572 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			572 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright (c) 2008-2012 Apple Inc.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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|  * DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| #ifdef HAVE_DIX_CONFIG_H
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| #include <dix-config.h>
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| #endif
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <assert.h>
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| 
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| #define Cursor Mac_Cursor
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| #define BOOL   Mac_BOOL
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| #include <OpenGL/OpenGL.h>
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| #include <OpenGL/gl.h>
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| #include <OpenGL/glu.h>
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| #include <OpenGL/glext.h>
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| #include <ApplicationServices/ApplicationServices.h>
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| #undef Cursor
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| #undef BOOL
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| 
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| #include "capabilities.h"
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| 
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| #include "os.h"
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| 
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| static void
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| handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes)
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| {
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|     if (bufferModes & kCGLStereoscopicBit) {
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|         c->stereo = true;
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|     }
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| 
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|     if (bufferModes & kCGLDoubleBufferBit) {
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|         c->buffers = 2;
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|     }
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|     else {
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|         c->buffers = 1;
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|     }
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| }
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| 
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| static void
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| handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes)
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| {
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|     int offset = 0;
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| 
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|     if (kCGL0Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 0;
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| 
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|     if (kCGL1Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 1;
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| 
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|     if (kCGL2Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 2;
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| 
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|     if (kCGL3Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 3;
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| 
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|     if (kCGL4Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 4;
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| 
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|     if (kCGL5Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 5;
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| 
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|     if (kCGL6Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 6;
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| 
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|     if (kCGL8Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 8;
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| 
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|     if (kCGL10Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 10;
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| 
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|     if (kCGL12Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 12;
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| 
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|     if (kCGL16Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 16;
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| 
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|     if (kCGL24Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 24;
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| 
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|     if (kCGL32Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 32;
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| 
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|     if (kCGL48Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 48;
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| 
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|     if (kCGL64Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 64;
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| 
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|     if (kCGL96Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 96;
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| 
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|     if (kCGL128Bit & smodes)
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|         c->stencil_bit_depths[offset++] = 128;
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| 
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|     assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
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| 
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|     c->total_stencil_bit_depths = offset;
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| }
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| 
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| static int
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| handleColorAndAccumulation(struct glColorBufCapabilities *c,
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|                            GLint cmodes, int forAccum)
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| {
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|     int offset = 0;
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| 
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|     /*1*/
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|     if (kCGLRGB444Bit & cmodes) {
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|         c[offset].r = 4;
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|         c[offset].g = 4;
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|         c[offset].b = 4;
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|         ++offset;
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|     }
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| 
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|     /*2*/
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|     if (kCGLARGB4444Bit & cmodes) {
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|         c[offset].a = 4;
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|         c[offset].r = 4;
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|         c[offset].g = 4;
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|         c[offset].b = 4;
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|         c[offset].is_argb = true;
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|         ++offset;
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|     }
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| 
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|     /*3*/
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|     if (kCGLRGB444A8Bit & cmodes) {
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|         c[offset].r = 4;
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|         c[offset].g = 4;
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|         c[offset].b = 4;
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|         c[offset].a = 8;
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|         ++offset;
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|     }
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| 
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|     /*4*/
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|     if (kCGLRGB555Bit & cmodes) {
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|         c[offset].r = 5;
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|         c[offset].g = 5;
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|         c[offset].b = 5;
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|         ++offset;
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|     }
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| 
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|     /*5*/
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|     if (kCGLARGB1555Bit & cmodes) {
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|         c[offset].a = 1;
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|         c[offset].r = 5;
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|         c[offset].g = 5;
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|         c[offset].b = 5;
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|         c[offset].is_argb = true;
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|         ++offset;
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|     }
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| 
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|     /*6*/
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|     if (kCGLRGB555A8Bit & cmodes) {
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|         c[offset].r = 5;
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|         c[offset].g = 5;
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|         c[offset].b = 5;
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|         c[offset].a = 8;
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|         ++offset;
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|     }
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| 
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|     /*7*/
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|     if (kCGLRGB565Bit & cmodes) {
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|         c[offset].r = 5;
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|         c[offset].g = 6;
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|         c[offset].b = 5;
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|         ++offset;
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|     }
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| 
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|     /*8*/
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|     if (kCGLRGB565A8Bit & cmodes) {
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|         c[offset].r = 5;
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|         c[offset].g = 6;
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|         c[offset].b = 5;
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|         c[offset].a = 8;
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|         ++offset;
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|     }
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| 
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|     /*9*/
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|     if (kCGLRGB888Bit & cmodes) {
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|         c[offset].r = 8;
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|         c[offset].g = 8;
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|         c[offset].b = 8;
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|         ++offset;
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|     }
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| 
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|     /*10*/
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|     if (kCGLARGB8888Bit & cmodes) {
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|         c[offset].a = 8;
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|         c[offset].r = 8;
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|         c[offset].g = 8;
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|         c[offset].b = 8;
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|         c[offset].is_argb = true;
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|         ++offset;
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|     }
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| 
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|     /*11*/
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|     if (kCGLRGB888A8Bit & cmodes) {
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|         c[offset].r = 8;
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|         c[offset].g = 8;
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|         c[offset].b = 8;
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|         c[offset].a = 8;
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|         ++offset;
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|     }
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| 
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|     if (forAccum) {
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|         //#if 0
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|         /* FIXME
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|          * Disable this path, because some part of libGL, X, or Xplugin
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|          * doesn't work with sizes greater than 8.
