1257 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			1257 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
                               DRI User Guide
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          VA Linux Systems, Inc. Professional Services - Graphics.
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                                15 June 2001
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1.  Preamble
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1.1  Copyright
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Copyright 2000-2001 by VA Linux Systems, Inc.  All Rights Reserved.
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Permission is granted to make and distribute verbatim copies of this document
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provided the copyright notice and this permission notice are preserved on all
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copies.
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1.2  Trademarks
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OpenGL is a registered trademark and SGI is a trademark of Silicon Graphics,
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Inc.  Unix is a registered trademark of The Open Group.  The `X' device and X
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Window System are trademarks of The Open Group.  XFree86 is a trademark of
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The XFree86 Project.  Linux is a registered trademark of Linus Torvalds.
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Intel is a registered trademark of Intel Corporation.  3Dlabs, GLINT, and
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Oxygen are either registered trademarks or trademarks of 3Dlabs Inc. Ltd.
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3dfx, Voodoo3, Voodoo4, and Voodoo5 are registered trademarks of 3dfx Inter-
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active, Incorporated.  Matrox is a registered trademark of Matrox Electronic
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Systems Ltd.  ATI Rage and Radeon are registered trademarks of ATI Technolo-
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gies, Inc.  All other trademarks mentioned are the property of their respec-
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tive owners.
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2.  Introduction
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With XFree86 4.x and the Direct Rendering Interface (DRI), hardware acceler-
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ated 3D graphics can be considered a standard feature on Linux workstations.
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Support for other operating systems, such as FreeBSD, is underway.
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This document describes how to use the DRI system and troubleshoot problems
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which may occur.  Readers should have a basic understanding of Linux, X and
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OpenGL.  See the resources section at the end for more documentation and
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software downloads.
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This document does not cover compilation or installation of XFree86 4.x.  It
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is assumed that you've already installed a Linux distribution which includes
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XFree86 4.x or that you're an experienced Linux developer who has compiled
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the DRI for himself.  DRI download, compilation and installation instructions
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can be found at http://dri.sourceforge.net/DRIcompile.html
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Edits, corrections and updates to this document may be mailed to <brian@tung-
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stengrahpics.com>.
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3.  Supported Architectures & Hardware
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3.1  CPU Architectures
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The architectures currently supported by the DRI have grown from the initial
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Intel i386 systems to now include the Alpha Processor and the Sun SPARC
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machines.
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Intel's SSE (a.k.a. Katmai) instructions are used in optimized vertex trans-
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formation functions in Mesa-based drivers.  This requires a recent Linux ker-
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nel both at compile and runtime.  See the DRI Compile Guide for compile-time
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requirements.  At runtime a check is made to determine if the CPU can execute
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SSE instructions.  They're disabled otherwise.
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AMD's 3DNow! instructions are also used in optimized vertex transformation
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functions in the Mesa-based DRI drivers.  3DNow! is supported in most ver-
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sions of Linux.  Like the SSE optimizations, a runtime check is made to
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determine if the CPU can execute 3DNow! instructions.
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Alpha-based systems can use Compaq's optimized math library for improved 3D
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performance.  See the DRI Compilation Guide for details.
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3.2  Graphics Hardware
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XFree86 4.2 (or later versions) includes 3D acceleration for the following
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graphics hardware:
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   o 3dfx, supported on Intel x86, AMD and Alpha:
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        o Voodoo5 5500
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        o Voodoo4 4500
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        o Voodoo3 3500 TV
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        o Voodoo3 3000 AGP
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        o Voodoo3 3000 PCI
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        o Voodoo3 2000 AGP
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        o Voodoo3 2000 PCI
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        o Voodoo Banshee
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        o Velocity 100/200
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     There are many configurations of 3dfx cards on the market.  Not all have
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     been tested.
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   o Matrox, supported on Intel x86 and AMD:
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        o Matrox G200
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        o Matrox G400
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   o Intel i810/i815/i830 (motherboard chipsets)
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        o i810
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        o i810-dc100
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        o i810e
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        o i815
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        o i830
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   o ATI Rage 128, supported on Intel x86, AMD and Alpha:
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        o Rage Fury
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        o Rage Magnum
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        o XPERT 2000
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        o XPERT 128
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        o XPERT 99
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        o All-in-Wonder 128
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        o Rage 128 PCI (Alpha-based systems)
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     Note that both PCI and AGP versions of Rage 128 based cards are sup-
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     ported at this time.
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   o ATI Radeon, supported on Intel x86, AMD and Alpha:
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        o Radeon SDR AGP
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        o Radeon DDR AGP
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        o Radeon 32MB SDR PCI (Alpha-based systems)
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        o Radeon 7000, M6 (RV100)
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        o Radeon 7200 (R100)
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        o Radeon 7500, M7 (RV200)
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        o Radeon 8500, 9100 (R200)
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        o Radeon 9000, M9 (RV250)
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   o 3Dlabs, supported on Intel x86 and AMD:
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        o Oxygen GMX 2000 (MX/Gamma based).  Note:  this driver is no longer
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          being actively developed.
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Support for other hardware is underway.  Most of the DRI development work is
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funded by contracts with IHVs.  These contracts often prevent us from
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announcing drivers before they're released.  Queries about upcoming drivers
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may not be answerable.
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4.  Prerequisite Software
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   o The DRI is available in XFree86 4.0 and later.
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   o Some hardware drivers require specific versions of the Linux kernel for
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     AGP support, etc.  See section 10 for specifics.
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   o You DO NOT need to install Mesa separately.  The parts of Mesa needed
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     for hardware acceleration are already in the XFree86/DRI project.
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5.  Kernel Modules
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3D hardware acceleration requires a DRI kernel module that's specific to your
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graphics hardware.
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The DRI kernel module version must exactly match your running kernel version.
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Since there are so many versions of the kernel, it's difficult to provide
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precompiled kernel modules.
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While the Linux source tree includes the DRI kernel module sources, the lat-
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est DRI kernel sources will be found in the DRI source tree.
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See the DRI Compilation Guide for information on compiling the DRI kernel
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modules.
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XFree86 4.0.1 added automatic kernel module loading to the X server.  On
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Linux, the X server uses modprobe to load kernel modules.  In Linux 2.4.x the
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DRM kernel modules should be kept in /lib/modules/2.4.x/ker-
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nel/drivers/char/drm/ for automatic loading to work.
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Optionally, DRM kernel modules can be loaded manually with insmod prior to
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starting the X server.
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You can verify that the kernel module was installed with lsmod, checking the
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X server startup log, and checking that /proc/dri/0 exists.
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6.  XF86Config file
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The XFree86 configuration file is usually found in /etc/X11/XF86Config.  This
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section describes the parts which must be specially set for the DRI.
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First, the XF86Config file must load the GLX and DRI modules:
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          Section "Module"
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          ...
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          # This loads the GLX module
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              Load       "glx"
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          # This loads the DRI module
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              Load       "dri"
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          EndSection
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Next, the DRI section can be used to restrict access to direct rendering.  A
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client can only use direct rendering if it has permission to open the
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/dev/dri/card? file(s).  The permissions on these DRI device files is con-
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trolled by the "DRI" section in the XF86Config file.
