69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright (c) 2008-2012 Apple Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#ifndef CAPABILITIES_H
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#define CAPABILITIES_H
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#include <stdbool.h>
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enum { GLCAPS_INVALID_STENCIL_DEPTH = -1 };
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enum { GLCAPS_COLOR_BUF_INVALID_VALUE = -1 };
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enum { GLCAPS_COLOR_BUFFERS = 20 };
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enum { GLCAPS_STENCIL_BIT_DEPTH_BUFFERS = 20 };
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enum { GLCAPS_DEPTH_BUFFERS = 20 };
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enum { GLCAPS_INVALID_DEPTH_VALUE = 1 };
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struct glColorBufCapabilities {
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    char r, g, b, a;
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    bool is_argb;
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};
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struct glCapabilitiesConfig {
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    bool accelerated;
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    bool stereo;
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    int aux_buffers;
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    int buffers;
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    int total_depth_buffer_depths;
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    int depth_buffers[GLCAPS_DEPTH_BUFFERS];
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    int multisample_buffers;
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    int multisample_samples;
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    int total_stencil_bit_depths;
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    char stencil_bit_depths[GLCAPS_STENCIL_BIT_DEPTH_BUFFERS];
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    int total_color_buffers;
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    struct glColorBufCapabilities color_buffers[GLCAPS_COLOR_BUFFERS];
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    int total_accum_buffers;
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    struct glColorBufCapabilities accum_buffers[GLCAPS_COLOR_BUFFERS];
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    struct glCapabilitiesConfig *next;
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};
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struct glCapabilities {
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    struct glCapabilitiesConfig *configurations;
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    int total_configurations;
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};
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bool
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getGlCapabilities(struct glCapabilities *cap);
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void
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freeGlCapabilities(struct glCapabilities *cap);
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#endif
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