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|          * When this is enabled and visuals are chosen using depths
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|          * such as 16, the result is that the windows don't redraw
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|          * and are often white, until a resize.
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|          */
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| 
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|         /*12*/
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|         if (kCGLRGB101010Bit & cmodes) {
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|             c[offset].r = 10;
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|             c[offset].g = 10;
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|             c[offset].b = 10;
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|             ++offset;
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|         }
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| 
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|         /*13*/
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|         if (kCGLARGB2101010Bit & cmodes) {
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|             c[offset].a = 2;
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|             c[offset].r = 10;
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|             c[offset].g = 10;
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|             c[offset].b = 10;
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|             c[offset].is_argb = true;
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|             ++offset;
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|         }
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| 
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|         /*14*/
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|         if (kCGLRGB101010_A8Bit & cmodes) {
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|             c[offset].r = 10;
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|             c[offset].g = 10;
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|             c[offset].b = 10;
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|             c[offset].a = 8;
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|             ++offset;
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|         }
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| 
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|         /*15*/
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|         if (kCGLRGB121212Bit & cmodes) {
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|             c[offset].r = 12;
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|             c[offset].g = 12;
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|             c[offset].b = 12;
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|             ++offset;
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|         }
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| 
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|         /*16*/
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|         if (kCGLARGB12121212Bit & cmodes) {
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|             c[offset].a = 12;
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|             c[offset].r = 12;
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|             c[offset].g = 12;
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|             c[offset].b = 12;
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|             c[offset].is_argb = true;
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|             ++offset;
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|         }
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| 
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|         /*17*/
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|         if (kCGLRGB161616Bit & cmodes) {
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|             c[offset].r = 16;
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|             c[offset].g = 16;
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|             c[offset].b = 16;
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|             ++offset;
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|         }
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| 
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|         /*18*/
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|         if (kCGLRGBA16161616Bit & cmodes) {
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|             c[offset].r = 16;
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|             c[offset].g = 16;
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|             c[offset].b = 16;
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|             c[offset].a = 16;
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|             ++offset;
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|         }
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|     }
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|     //#endif
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| 
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|     /* FIXME should we handle the floating point color modes, and if so, how? */
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| 
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|     return offset;
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| }
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| 
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| static void
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| handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes)
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| {
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|     c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
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|                                                         cmodes, 0);
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| 
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|     assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
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| }
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| 
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| static void
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| handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes)
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| {
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|     c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
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|                                                         cmodes, 1);
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|     assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
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| }
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| 
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| static void
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| handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes)
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| {
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|     int offset = 0;
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| #define DEPTH(flag, value) do { \
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|         if (dmodes & flag) { \
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|             c->depth_buffers[offset++] = value; \
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|         } \
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| } while (0)
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| 
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|     /*1*/
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|     DEPTH(kCGL0Bit, 0);
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|     /*2*/
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|     DEPTH(kCGL1Bit, 1);
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|     /*3*/
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|     DEPTH(kCGL2Bit, 2);
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|     /*4*/
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|     DEPTH(kCGL3Bit, 3);
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|     /*5*/
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|     DEPTH(kCGL4Bit, 4);
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|     /*6*/
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|     DEPTH(kCGL5Bit, 5);
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|     /*7*/
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|     DEPTH(kCGL6Bit, 6);
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|     /*8*/
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|     DEPTH(kCGL8Bit, 8);
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|     /*9*/
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|     DEPTH(kCGL10Bit, 10);
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|     /*10*/
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|     DEPTH(kCGL12Bit, 12);
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|     /*11*/
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|     DEPTH(kCGL16Bit, 16);
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|     /*12*/
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|     DEPTH(kCGL24Bit, 24);
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|     /*13*/
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|     DEPTH(kCGL32Bit, 32);
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|     /*14*/
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|     DEPTH(kCGL48Bit, 48);
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|     /*15*/
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|     DEPTH(kCGL64Bit, 64);
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|     /*16*/
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|     DEPTH(kCGL96Bit, 96);
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|     /*17*/
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|     DEPTH(kCGL128Bit, 128);
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| 
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| #undef DEPTH
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| 
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|     c->total_depth_buffer_depths = offset;
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|     assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS);
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| }
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| 
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| /* Return non-zero if an error occured. */
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| static CGLError
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| handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
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|                            struct glCapabilitiesConfig *c)
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| {
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|     CGLError err;
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|     GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
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| 
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|     err = CGLDescribeRenderer(info, r, kCGLRPAccelerated, &accelerated);
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| 
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|     if (err)
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|         return err;
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| 
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|     c->accelerated = accelerated;
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| 
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|     /* Buffering modes: single/double, stereo */
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|     err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
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| 
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|     if (err)
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|         return err;
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| 
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|     handleBufferModes(c, flags);