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If you want all of the users on your system to be able to use direct-render-
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ing, then use a simple DRI section like this:
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          Section "DRI"
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               Mode 0666
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          EndSection
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This section will allow any user with a current connection to the X server to
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use direct rendering.
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If you want to restrict the use of direct-rendering to a certain group of
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users, then create a group for those users by editing the /etc/group file on
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your system.  For example, you may want to create a group called xf86dri and
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place two users (e.g., fred and jane) in that group.  To do that, you might
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add the following line to /etc/group:
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             xf86dri:x:8000:fred,jane
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You have to be careful that the group id (8000 in this example) is unique.
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Then you would use the following DRI section:
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             Section "DRI"
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                  Group "xf86dri"
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                  Mode 0660
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             EndSection
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This would limit access to direct-rendering to those users in the xf86dri
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group (fred and jane in this example).  When other users tried to use direct
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rendering, they would fall back to unaccelerated indirect rendering.
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[Note that there is a known bug in XFree86 4.0 that prevents some changes to
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the DRI section from taking effect.  Until this bug is fixed, if you change
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the DRI section, please also remove the /dev/dri directory with the rm -rf
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/dev/dri command.]
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Finally, the XF86Config file needs Device and Screen sections specific to
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your hardware.  Look in section 10: Hardware-Specific Information and Trou-
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bleshooting for details.
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7.  Memory usage
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Using the 3D features of a graphics card requires more memory than when it's
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just used as a 2D device.  Double buffering, depth buffering, stencil
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buffers, textures, etc. all require extra graphics memory.  These features
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may require four times the memory used for a simple 2D display.
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If your graphics card doesn't have a lot of memory (less than 16MB, for exam-
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ple), you may have to reduce your screen size and/or color depth in order to
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use 3D features.  Reducing the screen resolution will also leave more space
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for texture images, possibly improving 3D performance.  If, for example, you
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play Quake3 at 1024x768 but start your display at 1600x1200 you might con-
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sider restarting X at 1024x768 in order to maximize your texture memory
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space.
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The documentation included with your card should have information about maxi-
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mum screen size when using 3D.
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8.  Using 3D Acceleration
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This section describes how to link your application with libGL.so and verify
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that you are in fact using 3D acceleration.
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8.1  libGL.so
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Your OpenGL program must link with the libGL.so.1.2 library provided by
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XFree86.  The libGL.so.1.2 library contains a GLX protocol encoder for indi-
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rect/remote rendering and DRI code for accessing hardware drivers.  In par-
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ticular, be sure you're not using libGL.so from another source such as Mesa
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or the Utah GLX project.
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Unless it was built in a special way, the libGL.so library does not contain
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any 3D hardware driver code.  Instead, libGL.so dynamically loads the appro-
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priate 3D driver during initialization.
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Most simple OpenGL programs also use the GLUT and GLU libraries.  A source
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for these libraries is listed in the Resources section below.
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8.2  Compiling and linking an OpenGL program
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A simple GLUT/OpenGL program may be compiled and linked as follows:
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             gcc program.c -I/usr/local/include -L/usr/local/lib -L/usr/X11R6/lib -lglut -lGLU -lGL -o program
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The -I option is used to specify where the GL/glut.h (and possibly the
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GL/gl.h and GL/glu.h) header file may be found.
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The -L options specify where the libglut.so and the X libraries are located.
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libGL.so and libGLU.so should be in /usr/lib, as specified by the
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Linux/OpenGL ABI standard.
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The -lglut -lGLU -lGL arguments specify that the application should link with
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the GLUT, GLU and GL libraries, in that order.
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8.3  Running your OpenGL program
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Simply typing ./program in your shell should execute the program.
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If you get an error message such as
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             gears: error in loading shared libraries: libGL.so.1: cannot
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             open shared object file: No such file or directory
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if means that the libGL.so.1 file is not the right location.  Proceed to the
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trouble shooting section.
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8.4  libOSMesa.so
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OSMesa (Off-Screen Mesa) is an interface and driver for rendering 3D images
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into a user-allocated block of memory rather than an on-screen window.  It
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was originally developed for Mesa before Mesa became part of the XFree86/DRI
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project.  It can now be used with the XFree86/DRI libGL.so as well.
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libOSMesa.so implements the OSMesa interface and it must be linked with your
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application if you want to use the OSMesa functions.  You must also link with
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libGL.so.  For example:
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             gcc osdemo.c -lOSMesa -lGLU -lGL -o osdemo
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In stand-alone Mesa this interface was compiled into the monolithic libGL.so
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(formerly libMesaGL.so) library.  In XFree86 4.0.1 and later this interface
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is implemented in a separate library.
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8.5  glxinfo
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glxinfo is a useful program for checking which version of libGL you're using
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as well as which DRI-based driver.  Simply type glxinfo and examine the
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OpenGL vendor, renderer, and version lines.  Among the output you should see
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something like this:
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               OpenGL vendor string: VA Linux Systems, Inc.
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               OpenGL renderer string: Mesa DRI Voodoo3 20000224
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               OpenGL version string: 1.2 Mesa 3.4
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or this:
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               OpenGL vendor string: VA Linux Systems, Inc.
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               OpenGL renderer string: Mesa GLX Indirect
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               OpenGL version string: 1.2 Mesa 3.4
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The first example indicates that the 3dfx driver is using Voodoo3 hardware.
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The second example indicates that no hardware driver was found and indirect,
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unaccelerated rendering is being used.
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If you see that indirect rendering is being used when direct rendering was
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expected, proceed to the troubleshooting section.
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glxinfo also lists all of the GLX-enhanced visuals available so you can
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determine which visuals are double-bufferd, have depth (Z) buffers, stencil
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buffers, accumulation buffers, etc.
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8.6  Environment Variables
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The libGL.so library recognizes three environment variables.  Normally, none
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of them need to be defined.  If you're using the csh or tcsh shells, type
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setenv VARNAME value to set the variable.  Otherwise, if you're using sh or
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bash, type export VARNAME=value.
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  1.  LIBGL_DEBUG, if defined will cause libGL.so to print error and diagnos-
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      tic messages.  This can help to solve problems.  Setting LIBGL_DEBUG to
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      verbose may provide additional information.
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  2.  LIBGL_ALWAYS_INDIRECT, if defined this will force libGL.so to always
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      use indirect rendering instead of hardware acceleration.  This can be
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      useful to isolate rendering errors.
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  3.  LIBGL_DRIVERS_PATH can be used to override the default directories
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      which are searched for 3D drivers.  The value is one or more paths sep-
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      arated by colons.  In a typical XFree86 installation, the 3D drivers
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      should be in /usr/X11R6/lib/modules/dri/ and LIBGL_DRIVERS_PATH need
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      not be defined.  Note that this feature is disabled for set-uid pro-
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      grams.  This variable replaces the LIBGL_DRIVERS_DIR env var used in
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      XFree86 4.0.
