675 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			675 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
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 *
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 *Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 *"Software"), to deal in the Software without restriction, including
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 *without limitation the rights to use, copy, modify, merge, publish,
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 *distribute, sublicense, and/or sell copies of the Software, and to
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 *permit persons to whom the Software is furnished to do so, subject to
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 *the following conditions:
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 *
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 *The above copyright notice and this permission notice shall be
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 *included in all copies or substantial portions of the Software.
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 *
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 *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
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 *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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 *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 *Except as contained in this notice, the name of the XFree86 Project
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 *shall not be used in advertising or otherwise to promote the sale, use
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 *or other dealings in this Software without prior written authorization
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 *from the XFree86 Project.
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 *
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 * Authors:	Dakshinamurthy Karra
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 *		Suhaib M Siddiqi
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 *		Peter Busch
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 *		Harold L Hunt II
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 */
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#ifdef HAVE_XWIN_CONFIG_H
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#include <xwin-config.h>
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#endif
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#include "win.h"
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/*
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 * Local prototypes
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 */
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static int
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winListInstalledColormaps (ScreenPtr pScreen, Colormap *pmaps);
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static void
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winStoreColors (ColormapPtr pmap, int ndef, xColorItem *pdefs);
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static void
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winInstallColormap (ColormapPtr pmap);
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static void
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winUninstallColormap (ColormapPtr pmap);
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static void
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winResolveColor (unsigned short *pred,
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		 unsigned short *pgreen,
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		 unsigned short *pblue,
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		 VisualPtr	pVisual);
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static Bool
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winCreateColormap (ColormapPtr pmap);
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static void
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winDestroyColormap (ColormapPtr pmap);
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static Bool
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winGetPaletteDIB (ScreenPtr pScreen, ColormapPtr pcmap);
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static Bool
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winGetPaletteDD (ScreenPtr pScreen, ColormapPtr pcmap);
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/*
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 * Set screen functions for colormaps
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 */
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void
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winSetColormapFunctions (ScreenPtr pScreen)
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{
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  pScreen->CreateColormap = winCreateColormap;
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  pScreen->DestroyColormap = winDestroyColormap;
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  pScreen->InstallColormap = winInstallColormap;
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  pScreen->UninstallColormap = winUninstallColormap;
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  pScreen->ListInstalledColormaps = winListInstalledColormaps;
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  pScreen->StoreColors = winStoreColors;
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  pScreen->ResolveColor = winResolveColor;
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}
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/* See Porting Layer Definition - p. 30 */
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/*
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 * Walk the list of installed colormaps, filling the pmaps list
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 * with the resource ids of the installed maps, and return
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 * a count of the total number of installed maps.
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 */
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static int
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winListInstalledColormaps (ScreenPtr pScreen, Colormap *pmaps)
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{
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  winScreenPriv(pScreen);
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  /*
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   * There will only be one installed colormap, so we only need
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   * to return one id, and the count of installed maps will always
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   * be one.
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   */
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  *pmaps = pScreenPriv->pcmapInstalled->mid;
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  return 1;
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}
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/* See Porting Layer Definition - p. 30 */
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/* See Programming Windows - p. 663 */
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static void
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winInstallColormap (ColormapPtr pColormap)
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{
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  ScreenPtr		pScreen = pColormap->pScreen;
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  winScreenPriv(pScreen);
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  ColormapPtr		oldpmap = pScreenPriv->pcmapInstalled;
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#if CYGDEBUG
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  winDebug ("winInstallColormap\n");
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#endif
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  /* Did the colormap actually change? */
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  if (pColormap != oldpmap)
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    {
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#if CYGDEBUG
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      winDebug ("winInstallColormap - Colormap has changed, attempt "
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	      "to install.\n");
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#endif
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      /* Was there a previous colormap? */
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      if (oldpmap != (ColormapPtr) None)
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	{
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	  /* There was a previous colormap; tell clients it is gone */
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	  WalkTree (pColormap->pScreen, TellLostMap, (char *)&oldpmap->mid);
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	}
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      /* Install new colormap */
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      pScreenPriv->pcmapInstalled = pColormap;
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      WalkTree (pColormap->pScreen, TellGainedMap, (char *)&pColormap->mid);
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      /* Call the engine specific colormap install procedure */
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      if (!((*pScreenPriv->pwinInstallColormap) (pColormap)))
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	{
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	  winErrorFVerb (2, "winInstallColormap - Screen specific colormap install "
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		  "procedure failed.  Continuing, but colors may be "
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		  "messed up from now on.\n");
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	}
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    }
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  /* Save a pointer to the newly installed colormap */
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  pScreenPriv->pcmapInstalled = pColormap;
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}
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/* See Porting Layer Definition - p. 30 */
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static void
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winUninstallColormap (ColormapPtr pmap)
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{
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  winScreenPriv(pmap->pScreen);
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  ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
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#if CYGDEBUG
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  winDebug ("winUninstallColormap\n");
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#endif
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  /* Is the colormap currently installed? */
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  if (pmap != curpmap)
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    {
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      /* Colormap not installed, nothing to do */
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      return;
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    }
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  /* Clear the installed colormap flag */
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  pScreenPriv->pcmapInstalled = NULL;
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  /*
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   * NOTE: The default colormap does not get "uninstalled" before
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   * it is destroyed.
