384 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			384 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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|  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice including the dates of first publication and
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|  * either this permission notice or a reference to
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|  * http://oss.sgi.com/projects/FreeB/
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|  * shall be included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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|  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  * SOFTWARE.
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|  *
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|  * Except as contained in this notice, the name of Silicon Graphics, Inc.
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|  * shall not be used in advertising or otherwise to promote the sale, use or
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|  * other dealings in this Software without prior written authorization from
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|  * Silicon Graphics, Inc.
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|  */
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| 
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| #include "glxserver.h"
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| #include "unpack.h"
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| #include "g_disptab.h"
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| 
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| void __glXDispSwap_PolygonStipple(GLbyte *pc)
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| {
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|     __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_Bitmap(GLbyte *pc)
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| {
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|     __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig);
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|     __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig);
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|     __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove);
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|     __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove);
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| 
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|     hdr->swapBytes = !hdr->swapBytes;
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| 
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| }
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| 
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| void __glXDispSwap_TexImage1D(GLbyte *pc)
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| {
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|     __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->level);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->components);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->border);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_TexImage2D(GLbyte *pc)
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| {
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|     __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->level);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->components);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->border);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_TexImage3D(GLbyte *pc)
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| {
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|     __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->level);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->depth);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->border);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_DrawPixels(GLbyte *pc)
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| {
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|     __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_TexSubImage1D(GLbyte *pc)
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| {
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|     __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->level);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_TexSubImage2D(GLbyte *pc)
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| {
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|     __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->level);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_TexSubImage3D(GLbyte *pc)
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| {
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|     __GLXdispatchTexSubImage3DHeader *hdr =
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| 				(__GLXdispatchTexSubImage3DHeader *) pc;
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| 
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->level);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->zoffset);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->depth);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_ColorTable(GLbyte *pc)
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| {
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|     __GLXdispatchColorTableHeader *hdr =
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| 				(__GLXdispatchColorTableHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_ColorSubTable(GLbyte *pc)
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| {
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|     __GLXdispatchColorSubTableHeader *hdr =
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| 				(__GLXdispatchColorSubTableHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->start);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->count);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc)
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| {
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|     __GLXdispatchConvolutionFilterHeader *hdr =
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| 				(__GLXdispatchConvolutionFilterHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc)
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| {
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|     __GLXdispatchConvolutionFilterHeader *hdr =
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| 				(__GLXdispatchConvolutionFilterHeader *) pc;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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| 
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| void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
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| {
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|     __GLXdispatchConvolutionFilterHeader *hdr =
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| 				(__GLXdispatchConvolutionFilterHeader *) pc;
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|     GLint hdrlen;
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|     __GLX_DECLARE_SWAP_VARIABLES;
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| 
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|     hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
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| 
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|     __GLX_SWAP_INT((GLbyte *)&hdr->target);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->width);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->height);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->format);
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|     __GLX_SWAP_INT((GLbyte *)&hdr->type);
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| 
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|     /*
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|     ** Just invert swapBytes flag; the GL will figure out if it needs to swap
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|     ** the pixel data.
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|     */
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|     hdr->swapBytes = !hdr->swapBytes;
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| }
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