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  4.  MESA_DEBUG, if defined, will cause Mesa-based 3D drivers to print user
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      error messages to stderr.  These are errors that you'd otherwise detect
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      by calling glGetError.
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Mesa-based drivers (this includes most of the drivers listed above) also
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observe many of the existing Mesa environment variables.  These include the
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MESA_DEBUG and MESA_INFO variables.
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9.  General Trouble Shooting
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This section contains information to help you diagnose general problems.  See
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below for additional information for specific hardware.
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9.1  Bus Mastering
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DMA-based DRI drivers (that's most DRI drivers) cannot function unless bus
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mastering is enabled for your graphics card.  By default, some systems don't
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having bus mastering on.  You should enable it in your BIOS.
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Alternately, you can check the status of bus mastering and change the setting
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from within Linux.  There may be similar procedures for other operating sys-
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tems.
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Run lspci (as root) and find the information describing your graphics
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adapter.  For example:
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         00:00.0 Host bridge: Intel Corporation 440BX/ZX - 82443BX/ZX Host bridge (rev 03)
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         00:01.0 PCI bridge: Intel Corporation 440BX/ZX - 82443BX/ZX AGP bridge (rev 03)
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         00:07.0 ISA bridge: Intel Corporation 82371AB PIIX4 ISA (rev 02)
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         00:07.1 IDE interface: Intel Corporation 82371AB PIIX4 IDE (rev 01)
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         00:07.2 USB Controller: Intel Corporation 82371AB PIIX4 USB (rev 01)
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         00:07.3 Bridge: Intel Corporation 82371AB PIIX4 ACPI (rev 02)
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         00:11.0 Ethernet controller: Intel Corporation 82557 [Ethernet Pro 100] (rev 08)
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         00:12.0 SCSI storage controller: Symbios Logic Inc. (formerly NCR) 53c895 (rev 02)
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         00:14.0 Multimedia audio controller: Ensoniq ES1371 [AudioPCI-97] (rev 08)
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         01:00.0 VGA compatible controller: 3Dfx Interactive, Inc.: Unknown device 0009 (rev 01)
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The bus, device, and function number comprise the device id, which is conven-
 | 
						|
tionally written in the form bus:dev.func, or in this case 01:00.0.
 | 
						|
 | 
						|
Use the setpci command to examine bit two of register 4 for your graphics
 | 
						|
card.  This will indicate whether or not bus mastering is enabled.
 | 
						|
 | 
						|
             setpci -s 01:00.0 4.w
 | 
						|
 | 
						|
A hexadecimal value will be printed.  Convert the least significant digit to
 | 
						|
binary.  For example, if you see 3, that's 0011 in binary (bit two is 0).  If
 | 
						|
you see 7, that's 0111 in binary (bit two is 1).  In the first example, bus
 | 
						|
mastering is disabled.  It's enabled in the second example.
 | 
						|
 | 
						|
The following shell script will enabled bus mastering for your graphics card
 | 
						|
and host bridge.  Run it as root.
 | 
						|
 | 
						|
         #!/bin/bash
 | 
						|
         dev=01:00.0   # change as appropriate
 | 
						|
         echo Enabling bus mastering on device $dev
 | 
						|
         setpci -s $dev 4.w=$(printf %x $((0x$(setpci -s $dev 4.w)|4)))
 | 
						|
         dev=00:00.0
 | 
						|
         echo Enabling bus mastering on host bridge $dev
 | 
						|
         setpci -s $dev 4.w=$(printf %x $((0x$(setpci -s $dev 4.w)|4)))
 | 
						|
 | 
						|
You can check if this worked by running the first setpci command again.
 | 
						|
 | 
						|
9.2  The X Server
 | 
						|
 | 
						|
  1.  Before you start the X server, verify the appropriate 3D kernel module
 | 
						|
      is installed.  Type lsmod and look for the appropriate kernel module.
 | 
						|
      For 3dfx hardware you should see tdfx, for example.
 | 
						|
 | 
						|
  2.  Verify you're running XFree86 4.0 (or newer) and not an older version.
 | 
						|
      If you run xdpyinfo and look for the following line near the top:
 | 
						|
 | 
						|
                       vendor release number:    4000
 | 
						|
 | 
						|
  3.  Verify that your XF86Config file (usually found at /etc/X11/XF86Config)
 | 
						|
      loads the glx and dri modules and has a DRI section.
 | 
						|
 | 
						|
      See the Software Resources section below for sample XF86Config files.
 | 
						|
 | 
						|
  4.  Examine the messages printed during X server startup and check that the
 | 
						|
      DRM module loaded.  Using the Voodoo3 as an example:
 | 
						|
 | 
						|
                   (==) TDFX(0): Write-combining range (0xf0000000,0x2000000)
 | 
						|
                   (II) TDFX(0): Textures Memory 7.93 MB
 | 
						|
                   (0): [drm] created "tdfx" driver at busid "PCI:1:0:0"
 | 
						|
                   (0): [drm] added 4096 byte SAREA at 0xc65dd000
 | 
						|
                   (0): [drm] mapped SAREA 0xc65dd000 to 0x40013000
 | 
						|
                   (0): [drm] framebuffer handle = 0xf0000000
 | 
						|
                   (0): [drm] added 1 reserved context for kernel
 | 
						|
                   (II) TDFX(0): [drm] Registers = 0xfc000000
 | 
						|
                   (II) TDFX(0): visual configs initialized
 | 
						|
                   (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA)
 | 
						|
                           Screen to screen bit blits
 | 
						|
                           Solid filled rectangles
 | 
						|
                           8x8 mono pattern filled rectangles
 | 
						|
                           Indirect CPU to Screen color expansion
 | 
						|
                           Solid Lines
 | 
						|
                           Dashed Lines
 | 
						|
                           Offscreen Pixmaps
 | 
						|
                           Driver provided NonTEGlyphRenderer replacement
 | 
						|
                           Setting up tile and stipple cache:
 | 
						|
                                   10 128x128 slots
 | 
						|
                   (==) TDFX(0): Backing store disabled
 | 
						|
                   (==) TDFX(0): Silken mouse enabled
 | 
						|
                   (0): X context handle = 0x00000001
 | 
						|
                   (0): [drm] installed DRM signal handler
 | 
						|
                   (0): [DRI] installation complete
 | 
						|
                   (II) TDFX(0): direct rendering enabled
 | 
						|
 | 
						|
  5.  After the X server has started, verify that the required X server
 | 
						|
      extensions are loaded.  Run xdpyinfo and look for the following entries
 | 
						|
      in the extensions list:
 | 
						|
 | 
						|
                  GLX
 | 
						|
                  SGI-GLX
 | 
						|
                  XFree86-DRI
 | 
						|
 | 
						|
9.3  Linking, running and verifying 3D acceleration
 | 
						|
 | 
						|
After you've verified that the X server and DRI have started correctly it's
 | 
						|
time to verify that the GL library and hardware drivers are working cor-
 | 
						|
rectly.
