61 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * File: glwindows.h
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 * Purpose: Header for GLX implementation using native Windows OpenGL library
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 *
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 * Authors: Alexander Gottwald
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 *          Jon TURNEY
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 *
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 * Copyright (c) Jon TURNEY 2009
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 * Copyright (c) Alexander Gottwald 2004
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 *
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#ifndef GLWINDOWS_H
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#define GLWINDOWS_H
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#include <GL/gl.h>
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typedef struct {
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    unsigned int enableDebug:1;
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    unsigned int enableTrace:1;
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    unsigned int dumpPFD:1;
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    unsigned int dumpHWND:1;
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    unsigned int dumpDC:1;
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    unsigned int enableGLcallTrace:1;
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    unsigned int enableWGLcallTrace:1;
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} glxWinDebugSettingsRec;
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extern glxWinDebugSettingsRec glxWinDebugSettings;
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void glxWinPushNativeProvider(void);
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void glAddSwapHintRectWINWrapper(GLint x, GLint y, GLsizei width, GLsizei height);
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int glWinSelectImplementation(int native);
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#if 1
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#define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
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#define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
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#else
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#define GLWIN_TRACE_MSG(a, ...)
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#define GLWIN_DEBUG_MSG(a, ...)
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#endif
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#endif
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