xserver/render
Enrico Weigelt, metux IT consult 33792f2749 (!1711) render: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2024-10-03 12:35:06 +02:00
..
animcur.c
filter.c
glyph.c (!1711) render: use dixDestroyPixmap() instead of direct driver call 2024-10-03 12:35:06 +02:00
glyphstr.h
glyphstr_priv.h
matrix.c
meson.build
miindex.c
mipict.c (!1711) render: use dixDestroyPixmap() instead of direct driver call 2024-10-03 12:35:06 +02:00
mipict.h
mirect.c
mitrap.c
mitri.c
picture.c (!1711) render: use dixDestroyPixmap() instead of direct driver call 2024-10-03 12:35:06 +02:00
picture.h
picturestr.h
picturestr_priv.h
render.c (!1711) render: use dixDestroyPixmap() instead of direct driver call 2024-10-03 12:35:06 +02:00