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   */
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  /* Install the default cmap in place of the cmap to be uninstalled */
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  if (pmap->mid != pmap->pScreen->defColormap)
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    {
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      curpmap = (ColormapPtr) LookupIDByType(pmap->pScreen->defColormap,
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					     RT_COLORMAP);
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      (*pmap->pScreen->InstallColormap) (curpmap);
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    }
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}
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/* See Porting Layer Definition - p. 30 */
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static void
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winStoreColors (ColormapPtr pmap,
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		int ndef,
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		xColorItem *pdefs)
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{
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  ScreenPtr		pScreen = pmap->pScreen;
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  winScreenPriv(pScreen);
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  winCmapPriv(pmap);
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  int			i;
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  unsigned short	nRed, nGreen, nBlue;
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#if CYGDEBUG
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  if (ndef != 1)
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    winDebug ("winStoreColors - ndef: %d\n",
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	    ndef);
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#endif
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  /* Save the new colors in the colormap privates */
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  for (i = 0; i < ndef; ++i)
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    {
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      /* Adjust the colors from the X color spec to the Windows color spec */
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      nRed = pdefs[i].red >> 8;
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      nGreen = pdefs[i].green >> 8;
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      nBlue = pdefs[i].blue >> 8;
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      /* Copy the colors to a palette entry table */
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      pCmapPriv->peColors[pdefs[0].pixel + i].peRed = nRed;
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      pCmapPriv->peColors[pdefs[0].pixel + i].peGreen = nGreen;
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      pCmapPriv->peColors[pdefs[0].pixel + i].peBlue = nBlue;
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      /* Copy the colors to a RGBQUAD table */
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      pCmapPriv->rgbColors[pdefs[0].pixel + i].rgbRed = nRed;
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      pCmapPriv->rgbColors[pdefs[0].pixel + i].rgbGreen = nGreen;
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      pCmapPriv->rgbColors[pdefs[0].pixel + i].rgbBlue = nBlue;
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#if CYGDEBUG
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      winDebug ("winStoreColors - nRed %d nGreen %d nBlue %d\n",
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	      nRed, nGreen, nBlue);
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#endif
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    }
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  /* Call the engine specific store colors procedure */
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  if (!((pScreenPriv->pwinStoreColors) (pmap, ndef, pdefs)))
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    {
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      winErrorFVerb (2, "winStoreColors - Engine cpecific color storage procedure "
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	      "failed.  Continuing, but colors may be messed up from now "
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	      "on.\n");
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    }
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}
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/* See Porting Layer Definition - p. 30 */
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static void
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winResolveColor (unsigned short *pred,
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		 unsigned short *pgreen,
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		 unsigned short *pblue,
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		 VisualPtr	pVisual)
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{
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#if CYGDEBUG
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  winDebug ("winResolveColor ()\n");
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#endif
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  miResolveColor (pred, pgreen, pblue, pVisual);
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}
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/* See Porting Layer Definition - p. 29 */
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static Bool
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winCreateColormap (ColormapPtr pmap)
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{
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  winPrivCmapPtr	pCmapPriv = NULL;
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  ScreenPtr		pScreen = pmap->pScreen;
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  winScreenPriv(pScreen);
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#if CYGDEBUG
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  winDebug ("winCreateColormap\n");
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#endif
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  /* Allocate colormap privates */
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  if (!winAllocateCmapPrivates (pmap))
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    {
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      ErrorF ("winCreateColorma - Couldn't allocate cmap privates\n");
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      return FALSE;
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    }
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  /* Get a pointer to the newly allocated privates */
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  pCmapPriv = winGetCmapPriv (pmap);
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  /*
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   * FIXME: This is some evil hackery to help in handling some X clients
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   * that expect the top pixel to be white.  This "help" only lasts until
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   * some client overwrites the top colormap entry.
