191 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * $Xorg: mieq.c,v 1.4 2001/02/09 02:05:20 xorgcvs Exp $
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 *
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Copyright 1990, 1998  The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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 *
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 * Author:  Keith Packard, MIT X Consortium
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 */
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/* $XFree86: xc/programs/Xserver/mi/mieq.c,v 1.2 2001/05/25 18:41:01 dawes Exp $ */
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/*
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 * mieq.c
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 *
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 * Machine independent event queue
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 *
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 */
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# define NEED_EVENTS
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# include   "X.h"
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# include   "Xmd.h"
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# include   "Xproto.h"
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# include   "misc.h"
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# include   "windowstr.h"
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# include   "pixmapstr.h"
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# include   "inputstr.h"
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# include   "mi.h"
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# include   "scrnintstr.h"
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#define QUEUE_SIZE  256
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typedef struct _Event {
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    xEvent	event;
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    ScreenPtr	pScreen;
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} EventRec, *EventPtr;
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typedef struct _EventQueue {
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    HWEventQueueType	head, tail;	    /* long for SetInputCheck */
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    CARD32	lastEventTime;	    /* to avoid time running backwards */
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    Bool	lastMotion;
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    EventRec	events[QUEUE_SIZE]; /* static allocation for signals */
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    DevicePtr	pKbd, pPtr;	    /* device pointer, to get funcs */
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    ScreenPtr	pEnqueueScreen;	    /* screen events are being delivered to */
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    ScreenPtr	pDequeueScreen;	    /* screen events are being dispatched to */
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} EventQueueRec, *EventQueuePtr;
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static EventQueueRec miEventQueue;
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Bool
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mieqInit (pKbd, pPtr)
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    DevicePtr	pKbd, pPtr;
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{
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    miEventQueue.head = miEventQueue.tail = 0;
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    miEventQueue.lastEventTime = GetTimeInMillis ();
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    miEventQueue.pKbd = pKbd;
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    miEventQueue.pPtr = pPtr;
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    miEventQueue.lastMotion = FALSE;
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    miEventQueue.pEnqueueScreen = screenInfo.screens[0];
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    miEventQueue.pDequeueScreen = miEventQueue.pEnqueueScreen;
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    SetInputCheck (&miEventQueue.head, &miEventQueue.tail);
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    return TRUE;
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}
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/*
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 * Must be reentrant with ProcessInputEvents.  Assumption: mieqEnqueue
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 * will never be interrupted.  If this is called from both signal
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 * handlers and regular code, make sure the signal is suspended when
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 * called from regular code.
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 */
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void
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mieqEnqueue (e)
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    xEvent	*e;
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{
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    HWEventQueueType	oldtail, newtail;
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    Bool    isMotion;
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    oldtail = miEventQueue.tail;
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    isMotion = e->u.u.type == MotionNotify;
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    if (isMotion && miEventQueue.lastMotion && oldtail != miEventQueue.head)
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    {
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	if (oldtail == 0)
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	    oldtail = QUEUE_SIZE;
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	oldtail = oldtail - 1;
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    }
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    else
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    {
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    	newtail = oldtail + 1;
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    	if (newtail == QUEUE_SIZE)
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	    newtail = 0;
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    	/* Toss events which come in late */
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    	if (newtail == miEventQueue.head)
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	    return;
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	miEventQueue.tail = newtail;
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    }
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    miEventQueue.lastMotion = isMotion;
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    miEventQueue.events[oldtail].event = *e;
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    /*
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     * Make sure that event times don't go backwards - this
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     * is "unnecessary", but very useful
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     */
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    if (e->u.keyButtonPointer.time < miEventQueue.lastEventTime &&
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	miEventQueue.lastEventTime - e->u.keyButtonPointer.time < 10000)
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    {
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	miEventQueue.events[oldtail].event.u.keyButtonPointer.time =
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	    miEventQueue.lastEventTime;
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    }
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    miEventQueue.events[oldtail].pScreen = miEventQueue.pEnqueueScreen;
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}
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void
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mieqSwitchScreen (pScreen, fromDIX)
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    ScreenPtr	pScreen;
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    Bool	fromDIX;
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{
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    miEventQueue.pEnqueueScreen = pScreen;
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    if (fromDIX)
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	miEventQueue.pDequeueScreen = pScreen;
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}
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/*
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 * Call this from ProcessInputEvents()
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 */
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void mieqProcessInputEvents ()
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{
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    EventRec	*e;
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    int		x, y;
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    xEvent	xe;
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    while (miEventQueue.head != miEventQueue.tail)
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    {
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	if (screenIsSaved == SCREEN_SAVER_ON)
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	    SaveScreens (SCREEN_SAVER_OFF, ScreenSaverReset);
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	e = &miEventQueue.events[miEventQueue.head];
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	/*
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	 * Assumption - screen switching can only occur on motion events
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	 */
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	if (e->pScreen != miEventQueue.pDequeueScreen)
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	{
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	    miEventQueue.pDequeueScreen = e->pScreen;
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	    x = e->event.u.keyButtonPointer.rootX;
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	    y = e->event.u.keyButtonPointer.rootY;
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	    if (miEventQueue.head == QUEUE_SIZE - 1)
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	    	miEventQueue.head = 0;
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	    else
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	    	++miEventQueue.head;
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	    NewCurrentScreen (miEventQueue.pDequeueScreen, x, y);
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	}
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	else
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	{
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	    xe = e->event;
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	    if (miEventQueue.head == QUEUE_SIZE - 1)
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	    	miEventQueue.head = 0;
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	    else
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	    	++miEventQueue.head;
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	    switch (xe.u.u.type) 
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	    {
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	    case KeyPress:
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	    case KeyRelease:
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	    	(*miEventQueue.pKbd->processInputProc)
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				(&xe, (DeviceIntPtr)miEventQueue.pKbd, 1);
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	    	break;
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	    default:
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	    	(*miEventQueue.pPtr->processInputProc)
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				(&xe, (DeviceIntPtr)miEventQueue.pPtr, 1);
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	    	break;
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	    }
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	}
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    }
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}
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