342 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			342 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2004 David Reveman
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 *
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 * Permission to use, copy, modify, distribute, and sell this software
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 * and its documentation for any purpose is hereby granted without
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 * fee, provided that the above copyright notice appear in all copies
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 * and that both that copyright notice and this permission notice
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 * appear in supporting documentation, and that the name of
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 * David Reveman not be used in advertising or publicity pertaining to
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 * distribution of the software without specific, written prior permission.
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 * David Reveman makes no representations about the suitability of this
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 * software for any purpose. It is provided "as is" without express or
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 * implied warranty.
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 *
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 * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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 * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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 *
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 * Author: David Reveman <davidr@novell.com>
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 */
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#include "xgl.h"
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#include "fb.h"
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#define XGL_WINDOW_FALLBACK_PROLOGUE(pWin, func)		       \
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    if (!xglMapPixmapBits (XGL_GET_DRAWABLE_PIXMAP (&pWin->drawable))) \
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	FatalError (XGL_SW_FAILURE_STRING);			       \
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    XGL_SCREEN_UNWRAP (func)
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#define XGL_WINDOW_FALLBACK_EPILOGUE(pWin, pRegion, func, xglfunc) \
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    XGL_SCREEN_WRAP (func, xglfunc);				   \
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    xglAddSurfaceDamage (&pWin->drawable, pRegion)
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Bool
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xglCreateWindow (WindowPtr pWin)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    Bool      ret;
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    XGL_SCREEN_PRIV (pScreen);
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    XGL_WINDOW_PRIV (pWin);
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    XGL_SCREEN_UNWRAP (CreateWindow);
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    ret = (*pScreen->CreateWindow) (pWin);
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    XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
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    pWinPriv->pPixmap = pWin->drawable.pScreen->devPrivate;
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    return ret;
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}
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Bool
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xglDestroyWindow (WindowPtr pWin)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    Bool      ret;
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    XGL_SCREEN_PRIV (pScreen);
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    XGL_SCREEN_UNWRAP (DestroyWindow);
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    ret = (*pScreen->DestroyWindow) (pWin);
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    XGL_SCREEN_WRAP (DestroyWindow, xglDestroyWindow);
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    return ret;
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}
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Bool
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xglChangeWindowAttributes (WindowPtr	 pWin,
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			   unsigned long mask)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    PixmapPtr pPixmap;
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    Bool      ret;
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    XGL_SCREEN_PRIV (pScreen);
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    if (mask & CWBackPixmap)
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    {
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	if (pWin->backgroundState == BackgroundPixmap)
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	{
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	    pPixmap = pWin->background.pixmap;
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	    if (FbEvenTile (pPixmap->drawable.width *
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			    pPixmap->drawable.bitsPerPixel))
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		xglSyncBits (&pPixmap->drawable, NULL);
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	}
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    }
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    if (mask & CWBorderPixmap)
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    {
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	if (pWin->borderIsPixel == FALSE)
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	{
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	    pPixmap = pWin->border.pixmap;
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	    if (FbEvenTile (pPixmap->drawable.width *
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			    pPixmap->drawable.bitsPerPixel))
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		xglSyncBits (&pPixmap->drawable, NULL);
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	}
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    }
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    XGL_SCREEN_UNWRAP (ChangeWindowAttributes);
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    ret = (*pScreen->ChangeWindowAttributes) (pWin, mask);
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    XGL_SCREEN_WRAP (ChangeWindowAttributes, xglChangeWindowAttributes);
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    return ret;
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}
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void
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xglCopyWindow (WindowPtr   pWin,
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	       DDXPointRec ptOldOrg,
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	       RegionPtr   prgnSrc)
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{
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    PixmapPtr pPixmap;
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    RegionRec rgnDst;
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    int	      dx, dy;
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    BoxPtr    pExtent = REGION_EXTENTS (pWin->drawable.pScreen, prgnSrc);
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    BoxRec    box;
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    pPixmap = XGL_GET_WINDOW_PIXMAP (pWin);
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    box.x1 = pExtent->x1;
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    box.y1 = pExtent->y1;
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    box.x2 = pExtent->x2;
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    box.y2 = pExtent->y2;
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    dx = ptOldOrg.x - pWin->drawable.x;
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    dy = ptOldOrg.y - pWin->drawable.y;
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    REGION_TRANSLATE (pWin->drawable.pScreen, prgnSrc, -dx, -dy);
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    REGION_INIT (pWin->drawable.pScreen, &rgnDst, NullBox, 0);
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    REGION_INTERSECT (pWin->drawable.pScreen,
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		      &rgnDst, &pWin->borderClip, prgnSrc);
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    fbCopyRegion (&pWin->drawable, &pWin->drawable,
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		  0, &rgnDst, dx, dy, xglCopyProc, 0, (void *) &box);
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    REGION_UNINIT (pWin->drawable.pScreen, &rgnDst);
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}
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static Bool
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xglFillRegionSolid (DrawablePtr	pDrawable,
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		    RegionPtr	pRegion,
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		    Pixel	pixel)
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{
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    glitz_pixel_format_t format;
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    glitz_surface_t      *solid;
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    glitz_buffer_t	 *buffer;
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    BoxPtr		 pExtent;
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    Bool		 ret;
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    XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
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    XGL_SCREEN_PRIV (pDrawable->pScreen);
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    if (!xglPrepareTarget (pDrawable))
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	return FALSE;
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    solid = glitz_surface_create (pScreenPriv->drawable,
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				  pPixmapPriv->pVisual->format.surface,
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				  1, 1, 0, NULL);
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    if (!solid)
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	return FALSE;
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    glitz_surface_set_fill (solid, GLITZ_FILL_REPEAT);
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    format.fourcc	  = GLITZ_FOURCC_RGB;