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   * 
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   * We don't want to actually allocate the top entry, as that causes
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   * problems with X clients that need 7 planes (128 colors) in the default
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   * colormap, such as Magic 7.1.
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   */
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  pCmapPriv->rgbColors[WIN_NUM_PALETTE_ENTRIES - 1].rgbRed = 255;
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  pCmapPriv->rgbColors[WIN_NUM_PALETTE_ENTRIES - 1].rgbGreen = 255;
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  pCmapPriv->rgbColors[WIN_NUM_PALETTE_ENTRIES - 1].rgbBlue = 255;
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  pCmapPriv->peColors[WIN_NUM_PALETTE_ENTRIES - 1].peRed = 255;
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  pCmapPriv->peColors[WIN_NUM_PALETTE_ENTRIES - 1].peGreen = 255;
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  pCmapPriv->peColors[WIN_NUM_PALETTE_ENTRIES - 1].peBlue = 255;
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  /* Call the engine specific colormap initialization procedure */
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  if (!((*pScreenPriv->pwinCreateColormap) (pmap)))
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    {
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      ErrorF ("winCreateColormap - Engine specific colormap creation "
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	      "procedure failed.  Aborting.\n");
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      return FALSE;
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    }
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  return TRUE;
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}
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/* See Porting Layer Definition - p. 29, 30 */
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static void
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winDestroyColormap (ColormapPtr pColormap)
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{
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  winScreenPriv(pColormap->pScreen);
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  winCmapPriv(pColormap);
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  /* Call the engine specific colormap destruction procedure */
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  if (!((*pScreenPriv->pwinDestroyColormap) (pColormap)))
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    {
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      winErrorFVerb (2, "winDestroyColormap - Engine specific colormap destruction "
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	      "procedure failed.  Continuing, but it is possible that memory "
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	      "was leaked, or that colors will be messed up from now on.\n");
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    }
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  /* Free the colormap privates */
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  free (pCmapPriv);
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  winSetCmapPriv (pColormap, NULL);
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#if CYGDEBUG
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  winDebug ("winDestroyColormap - Returning\n");
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#endif
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}
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/*
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 * Internal function to load the palette used by the Shadow DIB
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 */
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static Bool
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winGetPaletteDIB (ScreenPtr pScreen, ColormapPtr pcmap)
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{
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  winScreenPriv(pScreen);
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  int			i;
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  Pixel			pixel; /* Pixel == CARD32 */
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  CARD16		nRed, nGreen, nBlue; /* CARD16 == unsigned short */
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  UINT			uiColorsRetrieved = 0;
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  RGBQUAD		rgbColors[WIN_NUM_PALETTE_ENTRIES];
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  /* Get the color table for the screen */
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  uiColorsRetrieved = GetDIBColorTable (pScreenPriv->hdcScreen,
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					0,
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					WIN_NUM_PALETTE_ENTRIES,
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					rgbColors);
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  if (uiColorsRetrieved == 0)
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    {
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      ErrorF ("winGetPaletteDIB - Could not retrieve screen color table\n");