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| 
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|     /* AUX buffers */
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|     err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
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| 
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|     if (err)
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|         return err;
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| 
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|     c->aux_buffers = aux;
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| 
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|     /* Depth buffer size */
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|     err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
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| 
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|     if (err)
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|         return err;
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| 
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|     handleDepthModes(c, flags);
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| 
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|     /* Multisample buffers */
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|     err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
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| 
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|     if (err)
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|         return err;
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| 
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|     c->multisample_buffers = samplebufs;
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| 
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|     /* Multisample samples per multisample buffer */
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|     err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
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| 
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|     if (err)
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|         return err;
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| 
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|     c->multisample_samples = samples;
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| 
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|     /* Stencil bit depths */
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|     err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
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| 
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|     if (err)
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|         return err;
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| 
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|     handleStencilModes(c, flags);
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| 
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|     /* Color modes (RGB/RGBA depths supported */
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|     err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
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| 
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|     if (err)
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|         return err;
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| 
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|     handleColorModes(c, flags);
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| 
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|     err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
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| 
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|     if (err)
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|         return err;
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| 
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|     handleAccumulationModes(c, flags);
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| 
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|     return kCGLNoError;
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| }
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| 
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| static void
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| initCapabilities(struct glCapabilities *cap)
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| {
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|     cap->configurations = NULL;
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|     cap->total_configurations = 0;
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| }
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| 
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| static void
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| initConfig(struct glCapabilitiesConfig *c)
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| {
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|     int i;
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| 
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|     c->accelerated = false;
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|     c->stereo = false;
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|     c->aux_buffers = 0;
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|     c->buffers = 0;
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| 
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|     c->total_depth_buffer_depths = 0;
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| 
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|     for (i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
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|         c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
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|     }
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| 
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|     c->multisample_buffers = 0;
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|     c->multisample_samples = 0;
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| 
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|     c->total_stencil_bit_depths = 0;
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| 
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|     for (i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
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|         c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
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|     }
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| 
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|     c->total_color_buffers = 0;
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| 
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|     for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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|         c->color_buffers[i].r = c->color_buffers[i].g =
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|                                     c->color_buffers[i].b =
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|                                         c->color_buffers[i].a =
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|                                             GLCAPS_COLOR_BUF_INVALID_VALUE;
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|         c->color_buffers[i].is_argb = false;
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|     }
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| 
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|     c->total_accum_buffers = 0;
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| 
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|     for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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|         c->accum_buffers[i].r = c->accum_buffers[i].g =
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|                                     c->accum_buffers[i].b =
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|                                         c->accum_buffers[i].a =
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|                                             GLCAPS_COLOR_BUF_INVALID_VALUE;
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|         c->accum_buffers[i].is_argb = false;
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|     }
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| 
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|     c->next = NULL;
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| }
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| 
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| void
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| freeGlCapabilities(struct glCapabilities *cap)
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| {
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|     struct glCapabilitiesConfig *conf, *next;
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| 
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|     conf = cap->configurations;
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| 
 | |
|     while (conf) {
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|         next = conf->next;
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|         free(conf);
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|         conf = next;
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|     }
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| 
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|     cap->configurations = NULL;
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| }
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| 
 | |
| /*Return true if an error occured. */
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| bool
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| getGlCapabilities(struct glCapabilities *cap)
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| {
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|     CGLRendererInfoObj info;
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|     CGLError err;
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|     GLint numRenderers = 0, r;
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| 
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|     initCapabilities(cap);
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| 
 | |
|     err = CGLQueryRendererInfo((GLuint) - 1, &info, &numRenderers);
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|     if (err) {
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|         ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
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|         return err;
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|     }
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| 
 | |
|     for (r = 0; r < numRenderers; r++) {
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|         struct glCapabilitiesConfig tmpconf, *conf;
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| 
 | |
|         initConfig(&tmpconf);
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| 
 | |
|         err = handleRendererDescriptions(info, r, &tmpconf);
 | |
|         if (err) {
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|             ErrorF("handleRendererDescriptions returned error: %s\n",
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|                    CGLErrorString(
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|                        err));
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|             ErrorF("trying to continue...\n");
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|             continue;
 | |
|         }
 | |
| 
 | |
|         conf = malloc(sizeof(*conf));
 | |
|         if (NULL == conf) {
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|             FatalError("Unable to allocate memory for OpenGL capabilities\n");
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|         }
 | |
| 
 | |
|         /* Copy the struct. */
 | |
|         *conf = tmpconf;
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| 
 | |
|         /* Now link the configuration into the list. */
 | |
|         conf->next = cap->configurations;
 | |
|         cap->configurations = conf;
 | |
|     }
 | |
| 
 | |
|     CGLDestroyRendererInfo(info);
 | |
| 
 | |
|     /* No error occured.  We are done. */
 | |
|     return kCGLNoError;
 | |
| }
 |