 | 
						|
 | 
						|
  1.  Verify that you're using the correct libGL.so library with ldd.  The
 | 
						|
      /usr/lib and /usr/X11R6/lib directories are expected locations for
 | 
						|
      libGL.so.
 | 
						|
 | 
						|
      Example:
 | 
						|
 | 
						|
                   % ldd /usr/local/bin/glxinfo
 | 
						|
                           libglut.so.3 => /usr/local/lib/libglut.so.3 (0x40019000)
 | 
						|
                           libGLU.so.1 => /usr/local/lib/libGLU.so.1 (0x40051000)
 | 
						|
                           libGL.so.1 => /usr/lib/libGL.so.1 (0x40076000)
 | 
						|
                           libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x402ee000)
 | 
						|
                           libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40301000)
 | 
						|
                           libm.so.6 => /lib/libm.so.6 (0x40309000)
 | 
						|
                           libc.so.6 => /lib/libc.so.6 (0x40325000)
 | 
						|
                           libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40419000)
 | 
						|
                           libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404bd000)
 | 
						|
                           libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40509000)
 | 
						|
                           libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40512000)
 | 
						|
                           libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40529000)
 | 
						|
                           libvga.so.1 => /usr/lib/libvga.so.1 (0x40537000)
 | 
						|
                           libpthread.so.0 => /lib/libpthread.so.0 (0x4057d000)
 | 
						|
                           /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
 | 
						|
 | 
						|
  2.  You may also double check that libGL.so is in fact DRI-capable.  Run
 | 
						|
      strings libGL.so.1.2 | grep DRI and look for symbols prefixed with
 | 
						|
      "XF86DRI", such as "XF86DRIQueryExtension".
 | 
						|
 | 
						|
  3.  To be safe one should run ldconfig after installing libGL.so to be sure
 | 
						|
      the runtime loader will find the proper library.
 | 
						|
 | 
						|
  4.  Verify that the appropriate 3D driver is in /usr/X11R6/lib/modules/dri/
 | 
						|
      For example, the 3dfx driver will be named tdfx_dri.so.
 | 
						|
 | 
						|
  5.  Set the LIBGL_DEBUG environment variable.  This will cause libGL.so to
 | 
						|
      print an error message if it fails to load a DRI driver.  Any error
 | 
						|
      message printed should be self-explanatory.
 | 
						|
 | 
						|
  6.  Run glxinfo.  Note the line labeled "OpenGL renderer string".  It
 | 
						|
      should have a value which starts with "Mesa DRI" followed by the name
 | 
						|
      of your hardware.
 | 
						|
 | 
						|
  7.  Older Linux OpenGL applications may have been linked against Mesa's GL
 | 
						|
      library and will not automatically use libGL.so.  In some cases, making
 | 
						|
      symbolic links from the Mesa GL library to libGL.so.1 will solve the
 | 
						|
      problem:
 | 
						|
 | 
						|
                   ln -s libGL.so.1 libMesaGL.so.3
 | 
						|
 | 
						|
      In other cases, the application will have to be relinked against the
 | 
						|
      new XFree86 libGL.so.
 | 
						|
 | 
						|
      It is reported that part of the problem is that running ldconfig will
 | 
						|
      silently rewrite symbolic links based on the SONAME field in libraries.
 | 
						|
 | 
						|
If you're still having trouble, look in the next section for information spe-
 | 
						|
cific to your graphics card.
 | 
						|
 | 
						|
10.  Hardware-Specific Information and Troubleshooting
 | 
						|
 | 
						|
This section presents hardware-specific information for normal use and trou-
 | 
						|
bleshooting.
 | 
						|
 | 
						|
10.1  3dfx Banshee, Voodoo3, Voodoo4 and Voodoo5 Series
 | 
						|
 | 
						|
10.1.1  Requirements
 | 
						|
 | 
						|
The 3dfx DRI driver requires special versions of the 3dfx Glide library.
 | 
						|
Different versions of Glide are needed for Banshee/Voodoo3 than for
 | 
						|
Voodoo4/5.  The Glide libraries can be downloaded from the DRI website.
 | 
						|
 | 
						|
10.1.2  Configuration
 | 
						|
 | 
						|
Your XF86Config file's device section must specify the tdfx device.  For
 | 
						|
example:
 | 
						|
 | 
						|
             Section "Device"
 | 
						|
                 Identifier  "Voodoo3"
 | 
						|
                 VendorName  "3dfx"
 | 
						|
                 Driver      "tdfx"
 | 
						|
             EndSection
 | 
						|
 | 
						|
Or,
 | 
						|
 | 
						|
             Section "Device"
 | 
						|
                 Identifier  "Voodoo5"
 | 
						|
                 VendorName  "3dfx"
 | 
						|
                 Driver      "tdfx"
 | 
						|
             EndSection
 | 
						|
 | 
						|
The Screen section should then reference the Voodoo device:
 | 
						|
 | 
						|
          Section "Screen"
 | 
						|
              Identifier  "Screen 1"
 | 
						|
              Device      "Voodoo3"
 | 
						|
              Monitor     "High Res Monitor"
 | 
						|
              DefaultDepth 16
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       16
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
             EndSection
 | 
						|
 | 
						|
Or,
 | 
						|
 | 
						|
          Section "Screen"
 | 
						|
              Identifier  "Screen 1"
 | 
						|
              Device      "Voodoo5"
 | 
						|
              Monitor     "High Res Monitor"
 | 
						|
              DefaultDepth 24
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       16
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       24
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
             EndSection
 | 
						|
 | 
						|
The kernel module for 3dfx hardware is named tdfx.o and should be installed
 | 
						|
in /lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically
 | 
						|
loaded by the Xserver if needed.
 | 
						|
 | 
						|
The DRI 3D driver for 3dfx hardware should be in /usr/X11R6/lib/mod-
 | 
						|
ules/dri/tdfx_dri.so.  This will be automatically loaded by libGL.so.
 | 
						|
 | 
						|
The Voodoo5 supports 3D rendering in 16 and 32 bpp modes.  When running in
 | 
						|
32bpp mode an 8-bit stencil buffer and 24-bit Z (depth) buffer are offered.
 | 
						|
When running in 16bpp mode only a 16-bit Z (depth) buffer is offered and
 | 
						|
stencil is implemented in software.
 | 
						|
 | 
						|
A software-based accumulation buffer is available in both 16 and 32bpp modes.
 | 
						|
 | 
						|
10.1.3  Troubleshooting
 | 
						|
 | 
						|
   o If you try to run an OpenGL application and see an error message similar
 | 
						|
     to
 | 
						|
 | 
						|
                gd error (glide): gd error (glide): grSstSelect:  non-existent SSTgd error (glide): grSstSelect:  non-existent SSTS
 | 
						|
 | 
						|
     it means that you have the wrong version of the Glide library for your
 | 
						|
     hardware.
 | 
						|
 | 
						|
   o 3D acceleration for Banshee and Voodoo3 is only supported in the 16
 | 
						|
     bit/pixel screen mode.  Use xdpyinfo to verify that all your visuals are
 | 
						|
     depth 16.  Edit your XF86Config file if needed.