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      return FALSE;
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    }
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#if CYGDEBUG
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  winDebug ("winGetPaletteDIB - Retrieved %d colors from DIB\n",
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	  uiColorsRetrieved);
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#endif
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  /* Set the DIB color table to the default screen palette */
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  if (SetDIBColorTable (pScreenPriv->hdcShadow,
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			0,
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			uiColorsRetrieved,
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			rgbColors) == 0)
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    {
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      ErrorF ("winGetPaletteDIB - SetDIBColorTable () failed\n");
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      return FALSE;
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    }
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  /* Alloc each color in the DIB color table */
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  for (i = 0; i < uiColorsRetrieved; ++i)
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    {
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      pixel = i;
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      /* Extract the color values for current palette entry */
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      nRed = rgbColors[i].rgbRed << 8;
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      nGreen = rgbColors[i].rgbGreen << 8;
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      nBlue = rgbColors[i].rgbBlue << 8;
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#if CYGDEBUG
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      winDebug ("winGetPaletteDIB - Allocating a color: %d; "
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	      "%d %d %d\n",
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	      pixel, nRed, nGreen, nBlue);
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#endif
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      /* Allocate a entry in the X colormap */
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      if (AllocColor (pcmap,
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		      &nRed,
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		      &nGreen,
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		      &nBlue,
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		      &pixel,
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		      0) != Success)
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	{
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	  ErrorF ("winGetPaletteDIB - AllocColor () failed, pixel %d\n",
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		  i);
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	  return FALSE;
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	}
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      if (i != pixel
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	  || nRed != rgbColors[i].rgbRed 
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	  || nGreen != rgbColors[i].rgbGreen
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	  || nBlue != rgbColors[i].rgbBlue)
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	{
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	  winDebug ("winGetPaletteDIB - Got: %d; "
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		  "%d %d %d\n",
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		  (int) pixel, nRed, nGreen, nBlue);
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	}
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      /* FIXME: Not sure that this bit is needed at all */
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      pcmap->red[i].co.local.red = nRed;
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      pcmap->red[i].co.local.green = nGreen;
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      pcmap->red[i].co.local.blue = nBlue;
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    }
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  /* System is using a colormap */
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  /* Set the black and white pixel indices */
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  pScreen->whitePixel = uiColorsRetrieved - 1;
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  pScreen->blackPixel = 0;
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  return TRUE;
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}
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/*
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 * Internal function to load the standard system palette being used by DD
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 */
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static Bool
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winGetPaletteDD (ScreenPtr pScreen, ColormapPtr pcmap)
