348 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			348 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2008 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt <eric@anholt.net>
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 *    Zhigang Gong <zhigang.gong@linux.intel.com>
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 *
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 */
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#ifndef GLAMOR_H
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#define GLAMOR_H
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#include <scrnintstr.h>
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#include <pixmapstr.h>
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#include <gcstruct.h>
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#include <picturestr.h>
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#include <fb.h>
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#include <fbpict.h>
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#ifdef GLAMOR_FOR_XORG
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#include <xf86xv.h>
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#endif
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struct glamor_context;
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struct gbm_bo;
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struct gbm_device;
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/*
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 * glamor_pixmap_type : glamor pixmap's type.
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 * @MEMORY: pixmap is in memory.
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 * @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer.
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 * @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but
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 * 		      the format is incompatible, so this type of pixmap
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 * 		      will never fallback to DDX layer.
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 * @DRM_ONLY: pixmap is in a external DRM buffer.
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 * @TEXTURE_ONLY: pixmap is in an internal texture.
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 */
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typedef enum glamor_pixmap_type {
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    GLAMOR_MEMORY = 0, /* Newly calloc()ed pixmaps are memory. */
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    GLAMOR_TEXTURE_DRM,
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    GLAMOR_DRM_ONLY,
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    GLAMOR_TEXTURE_ONLY,
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} glamor_pixmap_type_t;
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#define GLAMOR_EGL_EXTERNAL_BUFFER 3
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#define GLAMOR_USE_EGL_SCREEN		(1 << 0)
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#define GLAMOR_NO_DRI3			(1 << 1)
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#define GLAMOR_VALID_FLAGS      (GLAMOR_USE_EGL_SCREEN                \
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                                 | GLAMOR_NO_DRI3)
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/* until we need geometry shaders GL3.1 should suffice. */
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#define GLAMOR_GL_CORE_VER_MAJOR 3
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#define GLAMOR_GL_CORE_VER_MINOR 1
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/* @glamor_init: Initialize glamor internal data structure.
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 *
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 * @screen: Current screen pointer.
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 * @flags:  Please refer the flags description above.
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 *
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 * 	@GLAMOR_USE_EGL_SCREEN:
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 * 	If you are using EGL layer, then please set this bit
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 * 	on, otherwise, clear it.
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 *
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 *      @GLAMOR_NO_DRI3
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 *      Disable the built-in DRI3 support
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 *
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 * This function initializes necessary internal data structure
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 * for glamor. And before calling into this function, the OpenGL
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 * environment should be ready. Should be called before any real
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 * glamor rendering or texture allocation functions. And should
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 * be called after the DDX's screen initialization or at the last
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 * step of the DDX's screen initialization.
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 */
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extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
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extern _X_EXPORT void glamor_fini(ScreenPtr screen);
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/* This function is used to free the glamor private screen's
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 * resources. If the DDX driver is not set GLAMOR_USE_SCREEN,
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 * then, DDX need to call this function at proper stage, if
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 * it is the xorg DDX driver,then it should be called at free
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 * screen stage not the close screen stage. The reason is after
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 * call to this function, the xorg DDX may need to destroy the
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 * screen pixmap which must be a glamor pixmap and requires
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 * the internal data structure still exist at that time.
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 * Otherwise, the glamor internal structure will not be freed.*/
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extern _X_EXPORT Bool glamor_close_screen(ScreenPtr screen);
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/* Let glamor to know the screen's fbo. The low level
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 * driver should already assign a tex
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 * to this pixmap through the set_pixmap_texture. */
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extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap,
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                                               PixmapPtr *back_pixmap);
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extern _X_EXPORT uint32_t glamor_get_pixmap_texture(PixmapPtr pixmap);
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extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap,
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                                                unsigned int tex);
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extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap,
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                                             glamor_pixmap_type_t type);
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extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
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extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h,
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                                                int depth, unsigned int usage);
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extern _X_EXPORT Bool glamor_destroy_pixmap(PixmapPtr pixmap);
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#define GLAMOR_CREATE_PIXMAP_CPU        0x100
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#define GLAMOR_CREATE_PIXMAP_FIXUP      0x101
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#define GLAMOR_CREATE_FBO_NO_FBO        0x103
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#define GLAMOR_CREATE_NO_LARGE          0x105
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#define GLAMOR_CREATE_PIXMAP_NO_TEXTURE 0x106
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/* @glamor_egl_exchange_buffers: Exchange the underlying buffers(KHR image,fbo).
