351 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright (c) 2007, 2008 Apple Inc.
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|  * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
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|  * Copyright (c) 2002 Greg Parker. All Rights Reserved.
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|  *
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|  * Portions of this file are copied from Mesa's xf86glx.c,
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|  * which contains the following copyright:
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|  *
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|  * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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|  * All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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|  * DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| #ifdef HAVE_DIX_CONFIG_H
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| #include <dix-config.h>
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| #endif
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| 
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| #include "dri.h"
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| 
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| #include <OpenGL/OpenGL.h>
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| #include <OpenGL/gl.h>
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| #include <OpenGL/glext.h>
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| #include <OpenGL/CGLContext.h>
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| 
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| #include <GL/glxproto.h>
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| #include <windowstr.h>
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| #include <resource.h>
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| #include <GL/glxint.h>
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| #include <GL/glxtokens.h>
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| #include <scrnintstr.h>
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| #include <glxserver.h>
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| #include <glxscreens.h>
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| #include <glxdrawable.h>
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| #include <glxcontext.h>
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| #include <glxext.h>
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| #include <glxutil.h>
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| #include <GL/internal/glcore.h>
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| 
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| #include "capabilities.h"
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| #include "visualConfigs.h"
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| #include "darwinfb.h"
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| 
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| /* Based originally on code from indirect.c which was based on code from i830_dri.c. */
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| __GLXconfig *
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| __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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| {
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|     int numConfigs = 0;
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|     __GLXconfig *visualConfigs, *c;
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|     struct glCapabilities caps;
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|     struct glCapabilitiesConfig *conf;
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|     int stereo, depth, aux, buffers, stencil, accum, color, msample;
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| 
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|     if (getGlCapabilities(&caps)) {
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|         ErrorF("error from getGlCapabilities()!\n");
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|         return NULL;
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|     }
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| 
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|     /*
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|        conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
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|        so we treat a true conf->stereo as 2.
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| 
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|        The depth size is 0 or 24.  Thus we do 2 iterations for that.
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| 
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|        conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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| 
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|        conf->buffers indicates whether we have single or double buffering.
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| 
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|        conf->total_stencil_bit_depths
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| 
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|        conf->total_color_buffers indicates the RGB/RGBA color depths.
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| 
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|        conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
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| 
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|        conf->total_depth_buffer_depths
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| 
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|        conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
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|        for the 0 multisampling config.
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| 
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|      */
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| 
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|     assert(NULL != caps.configurations);
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| 
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|     numConfigs = 0;
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| 
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|     for (conf = caps.configurations; conf; conf = conf->next) {
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|         if (conf->total_color_buffers <= 0)
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|             continue;
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| 
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|         numConfigs += (conf->stereo ? 2 : 1)
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|                       * (conf->aux_buffers ? 2 : 1)
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|                       * conf->buffers
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|                       * ((conf->total_stencil_bit_depths >
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|                           0) ? conf->total_stencil_bit_depths : 1)
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|                       * conf->total_color_buffers
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|                       * ((conf->total_accum_buffers >
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|                           0) ? conf->total_accum_buffers : 1)
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|                       * conf->total_depth_buffer_depths
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|                       * (conf->multisample_buffers + 1);
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|     }
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| 
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|     if (numConfigsPtr)
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|         *numConfigsPtr = numConfigs;
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| 
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|     visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
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| 
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|     if (NULL == visualConfigs) {
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|         ErrorF("xcalloc failure when allocating visualConfigs\n");
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|         freeGlCapabilities(&caps);
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|         return NULL;
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|     }
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| 
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|     c = visualConfigs; /* current buffer */
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|     for (conf = caps.configurations; conf; conf = conf->next) {
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|         for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
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|             for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
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|                 for (buffers = 0; buffers < conf->buffers; ++buffers) {
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|                     for (stencil = 0;
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|                          stencil < ((conf->total_stencil_bit_depths > 0) ?
