274 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			274 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright © 2004 David Reveman
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|  * 
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|  * Permission to use, copy, modify, distribute, and sell this software
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|  * and its documentation for any purpose is hereby granted without
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|  * fee, provided that the above copyright notice appear in all copies
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|  * and that both that copyright notice and this permission notice
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|  * appear in supporting documentation, and that the names of
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|  * David Reveman not be used in advertising or publicity pertaining to
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|  * distribution of the software without specific, written prior permission.
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|  * David Reveman makes no representations about the suitability of this
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|  * software for any purpose. It is provided "as is" without express or
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|  * implied warranty.
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|  *
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|  * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 
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|  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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|  * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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|  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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|  * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, 
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|  * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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|  * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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|  *
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|  * Author: David Reveman <davidr@freedesktop.org>
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|  */
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| 
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| #include "xgl.h"
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| #include "fb.h"
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| 
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| #define XGL_WINDOW_FALLBACK_PROLOGUE(pWin, func) \
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|     xglSyncDamageBoxBits (&pWin->drawable);	 \
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|     XGL_SCREEN_UNWRAP (func)
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| 
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| #define XGL_WINDOW_FALLBACK_EPILOGUE(pWin, func, xglfunc) \
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|     XGL_SCREEN_WRAP (func, xglfunc);			  \
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|     xglAddSurfaceDamage (&pWin->drawable)
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| 
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| Bool
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| xglCreateWindow (WindowPtr pWin)
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| {
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|     ScreenPtr pScreen = pWin->drawable.pScreen;
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|     Bool      ret;
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|     
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|     XGL_SCREEN_PRIV (pScreen);
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|     XGL_WINDOW_PRIV (pWin);
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| 
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|     XGL_SCREEN_UNWRAP (CreateWindow);
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|     ret = (*pScreen->CreateWindow) (pWin);
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|     XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
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| 
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|     pWinPriv->pPixmap = pWin->drawable.pScreen->devPrivate;
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| 
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|     return ret;
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| }
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| 
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| void 
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| xglCopyWindow (WindowPtr   pWin, 
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| 	       DDXPointRec ptOldOrg,
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| 	       RegionPtr   prgnSrc)
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| {
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|     ScreenPtr pScreen = pWin->drawable.pScreen;
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| 
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|     XGL_SCREEN_PRIV (pScreen);
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| 
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|     if (XGL_GET_DRAWABLE_PIXMAP_PRIV (&pWin->drawable)->target)
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|     {
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| 	PixmapPtr pPixmap;
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| 	RegionRec rgnDst;
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| 	int	  dx, dy;
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| 	Bool	  ret;
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| 
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| 	pPixmap = XGL_GET_WINDOW_PIXMAP (pWin);
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| 	
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| 	dx = ptOldOrg.x - pWin->drawable.x;
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| 	dy = ptOldOrg.y - pWin->drawable.y;
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|     
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| 	REGION_TRANSLATE (pScreen, prgnSrc, -dx, -dy);
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| 	REGION_INIT (pScreen, &rgnDst, NullBox, 0);
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| 	REGION_INTERSECT (pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
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| 
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| #ifdef COMPOSITE
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| 	if (pPixmap->screen_x || pPixmap->screen_y)
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| 	    REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst, 
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| 			      -pPixmap->screen_x, -pPixmap->screen_y);
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| #endif
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| 
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| 	ret = TRUE;
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| 	fbCopyRegion (&pWin->drawable, &pWin->drawable,
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| 		      0, &rgnDst, dx, dy, xglCopyProc, 0, (void *) &ret);
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| 	
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| 	REGION_UNINIT (pScreen, &rgnDst);
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| 	
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| 	if (ret)
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| 	{
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| 	    xglAddBitDamage (&pWin->drawable);
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| 	    return;
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| 	}
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| 
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| #ifdef COMPOSITE
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| 	if (pPixmap->screen_x || pPixmap->screen_y)
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| 	    REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst, 
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| 			      pPixmap->screen_x, pPixmap->screen_y);
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| #endif
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| 	
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| 	REGION_TRANSLATE (pScreen, prgnSrc, dx, dy);
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|     }
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| 
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|     if (!xglSyncBits (&pWin->drawable, NullBox))
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| 	FatalError (XGL_SW_FAILURE_STRING);
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| 
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|     XGL_WINDOW_FALLBACK_PROLOGUE (pWin, CopyWindow);
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|     (*pScreen->CopyWindow) (pWin, ptOldOrg, prgnSrc);
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|     XGL_WINDOW_FALLBACK_EPILOGUE (pWin, CopyWindow, xglCopyWindow);
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| }
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| 
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| static Bool
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| xglFillRegionSolid (DrawablePtr	     pDrawable,
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| 		    RegionPtr	     pRegion,
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| 		    Pixel	     pixel)
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| {
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|     ScreenPtr	   pScreen = pDrawable->pScreen;
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|     xglGeometryRec geometry;
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|     glitz_color_t  color;
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| 
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|     XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
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| 
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|     if (!pPixmapPriv->target)
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| 	return FALSE;
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| 
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|     xglPixelToColor (pPixmapPriv->pPixel, pixel, &color);
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| 
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|     GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