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{
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  int			i;
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  Pixel			pixel; /* Pixel == CARD32 */
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  CARD16		nRed, nGreen, nBlue; /* CARD16 == unsigned short */
 | 
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  UINT			uiSystemPaletteEntries;
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  LPPALETTEENTRY	ppeColors = NULL;
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  HDC			hdc = NULL;
 | 
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  /* Get a DC to obtain the default palette */
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  hdc = GetDC (NULL);
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  if (hdc == NULL)
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    {
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      ErrorF ("winGetPaletteDD - Couldn't get a DC\n");
 | 
						|
      return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
  /* Get the number of entries in the system palette */
 | 
						|
  uiSystemPaletteEntries = GetSystemPaletteEntries (hdc,
 | 
						|
						    0, 0, NULL);
 | 
						|
  if (uiSystemPaletteEntries == 0)
 | 
						|
    {
 | 
						|
      ErrorF ("winGetPaletteDD - Unable to determine number of "
 | 
						|
	      "system palette entries\n");
 | 
						|
      return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
#if CYGDEBUG
 | 
						|
  winDebug ("winGetPaletteDD - uiSystemPaletteEntries %d\n",
 | 
						|
	  uiSystemPaletteEntries);
 | 
						|
#endif
 | 
						|
  
 | 
						|
  /* Allocate palette entries structure */
 | 
						|
  ppeColors = malloc (uiSystemPaletteEntries * sizeof (PALETTEENTRY));
 | 
						|
  if (ppeColors == NULL)
 | 
						|
    {
 | 
						|
      ErrorF ("winGetPaletteDD - malloc () for colormap failed\n");
 | 
						|
      return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
  /* Get system palette entries */
 | 
						|
  GetSystemPaletteEntries (hdc,
 | 
						|
			   0, uiSystemPaletteEntries, ppeColors);
 | 
						|
 | 
						|
  /* Allocate an X colormap entry for every system palette entry */
 | 
						|
  for (i = 0; i < uiSystemPaletteEntries; ++i)
 | 
						|
    {
 | 
						|
      pixel = i;
 | 
						|
 | 
						|
      /* Extract the color values for current palette entry */
 | 
						|
      nRed = ppeColors[i].peRed << 8;
 | 
						|
      nGreen = ppeColors[i].peGreen << 8;
 | 
						|
      nBlue = ppeColors[i].peBlue << 8;
 | 
						|
#if CYGDEBUG
 | 
						|
      winDebug ("winGetPaletteDD - Allocating a color: %d; "
 | 
						|
	      "%d %d %d\n",
 | 
						|
	      pixel, nRed, nGreen, nBlue);
 | 
						|
#endif
 | 
						|
      if (AllocColor (pcmap,
 | 
						|
		      &nRed,
 | 
						|
		      &nGreen,
 | 
						|
		      &nBlue,
 | 
						|
		      &pixel,
 | 
						|
		      0) != Success)
 | 
						|
	{
 | 
						|
	  ErrorF ("winGetPaletteDD - AllocColor () failed, pixel %d\n",
 | 
						|
		  i);
 | 
						|
	  free (ppeColors);
 | 
						|
	  ppeColors = NULL;
 | 
						|
	  return FALSE;
 | 
						|
	}
 | 
						|
 | 
						|
      pcmap->red[i].co.local.red = nRed;
 | 
						|
      pcmap->red[i].co.local.green = nGreen;
 | 
						|
      pcmap->red[i].co.local.blue = nBlue;
 | 
						|
    }
 | 
						|
 | 
						|
  /* System is using a colormap */
 | 
						|
  /* Set the black and white pixel indices */
 | 
						|
  pScreen->whitePixel = uiSystemPaletteEntries - 1;
 | 
						|
  pScreen->blackPixel = 0;
 | 
						|
 | 
						|
  /* Free colormap */
 | 
						|
  if (ppeColors != NULL)
 | 
						|
    {
 | 
						|
      free (ppeColors);
 | 
						|
      ppeColors = NULL;
 | 
						|
    }
 | 
						|
 | 
						|
  /* Free the DC */
 | 
						|
  if (hdc != NULL)
 | 
						|
    {
 | 
						|
      ReleaseDC (NULL, hdc);
 | 
						|
      hdc = NULL;
 | 
						|
    }
 | 
						|
 | 
						|
  return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Install the standard fb colormap, or the GDI colormap,
 | 
						|
 * depending on the current screen depth.
 | 
						|
 */
 | 
						|
 | 
						|
Bool
 | 
						|
winCreateDefColormap (ScreenPtr pScreen)
 | 
						|
{
 | 
						|
  winScreenPriv(pScreen);
 | 
						|
  winScreenInfo		*pScreenInfo = pScreenPriv->pScreenInfo;
 | 
						|
  unsigned short	zero = 0, ones = 0xFFFF;
 | 
						|
  VisualPtr		pVisual = pScreenPriv->pRootVisual;
 | 
						|
  ColormapPtr		pcmap = NULL;
 | 
						|
  Pixel			wp, bp;
 | 
						|
 | 
						|
#if CYGDEBUG
 | 
						|
  winDebug ("winCreateDefColormap\n");
 | 
						|
#endif
 | 
						|
 | 
						|
  /* Use standard fb colormaps for non palettized color modes */
 | 
						|
  if (pScreenInfo->dwBPP > 8)
 | 
						|
    {
 | 
						|
      winDebug ("winCreateDefColormap - Deferring to " \
 | 
						|
	      "fbCreateDefColormap ()\n");
 | 
						|
      return fbCreateDefColormap (pScreen);
 | 
						|
    }
 | 
						|
 | 
						|
  /*
 | 
						|
   *  AllocAll for non-Dynamic visual classes,
 | 
						|
   *  AllocNone for Dynamic visual classes.
 | 
						|
   */
 | 
						|
 | 
						|
  /*
 | 
						|
   * Dynamic visual classes allow the colors of the color map
 | 
						|
   * to be changed by clients.