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    format.masks	  = pPixmapPriv->pVisual->pPixel->masks;
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    format.xoffset	  = 0;
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    format.skip_lines     = 0;
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    format.bytes_per_line = sizeof (CARD32);
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    format.scanline_order = GLITZ_PIXEL_SCANLINE_ORDER_BOTTOM_UP;
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    buffer = glitz_buffer_create_for_data (&pixel);
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    glitz_set_pixels (solid, 0, 0, 1, 1, &format, buffer);
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    glitz_buffer_destroy (buffer);
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    pExtent = REGION_EXTENTS (pDrawable->pScreen, pRegion);
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    ret = xglSolid (pDrawable,
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		    GLITZ_OPERATOR_SRC,
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		    solid,
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		    NULL,
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		    pExtent->x1, pExtent->y1,
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		    pExtent->x2 - pExtent->x1, pExtent->y2 - pExtent->y1,
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		    REGION_RECTS (pRegion),
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		    REGION_NUM_RECTS (pRegion));
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    glitz_surface_destroy (solid);
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    return ret;
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}
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static Bool
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xglFillRegionTiled (DrawablePtr	pDrawable,
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		    RegionPtr	pRegion,
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		    PixmapPtr	pTile,
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		    int		tileX,
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		    int		tileY)
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{
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    BoxPtr pExtent;
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    pExtent = REGION_EXTENTS (pDrawable->pScreen, pRegion);
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    if (xglTile (pDrawable,
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		 GLITZ_OPERATOR_SRC,
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		 pTile,
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		 tileX, tileY,
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		 NULL,
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		 pExtent->x1, pExtent->y1,
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		 pExtent->x2 - pExtent->x1, pExtent->y2 - pExtent->y1,
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		 REGION_RECTS (pRegion),
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		 REGION_NUM_RECTS (pRegion)))
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	return TRUE;
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    return FALSE;
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}
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void
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xglPaintWindowBackground (WindowPtr pWin,
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			  RegionPtr pRegion,
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			  int	    what)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    switch (pWin->backgroundState) {
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    case None:
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	return;
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    case ParentRelative:
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	do {
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	    pWin = pWin->parent;
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	} while (pWin->backgroundState == ParentRelative);
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	(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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	return;
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    case BackgroundPixmap:
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	if (xglFillRegionTiled (&pWin->drawable,
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				pRegion,
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				pWin->background.pixmap,
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				-pWin->drawable.x,
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				-pWin->drawable.y))
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	{
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	    xglAddCurrentBitDamage (&pWin->drawable);
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	    return;
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	}
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	if (!xglSyncBits (&pWin->background.pixmap->drawable, NullBox))
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	    FatalError (XGL_SW_FAILURE_STRING);
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	break;
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    case BackgroundPixel:
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	if (xglFillRegionSolid (&pWin->drawable,
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				pRegion,
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				pWin->background.pixel))
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	{
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	    xglAddCurrentBitDamage (&pWin->drawable);
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	    return;
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	}
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	break;
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    }
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    XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBackground);
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    (*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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    XGL_WINDOW_FALLBACK_EPILOGUE (pWin, pRegion, PaintWindowBackground,
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				  xglPaintWindowBackground);
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}
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void
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xglPaintWindowBorder (WindowPtr pWin,
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		      RegionPtr pRegion,
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		      int	what)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    if (pWin->borderIsPixel)
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    {
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	if (xglFillRegionSolid (&pWin->drawable,
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				pRegion,
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				pWin->border.pixel))
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	{
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	    xglAddCurrentBitDamage (&pWin->drawable);
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	    return;
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	}
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    }
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    else
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    {
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	WindowPtr pBgWin = pWin;
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	while (pBgWin->backgroundState == ParentRelative)
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	    pBgWin = pBgWin->parent;
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	if (xglFillRegionTiled (&pBgWin->drawable,
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				pRegion,
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				pWin->border.pixmap,
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				-pBgWin->drawable.x,
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				-pBgWin->drawable.y))
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	{
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	    xglAddCurrentBitDamage (&pWin->drawable);
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	    return;
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	}
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	if (!xglSyncBits (&pWin->border.pixmap->drawable, NullBox))
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	    FatalError (XGL_SW_FAILURE_STRING);
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    }
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    XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBorder);
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    (*pScreen->PaintWindowBorder) (pWin, pRegion, what);
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    XGL_WINDOW_FALLBACK_EPILOGUE (pWin, pRegion, PaintWindowBorder,
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				  xglPaintWindowBorder);
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}
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PixmapPtr
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xglGetWindowPixmap (WindowPtr pWin)
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{
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    return XGL_GET_WINDOW_PIXMAP (pWin);
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}
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void
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xglSetWindowPixmap (WindowPtr pWin,
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		    PixmapPtr pPixmap)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    XGL_SCREEN_UNWRAP (SetWindowPixmap);
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    (*pScreen->SetWindowPixmap) (pWin, pPixmap);
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    XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
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    XGL_GET_WINDOW_PRIV (pWin)->pPixmap = pPixmap;
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    if (pPixmap != pScreenPriv->pScreenPixmap)
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	xglEnablePixmapAccel (pPixmap, &pScreenPriv->accel.window);
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}
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