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|     GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
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|     
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|     if (xglSolid (pDrawable,
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| 		  GLITZ_OPERATOR_SRC,
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| 		  &color,
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| 		  &geometry,
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| 		  REGION_EXTENTS (pScreen, pRegion), 1))
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|     {
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| 	GEOMETRY_UNINIT (&geometry);
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| 	return TRUE;
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|     }
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|     
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|     GEOMETRY_UNINIT (&geometry);
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|     return FALSE;
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| }
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| 
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| static Bool
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| xglFillRegionTiled (DrawablePtr	pDrawable,
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| 		    RegionPtr	pRegion,
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| 		    PixmapPtr	pTile,
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| 		    int		tileX,
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| 		    int		tileY)
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| {
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|     ScreenPtr	   pScreen = pDrawable->pScreen;
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|     xglGeometryRec geometry;
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| 
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|     if (!XGL_GET_DRAWABLE_PIXMAP_PRIV (pDrawable)->target)
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| 	return FALSE;
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| 
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|     GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
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|     GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
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| 
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|     if (xglTile (pDrawable,
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| 		 GLITZ_OPERATOR_SRC,
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| 		 pTile,
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| 		 tileX, tileY,
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| 		 &geometry,
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| 		 REGION_EXTENTS (pScreen, pRegion), 1))
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|     {
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| 	GEOMETRY_UNINIT (&geometry);
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| 	return TRUE;
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|     }
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|     
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|     GEOMETRY_UNINIT (&geometry);
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|     return FALSE;
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| }
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| 
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| void
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| xglPaintWindowBackground (WindowPtr pWin,
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| 			  RegionPtr pRegion,
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| 			  int	    what)
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| {
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|     ScreenPtr pScreen = pWin->drawable.pScreen;
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| 
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|     XGL_SCREEN_PRIV (pScreen);
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|     
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|     switch (pWin->backgroundState) {
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|     case None:
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| 	return;
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|     case ParentRelative:
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| 	do {
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| 	    pWin = pWin->parent;
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| 	} while (pWin->backgroundState == ParentRelative);
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| 	
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| 	(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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| 	return;
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|     case BackgroundPixmap:
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| 	if (xglFillRegionTiled (&pWin->drawable,
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| 				pRegion,
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| 				pWin->background.pixmap,
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| 				-pWin->drawable.x,
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| 				-pWin->drawable.y))
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| 	{
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| 	    xglAddBitDamage (&pWin->drawable);
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| 	    return;
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| 	}
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| 	
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| 	if (!xglSyncBits (&pWin->background.pixmap->drawable, NullBox))
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| 	    FatalError (XGL_SW_FAILURE_STRING);
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| 	break;
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|     case BackgroundPixel:
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| 	if (xglFillRegionSolid (&pWin->drawable,
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| 				pRegion,
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| 				pWin->background.pixel))
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| 	{
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| 	    xglAddBitDamage (&pWin->drawable);
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| 	    return;
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| 	}
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| 	break;
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|     }
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| 
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|     XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBackground);
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|     (*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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|     XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBackground,
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| 				  xglPaintWindowBackground);
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| }
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| 
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| void
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| xglPaintWindowBorder (WindowPtr pWin,
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| 		      RegionPtr pRegion,
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| 		      int	what)
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| {
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|     ScreenPtr pScreen = pWin->drawable.pScreen;
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| 
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|     XGL_SCREEN_PRIV (pScreen);
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| 
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|     if (pWin->borderIsPixel)
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|     {
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| 	if (xglFillRegionSolid (&pWin->drawable,
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| 				pRegion,
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| 				pWin->border.pixel))
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| 	{
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| 	    xglAddBitDamage (&pWin->drawable);
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| 	    return;
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| 	}
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|     }
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|     else
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|     {
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| 	WindowPtr pBgWin = pWin;
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| 	
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| 	while (pBgWin->backgroundState == ParentRelative)
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| 	    pBgWin = pBgWin->parent;
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| 
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| 	if (xglFillRegionTiled (&pBgWin->drawable,
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| 				pRegion,
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| 				pWin->border.pixmap,
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| 				-pBgWin->drawable.x,
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| 				-pBgWin->drawable.y))
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| 	{
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| 	    xglAddBitDamage (&pWin->drawable);
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| 	    return;
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| 	}
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| 	
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| 	if (!xglSyncBits (&pWin->border.pixmap->drawable, NullBox))
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| 	    FatalError (XGL_SW_FAILURE_STRING);
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|     }
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| 
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|     XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBorder);
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|     (*pScreen->PaintWindowBorder) (pWin, pRegion, what);
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|     XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBorder,
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| 				  xglPaintWindowBorder);
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| }
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