 | 
						|
   */
 | 
						|
 | 
						|
#if CYGDEBUG
 | 
						|
  winDebug ("winCreateDefColormap - defColormap: %d\n",
 | 
						|
	  pScreen->defColormap);
 | 
						|
#endif
 | 
						|
 | 
						|
  /* Allocate an X colormap, owned by client 0 */
 | 
						|
  if (CreateColormap (pScreen->defColormap, 
 | 
						|
		      pScreen,
 | 
						|
		      pVisual,
 | 
						|
		      &pcmap,
 | 
						|
		      (pVisual->class & DynamicClass) ? AllocNone : AllocAll,
 | 
						|
		      0) != Success)
 | 
						|
    {
 | 
						|
      ErrorF ("winCreateDefColormap - CreateColormap failed\n");
 | 
						|
      return FALSE;
 | 
						|
    }
 | 
						|
  if (pcmap == NULL)
 | 
						|
    {
 | 
						|
      ErrorF ("winCreateDefColormap - Colormap could not be created\n");
 | 
						|
      return FALSE;
 | 
						|
    }
 | 
						|
 | 
						|
#if CYGDEBUG
 | 
						|
  winDebug ("winCreateDefColormap - Created a colormap\n");
 | 
						|
#endif
 | 
						|
 | 
						|
  /* Branch on the visual class */
 | 
						|
  if (!(pVisual->class & DynamicClass))
 | 
						|
    {
 | 
						|
      /* Branch on engine type */
 | 
						|
      if (pScreenInfo->dwEngine == WIN_SERVER_SHADOW_GDI)
 | 
						|
	{
 | 
						|
	  /* Load the colors being used by the Shadow DIB */
 | 
						|
	  if (!winGetPaletteDIB (pScreen, pcmap))
 | 
						|
	    {
 | 
						|
	      ErrorF ("winCreateDefColormap - Couldn't get DIB colors\n");
 | 
						|
	      return FALSE;
 | 
						|
	    }
 | 
						|
	}
 | 
						|
      else
 | 
						|
	{
 | 
						|
	  /* Load the colors from the default system palette */
 | 
						|
	  if (!winGetPaletteDD (pScreen, pcmap))
 | 
						|
	    {
 | 
						|
	      ErrorF ("winCreateDefColormap - Couldn't get colors "
 | 
						|
		      "for DD\n");
 | 
						|
	      return FALSE;
 | 
						|
	    }
 | 
						|
	}
 | 
						|
    }
 | 
						|
  else
 | 
						|
    {
 | 
						|
      wp = pScreen->whitePixel;
 | 
						|
      bp = pScreen->blackPixel;
 | 
						|
      
 | 
						|
      /* Allocate a black and white pixel */
 | 
						|
      if ((AllocColor (pcmap, &ones, &ones, &ones, &wp, 0) !=
 | 
						|
	   Success)
 | 
						|
	  ||
 | 
						|
	  (AllocColor (pcmap, &zero, &zero, &zero, &bp, 0) !=
 | 
						|
	   Success))
 | 
						|
	{
 | 
						|
	  ErrorF ("winCreateDefColormap - Couldn't allocate bp or wp\n");
 | 
						|
	  return FALSE;
 | 
						|
	}
 | 
						|
      
 | 
						|
      pScreen->whitePixel = wp;
 | 
						|
      pScreen->blackPixel = bp;
 | 
						|
 | 
						|
#if 0
 | 
						|
      /* Have to reserve first 10 and last ten pixels in DirectDraw windowed */
 | 
						|
      if (pScreenInfo->dwEngine != WIN_SERVER_SHADOW_GDI)
 | 
						|
	{
 | 
						|
	  int		k;
 | 
						|
	  Pixel		p;
 | 
						|
 | 
						|
	  for (k = 1; k < 10; ++k)
 | 
						|
	    {
 | 
						|
	      p = k;
 | 
						|
	      if (AllocColor (pcmap, &ones, &ones, &ones, &p, 0) != Success)
 | 
						|
		FatalError ("Foo!\n");
 | 
						|
	    }
 | 
						|
	  
 | 
						|
	  for (k = 245; k < 255; ++k)
 | 
						|
	    {
 | 
						|
	      p = k;
 | 
						|
	      if (AllocColor (pcmap, &zero, &zero, &zero, &p, 0) != Success)
 | 
						|
		FatalError ("Baz!\n");
 | 
						|
	    }
 | 
						|
	}
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
  /* Install the created colormap */
 | 
						|
  (*pScreen->InstallColormap)(pcmap);
 | 
						|
 | 
						|
#if CYGDEBUG
 | 
						|
  winDebug ("winCreateDefColormap - Returning\n");
 | 
						|
#endif
 | 
						|
 | 
						|
  return TRUE;
 | 
						|
}
 |