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 *
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 * @front: front pixmap.
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 * @back: back pixmap.
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 *
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 * Used by the DRI2 page flip. This function will exchange the KHR images and
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 * fbos of the two pixmaps.
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 * */
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extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front,
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                                                  PixmapPtr back);
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extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front,
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                                                  PixmapPtr back);
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/* The DDX is not supposed to call these three functions */
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extern _X_EXPORT void glamor_enable_dri3(ScreenPtr screen);
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extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr,
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                                                      unsigned int, Bool,
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                                                      CARD16 *, CARD32 *);
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extern _X_EXPORT struct gbm_device *glamor_egl_get_gbm_device(ScreenPtr screen);
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/* @glamor_supports_pixmap_import_export: Returns whether
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 * glamor_fd_from_pixmap(), glamor_name_from_pixmap(), and
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 * glamor_pixmap_from_fd() are supported.
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 *
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 * @screen: Current screen pointer.
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 *
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 * To have DRI3 support enabled, glamor and glamor_egl need to be
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 * initialized. glamor also has to be compiled with gbm support.
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 *
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 * The EGL layer needs to have the following extensions working:
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 *
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 * .EGL_KHR_gl_texture_2D_image
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 * .EGL_EXT_image_dma_buf_import
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 * */
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extern _X_EXPORT Bool glamor_supports_pixmap_import_export(ScreenPtr screen);
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/* @glamor_fd_from_pixmap: Get a dma-buf fd from a pixmap.
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 *
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 * @screen: Current screen pointer.
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 * @pixmap: The pixmap from which we want the fd.
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 * @stride, @size: Pointers to fill the stride and size of the
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 * 		   buffer associated to the fd.
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 *
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 * the pixmap and the buffer associated by the fd will share the same
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 * content.
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 * Returns the fd on success, -1 on error.
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 * */
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extern _X_EXPORT int glamor_fd_from_pixmap(ScreenPtr screen,
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                                           PixmapPtr pixmap,
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                                           CARD16 *stride, CARD32 *size);
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/**
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 * @glamor_name_from_pixmap: Gets a gem name from a pixmap.
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 *
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 * @pixmap: The pixmap from which we want the gem name.
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 *
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 * the pixmap and the buffer associated by the gem name will share the
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 * same content. This function can be used by the DDX to support DRI2,
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 * and needs the same set of buffer export GL extensions as DRI3
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 * support.
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 *
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 * Returns the name on success, -1 on error.
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 * */
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extern _X_EXPORT int glamor_name_from_pixmap(PixmapPtr pixmap,
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                                             CARD16 *stride, CARD32 *size);
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/* @glamor_gbm_bo_from_pixmap: Get a GBM bo from a pixmap.
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 *
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 * @screen: Current screen pointer.
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 * @pixmap: The pixmap from which we want the fd.
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 * @stride, @size: Pointers to fill the stride and size of the
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 * 		   buffer associated to the fd.
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 *
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 * the pixmap and the buffer represented by the gbm_bo will share the same
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 * content.
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 *
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 * Returns the gbm_bo on success, NULL on error.
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 * */
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extern _X_EXPORT struct gbm_bo *glamor_gbm_bo_from_pixmap(ScreenPtr screen,
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                                                          PixmapPtr pixmap);
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/* @glamor_pixmap_from_fd: Creates a pixmap to wrap a dma-buf fd.
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 *
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 * @screen: Current screen pointer.
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 * @fd: The dma-buf fd to import.
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 * @width: The width of the buffer.
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 * @height: The height of the buffer.
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 * @stride: The stride of the buffer.
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 * @depth: The depth of the buffer.
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 * @bpp: The number of bpp of the buffer.
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 *
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 * Returns a valid pixmap if the import succeeded, else NULL.