 | 
						|
 | 
						|
   o The /dev/3dfx device is not used for DRI; it's only for Glide on older
 | 
						|
     3dfx hardware.
 | 
						|
 | 
						|
   o Different versions of Glide are needed for Voodoo3 and Voodoo5.  See the
 | 
						|
     DRI website's resources page to download the right version of Glide.
 | 
						|
 | 
						|
   o Voodoo4/5 may be run at 24bpp (instead of 32bpp, the default) but 3D
 | 
						|
     acceleration is not supported in that mode.  32bpp mode is fully 3D
 | 
						|
     accelerated.
 | 
						|
 | 
						|
10.1.4  Performance and Features
 | 
						|
 | 
						|
   o Normally, buffer swapping in double-buffered applications is synchro-
 | 
						|
     nized to your monitor's refresh rate.  This may be overridden by setting
 | 
						|
     the FX_GLIDE_SWAPINTERVAL environment variable.  The value of this vari-
 | 
						|
     able indicates the maximum number of swap buffer commands can be
 | 
						|
     buffered.  Zero allows maximum frame rate.
 | 
						|
 | 
						|
   o On Voodoo4/5, rendering with 16-bits/texel textures is faster than using
 | 
						|
     32-bit per texel textures.  The internalFormat parameter to glTexImage2D
 | 
						|
     can be used to control texel size.  Quake3 and other games let you con-
 | 
						|
     trol this as well.
 | 
						|
 | 
						|
   o The glTexEnv mode GL_BLEND is not directly supported by the Voodoo3
 | 
						|
     hardware.  It can be accomplished with a multipass algorithm but it's
 | 
						|
     not implemented at this time.  Applications which use that mode, such as
 | 
						|
     the Performer Town demo, may become sluggish when falling back to soft-
 | 
						|
     ware rendering to render in that mode.
 | 
						|
 | 
						|
   o The Voodoo3/Banshee driver reverts to software rendering under the fol-
 | 
						|
     lowing conditions:
 | 
						|
 | 
						|
        o Setting GL_LIGHT_MODEL_COLOR_CONTROL to GL_SEPARATE_SPECULAR_COLOR.
 | 
						|
 | 
						|
        o Enabling line stippling or polygon stippling.
 | 
						|
 | 
						|
        o Enabling point smoothing or polygon smoothing.
 | 
						|
 | 
						|
        o Enabling line smoothing when line width is not 1.0.  That is,
 | 
						|
          antialiased lines are done in hardware only when the line width is
 | 
						|
          1.0.
 | 
						|
 | 
						|
        o Using 1-D or 3-D texture maps.
 | 
						|
 | 
						|
        o Using the GL_BLEND texture environment.
 | 
						|
 | 
						|
        o Using stencil operations.
 | 
						|
 | 
						|
        o Using the accumulation buffer.
 | 
						|
 | 
						|
        o Using glBlendEquation(GL_LOGIC_OP).
 | 
						|
 | 
						|
        o Using glDrawBuffer(GL_FRONT_AND_BACK).
 | 
						|
 | 
						|
        o Using glPolygonMode(face, GL_POINT) or glPolygonMode(face,
 | 
						|
          GL_LINE).
 | 
						|
 | 
						|
        o Using point size attenuation (i.e. GL_DISTANCE_ATTENUATION_EXT).
 | 
						|
 | 
						|
        o Using glColorMask(r, g, b, a) when r!=g or g!=b.
 | 
						|
 | 
						|
   o The Voodoo5 driver reverts to software rendering under the same condi-
 | 
						|
     tions Voodoo3 with three exceptions.  First, stencil operations are
 | 
						|
     implemented in hardware when the screen is configured for 32 bits/pixel.
 | 
						|
     Second, the GL_BLEND texture env mode is fully supported in hardware.
 | 
						|
     Third, glColorMask is fully supported in hardware when the screen is
 | 
						|
     configured for 32 bits/pixel.
 | 
						|
 | 
						|
   o As of January, 2001 the second VSA-100 chip on the Voodoo5 is not yet
 | 
						|
     operational.  Therefore, the board isn't being used to its full capac-
 | 
						|
     ity.  The second VSA-100 chip will allow Scan-Line Interleave (SLI) mode
 | 
						|
     for full-screen applications and games, potentially doubling the sys-
 | 
						|
     tem's fill rate.  When the second VSA-100 chip is activated glGet-
 | 
						|
     String(GL_RENDERER) will report Voodoo5 instead of Voodoo4.
 | 
						|
 | 
						|
   o The lowest mipmap level is sometimes miscolored in trilinear- sampled
 | 
						|
     polygons.
 | 
						|
 | 
						|
   o The GL_EXT_texture_env_combine extension is supported on the Voodoo4 and
 | 
						|
     Voodoo5.
 | 
						|
 | 
						|
10.1.5  Known Problems
 | 
						|
 | 
						|
   o The lowest mipmap level is sometimes miscolored in trilinear- sampled
 | 
						|
     polygons (Voodoo3/Banshee).
 | 
						|
 | 
						|
   o Fog doesn't work with orthographic projections.
 | 
						|
 | 
						|
   o The accuracy of blending operations on Voodoo4/5 isn't always very good.
 | 
						|
     If you run Glean, you'll find some test failures.
 | 
						|
 | 
						|
   o The Glide library cannot be used directly; it's only meant to be used
 | 
						|
     via the tdfx DRI driver.
 | 
						|
 | 
						|
   o SSystem has problems because of poorly set near and far clipping planes.
 | 
						|
     The office.unc Performer model also suffers from this problem.
 | 
						|
 | 
						|
10.2  Intel i810
 | 
						|
 | 
						|
10.2.1  Requirements
 | 
						|
 | 
						|
A kernel with AGP GART support (such as Linux 2.4.x) is needed.
 | 
						|
 | 
						|
10.2.2  Configuration
 | 
						|
 | 
						|
Your XF86Config file's device section must specify the i810 device, and spec-
 | 
						|
ify a usable amount of video ram to reserve.
 | 
						|
 | 
						|
             Section "Device"
 | 
						|
                 Identifier  "i810"
 | 
						|
                 VendorName  "Intel"
 | 
						|
                 Driver      "i810"
 | 
						|
              Option     "AGPMode" "1"
 | 
						|
              VideoRam    10000
 | 
						|
             EndSection
 | 
						|
 | 
						|
The Screen section should then reference the i810 device:
 | 
						|
 | 
						|
          Section "Screen"
 | 
						|
              Identifier  "Screen 1"
 | 
						|
              Device      "i810"
 | 
						|
              Monitor     "High Res Monitor"
 | 
						|
              DefaultDepth 16
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       16
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
             EndSection
 | 
						|
 | 
						|
The kernel module for the i810 is named i810.o and should be installed in
 | 
						|
/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
 | 
						|
by the Xserver if needed.