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|                                     conf->
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|                                     total_stencil_bit_depths : 1);
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|                          ++stencil) {
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|                         for (color = 0; color < conf->total_color_buffers;
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|                              ++color) {
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|                             for (accum = 0;
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|                                  accum < ((conf->total_accum_buffers > 0) ?
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|                                           conf->
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|                                           total_accum_buffers : 1);
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|                                  ++accum) {
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|                                 for (depth = 0;
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|                                      depth < conf->total_depth_buffer_depths;
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|                                      ++depth) {
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|                                     for (msample = 0;
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|                                          msample <
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|                                          (conf->multisample_buffers + 1);
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|                                          ++msample) {
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| 
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|                                         // Global
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|                                         c->visualID = -1;
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|                                         c->visualType = GLX_TRUE_COLOR;
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|                                         c->next = c + 1;
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| 
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|                                         c->screen = screenNumber;
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| 
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|                                         c->level = 0;
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|                                         c->indexBits = 0;
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|                                         c->pixmapMode = 0; // TODO: What should this be?
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| 
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|                                         if (conf->accelerated) {
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|                                             c->visualRating = GLX_NONE;
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|                                         }
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|                                         else {
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|                                             c->visualRating =
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|                                                 GLX_SLOW_VISUAL_EXT;
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|                                         }
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| 
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|                                         c->transparentPixel = GLX_NONE;
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|                                         c->transparentRed = GLX_NONE;
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|                                         c->transparentGreen = GLX_NONE;
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|                                         c->transparentBlue = GLX_NONE;
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|                                         c->transparentAlpha = GLX_NONE;
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|                                         c->transparentIndex = GLX_NONE;
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| 
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|                                         c->visualSelectGroup = 0;
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| 
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|                                         c->swapMethod =
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|                                             GLX_SWAP_UNDEFINED_OML;
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| 
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|                                         // Stereo
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|                                         c->stereoMode = stereo ? TRUE : FALSE;
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| 
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|                                         // Aux buffers
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|                                         c->numAuxBuffers =
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|                                             aux ? conf->aux_buffers : 0;
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| 
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|                                         // Double Buffered
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|                                         c->doubleBufferMode =
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|                                             buffers ? TRUE : FALSE;
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| 
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|                                         // Stencil Buffer
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|                                         if (conf->total_stencil_bit_depths >
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|                                             0) {
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|                                             c->stencilBits =
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|                                                 conf->stencil_bit_depths[
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|                                                     stencil];
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|                                         }
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|                                         else {
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|                                             c->stencilBits = 0;
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|                                         }
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| 
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|                                         // Color
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|                                         if (GLCAPS_COLOR_BUF_INVALID_VALUE !=
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|                                             conf->color_buffers[color].a) {
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|                                             c->alphaBits =
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|                                                 conf->color_buffers[color].a;
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|                                         }
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|                                         else {
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|                                             c->alphaBits = 0;
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|                                         }
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|                                         c->redBits =
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|                                             conf->color_buffers[color].r;
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|                                         c->greenBits =
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|                                             conf->color_buffers[color].g;
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|                                         c->blueBits =
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|                                             conf->color_buffers[color].b;
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| 
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|                                         c->rgbBits = c->alphaBits +
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|                                                      c->redBits +
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|                                                      c->greenBits +
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|                                                      c->blueBits;
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| 
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|                                         c->alphaMask =
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|                                             AM_ARGB(c->alphaBits, c->redBits,
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|                                                     c->greenBits,
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|                                                     c->blueBits);
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|                                         c->redMask =
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|                                             RM_ARGB(c->alphaBits, c->redBits,
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|                                                     c->greenBits,
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|                                                     c->blueBits);
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|                                         c->greenMask =
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|                                             GM_ARGB(c->alphaBits, c->redBits,
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|                                                     c->greenBits,
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|                                                     c->blueBits);
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|                                         c->blueMask =
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|                                             BM_ARGB(c->alphaBits, c->redBits,