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 * */
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extern _X_EXPORT PixmapPtr glamor_pixmap_from_fd(ScreenPtr screen,
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                                                 int fd,
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                                                 CARD16 width,
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                                                 CARD16 height,
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                                                 CARD16 stride,
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                                                 CARD8 depth,
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                                                 CARD8 bpp);
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/* @glamor_back_pixmap_from_fd: Backs an existing pixmap with a dma-buf fd.
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 *
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 * @pixmap: Pixmap to change backing for
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 * @fd: The dma-buf fd to import.
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 * @width: The width of the buffer.
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 * @height: The height of the buffer.
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 * @stride: The stride of the buffer.
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 * @depth: The depth of the buffer.
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 * @bpp: The number of bpp of the buffer.
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 *
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 * Returns TRUE if successful, FALSE on failure.
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 * */
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extern _X_EXPORT Bool glamor_back_pixmap_from_fd(PixmapPtr pixmap,
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                                                 int fd,
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                                                 CARD16 width,
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                                                 CARD16 height,
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                                                 CARD16 stride,
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                                                 CARD8 depth,
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                                                 CARD8 bpp);
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#ifdef GLAMOR_FOR_XORG
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#define GLAMOR_EGL_MODULE_NAME  "glamoregl"
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/* @glamor_egl_init: Initialize EGL environment.
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 *
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 * @scrn: Current screen info pointer.
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 * @fd:   Current drm fd.
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 *
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 * This function creates and intialize EGL contexts.
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 * Should be called from DDX's preInit function.
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 * Return TRUE if success, otherwise return FALSE.
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 * */
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extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
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extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
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/* @glamor_egl_create_textured_screen: Create textured screen pixmap.
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 *
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 * @screen: screen pointer to be processed.
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 * @handle: screen pixmap's BO handle.
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 * @stride: screen pixmap's stride in bytes.
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 *
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 * This function is similar with the create_textured_pixmap. As the
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 * screen pixmap is a special, we handle it separately in this function.
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 */
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extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
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                                                        int handle, int stride);
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/* @glamor_egl_create_textured_screen_ext:
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 *
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 * extent one parameter to track the pointer of the DDX layer's back pixmap.
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 * We need this pointer during the closing screen stage. As before back to
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 * the DDX's close screen, we have to free all the glamor related resources.
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 */
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extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen,
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                                                            int handle,
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                                                            int stride,
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                                                            PixmapPtr
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                                                            *back_pixmap);
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/*
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 * @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
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 * 				       a BO handle.
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 *
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 * @pixmap: The pixmap need to be processed.
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 * @handle: The BO's handle attached to this pixmap at DDX layer.
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 * @stride: Stride in bytes for this pixmap.
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 *
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 * This function try to create a texture from the handle and attach
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 * the texture to the pixmap , thus glamor can render to this pixmap
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 * as well. Return true if successful, otherwise return FALSE.
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 */
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extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
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                                                        int handle, int stride);
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/*
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 * @glamor_egl_create_textured_pixmap_from_bo: Try to create a textured pixmap
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 * 					       from a gbm_bo.
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 *
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 * @pixmap: The pixmap need to be processed.
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 * @bo: a pointer on a gbm_bo structure attached to this pixmap at DDX layer.
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 *
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 * This function is similar to glamor_egl_create_textured_pixmap.
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 */
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extern _X_EXPORT Bool
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 glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap,
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                                               struct gbm_bo *bo);
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#endif
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extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen,
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                                             struct glamor_context *glamor_ctx);
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extern _X_EXPORT int glamor_create_gc(GCPtr gc);
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extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes,
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                                         DrawablePtr drawable);
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extern _X_EXPORT void glamor_destroy_gc(GCPtr gc);
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#define HAS_GLAMOR_DESTROY_GC 1
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extern Bool _X_EXPORT glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
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extern void _X_EXPORT glamor_copy_window(WindowPtr window, DDXPointRec old_origin, RegionPtr src_region);
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extern _X_EXPORT void glamor_finish(ScreenPtr screen);
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#define HAS_GLAMOR_TEXT 1
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#ifdef GLAMOR_FOR_XORG
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extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen,
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                                                    int num_texture_ports);
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#endif
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#endif                          /* GLAMOR_H */
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