 | 
						|
 | 
						|
The DRI 3D driver for the i810 should be in /usr/X11R6/lib/mod-
 | 
						|
ules/dri/i810_dri.so.  This will be automatically loaded by libGL.so.
 | 
						|
 | 
						|
10.2.3  Troubleshooting
 | 
						|
 | 
						|
   o 3D acceleration for the i810 is only available in the 16 bit/pixel
 | 
						|
     screen mode at this time.  32bpp acceleration is not supported by this
 | 
						|
     hardware.  Use xdpyinfo to verify that all your visuals are depth 16.
 | 
						|
     Edit your XF86Config file if needed.
 | 
						|
 | 
						|
   o The i810 uses system ram for video and 3d graphics.  The X server will
 | 
						|
     ordinarily reserve 4mb of ram for graphics, which is too little for an
 | 
						|
     effective 3d setup.  To tell the driver to use a larger amount, specify
 | 
						|
     a VideoRam option in the Device section of your XF86Config file.  A num-
 | 
						|
     ber between 10000 and 16384 seems adequate for most requirements.  If
 | 
						|
     too little memory is available for DMA buffers, back and depth buffers
 | 
						|
     and textures, direct rendering will be disabled.
 | 
						|
 | 
						|
10.2.4  Performance and Features
 | 
						|
 | 
						|
Basically all of the i810 features which can be exposed through OpenGL 1.2
 | 
						|
are implemented.  However, the following OpenGL features are implemented in
 | 
						|
software and will be slow:
 | 
						|
 | 
						|
   o Stencil buffer and accumulation buffer operations
 | 
						|
 | 
						|
   o Blend subtract, min/max and logic op blend modes
 | 
						|
 | 
						|
   o glColorMask when any mask is set to false
 | 
						|
 | 
						|
   o GL_SEPARATE_SPECULAR_COLOR lighting mode
 | 
						|
 | 
						|
   o glDrawBuffer(GL_FRONT_AND_BACK)
 | 
						|
 | 
						|
   o Using 1D or 3D textures
 | 
						|
 | 
						|
   o Using texture borders
 | 
						|
 | 
						|
10.3  Matrox G200 and G400
 | 
						|
 | 
						|
10.3.1  Requirements
 | 
						|
 | 
						|
A kernel with AGP GART support (such as Linux 2.4.x) is needed.
 | 
						|
 | 
						|
10.3.2  Configuration
 | 
						|
 | 
						|
Your XF86Config file's device section must specify the mga device:
 | 
						|
 | 
						|
             Section "Device"
 | 
						|
                 Identifier  "MGA"
 | 
						|
                 VendorName  "Matrox"
 | 
						|
                 Driver      "mga"
 | 
						|
              Option     "AGPMode" "1"
 | 
						|
              VideoRam    32768
 | 
						|
             EndSection
 | 
						|
 | 
						|
The Screen section should then reference the MGA device:
 | 
						|
 | 
						|
          Section "Screen"
 | 
						|
              Identifier  "Screen 1"
 | 
						|
              Device      "MGA"
 | 
						|
              Monitor     "High Res Monitor"
 | 
						|
              DefaultDepth 16
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       16
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
             EndSection
 | 
						|
 | 
						|
To use a 32bpp screen mode, use this Screen section instead:
 | 
						|
 | 
						|
          Section "Screen"
 | 
						|
              Identifier  "Screen 1"
 | 
						|
              Device      "MGA"
 | 
						|
              Monitor     "High Res Monitor"
 | 
						|
              DefaultDepth 24
 | 
						|
                 DefaultFbBpp 32
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       24
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
             EndSection
 | 
						|
 | 
						|
The kernel module for the G200/G400 is named mga.o and should be installed in
 | 
						|
/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
 | 
						|
by the Xserver if needed.
 | 
						|
 | 
						|
The DRI 3D driver for the G200/G400 should be in /usr/X11R6/lib/mod-
 | 
						|
ules/dri/mga_dri.so.  This will be automatically loaded by libGL.so.
 | 
						|
 | 
						|
10.3.3  Performance and Features
 | 
						|
 | 
						|
Software rendering will be used under any of the following conditions:
 | 
						|
 | 
						|
   o Using glDrawBuffer(GL_FRONT_AND_BACK).
 | 
						|
 | 
						|
   o Using point, line, or triangle smoothing.
 | 
						|
 | 
						|
   o Using glLogicOp.
 | 
						|
 | 
						|
   o Using glPolygonStipple or glLineStipple.
 | 
						|
 | 
						|
   o Using 1D or 3D textures.
 | 
						|
 | 
						|
   o Using texture borders.
 | 
						|
 | 
						|
   o Using glDepthFunc(GL_NEVER).
 | 
						|
 | 
						|
   o Using the accumulation buffer.
 | 
						|
 | 
						|
The AGP mode may be set to 1, 2, or 4.  One is used by default.  Higher AGP
 | 
						|
speeds may result in unreliable performance depending on your motherboard.
 | 
						|
 | 
						|
Compaq has funded the implementation of AGP accelerated ReadPixels and Draw-
 | 
						|
Pixels in this driver.  With this implementation, on a G400 drawing directly
 | 
						|
from AGP memory (exported to the client), throughput of up to 1 GB/sec has
 | 
						|
been measured.
 | 
						|
 | 
						|
Additionally Compaq's funding has produced several new extensions in Mesa,
 | 
						|
including one (packed_depth_stencil_MESA) which enables Read/DrawPixels func-
 | 
						|
tionality to operate directly on the packed 24/8 depth/stencil buffers of
 | 
						|
this hardware.
 | 
						|
 | 
						|
In order to access this functionality, the application must ensure that all
 | 
						|
pixel processing operations are disabled.  There are in addition a fairly
 | 
						|
complex set of rules regarding which packing/unpacking modes must be used,
 | 
						|
and which data formats are supported, and alignment constraints.  See the
 | 
						|
files in lib/GL/mesa/src/drv/mga/DOCS for a summary of these.  The extension
 | 
						|
definitions are included in the Mesa 3.4 source distribution.
 | 
						|
 | 
						|
10.3.4  IRQ Assignment
 | 
						|
 | 
						|
There have been problems in the past with the MGA driver being very sluggish
 | 
						|
when the DRI is enabled (to the point of being unusable.)  This is caused by
 | 
						|
the graphics card not having an interrupt assigned to it.  The current DRI
 | 
						|
trunk will attempt to detect this condition and bail out gracefully.
 | 
						|
 | 
						|
The solution to the above problem is to assign an interrupt to your graphics
 | 
						|
card.  This is something you must turn on in your system BIOS configuration.
 | 
						|
Please consult your system BIOS manual for instructions on how to enable an
 | 
						|
interrupt for your graphics card.
 | 
						|
 | 
						|
10.3.5  MGA HAL lib
 | 
						|
 | 
						|
MGAHALlib.a is a binary library Matrox has provided for use under Linux to
 | 
						|
expose functionality for which they can not provide documentation.  (For
 | 
						|
example TV-Out requires MacroVision be enabled on the output.)  This binary
 | 
						|
library also sets the pixel/memory clocks to the optimal settings for your
 | 
						|
Matrox card.