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|                                                     c->greenBits,
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|                                                     c->blueBits);
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| 
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|                                         // Accumulation Buffers
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|                                         if (conf->total_accum_buffers > 0) {
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|                                             c->accumRedBits =
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|                                                 conf->accum_buffers[accum].r;
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|                                             c->accumGreenBits =
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|                                                 conf->accum_buffers[accum].g;
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|                                             c->accumBlueBits =
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|                                                 conf->accum_buffers[accum].b;
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|                                             if (
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|                                                 GLCAPS_COLOR_BUF_INVALID_VALUE
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|                                                 !=
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|                                                 conf->accum_buffers[accum].a)
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|                                             {
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|                                                 c->accumAlphaBits =
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|                                                     conf->accum_buffers[accum
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|                                                     ].a;
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|                                             }
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|                                             else {
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|                                                 c->accumAlphaBits = 0;
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|                                             }
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|                                         }
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|                                         else {
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|                                             c->accumRedBits = 0;
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|                                             c->accumGreenBits = 0;
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|                                             c->accumBlueBits = 0;
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|                                             c->accumAlphaBits = 0;
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|                                         }
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| 
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|                                         // Depth
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|                                         c->depthBits =
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|                                             conf->depth_buffers[depth];
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| 
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|                                         // MultiSample
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|                                         if (msample > 0) {
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|                                             c->samples =
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|                                                 conf->multisample_samples;
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|                                             c->sampleBuffers =
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|                                                 conf->multisample_buffers;
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|                                         }
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|                                         else {
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|                                             c->samples = 0;
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|                                             c->sampleBuffers = 0;
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|                                         }
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| 
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|                                         /*
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|                                          * The Apple libGL supports GLXPixmaps and
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|                                          * GLXPbuffers in direct mode.
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|                                          */
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|                                         /* SGIX_fbconfig / GLX 1.3 */
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|                                         c->drawableType = GLX_WINDOW_BIT |
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|                                                           GLX_PIXMAP_BIT |
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|                                                           GLX_PBUFFER_BIT;
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|                                         c->renderType = GLX_RGBA_BIT;
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|                                         c->xRenderable = GL_TRUE;
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|                                         c->fbconfigID = -1;
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| 
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|                                         /* SGIX_pbuffer / GLX 1.3 */
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| 
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|                                         /*
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|                                          * The CGL layer provides a way of retrieving
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|                                          * the maximum pbuffer width/height, but only
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|                                          * if we create a context and call glGetIntegerv.
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|                                          *
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|                                          * The following values are from a test program
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|                                          * that does so.
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|                                          */
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|                                         c->maxPbufferWidth = 8192;
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|                                         c->maxPbufferHeight = 8192;
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|                                         c->maxPbufferPixels =
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|                                             /*Do we need this?*/ 0;
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|                                         /*
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|                                          * There is no introspection for this sort of thing
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|                                          * with CGL.  What should we do realistically?
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|                                          */
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|                                         c->optimalPbufferWidth = 0;
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|                                         c->optimalPbufferHeight = 0;
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| 
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|                                         /* EXT_texture_from_pixmap */
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|                                         c->bindToTextureRgb = 0;
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|                                         c->bindToTextureRgba = 0;
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|                                         c->bindToMipmapTexture = 0;
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|                                         c->bindToTextureTargets = 0;
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|                                         c->yInverted = 0;
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| 
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|                                         c = c->next;
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|                                     }
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|                                 }
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|                             }
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|                         }
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|                     }
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|                 }
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|             }
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|         }
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|     }
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| 
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|     (c - 1)->next = NULL;
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| 
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|     if (c - visualConfigs != numConfigs) {
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|         FatalError(
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|             "numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n",
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|             numConfigs, (int)(c - visualConfigs));
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|     }
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| 
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|     freeGlCapabilities(&caps);
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|     return visualConfigs;
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| }
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