 | |
|                                                        src_extent.x1,
 | |
|                                                        src_extent.y1,
 | |
|                                                        src_extent.x2 -
 | |
|                                                        src_extent.x1,
 | |
|                                                        src_extent.y2 -
 | |
|                                                        src_extent.y1);
 | |
|             if (!temp_src)
 | |
|                 goto fallback;
 | |
| 
 | |
|             temp_src_priv = glamor_get_pixmap_private
 | |
|                 ((PixmapPtr) (temp_src->pDrawable));
 | |
|             glamor_composite_src_rect_translate(nrect, rects,
 | |
|                                                 -src_extent.x1, -src_extent.y1);
 | |
|         }
 | |
|         else {
 | |
|             temp_src = src;
 | |
|             temp_src_priv = src_pixmap_priv;
 | |
|         }
 | |
| 
 | |
|         if (mask && mask->componentAlpha) {
 | |
|             if (op == PictOpOver) {
 | |
|                 if (glamor_composite_with_shader(PictOpOutReverse,
 | |
|                                                  temp_src, mask, dst,
 | |
|                                                  temp_src_priv,
 | |
|                                                  mask_pixmap_priv,
 | |
|                                                  dst_pixmap_priv, nrect, rects,
 | |
|                                                  TRUE))
 | |
|                     goto done;
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             if (glamor_composite_with_shader
 | |
|                 (op, temp_src, mask, dst, temp_src_priv, mask_pixmap_priv,
 | |
|                  dst_pixmap_priv, nrect, rects, FALSE))
 | |
|                 goto done;
 | |
|         }
 | |
|     }
 | |
|  fallback:
 | |
|     n = nrect;
 | |
|     r = rects;
 | |
| 
 | |
|     while (n--) {
 | |
|         CompositePicture(op,
 | |
|                          temp_src ? temp_src : src,
 | |
|                          mask,
 | |
|                          dst,
 | |
|                          r->x_src, r->y_src,
 | |
|                          r->x_mask, r->y_mask,
 | |
|                          r->x_dst, r->y_dst, r->width, r->height);
 | |
|         r++;
 | |
|     }
 | |
| 
 | |
|  done:
 | |
|     if (temp_src && temp_src != src)
 | |
|         FreePicture(temp_src, 0);
 | |
| }
 | |
| 
 | |
| static Bool
 | |
| _glamor_composite_rects(CARD8 op,
 | |
|                         PicturePtr pDst,
 | |
|                         xRenderColor *color,
 | |
|                         int nRect, xRectangle *rects, Bool fallback)
 | |
| {
 | |
|     miCompositeRects(op, pDst, color, nRect, rects);
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| void
 | |
| glamor_composite_rects(CARD8 op,
 | |
|                        PicturePtr pDst,
 | |
|                        xRenderColor *color, int nRect, xRectangle *rects)
 | |
| {
 | |
|     _glamor_composite_rects(op, pDst, color, nRect, rects, TRUE);
 | |
| }
 | |
| 
 | |
| Bool
 | |
| glamor_composite_rects_nf(CARD8 op,
 | |
|                           PicturePtr pDst,
 | |
|                           xRenderColor *color, int nRect, xRectangle *rects)
 | |
| {
 | |
|     return _glamor_composite_rects(op, pDst, color, nRect, rects, FALSE);
 | |
| }
 | |
| 
 | |
| #endif                          /* RENDER */
 |