 | 
						|
 | 
						|
Currently the MGAHAL library is required for the G450 to work.  You can down-
 | 
						|
load this from the driver section on Matrox's website: www.matrox.com/mga
 | 
						|
 | 
						|
Here modifications to the DRI build instructions which make the mga ddx
 | 
						|
driver use the MGAHAL library:
 | 
						|
 | 
						|
            1.Put the following define in your host.def file
 | 
						|
                 #define UseMatroxHal YES
 | 
						|
            2. Place mgaHALlib.a in the following directory
 | 
						|
                 xc/programs/Xserver/hw/xfree86/drivers/mga/HALlib/
 | 
						|
 | 
						|
You can use DualHead on the G400/G450 DH cards by creating two device sec-
 | 
						|
tions which both point to the same BusID.  For most AGP devices the BusID
 | 
						|
will be "PCI:1:0:0".  Configure your screen section as you would normally
 | 
						|
configure XFree86 4.x Multihead.  It should be noted that currently the sec-
 | 
						|
ond head does not support direct rendering.
 | 
						|
 | 
						|
10.3.6  Known Problems
 | 
						|
 | 
						|
None.
 | 
						|
 | 
						|
10.4  ATI Rage 128
 | 
						|
 | 
						|
10.4.1  Requirements
 | 
						|
 | 
						|
A kernel with AGP GART support (such as Linux 2.4.x) is needed.
 | 
						|
 | 
						|
10.4.2  Configuration
 | 
						|
 | 
						|
Your XF86Config file's device section must specify the ati device:
 | 
						|
 | 
						|
             Section "Device"
 | 
						|
                 Identifier  "Rage128"
 | 
						|
                 VendorName  "ATI"
 | 
						|
                 Driver      "ati"
 | 
						|
              Option     "AGPMode" "1"
 | 
						|
              Option     "UseCCEFor2D" "false"
 | 
						|
             EndSection
 | 
						|
 | 
						|
The Screen section should then reference the Rage 128 device:
 | 
						|
 | 
						|
          Section "Screen"
 | 
						|
              Identifier  "Screen 1"
 | 
						|
              Device      "Rage128"
 | 
						|
              Monitor     "High Res Monitor"
 | 
						|
              DefaultDepth 16
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       16
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       32
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
             EndSection
 | 
						|
 | 
						|
The kernel module for the Rage 128 is named r128.o and should be installed in
 | 
						|
/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
 | 
						|
by the Xserver if needed.
 | 
						|
 | 
						|
The DRI 3D driver for the Rage 128 should be in /usr/X11R6/lib/mod-
 | 
						|
ules/dri/r128_dri.so.  This will be automatically loaded by libGL.so.
 | 
						|
 | 
						|
You may also set your screen depth to 32 for 32bpp mode.
 | 
						|
 | 
						|
10.4.3  Performance and Features
 | 
						|
 | 
						|
While PCI Rage 128 based cards are supported, they do not yet support PCI
 | 
						|
GART, so they will not perform as well as their AGP counterparts.
 | 
						|
 | 
						|
For AGP cards, the AGP mode may be set to 1, 2, or 4.  One is used by
 | 
						|
default.  Higher AGP speeds may result in unreliable performance depending on
 | 
						|
your motherboard.
 | 
						|
 | 
						|
Note that even at 32bpp there is no alpha channel.
 | 
						|
 | 
						|
The following OpenGL features are implemented in software and will be slow:
 | 
						|
 | 
						|
   o accumulation buffer operations
 | 
						|
 | 
						|
   o stencil, when using a 16bpp screen
 | 
						|
 | 
						|
   o Blend subtract, min/max and logic op blend modes
 | 
						|
 | 
						|
   o GL_SEPARATE_SPECULAR_COLOR lighting mode
 | 
						|
 | 
						|
   o glDrawBuffer(GL_FRONT_AND_BACK)
 | 
						|
 | 
						|
   o Using 1D or 3D textures
 | 
						|
 | 
						|
   o Using texture borders
 | 
						|
 | 
						|
10.4.4  Known Problems
 | 
						|
 | 
						|
If you experience stability problems you may try setting the UseCCEFor2D
 | 
						|
option to true.  This will effectively disable 2D hardware acceleration.
 | 
						|
Performance will be degraded, of course.
 | 
						|
 | 
						|
10.5  ATI Radeon
 | 
						|
 | 
						|
10.5.1  Requirements
 | 
						|
 | 
						|
A kernel with AGP GART support (such as Linux 2.4.x) is needed.
 | 
						|
 | 
						|
10.5.2  Configuration
 | 
						|
 | 
						|
Your XF86Config file's device section must specify the ati device:
 | 
						|
 | 
						|
             Section "Device"
 | 
						|
                 Identifier  "Radeon"
 | 
						|
                 VendorName  "ATI"
 | 
						|
                 Driver      "ati"
 | 
						|
              Option     "AGPMode" "1"
 | 
						|
             EndSection
 | 
						|
 | 
						|
The Screen section should then reference the Radeon device:
 | 
						|
 | 
						|
          Section "Screen"
 | 
						|
              Identifier  "Screen 1"
 | 
						|
              Device      "Radeon"
 | 
						|
              Monitor     "High Res Monitor"
 | 
						|
              DefaultDepth 16
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       16
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
              Subsection "Display"
 | 
						|
               Depth       32
 | 
						|
               Modes       "1280x1024" "1024x768" "800x600" "640x480"
 | 
						|
               ViewPort    0 0
 | 
						|
              EndSubsection
 | 
						|
             EndSection
 | 
						|
 | 
						|
The kernel module for the Radeon is named radeon.o and should be installed in
 | 
						|
/lib/modules/2.4.x/kernel/drivers/char/drm/.  It will be automatically loaded
 | 
						|
by the Xserver if needed.
 | 
						|
 | 
						|
The DRI 3D driver for the Radeon should be in /usr/X11R6/lib/mod-
 | 
						|
ules/dri/radeon_dri.so.  This will be automatically loaded by libGL.so.
 | 
						|
 | 
						|
You may also set your screen depth to 32 for 32bpp mode.
 | 
						|
 | 
						|
10.5.3  Performance and Features
 | 
						|
 | 
						|
While this driver supports many of the features of ATI Radeon cards, we do
 | 
						|
not yet fully support the card's TCL features.  This work is progressing, but
 | 
						|
is not yet ready.
 | 
						|
 | 
						|
The AGP mode may be set to 1, 2, or 4.  One is used by default.  Higher AGP
 | 
						|
speeds may result in unreliable performance depending on your motherboard.
 | 
						|
 | 
						|
The following OpenGL features are implemented in software and will be slow:
 | 
						|
 | 
						|
   o Blend subtract, blend min/max and blend logicops
 | 
						|
 | 
						|
   o Stencil and accumulation operations
 | 
						|
 | 
						|
   o 1D and 3D textures
 | 
						|
 | 
						|
   o Texture borders
 | 
						|
 | 
						|
The GL_EXT_texture_env_combine, GL_EXT_texture_env_add and GL_EXT_tex-
 | 
						|
ture_env_dot3 extensions are supported (or will be soon supported in the new
 | 
						|
driver based on Mesa 3.5).
 | 
						|
 | 
						|
We hope to implement support for the following features in the future:
 | 
						|
 | 
						|
   o Vertex transformation, clipping and lighting (TCL)
 | 
						|
 | 
						|
   o Hardware stencil buffer
 | 
						|
 | 
						|
   o Cube map textures
 | 
						|
 | 
						|
   o 3D textures
 | 
						|
 | 
						|
   o Three texture units
 | 
						|
 | 
						|
10.5.4  Known Problems
 | 
						|
 | 
						|
Certain (early?) revisions of the AMD Irongate chipset have AGPGART problems
 | 
						|
which effect Radeon, and other graphics cards.  The card may work unreliably,
 | 
						|
or not work at all.  If the DRM kernel module is not loaded, the 2D Xserver
 | 
						|
may work.  There's hope that this can be fixed in the future.
 | 
						|
 | 
						|
10.6  3DLabs Oxygen GMX 2000
 | 
						|
 | 
						|
The driver for this hardware was experimental and is no longer being devel-
 | 
						|
oped or supported.
 | 
						|
 | 
						|
11.  General Limitations and Known Bugs
 | 
						|
 | 
						|
11.1  OpenGL
 | 
						|
 | 
						|
The following OpenGL features are not supported at this time: overlays,
 | 
						|
stereo, hardware-accelerated indirect rendering.
 | 
						|
 | 
						|
OpenGL-like functionality is provided with the Mesa library.  XFree86 4.1.0
 | 
						|
uses Mesa 3.4.2.  Subsequent releases of XFree86 will use newer versions of
 | 
						|
Mesa.  When newer versions of Mesa are available, the 3D drivers can be
 | 
						|
updated without reinstalling XFree86 or libGL.so.
 | 
						|
 | 
						|
11.2  GLX
 | 
						|
 | 
						|
The GLX 1.3 API is exported but none of the new 1.3 functions are opera-
 | 
						|
tional.
 | 
						|
 | 
						|
The new glXGetProcAddressARB function is fully supported.
 | 
						|
 | 
						|
GLXPixmap rendering is only supported for indirect rendering contexts.  This
 | 
						|
is a common OpenGL limitation.  Attempting to use a direct rendering context
 | 
						|
with a GLXPixmap will result in an X protocol error.
 | 
						|
 | 
						|
11.3  Debugging
 | 
						|
 | 
						|
Debugging DRI drivers with gdb can be difficult because of the locking
 | 
						|
involved.  When debugging OpenGL applications, you should avoid stepping
 | 
						|
inside the GL functions.  If you're trying to debug a DRI driver it's recom-
 | 
						|
mended that you do so remotely, from a second system.
 | 
						|
 | 
						|
11.4  Scheduling
 | 
						|
 | 
						|
When you run multiple GL applications at once you may notice poor time slic-
 | 
						|
ing.  This is due to an interaction problem with the Linux scheduler which
 | 
						|
will be addressed in the future.
 | 
						|
 | 
						|
11.5  libGL.so and dlopen()
 | 
						|
 | 
						|
A number of popular OpenGL applications on Linux (such as Quake3, HereticII,
 | 
						|
Heavy Gear 2, etc) dynamically open the libGL.so library at runtime with
 | 
						|
dlopen(), rather than linking with -lGL at compile/link time.
 | 
						|
 | 
						|
If dynamic loading of libGL.so is not implemented carefully, there can be a
 | 
						|
number of serious problems.  Here are the things to be careful of in your
 | 
						|
application:
 | 
						|
 | 
						|
   o Specify the RTLD_GLOBAL flag to dlopen().  If you don't do this then
 | 
						|
     you'll likely see a runtime error message complaining that _glapi_Con-
 | 
						|
     text is undefined when libGL.so tries to open a hardware-specific
 | 
						|
     driver.  Without this flag, nested opening of dynamic libraries does not
 | 
						|
     work.
 | 
						|
 | 
						|
   o Do not close the library with dlclose() until after XCloseDisplay() has
 | 
						|
     been called.  When libGL.so initializes itself it registers several
 | 
						|
     callbacks functions with Xlib.  When XCloseDisplay() is called those
 | 
						|
     callback functions are called.  If libGL.so has already been unloaded
 | 
						|
     with dlclose() this will cause a segmentation fault.
 | 
						|
 | 
						|
   o Your application should link with -lpthread.  On Linux, libGL.so uses
 | 
						|
     the pthreads library in order to provide thread safety.  There is appar-
 | 
						|
     ently a bug in the dlopen()/dlclose() code which causes crashes if the
 | 
						|
     library uses pthreads but the parent application doesn't.  The only
 | 
						|
     known work-around is to link the application with -lpthread.
 | 
						|
 | 
						|
Some applications don't yet incorporate these procedures and may fail.  For
 | 
						|
example, changing the graphics settings in some video games will expose this
 | 
						|
problem.  The DRI developers are working with game vendors to prevent this
 | 
						|
problem in the future.
 | 
						|
 | 
						|
11.6  Bug Database
 | 
						|
 | 
						|
The DRI bug database which includes bugs related to specific drivers is at
 | 
						|
the SourceForge DRI Bug Database
 | 
						|
 | 
						|
Please scan both the open and closed bug lists to determine if your problem
 | 
						|
has already been reported and perhaps fixed.
 | 
						|
 | 
						|
12.  Resources
 | 
						|
 | 
						|
12.1  Software
 | 
						|
 | 
						|
A collection of useful configuration files, libraries, headers, utilities and
 | 
						|
demo programs is available from http://dri.sourceforge.net/res.phtml
 | 
						|
 | 
						|
12.2  Documentation
 | 
						|
 | 
						|
   o General OpenGL information is available at the OpenGL Home Page
 | 
						|
 | 
						|
   o XFree86 information is available at the XFree86 Home Page
 | 
						|
 | 
						|
   o Information about the design of the DRI is available from Precision
 | 
						|
     Insight, Inc.
 | 
						|
 | 
						|
   o Visit the DRI project on SourceForge.net for the latest development news
 | 
						|
     about the DRI and 3D drivers.
 | 
						|
 | 
						|
   o The DRI Compilation Guide explains how to download, compile and install
 | 
						|
     the DRI for yourself.
 | 
						|
 | 
						|
12.3  Support
 | 
						|
 | 
						|
   o The DRI-users mailing list at SourceForge is a forum for people to dis-
 | 
						|
     cuss DRI problems.
 | 
						|
 | 
						|
   o In the future there may be IHV and Linux vendor support resources for
 | 
						|
     the DRI.
 | 
						|
 | 
						|
     Generated from XFree86: xc/programs/Xserver/hw/xfree86/doc/sgml/DRI.sgml,v 1.28 dawes Exp $
 | 
						|
 | 
						|
 |